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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <memory>
- #include "common/scratch_buffer.h"
- #include "core/hle/service/nvdrv/nvdrv.h"
- #include "core/hle/service/service.h"
- namespace Service::Nvidia {
- class NVDRV final : public ServiceFramework<NVDRV> {
- public:
- explicit NVDRV(Core::System& system_, std::shared_ptr<Module> nvdrv_, const char* name);
- ~NVDRV() override;
- private:
- void Open(HLERequestContext& ctx);
- void Ioctl1(HLERequestContext& ctx);
- void Ioctl2(HLERequestContext& ctx);
- void Ioctl3(HLERequestContext& ctx);
- void Close(HLERequestContext& ctx);
- void Initialize(HLERequestContext& ctx);
- void QueryEvent(HLERequestContext& ctx);
- void SetAruid(HLERequestContext& ctx);
- void SetGraphicsFirmwareMemoryMarginEnabled(HLERequestContext& ctx);
- void GetStatus(HLERequestContext& ctx);
- void DumpGraphicsMemoryInfo(HLERequestContext& ctx);
- void ServiceError(HLERequestContext& ctx, NvResult result);
- std::shared_ptr<Module> nvdrv;
- u64 pid{};
- bool is_initialized{};
- Common::ScratchBuffer<u8> output_buffer;
- Common::ScratchBuffer<u8> inline_output_buffer;
- };
- } // namespace Service::Nvidia
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