emulated_controller.cpp 43 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included
  4. #include "core/hid/emulated_controller.h"
  5. #include "core/hid/input_converter.h"
  6. namespace Core::HID {
  7. constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
  8. constexpr s32 HID_TRIGGER_MAX = 0x7fff;
  9. EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
  10. EmulatedController::~EmulatedController() = default;
  11. NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
  12. switch (type) {
  13. case Settings::ControllerType::ProController:
  14. return NpadStyleIndex::ProController;
  15. case Settings::ControllerType::DualJoyconDetached:
  16. return NpadStyleIndex::JoyconDual;
  17. case Settings::ControllerType::LeftJoycon:
  18. return NpadStyleIndex::JoyconLeft;
  19. case Settings::ControllerType::RightJoycon:
  20. return NpadStyleIndex::JoyconRight;
  21. case Settings::ControllerType::Handheld:
  22. return NpadStyleIndex::Handheld;
  23. case Settings::ControllerType::GameCube:
  24. return NpadStyleIndex::GameCube;
  25. case Settings::ControllerType::Pokeball:
  26. return NpadStyleIndex::Pokeball;
  27. case Settings::ControllerType::NES:
  28. return NpadStyleIndex::NES;
  29. case Settings::ControllerType::SNES:
  30. return NpadStyleIndex::SNES;
  31. case Settings::ControllerType::N64:
  32. return NpadStyleIndex::N64;
  33. case Settings::ControllerType::SegaGenesis:
  34. return NpadStyleIndex::SegaGenesis;
  35. default:
  36. return NpadStyleIndex::ProController;
  37. }
  38. }
  39. Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
  40. switch (type) {
  41. case NpadStyleIndex::ProController:
  42. return Settings::ControllerType::ProController;
  43. case NpadStyleIndex::JoyconDual:
  44. return Settings::ControllerType::DualJoyconDetached;
  45. case NpadStyleIndex::JoyconLeft:
  46. return Settings::ControllerType::LeftJoycon;
  47. case NpadStyleIndex::JoyconRight:
  48. return Settings::ControllerType::RightJoycon;
  49. case NpadStyleIndex::Handheld:
  50. return Settings::ControllerType::Handheld;
  51. case NpadStyleIndex::GameCube:
  52. return Settings::ControllerType::GameCube;
  53. case NpadStyleIndex::Pokeball:
  54. return Settings::ControllerType::Pokeball;
  55. case NpadStyleIndex::NES:
  56. return Settings::ControllerType::NES;
  57. case NpadStyleIndex::SNES:
  58. return Settings::ControllerType::SNES;
  59. case NpadStyleIndex::N64:
  60. return Settings::ControllerType::N64;
  61. case NpadStyleIndex::SegaGenesis:
  62. return Settings::ControllerType::SegaGenesis;
  63. default:
  64. return Settings::ControllerType::ProController;
  65. }
  66. }
  67. void EmulatedController::ReloadFromSettings() {
  68. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  69. const auto& player = Settings::values.players.GetValue()[player_index];
  70. for (std::size_t index = 0; index < player.buttons.size(); ++index) {
  71. button_params[index] = Common::ParamPackage(player.buttons[index]);
  72. }
  73. for (std::size_t index = 0; index < player.analogs.size(); ++index) {
  74. stick_params[index] = Common::ParamPackage(player.analogs[index]);
  75. }
  76. for (std::size_t index = 0; index < player.motions.size(); ++index) {
  77. motion_params[index] = Common::ParamPackage(player.motions[index]);
  78. }
  79. controller.colors_state.left = {
  80. .body = player.body_color_left,
  81. .button = player.button_color_left,
  82. };
  83. controller.colors_state.right = {
  84. .body = player.body_color_right,
  85. .button = player.button_color_right,
  86. };
  87. controller.colors_state.fullkey = controller.colors_state.left;
  88. // Other or debug controller should always be a pro controller
  89. if (npad_id_type != NpadIdType::Other) {
  90. SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
  91. } else {
  92. SetNpadStyleIndex(NpadStyleIndex::ProController);
  93. }
  94. if (player.connected) {
  95. Connect();
  96. } else {
  97. Disconnect();
  98. }
  99. ReloadInput();
  100. }
  101. void EmulatedController::LoadDevices() {
  102. // TODO(german77): Use more buttons to detect the correct device
  103. const auto left_joycon = button_params[Settings::NativeButton::DRight];
  104. const auto right_joycon = button_params[Settings::NativeButton::A];
  105. // Triggers for GC controllers
  106. trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
  107. trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
  108. battery_params[LeftIndex] = left_joycon;
  109. battery_params[RightIndex] = right_joycon;
  110. battery_params[LeftIndex].Set("battery", true);
  111. battery_params[RightIndex].Set("battery", true);
  112. output_params[LeftIndex] = left_joycon;
  113. output_params[RightIndex] = right_joycon;
  114. output_params[LeftIndex].Set("output", true);
  115. output_params[RightIndex].Set("output", true);
  116. LoadTASParams();
  117. std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
  118. button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
  119. button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
  120. std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
  121. stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
  122. stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
  123. std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
  124. motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
  125. motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
  126. std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
  127. Common::Input::CreateDevice<Common::Input::InputDevice>);
  128. std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
  129. Common::Input::CreateDevice<Common::Input::InputDevice>);
  130. std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
  131. Common::Input::CreateDevice<Common::Input::OutputDevice>);
  132. // Initialize TAS devices
  133. std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
  134. Common::Input::CreateDevice<Common::Input::InputDevice>);
  135. std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
  136. Common::Input::CreateDevice<Common::Input::InputDevice>);
  137. }
  138. void EmulatedController::LoadTASParams() {
  139. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  140. Common::ParamPackage common_params{};
  141. common_params.Set("engine", "tas");
  142. common_params.Set("port", static_cast<int>(player_index));
  143. for (auto& param : tas_button_params) {
  144. param = common_params;
  145. }
  146. for (auto& param : tas_stick_params) {
  147. param = common_params;
  148. }
  149. // TODO(german77): Replace this with an input profile or something better
  150. tas_button_params[Settings::NativeButton::A].Set("button", 0);
  151. tas_button_params[Settings::NativeButton::B].Set("button", 1);
  152. tas_button_params[Settings::NativeButton::X].Set("button", 2);
  153. tas_button_params[Settings::NativeButton::Y].Set("button", 3);
  154. tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
  155. tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
  156. tas_button_params[Settings::NativeButton::L].Set("button", 6);
  157. tas_button_params[Settings::NativeButton::R].Set("button", 7);
  158. tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
  159. tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
  160. tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
  161. tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
  162. tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
  163. tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
  164. tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
  165. tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
  166. tas_button_params[Settings::NativeButton::SL].Set("button", 16);
  167. tas_button_params[Settings::NativeButton::SR].Set("button", 17);
  168. tas_button_params[Settings::NativeButton::Home].Set("button", 18);
  169. tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
  170. tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
  171. tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
  172. tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
  173. tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
  174. }
  175. void EmulatedController::ReloadInput() {
  176. // If you load any device here add the equivalent to the UnloadInput() function
  177. LoadDevices();
  178. for (std::size_t index = 0; index < button_devices.size(); ++index) {
  179. if (!button_devices[index]) {
  180. continue;
  181. }
  182. const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
  183. button_devices[index]->SetCallback({
  184. .on_change =
  185. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  186. SetButton(callback, index, uuid);
  187. },
  188. });
  189. button_devices[index]->ForceUpdate();
  190. }
  191. for (std::size_t index = 0; index < stick_devices.size(); ++index) {
  192. if (!stick_devices[index]) {
  193. continue;
  194. }
  195. const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
  196. stick_devices[index]->SetCallback({
  197. .on_change =
  198. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  199. SetStick(callback, index, uuid);
  200. },
  201. });
  202. stick_devices[index]->ForceUpdate();
  203. }
  204. for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
  205. if (!trigger_devices[index]) {
  206. continue;
  207. }
  208. const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
  209. trigger_devices[index]->SetCallback({
  210. .on_change =
  211. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  212. SetTrigger(callback, index, uuid);
  213. },
  214. });
  215. trigger_devices[index]->ForceUpdate();
  216. }
  217. for (std::size_t index = 0; index < battery_devices.size(); ++index) {
  218. if (!battery_devices[index]) {
  219. continue;
  220. }
  221. battery_devices[index]->SetCallback({
  222. .on_change =
  223. [this, index](const Common::Input::CallbackStatus& callback) {
  224. SetBattery(callback, index);
  225. },
  226. });
  227. battery_devices[index]->ForceUpdate();
  228. }
  229. for (std::size_t index = 0; index < motion_devices.size(); ++index) {
  230. if (!motion_devices[index]) {
  231. continue;
  232. }
  233. motion_devices[index]->SetCallback({
  234. .on_change =
  235. [this, index](const Common::Input::CallbackStatus& callback) {
  236. SetMotion(callback, index);
  237. },
  238. });
  239. motion_devices[index]->ForceUpdate();
  240. }
  241. // Use a common UUID for TAS
  242. static constexpr Common::UUID TAS_UUID = Common::UUID{
  243. {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
  244. // Register TAS devices. No need to force update
  245. for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
  246. if (!tas_button_devices[index]) {
  247. continue;
  248. }
  249. tas_button_devices[index]->SetCallback({
  250. .on_change =
  251. [this, index](const Common::Input::CallbackStatus& callback) {
  252. SetButton(callback, index, TAS_UUID);
  253. },
  254. });
  255. }
  256. for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
  257. if (!tas_stick_devices[index]) {
  258. continue;
  259. }
  260. tas_stick_devices[index]->SetCallback({
  261. .on_change =
  262. [this, index](const Common::Input::CallbackStatus& callback) {
  263. SetStick(callback, index, TAS_UUID);
  264. },
  265. });
  266. }
  267. }
  268. void EmulatedController::UnloadInput() {
  269. for (auto& button : button_devices) {
  270. button.reset();
  271. }
  272. for (auto& stick : stick_devices) {
  273. stick.reset();
  274. }
  275. for (auto& motion : motion_devices) {
  276. motion.reset();
  277. }
  278. for (auto& trigger : trigger_devices) {
  279. trigger.reset();
  280. }
  281. for (auto& battery : battery_devices) {
  282. battery.reset();
  283. }
  284. for (auto& output : output_devices) {
  285. output.reset();
  286. }
  287. for (auto& button : tas_button_devices) {
  288. button.reset();
  289. }
  290. for (auto& stick : tas_stick_devices) {
  291. stick.reset();
  292. }
  293. }
  294. void EmulatedController::EnableConfiguration() {
  295. is_configuring = true;
  296. tmp_is_connected = is_connected;
  297. tmp_npad_type = npad_type;
  298. }
  299. void EmulatedController::DisableConfiguration() {
  300. is_configuring = false;
  301. // Apply temporary npad type to the real controller
  302. if (tmp_npad_type != npad_type) {
  303. if (is_connected) {
  304. Disconnect();
  305. }
  306. SetNpadStyleIndex(tmp_npad_type);
  307. }
  308. // Apply temporary connected status to the real controller
  309. if (tmp_is_connected != is_connected) {
  310. if (tmp_is_connected) {
  311. Connect();
  312. return;
  313. }
  314. Disconnect();
  315. }
  316. }
  317. void EmulatedController::EnableSystemButtons() {
  318. std::scoped_lock lock{mutex};
  319. system_buttons_enabled = true;
  320. }
  321. void EmulatedController::DisableSystemButtons() {
  322. std::scoped_lock lock{mutex};
  323. system_buttons_enabled = false;
  324. }
  325. void EmulatedController::ResetSystemButtons() {
  326. std::scoped_lock lock{mutex};
  327. controller.home_button_state.home.Assign(false);
  328. controller.capture_button_state.capture.Assign(false);
  329. }
  330. bool EmulatedController::IsConfiguring() const {
  331. return is_configuring;
  332. }
  333. void EmulatedController::SaveCurrentConfig() {
  334. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  335. auto& player = Settings::values.players.GetValue()[player_index];
  336. player.connected = is_connected;
  337. player.controller_type = MapNPadToSettingsType(npad_type);
  338. for (std::size_t index = 0; index < player.buttons.size(); ++index) {
  339. player.buttons[index] = button_params[index].Serialize();
  340. }
  341. for (std::size_t index = 0; index < player.analogs.size(); ++index) {
  342. player.analogs[index] = stick_params[index].Serialize();
  343. }
  344. for (std::size_t index = 0; index < player.motions.size(); ++index) {
  345. player.motions[index] = motion_params[index].Serialize();
  346. }
  347. }
  348. void EmulatedController::RestoreConfig() {
  349. if (!is_configuring) {
  350. return;
  351. }
  352. ReloadFromSettings();
  353. }
  354. std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(
  355. EmulatedDeviceIndex device_index) const {
  356. std::vector<Common::ParamPackage> devices;
  357. for (const auto& param : button_params) {
  358. if (!param.Has("engine")) {
  359. continue;
  360. }
  361. const auto devices_it = std::find_if(
  362. devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
  363. return param.Get("engine", "") == param_.Get("engine", "") &&
  364. param.Get("guid", "") == param_.Get("guid", "") &&
  365. param.Get("port", 0) == param_.Get("port", 0) &&
  366. param.Get("pad", 0) == param_.Get("pad", 0);
  367. });
  368. if (devices_it != devices.end()) {
  369. continue;
  370. }
  371. Common::ParamPackage device{};
  372. device.Set("engine", param.Get("engine", ""));
  373. device.Set("guid", param.Get("guid", ""));
  374. device.Set("port", param.Get("port", 0));
  375. device.Set("pad", param.Get("pad", 0));
  376. devices.push_back(device);
  377. }
  378. for (const auto& param : stick_params) {
  379. if (!param.Has("engine")) {
  380. continue;
  381. }
  382. if (param.Get("engine", "") == "analog_from_button") {
  383. continue;
  384. }
  385. const auto devices_it = std::find_if(
  386. devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
  387. return param.Get("engine", "") == param_.Get("engine", "") &&
  388. param.Get("guid", "") == param_.Get("guid", "") &&
  389. param.Get("port", 0) == param_.Get("port", 0) &&
  390. param.Get("pad", 0) == param_.Get("pad", 0);
  391. });
  392. if (devices_it != devices.end()) {
  393. continue;
  394. }
  395. Common::ParamPackage device{};
  396. device.Set("engine", param.Get("engine", ""));
  397. device.Set("guid", param.Get("guid", ""));
  398. device.Set("port", param.Get("port", 0));
  399. device.Set("pad", param.Get("pad", 0));
  400. devices.push_back(device);
  401. }
  402. return devices;
  403. }
  404. Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
  405. if (index >= button_params.size()) {
  406. return {};
  407. }
  408. return button_params[index];
  409. }
  410. Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
  411. if (index >= stick_params.size()) {
  412. return {};
  413. }
  414. return stick_params[index];
  415. }
  416. Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
  417. if (index >= motion_params.size()) {
  418. return {};
  419. }
  420. return motion_params[index];
  421. }
  422. void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
  423. if (index >= button_params.size()) {
  424. return;
  425. }
  426. button_params[index] = std::move(param);
  427. ReloadInput();
  428. }
  429. void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
  430. if (index >= stick_params.size()) {
  431. return;
  432. }
  433. stick_params[index] = std::move(param);
  434. ReloadInput();
  435. }
  436. void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
  437. if (index >= motion_params.size()) {
  438. return;
  439. }
  440. motion_params[index] = std::move(param);
  441. ReloadInput();
  442. }
  443. void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
  444. Common::UUID uuid) {
  445. if (index >= controller.button_values.size()) {
  446. return;
  447. }
  448. std::unique_lock lock{mutex};
  449. bool value_changed = false;
  450. const auto new_status = TransformToButton(callback);
  451. auto& current_status = controller.button_values[index];
  452. // Only read button values that have the same uuid or are pressed once
  453. if (current_status.uuid != uuid) {
  454. if (!new_status.value) {
  455. return;
  456. }
  457. }
  458. current_status.toggle = new_status.toggle;
  459. current_status.uuid = uuid;
  460. // Update button status with current
  461. if (!current_status.toggle) {
  462. current_status.locked = false;
  463. if (current_status.value != new_status.value) {
  464. current_status.value = new_status.value;
  465. value_changed = true;
  466. }
  467. } else {
  468. // Toggle button and lock status
  469. if (new_status.value && !current_status.locked) {
  470. current_status.locked = true;
  471. current_status.value = !current_status.value;
  472. value_changed = true;
  473. }
  474. // Unlock button ready for next press
  475. if (!new_status.value && current_status.locked) {
  476. current_status.locked = false;
  477. }
  478. }
  479. if (!value_changed) {
  480. return;
  481. }
  482. if (is_configuring) {
  483. controller.npad_button_state.raw = NpadButton::None;
  484. controller.debug_pad_button_state.raw = 0;
  485. lock.unlock();
  486. TriggerOnChange(ControllerTriggerType::Button, false);
  487. return;
  488. }
  489. switch (index) {
  490. case Settings::NativeButton::A:
  491. controller.npad_button_state.a.Assign(current_status.value);
  492. controller.debug_pad_button_state.a.Assign(current_status.value);
  493. break;
  494. case Settings::NativeButton::B:
  495. controller.npad_button_state.b.Assign(current_status.value);
  496. controller.debug_pad_button_state.b.Assign(current_status.value);
  497. break;
  498. case Settings::NativeButton::X:
  499. controller.npad_button_state.x.Assign(current_status.value);
  500. controller.debug_pad_button_state.x.Assign(current_status.value);
  501. break;
  502. case Settings::NativeButton::Y:
  503. controller.npad_button_state.y.Assign(current_status.value);
  504. controller.debug_pad_button_state.y.Assign(current_status.value);
  505. break;
  506. case Settings::NativeButton::LStick:
  507. controller.npad_button_state.stick_l.Assign(current_status.value);
  508. break;
  509. case Settings::NativeButton::RStick:
  510. controller.npad_button_state.stick_r.Assign(current_status.value);
  511. break;
  512. case Settings::NativeButton::L:
  513. controller.npad_button_state.l.Assign(current_status.value);
  514. controller.debug_pad_button_state.l.Assign(current_status.value);
  515. break;
  516. case Settings::NativeButton::R:
  517. controller.npad_button_state.r.Assign(current_status.value);
  518. controller.debug_pad_button_state.r.Assign(current_status.value);
  519. break;
  520. case Settings::NativeButton::ZL:
  521. controller.npad_button_state.zl.Assign(current_status.value);
  522. controller.debug_pad_button_state.zl.Assign(current_status.value);
  523. break;
  524. case Settings::NativeButton::ZR:
  525. controller.npad_button_state.zr.Assign(current_status.value);
  526. controller.debug_pad_button_state.zr.Assign(current_status.value);
  527. break;
  528. case Settings::NativeButton::Plus:
  529. controller.npad_button_state.plus.Assign(current_status.value);
  530. controller.debug_pad_button_state.plus.Assign(current_status.value);
  531. break;
  532. case Settings::NativeButton::Minus:
  533. controller.npad_button_state.minus.Assign(current_status.value);
  534. controller.debug_pad_button_state.minus.Assign(current_status.value);
  535. break;
  536. case Settings::NativeButton::DLeft:
  537. controller.npad_button_state.left.Assign(current_status.value);
  538. controller.debug_pad_button_state.d_left.Assign(current_status.value);
  539. break;
  540. case Settings::NativeButton::DUp:
  541. controller.npad_button_state.up.Assign(current_status.value);
  542. controller.debug_pad_button_state.d_up.Assign(current_status.value);
  543. break;
  544. case Settings::NativeButton::DRight:
  545. controller.npad_button_state.right.Assign(current_status.value);
  546. controller.debug_pad_button_state.d_right.Assign(current_status.value);
  547. break;
  548. case Settings::NativeButton::DDown:
  549. controller.npad_button_state.down.Assign(current_status.value);
  550. controller.debug_pad_button_state.d_down.Assign(current_status.value);
  551. break;
  552. case Settings::NativeButton::SL:
  553. controller.npad_button_state.left_sl.Assign(current_status.value);
  554. controller.npad_button_state.right_sl.Assign(current_status.value);
  555. break;
  556. case Settings::NativeButton::SR:
  557. controller.npad_button_state.left_sr.Assign(current_status.value);
  558. controller.npad_button_state.right_sr.Assign(current_status.value);
  559. break;
  560. case Settings::NativeButton::Home:
  561. if (!system_buttons_enabled) {
  562. break;
  563. }
  564. controller.home_button_state.home.Assign(current_status.value);
  565. break;
  566. case Settings::NativeButton::Screenshot:
  567. if (!system_buttons_enabled) {
  568. break;
  569. }
  570. controller.capture_button_state.capture.Assign(current_status.value);
  571. break;
  572. }
  573. lock.unlock();
  574. if (!is_connected) {
  575. if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
  576. Connect();
  577. }
  578. if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
  579. Connect();
  580. }
  581. }
  582. TriggerOnChange(ControllerTriggerType::Button, true);
  583. }
  584. void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
  585. Common::UUID uuid) {
  586. if (index >= controller.stick_values.size()) {
  587. return;
  588. }
  589. std::unique_lock lock{mutex};
  590. const auto stick_value = TransformToStick(callback);
  591. // Only read stick values that have the same uuid or are over the threshold to avoid flapping
  592. if (controller.stick_values[index].uuid != uuid) {
  593. if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
  594. return;
  595. }
  596. }
  597. controller.stick_values[index] = stick_value;
  598. controller.stick_values[index].uuid = uuid;
  599. if (is_configuring) {
  600. controller.analog_stick_state.left = {};
  601. controller.analog_stick_state.right = {};
  602. lock.unlock();
  603. TriggerOnChange(ControllerTriggerType::Stick, false);
  604. return;
  605. }
  606. const AnalogStickState stick{
  607. .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
  608. .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
  609. };
  610. switch (index) {
  611. case Settings::NativeAnalog::LStick:
  612. controller.analog_stick_state.left = stick;
  613. controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
  614. controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
  615. controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
  616. controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
  617. break;
  618. case Settings::NativeAnalog::RStick:
  619. controller.analog_stick_state.right = stick;
  620. controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
  621. controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
  622. controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
  623. controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
  624. break;
  625. }
  626. lock.unlock();
  627. TriggerOnChange(ControllerTriggerType::Stick, true);
  628. }
  629. void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback,
  630. std::size_t index, Common::UUID uuid) {
  631. if (index >= controller.trigger_values.size()) {
  632. return;
  633. }
  634. std::unique_lock lock{mutex};
  635. const auto trigger_value = TransformToTrigger(callback);
  636. // Only read trigger values that have the same uuid or are pressed once
  637. if (controller.trigger_values[index].uuid != uuid) {
  638. if (!trigger_value.pressed.value) {
  639. return;
  640. }
  641. }
  642. controller.trigger_values[index] = trigger_value;
  643. controller.trigger_values[index].uuid = uuid;
  644. if (is_configuring) {
  645. controller.gc_trigger_state.left = 0;
  646. controller.gc_trigger_state.right = 0;
  647. lock.unlock();
  648. TriggerOnChange(ControllerTriggerType::Trigger, false);
  649. return;
  650. }
  651. const auto& trigger = controller.trigger_values[index];
  652. switch (index) {
  653. case Settings::NativeTrigger::LTrigger:
  654. controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
  655. controller.npad_button_state.zl.Assign(trigger.pressed.value);
  656. break;
  657. case Settings::NativeTrigger::RTrigger:
  658. controller.gc_trigger_state.right =
  659. static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
  660. controller.npad_button_state.zr.Assign(trigger.pressed.value);
  661. break;
  662. }
  663. lock.unlock();
  664. TriggerOnChange(ControllerTriggerType::Trigger, true);
  665. }
  666. void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback,
  667. std::size_t index) {
  668. if (index >= controller.motion_values.size()) {
  669. return;
  670. }
  671. std::unique_lock lock{mutex};
  672. auto& raw_status = controller.motion_values[index].raw_status;
  673. auto& emulated = controller.motion_values[index].emulated;
  674. raw_status = TransformToMotion(callback);
  675. emulated.SetAcceleration(Common::Vec3f{
  676. raw_status.accel.x.value,
  677. raw_status.accel.y.value,
  678. raw_status.accel.z.value,
  679. });
  680. emulated.SetGyroscope(Common::Vec3f{
  681. raw_status.gyro.x.value,
  682. raw_status.gyro.y.value,
  683. raw_status.gyro.z.value,
  684. });
  685. emulated.SetGyroThreshold(raw_status.gyro.x.properties.threshold);
  686. emulated.UpdateRotation(raw_status.delta_timestamp);
  687. emulated.UpdateOrientation(raw_status.delta_timestamp);
  688. force_update_motion = raw_status.force_update;
  689. if (is_configuring) {
  690. lock.unlock();
  691. TriggerOnChange(ControllerTriggerType::Motion, false);
  692. return;
  693. }
  694. auto& motion = controller.motion_state[index];
  695. motion.accel = emulated.GetAcceleration();
  696. motion.gyro = emulated.GetGyroscope();
  697. motion.rotation = emulated.GetRotations();
  698. motion.orientation = emulated.GetOrientation();
  699. motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
  700. lock.unlock();
  701. TriggerOnChange(ControllerTriggerType::Motion, true);
  702. }
  703. void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback,
  704. std::size_t index) {
  705. if (index >= controller.battery_values.size()) {
  706. return;
  707. }
  708. std::unique_lock lock{mutex};
  709. controller.battery_values[index] = TransformToBattery(callback);
  710. if (is_configuring) {
  711. lock.unlock();
  712. TriggerOnChange(ControllerTriggerType::Battery, false);
  713. return;
  714. }
  715. bool is_charging = false;
  716. bool is_powered = false;
  717. NpadBatteryLevel battery_level = 0;
  718. switch (controller.battery_values[index]) {
  719. case Common::Input::BatteryLevel::Charging:
  720. is_charging = true;
  721. is_powered = true;
  722. battery_level = 6;
  723. break;
  724. case Common::Input::BatteryLevel::Medium:
  725. battery_level = 6;
  726. break;
  727. case Common::Input::BatteryLevel::Low:
  728. battery_level = 4;
  729. break;
  730. case Common::Input::BatteryLevel::Critical:
  731. battery_level = 2;
  732. break;
  733. case Common::Input::BatteryLevel::Empty:
  734. battery_level = 0;
  735. break;
  736. case Common::Input::BatteryLevel::None:
  737. case Common::Input::BatteryLevel::Full:
  738. default:
  739. is_powered = true;
  740. battery_level = 8;
  741. break;
  742. }
  743. switch (index) {
  744. case LeftIndex:
  745. controller.battery_state.left = {
  746. .is_powered = is_powered,
  747. .is_charging = is_charging,
  748. .battery_level = battery_level,
  749. };
  750. break;
  751. case RightIndex:
  752. controller.battery_state.right = {
  753. .is_powered = is_powered,
  754. .is_charging = is_charging,
  755. .battery_level = battery_level,
  756. };
  757. break;
  758. case DualIndex:
  759. controller.battery_state.dual = {
  760. .is_powered = is_powered,
  761. .is_charging = is_charging,
  762. .battery_level = battery_level,
  763. };
  764. break;
  765. }
  766. lock.unlock();
  767. TriggerOnChange(ControllerTriggerType::Battery, true);
  768. }
  769. bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
  770. if (device_index >= output_devices.size()) {
  771. return false;
  772. }
  773. if (!output_devices[device_index]) {
  774. return false;
  775. }
  776. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  777. const auto& player = Settings::values.players.GetValue()[player_index];
  778. const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
  779. if (!player.vibration_enabled) {
  780. return false;
  781. }
  782. // Exponential amplification is too strong at low amplitudes. Switch to a linear
  783. // amplification if strength is set below 0.7f
  784. const Common::Input::VibrationAmplificationType type =
  785. strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential
  786. : Common::Input::VibrationAmplificationType::Linear;
  787. const Common::Input::VibrationStatus status = {
  788. .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
  789. .low_frequency = vibration.low_frequency,
  790. .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
  791. .high_frequency = vibration.high_frequency,
  792. .type = type,
  793. };
  794. return output_devices[device_index]->SetVibration(status) ==
  795. Common::Input::VibrationError::None;
  796. }
  797. bool EmulatedController::TestVibration(std::size_t device_index) {
  798. static constexpr VibrationValue test_vibration = {
  799. .low_amplitude = 0.001f,
  800. .low_frequency = 160.0f,
  801. .high_amplitude = 0.001f,
  802. .high_frequency = 320.0f,
  803. };
  804. // Send a slight vibration to test for rumble support
  805. SetVibration(device_index, test_vibration);
  806. // Stop any vibration and return the result
  807. return SetVibration(device_index, DEFAULT_VIBRATION_VALUE);
  808. }
  809. bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {
  810. LOG_INFO(Service_HID, "Set polling mode {}", polling_mode);
  811. auto& output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
  812. return output_device->SetPollingMode(polling_mode) == Common::Input::PollingError::None;
  813. }
  814. void EmulatedController::SetLedPattern() {
  815. for (auto& device : output_devices) {
  816. if (!device) {
  817. continue;
  818. }
  819. const LedPattern pattern = GetLedPattern();
  820. const Common::Input::LedStatus status = {
  821. .led_1 = pattern.position1 != 0,
  822. .led_2 = pattern.position2 != 0,
  823. .led_3 = pattern.position3 != 0,
  824. .led_4 = pattern.position4 != 0,
  825. };
  826. device->SetLED(status);
  827. }
  828. }
  829. void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) {
  830. supported_style_tag = supported_styles;
  831. if (!is_connected) {
  832. return;
  833. }
  834. if (IsControllerSupported()) {
  835. return;
  836. }
  837. Disconnect();
  838. // Fallback fullkey controllers to Pro controllers
  839. if (IsControllerFullkey() && supported_style_tag.fullkey) {
  840. LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
  841. SetNpadStyleIndex(NpadStyleIndex::ProController);
  842. Connect();
  843. return;
  844. }
  845. LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller",
  846. npad_type);
  847. }
  848. bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
  849. std::scoped_lock lock{mutex};
  850. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  851. switch (type) {
  852. case NpadStyleIndex::ProController:
  853. case NpadStyleIndex::GameCube:
  854. case NpadStyleIndex::NES:
  855. case NpadStyleIndex::SNES:
  856. case NpadStyleIndex::N64:
  857. case NpadStyleIndex::SegaGenesis:
  858. return true;
  859. default:
  860. return false;
  861. }
  862. }
  863. bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
  864. std::scoped_lock lock{mutex};
  865. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  866. switch (type) {
  867. case NpadStyleIndex::ProController:
  868. return supported_style_tag.fullkey;
  869. case NpadStyleIndex::Handheld:
  870. return supported_style_tag.handheld;
  871. case NpadStyleIndex::JoyconDual:
  872. return supported_style_tag.joycon_dual;
  873. case NpadStyleIndex::JoyconLeft:
  874. return supported_style_tag.joycon_left;
  875. case NpadStyleIndex::JoyconRight:
  876. return supported_style_tag.joycon_right;
  877. case NpadStyleIndex::GameCube:
  878. return supported_style_tag.gamecube;
  879. case NpadStyleIndex::Pokeball:
  880. return supported_style_tag.palma;
  881. case NpadStyleIndex::NES:
  882. return supported_style_tag.lark;
  883. case NpadStyleIndex::SNES:
  884. return supported_style_tag.lucia;
  885. case NpadStyleIndex::N64:
  886. return supported_style_tag.lagoon;
  887. case NpadStyleIndex::SegaGenesis:
  888. return supported_style_tag.lager;
  889. default:
  890. return false;
  891. }
  892. }
  893. void EmulatedController::Connect(bool use_temporary_value) {
  894. if (!IsControllerSupported(use_temporary_value)) {
  895. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  896. LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
  897. return;
  898. }
  899. std::unique_lock lock{mutex};
  900. if (is_configuring) {
  901. tmp_is_connected = true;
  902. lock.unlock();
  903. TriggerOnChange(ControllerTriggerType::Connected, false);
  904. return;
  905. }
  906. if (is_connected) {
  907. return;
  908. }
  909. is_connected = true;
  910. lock.unlock();
  911. TriggerOnChange(ControllerTriggerType::Connected, true);
  912. }
  913. void EmulatedController::Disconnect() {
  914. std::unique_lock lock{mutex};
  915. if (is_configuring) {
  916. tmp_is_connected = false;
  917. lock.unlock();
  918. TriggerOnChange(ControllerTriggerType::Disconnected, false);
  919. return;
  920. }
  921. if (!is_connected) {
  922. return;
  923. }
  924. is_connected = false;
  925. lock.unlock();
  926. TriggerOnChange(ControllerTriggerType::Disconnected, true);
  927. }
  928. bool EmulatedController::IsConnected(bool get_temporary_value) const {
  929. std::scoped_lock lock{mutex};
  930. if (get_temporary_value && is_configuring) {
  931. return tmp_is_connected;
  932. }
  933. return is_connected;
  934. }
  935. bool EmulatedController::IsVibrationEnabled() const {
  936. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  937. const auto& player = Settings::values.players.GetValue()[player_index];
  938. return player.vibration_enabled;
  939. }
  940. NpadIdType EmulatedController::GetNpadIdType() const {
  941. std::scoped_lock lock{mutex};
  942. return npad_id_type;
  943. }
  944. NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
  945. std::scoped_lock lock{mutex};
  946. if (get_temporary_value && is_configuring) {
  947. return tmp_npad_type;
  948. }
  949. return npad_type;
  950. }
  951. void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
  952. std::unique_lock lock{mutex};
  953. if (is_configuring) {
  954. if (tmp_npad_type == npad_type_) {
  955. return;
  956. }
  957. tmp_npad_type = npad_type_;
  958. lock.unlock();
  959. TriggerOnChange(ControllerTriggerType::Type, false);
  960. return;
  961. }
  962. if (npad_type == npad_type_) {
  963. return;
  964. }
  965. if (is_connected) {
  966. LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
  967. NpadIdTypeToIndex(npad_id_type));
  968. }
  969. npad_type = npad_type_;
  970. lock.unlock();
  971. TriggerOnChange(ControllerTriggerType::Type, true);
  972. }
  973. LedPattern EmulatedController::GetLedPattern() const {
  974. switch (npad_id_type) {
  975. case NpadIdType::Player1:
  976. return LedPattern{1, 0, 0, 0};
  977. case NpadIdType::Player2:
  978. return LedPattern{1, 1, 0, 0};
  979. case NpadIdType::Player3:
  980. return LedPattern{1, 1, 1, 0};
  981. case NpadIdType::Player4:
  982. return LedPattern{1, 1, 1, 1};
  983. case NpadIdType::Player5:
  984. return LedPattern{1, 0, 0, 1};
  985. case NpadIdType::Player6:
  986. return LedPattern{1, 0, 1, 0};
  987. case NpadIdType::Player7:
  988. return LedPattern{1, 0, 1, 1};
  989. case NpadIdType::Player8:
  990. return LedPattern{0, 1, 1, 0};
  991. default:
  992. return LedPattern{0, 0, 0, 0};
  993. }
  994. }
  995. ButtonValues EmulatedController::GetButtonsValues() const {
  996. std::scoped_lock lock{mutex};
  997. return controller.button_values;
  998. }
  999. SticksValues EmulatedController::GetSticksValues() const {
  1000. std::scoped_lock lock{mutex};
  1001. return controller.stick_values;
  1002. }
  1003. TriggerValues EmulatedController::GetTriggersValues() const {
  1004. std::scoped_lock lock{mutex};
  1005. return controller.trigger_values;
  1006. }
  1007. ControllerMotionValues EmulatedController::GetMotionValues() const {
  1008. std::scoped_lock lock{mutex};
  1009. return controller.motion_values;
  1010. }
  1011. ColorValues EmulatedController::GetColorsValues() const {
  1012. std::scoped_lock lock{mutex};
  1013. return controller.color_values;
  1014. }
  1015. BatteryValues EmulatedController::GetBatteryValues() const {
  1016. std::scoped_lock lock{mutex};
  1017. return controller.battery_values;
  1018. }
  1019. HomeButtonState EmulatedController::GetHomeButtons() const {
  1020. std::scoped_lock lock{mutex};
  1021. if (is_configuring) {
  1022. return {};
  1023. }
  1024. return controller.home_button_state;
  1025. }
  1026. CaptureButtonState EmulatedController::GetCaptureButtons() const {
  1027. std::scoped_lock lock{mutex};
  1028. if (is_configuring) {
  1029. return {};
  1030. }
  1031. return controller.capture_button_state;
  1032. }
  1033. NpadButtonState EmulatedController::GetNpadButtons() const {
  1034. std::scoped_lock lock{mutex};
  1035. if (is_configuring) {
  1036. return {};
  1037. }
  1038. return controller.npad_button_state;
  1039. }
  1040. DebugPadButton EmulatedController::GetDebugPadButtons() const {
  1041. std::scoped_lock lock{mutex};
  1042. if (is_configuring) {
  1043. return {};
  1044. }
  1045. return controller.debug_pad_button_state;
  1046. }
  1047. AnalogSticks EmulatedController::GetSticks() const {
  1048. std::unique_lock lock{mutex};
  1049. if (is_configuring) {
  1050. return {};
  1051. }
  1052. // Some drivers like stick from buttons need constant refreshing
  1053. for (auto& device : stick_devices) {
  1054. if (!device) {
  1055. continue;
  1056. }
  1057. lock.unlock();
  1058. device->SoftUpdate();
  1059. lock.lock();
  1060. }
  1061. return controller.analog_stick_state;
  1062. }
  1063. NpadGcTriggerState EmulatedController::GetTriggers() const {
  1064. std::scoped_lock lock{mutex};
  1065. if (is_configuring) {
  1066. return {};
  1067. }
  1068. return controller.gc_trigger_state;
  1069. }
  1070. MotionState EmulatedController::GetMotions() const {
  1071. std::unique_lock lock{mutex};
  1072. // Some drivers like mouse motion need constant refreshing
  1073. if (force_update_motion) {
  1074. for (auto& device : motion_devices) {
  1075. if (!device) {
  1076. continue;
  1077. }
  1078. lock.unlock();
  1079. device->ForceUpdate();
  1080. lock.lock();
  1081. }
  1082. }
  1083. return controller.motion_state;
  1084. }
  1085. ControllerColors EmulatedController::GetColors() const {
  1086. std::scoped_lock lock{mutex};
  1087. return controller.colors_state;
  1088. }
  1089. BatteryLevelState EmulatedController::GetBattery() const {
  1090. std::scoped_lock lock{mutex};
  1091. return controller.battery_state;
  1092. }
  1093. void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
  1094. std::scoped_lock lock{callback_mutex};
  1095. for (const auto& poller_pair : callback_list) {
  1096. const ControllerUpdateCallback& poller = poller_pair.second;
  1097. if (!is_npad_service_update && poller.is_npad_service) {
  1098. continue;
  1099. }
  1100. if (poller.on_change) {
  1101. poller.on_change(type);
  1102. }
  1103. }
  1104. }
  1105. int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
  1106. std::scoped_lock lock{callback_mutex};
  1107. callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
  1108. return last_callback_key++;
  1109. }
  1110. void EmulatedController::DeleteCallback(int key) {
  1111. std::scoped_lock lock{callback_mutex};
  1112. const auto& iterator = callback_list.find(key);
  1113. if (iterator == callback_list.end()) {
  1114. LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
  1115. return;
  1116. }
  1117. callback_list.erase(iterator);
  1118. }
  1119. } // namespace Core::HID