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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <string>
- #include "common/common_types.h"
- #include "core/file_sys/program_metadata.h"
- #include "core/loader/loader.h"
- namespace Core {
- class System;
- }
- namespace Loader {
- /**
- * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
- * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
- * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
- * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
- */
- class AppLoader_DeconstructedRomDirectory final : public AppLoader {
- public:
- explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualFile main_file,
- bool override_update_ = false);
- // Overload to accept exefs directory. Must contain 'main' and 'main.npdm'
- explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualDir directory,
- bool override_update_ = false);
- /**
- * Identifies whether or not the given file is a deconstructed ROM directory.
- *
- * @param dir_file The file to verify.
- *
- * @return FileType::DeconstructedRomDirectory, or FileType::Error
- * if the file is not a deconstructed ROM directory.
- */
- static FileType IdentifyType(const FileSys::VirtualFile& dir_file);
- FileType GetFileType() const override {
- return IdentifyType(file);
- }
- LoadResult Load(Kernel::KProcess& process, Core::System& system) override;
- ResultStatus ReadRomFS(FileSys::VirtualFile& out_dir) override;
- ResultStatus ReadIcon(std::vector<u8>& out_buffer) override;
- ResultStatus ReadProgramId(u64& out_program_id) override;
- ResultStatus ReadTitle(std::string& title) override;
- bool IsRomFSUpdatable() const override;
- ResultStatus ReadNSOModules(Modules& out_modules) override;
- private:
- FileSys::ProgramMetadata metadata;
- FileSys::VirtualFile romfs;
- FileSys::VirtualDir dir;
- std::vector<u8> icon_data;
- std::string name;
- u64 title_id{};
- bool override_update;
- Modules modules;
- };
- } // namespace Loader
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