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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <atomic>
- #include <cstddef>
- #include <map>
- #include <memory>
- #include <optional>
- #include <tuple>
- #include <utility>
- #include <glad/glad.h>
- #include "common/common_types.h"
- #include "video_core/engines/const_buffer_info.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/rasterizer_accelerated.h"
- #include "video_core/rasterizer_cache.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_opengl/gl_buffer_cache.h"
- #include "video_core/renderer_opengl/gl_device.h"
- #include "video_core/renderer_opengl/gl_framebuffer_cache.h"
- #include "video_core/renderer_opengl/gl_resource_manager.h"
- #include "video_core/renderer_opengl/gl_sampler_cache.h"
- #include "video_core/renderer_opengl/gl_shader_cache.h"
- #include "video_core/renderer_opengl/gl_shader_decompiler.h"
- #include "video_core/renderer_opengl/gl_shader_manager.h"
- #include "video_core/renderer_opengl/gl_state.h"
- #include "video_core/renderer_opengl/gl_texture_cache.h"
- #include "video_core/renderer_opengl/utils.h"
- #include "video_core/textures/texture.h"
- namespace Core {
- class System;
- }
- namespace Core::Frontend {
- class EmuWindow;
- }
- namespace Tegra {
- class MemoryManager;
- }
- namespace OpenGL {
- struct ScreenInfo;
- struct DrawParameters;
- class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
- public:
- explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
- ScreenInfo& info);
- ~RasterizerOpenGL() override;
- bool DrawBatch(bool is_indexed) override;
- bool DrawMultiBatch(bool is_indexed) override;
- void Clear() override;
- void DispatchCompute(GPUVAddr code_addr) override;
- void FlushAll() override;
- void FlushRegion(CacheAddr addr, u64 size) override;
- void InvalidateRegion(CacheAddr addr, u64 size) override;
- void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
- void FlushCommands() override;
- void TickFrame() override;
- bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
- const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const Tegra::Engines::Fermi2D::Config& copy_config) override;
- bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
- u32 pixel_stride) override;
- void LoadDiskResources(const std::atomic_bool& stop_loading,
- const VideoCore::DiskResourceLoadCallback& callback) override;
- private:
- /// Configures the color and depth framebuffer states.
- void ConfigureFramebuffers();
- void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
- bool using_depth_fb, bool using_stencil_fb);
- /// Configures the current constbuffers to use for the draw command.
- void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader);
- /// Configures the current constbuffers to use for the kernel invocation.
- void SetupComputeConstBuffers(const Shader& kernel);
- /// Configures a constant buffer.
- void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
- const GLShader::ConstBufferEntry& entry);
- /// Configures the current global memory entries to use for the draw command.
- void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader);
- /// Configures the current global memory entries to use for the kernel invocation.
- void SetupComputeGlobalMemory(const Shader& kernel);
- /// Configures a constant buffer.
- void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
- std::size_t size);
- /// Syncs all the state, shaders, render targets and textures setting before a draw call.
- void DrawPrelude();
- /// Configures the current textures to use for the draw command.
- void SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
- BaseBindings base_bindings);
- /// Configures the textures used in a compute shader.
- void SetupComputeTextures(const Shader& kernel);
- /// Configures a texture.
- void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
- const GLShader::SamplerEntry& entry);
- /// Configures images in a compute shader.
- void SetupComputeImages(const Shader& shader);
- /// Configures an image.
- void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
- const GLShader::ImageEntry& entry);
- /// Syncs the viewport and depth range to match the guest state
- void SyncViewport(OpenGLState& current_state);
- /// Syncs the clip enabled status to match the guest state
- void SyncClipEnabled(
- const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask);
- /// Syncs the clip coefficients to match the guest state
- void SyncClipCoef();
- /// Syncs the cull mode to match the guest state
- void SyncCullMode();
- /// Syncs the primitve restart to match the guest state
- void SyncPrimitiveRestart();
- /// Syncs the depth test state to match the guest state
- void SyncDepthTestState();
- /// Syncs the stencil test state to match the guest state
- void SyncStencilTestState();
- /// Syncs the blend state to match the guest state
- void SyncBlendState();
- /// Syncs the LogicOp state to match the guest state
- void SyncLogicOpState();
- /// Syncs the the color clamp state
- void SyncFragmentColorClampState();
- /// Syncs the alpha coverage and alpha to one
- void SyncMultiSampleState();
- /// Syncs the scissor test state to match the guest state
- void SyncScissorTest(OpenGLState& current_state);
- /// Syncs the transform feedback state to match the guest state
- void SyncTransformFeedback();
- /// Syncs the point state to match the guest state
- void SyncPointState();
- /// Syncs Color Mask
- void SyncColorMask();
- /// Syncs the polygon offsets
- void SyncPolygonOffset();
- /// Syncs the alpha test state to match the guest state
- void SyncAlphaTest();
- /// Check for extension that are not strictly required
- /// but are needed for correct emulation
- void CheckExtensions();
- const Device device;
- OpenGLState state;
- TextureCacheOpenGL texture_cache;
- ShaderCacheOpenGL shader_cache;
- SamplerCacheOpenGL sampler_cache;
- FramebufferCacheOpenGL framebuffer_cache;
- Core::System& system;
- ScreenInfo& screen_info;
- std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
- std::map<std::array<Tegra::Engines::Maxwell3D::Regs::VertexAttribute,
- Tegra::Engines::Maxwell3D::Regs::NumVertexAttributes>,
- OGLVertexArray>
- vertex_array_cache;
- static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
- OGLBufferCache buffer_cache;
- VertexArrayPushBuffer vertex_array_pushbuffer;
- BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
- BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
- std::size_t CalculateVertexArraysSize() const;
- std::size_t CalculateIndexBufferSize() const;
- /// Updates and returns a vertex array object representing current vertex format
- GLuint SetupVertexFormat();
- void SetupVertexBuffer(GLuint vao);
- void SetupVertexInstances(GLuint vao);
- GLintptr SetupIndexBuffer();
- GLintptr index_buffer_offset;
- void SetupShaders(GLenum primitive_mode);
- enum class AccelDraw { Disabled, Arrays, Indexed };
- AccelDraw accelerate_draw = AccelDraw::Disabled;
- OGLFramebuffer clear_framebuffer;
- };
- } // namespace OpenGL
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