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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <algorithm>
- #include <initializer_list>
- #include <memory>
- #include <string>
- #include <vector>
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/file_util.h"
- #include "common/swap.h"
- namespace Kernel {
- struct AddressMapping;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // Loader namespace
- namespace Loader {
- /// File types supported by CTR
- enum class FileType {
- Error,
- Unknown,
- CCI,
- CXI,
- CIA,
- ELF,
- THREEDSX, //3DSX
- };
- /**
- * Identifies the type of a bootable file based on the magic value in its header.
- * @param file open file
- * @return FileType of file
- */
- FileType IdentifyFile(FileUtil::IOFile& file);
- /**
- * Identifies the type of a bootable file based on the magic value in its header.
- * @param file_name path to file
- * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
- * a filetype, and will never return FileType::Error.
- */
- FileType IdentifyFile(const std::string& file_name);
- /**
- * Guess the type of a bootable file from its extension
- * @param extension String extension of bootable file
- * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
- * a filetype, and will never return FileType::Error.
- */
- FileType GuessFromExtension(const std::string& extension_);
- /**
- * Convert a FileType into a string which can be displayed to the user.
- */
- const char* GetFileTypeString(FileType type);
- /// Return type for functions in Loader namespace
- enum class ResultStatus {
- Success,
- Error,
- ErrorInvalidFormat,
- ErrorNotImplemented,
- ErrorNotLoaded,
- ErrorNotUsed,
- ErrorAlreadyLoaded,
- ErrorMemoryAllocationFailed,
- ErrorEncrypted,
- };
- constexpr u32 MakeMagic(char a, char b, char c, char d) {
- return a | b << 8 | c << 16 | d << 24;
- }
- /// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
- struct SMDH {
- u32_le magic;
- u16_le version;
- INSERT_PADDING_BYTES(2);
- struct Title {
- std::array<u16, 0x40> short_title;
- std::array<u16, 0x80> long_title;
- std::array<u16, 0x40> publisher;
- };
- std::array<Title, 16> titles;
- std::array<u8, 16> ratings;
- u32_le region_lockout;
- u32_le match_maker_id;
- u64_le match_maker_bit_id;
- u32_le flags;
- u16_le eula_version;
- INSERT_PADDING_BYTES(2);
- float_le banner_animation_frame;
- u32_le cec_id;
- INSERT_PADDING_BYTES(8);
- std::array<u8, 0x480> small_icon;
- std::array<u8, 0x1200> large_icon;
- /// indicates the language used for each title entry
- enum class TitleLanguage {
- Japanese = 0,
- English = 1,
- French = 2,
- German = 3,
- Italian = 4,
- Spanish = 5,
- SimplifiedChinese = 6,
- Korean= 7,
- Dutch = 8,
- Portuguese = 9,
- Russian = 10,
- TraditionalChinese = 11
- };
- };
- static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
- /// Interface for loading an application
- class AppLoader : NonCopyable {
- public:
- AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) { }
- virtual ~AppLoader() { }
- /**
- * Returns the type of this file
- * @return FileType corresponding to the loaded file
- */
- virtual FileType GetFileType() = 0;
- /**
- * Load the application
- * @return ResultStatus result of function
- */
- virtual ResultStatus Load() = 0;
- /**
- * Get the code (typically .code section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadCode(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the icon (typically icon section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadIcon(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the banner (typically banner section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadBanner(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the logo (typically logo section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadLogo(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the RomFS of the application
- * Since the RomFS can be huge, we return a file reference instead of copying to a buffer
- * @param romfs_file The file containing the RomFS
- * @param offset The offset the romfs begins on
- * @param size The size of the romfs
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset, u64& size) {
- return ResultStatus::ErrorNotImplemented;
- }
- protected:
- FileUtil::IOFile file;
- bool is_loaded = false;
- };
- /**
- * Common address mappings found in most games, used for binary formats that don't have this
- * information.
- */
- extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
- /**
- * Identifies a bootable file and return a suitable loader
- * @param filename String filename of bootable file
- * @return best loader for this file
- */
- std::unique_ptr<AppLoader> GetLoader(const std::string& filename);
- } // namespace
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