zstd_compression.cpp 1.6 KB

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  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <zstd.h>
  5. #include "common/zstd_compression.h"
  6. namespace Common::Compression {
  7. std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
  8. compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
  9. const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
  10. std::vector<u8> compressed(max_compressed_size);
  11. const std::size_t compressed_size =
  12. ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
  13. if (ZSTD_isError(compressed_size)) {
  14. // Compression failed
  15. return {};
  16. }
  17. compressed.resize(compressed_size);
  18. return compressed;
  19. }
  20. std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
  21. return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
  22. }
  23. std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed) {
  24. const std::size_t decompressed_size =
  25. ZSTD_getDecompressedSize(compressed.data(), compressed.size());
  26. std::vector<u8> decompressed(decompressed_size);
  27. const std::size_t uncompressed_result_size = ZSTD_decompress(
  28. decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
  29. if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
  30. // Decompression failed
  31. return {};
  32. }
  33. return decompressed;
  34. }
  35. } // namespace Common::Compression