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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cstdlib>
- #include <string>
- #include "common/dynamic_library.h"
- #include "common/file_util.h"
- #include "video_core/vulkan_common/vulkan_library.h"
- namespace Vulkan {
- Common::DynamicLibrary OpenLibrary() {
- Common::DynamicLibrary library;
- #ifdef __APPLE__
- // Check if a path to a specific Vulkan library has been specified.
- char* const libvulkan_env = std::getenv("LIBVULKAN_PATH");
- if (!libvulkan_env || !library.Open(libvulkan_env)) {
- // Use the libvulkan.dylib from the application bundle.
- const std::string filename =
- Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
- void(library.Open(filename.c_str()));
- }
- #else
- std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
- if (!library.Open(filename.c_str())) {
- // Android devices may not have libvulkan.so.1, only libvulkan.so.
- filename = Common::DynamicLibrary::GetVersionedFilename("vulkan");
- void(library.Open(filename.c_str()));
- }
- #endif
- return library;
- }
- } // namespace Vulkan
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