audio_renderer.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357
  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "audio_core/algorithm/interpolate.h"
  5. #include "audio_core/audio_out.h"
  6. #include "audio_core/audio_renderer.h"
  7. #include "audio_core/codec.h"
  8. #include "common/assert.h"
  9. #include "common/logging/log.h"
  10. #include "core/core.h"
  11. #include "core/hle/kernel/writable_event.h"
  12. #include "core/memory.h"
  13. namespace AudioCore {
  14. constexpr u32 STREAM_SAMPLE_RATE{48000};
  15. constexpr u32 STREAM_NUM_CHANNELS{2};
  16. class AudioRenderer::VoiceState {
  17. public:
  18. bool IsPlaying() const {
  19. return is_in_use && info.play_state == PlayState::Started;
  20. }
  21. const VoiceOutStatus& GetOutStatus() const {
  22. return out_status;
  23. }
  24. const VoiceInfo& GetInfo() const {
  25. return info;
  26. }
  27. VoiceInfo& GetInfo() {
  28. return info;
  29. }
  30. void SetWaveIndex(std::size_t index);
  31. std::vector<s16> DequeueSamples(std::size_t sample_count);
  32. void UpdateState();
  33. void RefreshBuffer();
  34. private:
  35. bool is_in_use{};
  36. bool is_refresh_pending{};
  37. std::size_t wave_index{};
  38. std::size_t offset{};
  39. Codec::ADPCMState adpcm_state{};
  40. InterpolationState interp_state{};
  41. std::vector<s16> samples;
  42. VoiceOutStatus out_status{};
  43. VoiceInfo info{};
  44. };
  45. class AudioRenderer::EffectState {
  46. public:
  47. const EffectOutStatus& GetOutStatus() const {
  48. return out_status;
  49. }
  50. const EffectInStatus& GetInfo() const {
  51. return info;
  52. }
  53. EffectInStatus& GetInfo() {
  54. return info;
  55. }
  56. void UpdateState();
  57. private:
  58. EffectOutStatus out_status{};
  59. EffectInStatus info{};
  60. };
  61. AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
  62. Kernel::SharedPtr<Kernel::WritableEvent> buffer_event,
  63. std::size_t instance_number)
  64. : worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
  65. effects(params.effect_count) {
  66. audio_out = std::make_unique<AudioCore::AudioOut>();
  67. stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
  68. fmt::format("AudioRenderer-Instance{}", instance_number), [=]() { buffer_event->Signal(); });
  69. audio_out->StartStream(stream);
  70. QueueMixedBuffer(0);
  71. QueueMixedBuffer(1);
  72. QueueMixedBuffer(2);
  73. }
  74. AudioRenderer::~AudioRenderer() = default;
  75. u32 AudioRenderer::GetSampleRate() const {
  76. return worker_params.sample_rate;
  77. }
  78. u32 AudioRenderer::GetSampleCount() const {
  79. return worker_params.sample_count;
  80. }
  81. u32 AudioRenderer::GetMixBufferCount() const {
  82. return worker_params.mix_buffer_count;
  83. }
  84. Stream::State AudioRenderer::GetStreamState() const {
  85. return stream->GetState();
  86. }
  87. std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
  88. // Copy UpdateDataHeader struct
  89. UpdateDataHeader config{};
  90. std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
  91. u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
  92. // Copy MemoryPoolInfo structs
  93. std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
  94. std::memcpy(mem_pool_info.data(),
  95. input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
  96. memory_pool_count * sizeof(MemoryPoolInfo));
  97. // Copy VoiceInfo structs
  98. std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
  99. config.memory_pools_size + config.voice_resource_size};
  100. for (auto& voice : voices) {
  101. std::memcpy(&voice.GetInfo(), input_params.data() + voice_offset, sizeof(VoiceInfo));
  102. voice_offset += sizeof(VoiceInfo);
  103. }
  104. std::size_t effect_offset{sizeof(UpdateDataHeader) + config.behavior_size +
  105. config.memory_pools_size + config.voice_resource_size +
  106. config.voices_size};
  107. for (auto& effect : effects) {
  108. std::memcpy(&effect.GetInfo(), input_params.data() + effect_offset, sizeof(EffectInStatus));
  109. effect_offset += sizeof(EffectInStatus);
  110. }
  111. // Update memory pool state
  112. std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
  113. for (std::size_t index = 0; index < memory_pool.size(); ++index) {
  114. if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
  115. memory_pool[index].state = MemoryPoolStates::Attached;
  116. } else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
  117. memory_pool[index].state = MemoryPoolStates::Detached;
  118. }
  119. }
  120. // Update voices
  121. for (auto& voice : voices) {
  122. voice.UpdateState();
  123. if (!voice.GetInfo().is_in_use) {
  124. continue;
  125. }
  126. if (voice.GetInfo().is_new) {
  127. voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
  128. }
  129. }
  130. for (auto& effect : effects) {
  131. effect.UpdateState();
  132. }
  133. // Release previous buffers and queue next ones for playback
  134. ReleaseAndQueueBuffers();
  135. // Copy output header
  136. UpdateDataHeader response_data{worker_params};
  137. std::vector<u8> output_params(response_data.total_size);
  138. std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
  139. // Copy output memory pool entries
  140. std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
  141. response_data.memory_pools_size);
  142. // Copy output voice status
  143. std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
  144. for (const auto& voice : voices) {
  145. std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
  146. sizeof(VoiceOutStatus));
  147. voice_out_status_offset += sizeof(VoiceOutStatus);
  148. }
  149. std::size_t effect_out_status_offset{
  150. sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
  151. response_data.voice_resource_size};
  152. for (const auto& effect : effects) {
  153. std::memcpy(output_params.data() + effect_out_status_offset, &effect.GetOutStatus(),
  154. sizeof(EffectOutStatus));
  155. effect_out_status_offset += sizeof(EffectOutStatus);
  156. }
  157. return output_params;
  158. }
  159. void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
  160. wave_index = index & 3;
  161. is_refresh_pending = true;
  162. }
  163. std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count) {
  164. if (!IsPlaying()) {
  165. return {};
  166. }
  167. if (is_refresh_pending) {
  168. RefreshBuffer();
  169. }
  170. const std::size_t max_size{samples.size() - offset};
  171. const std::size_t dequeue_offset{offset};
  172. std::size_t size{sample_count * STREAM_NUM_CHANNELS};
  173. if (size > max_size) {
  174. size = max_size;
  175. }
  176. out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
  177. offset += size;
  178. const auto& wave_buffer{info.wave_buffer[wave_index]};
  179. if (offset == samples.size()) {
  180. offset = 0;
  181. if (!wave_buffer.is_looping && wave_buffer.buffer_sz) {
  182. SetWaveIndex(wave_index + 1);
  183. }
  184. if (wave_buffer.buffer_sz) {
  185. out_status.wave_buffer_consumed++;
  186. }
  187. if (wave_buffer.end_of_stream || wave_buffer.buffer_sz == 0) {
  188. info.play_state = PlayState::Paused;
  189. }
  190. }
  191. return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
  192. }
  193. void AudioRenderer::VoiceState::UpdateState() {
  194. if (is_in_use && !info.is_in_use) {
  195. // No longer in use, reset state
  196. is_refresh_pending = true;
  197. wave_index = 0;
  198. offset = 0;
  199. out_status = {};
  200. }
  201. is_in_use = info.is_in_use;
  202. }
  203. void AudioRenderer::VoiceState::RefreshBuffer() {
  204. std::vector<s16> new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16));
  205. Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(),
  206. info.wave_buffer[wave_index].buffer_sz);
  207. switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
  208. case Codec::PcmFormat::Int16: {
  209. // PCM16 is played as-is
  210. break;
  211. }
  212. case Codec::PcmFormat::Adpcm: {
  213. // Decode ADPCM to PCM16
  214. Codec::ADPCM_Coeff coeffs;
  215. Memory::ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
  216. new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
  217. new_samples.size() * sizeof(s16), coeffs, adpcm_state);
  218. break;
  219. }
  220. default:
  221. UNIMPLEMENTED_MSG("Unimplemented sample_format={}", info.sample_format);
  222. break;
  223. }
  224. switch (info.channel_count) {
  225. case 1:
  226. // 1 channel is upsampled to 2 channel
  227. samples.resize(new_samples.size() * 2);
  228. for (std::size_t index = 0; index < new_samples.size(); ++index) {
  229. samples[index * 2] = new_samples[index];
  230. samples[index * 2 + 1] = new_samples[index];
  231. }
  232. break;
  233. case 2: {
  234. // 2 channel is played as is
  235. samples = std::move(new_samples);
  236. break;
  237. }
  238. default:
  239. UNIMPLEMENTED_MSG("Unimplemented channel_count={}", info.channel_count);
  240. break;
  241. }
  242. // Only interpolate when necessary, expensive.
  243. if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
  244. samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
  245. STREAM_SAMPLE_RATE);
  246. }
  247. is_refresh_pending = false;
  248. }
  249. void AudioRenderer::EffectState::UpdateState() {
  250. if (info.is_new) {
  251. out_status.state = EffectStatus::New;
  252. } else {
  253. if (info.type == Effect::Aux) {
  254. ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_info) == 0,
  255. "Aux buffers tried to update");
  256. ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_info) == 0,
  257. "Aux buffers tried to update");
  258. ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_base) == 0,
  259. "Aux buffers tried to update");
  260. ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_base) == 0,
  261. "Aux buffers tried to update");
  262. }
  263. }
  264. }
  265. static constexpr s16 ClampToS16(s32 value) {
  266. return static_cast<s16>(std::clamp(value, -32768, 32767));
  267. }
  268. void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
  269. constexpr std::size_t BUFFER_SIZE{512};
  270. std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
  271. for (auto& voice : voices) {
  272. if (!voice.IsPlaying()) {
  273. continue;
  274. }
  275. std::size_t offset{};
  276. s64 samples_remaining{BUFFER_SIZE};
  277. while (samples_remaining > 0) {
  278. const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
  279. if (samples.empty()) {
  280. break;
  281. }
  282. samples_remaining -= samples.size() / stream->GetNumChannels();
  283. for (const auto& sample : samples) {
  284. const s32 buffer_sample{buffer[offset]};
  285. buffer[offset++] =
  286. ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
  287. }
  288. }
  289. }
  290. audio_out->QueueBuffer(stream, tag, std::move(buffer));
  291. }
  292. void AudioRenderer::ReleaseAndQueueBuffers() {
  293. const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
  294. for (const auto& tag : released_buffers) {
  295. QueueMixedBuffer(tag);
  296. }
  297. }
  298. } // namespace AudioCore