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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "common/common_types.h"
- namespace Shader {
- enum class Stage : u32 {
- VertexB,
- TessellationControl,
- TessellationEval,
- Geometry,
- Fragment,
- Compute,
- VertexA,
- };
- constexpr u32 MaxStageTypes = 6;
- [[nodiscard]] constexpr Stage StageFromIndex(size_t index) noexcept {
- return static_cast<Stage>(static_cast<size_t>(Stage::VertexB) + index);
- }
- } // namespace Shader
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