command_generator.cpp 55 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <numbers>
  6. #include "audio_core/algorithm/interpolate.h"
  7. #include "audio_core/command_generator.h"
  8. #include "audio_core/effect_context.h"
  9. #include "audio_core/mix_context.h"
  10. #include "audio_core/voice_context.h"
  11. #include "core/memory.h"
  12. namespace AudioCore {
  13. namespace {
  14. constexpr std::size_t MIX_BUFFER_SIZE = 0x3f00;
  15. constexpr std::size_t SCALED_MIX_BUFFER_SIZE = MIX_BUFFER_SIZE << 15ULL;
  16. using DelayLineTimes = std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT>;
  17. constexpr DelayLineTimes FDN_MIN_DELAY_LINE_TIMES{5.0f, 6.0f, 13.0f, 14.0f};
  18. constexpr DelayLineTimes FDN_MAX_DELAY_LINE_TIMES{45.704f, 82.782f, 149.94f, 271.58f};
  19. constexpr DelayLineTimes DECAY0_MAX_DELAY_LINE_TIMES{17.0f, 13.0f, 9.0f, 7.0f};
  20. constexpr DelayLineTimes DECAY1_MAX_DELAY_LINE_TIMES{19.0f, 11.0f, 10.0f, 6.0f};
  21. constexpr std::array<f32, AudioCommon::I3DL2REVERB_TAPS> EARLY_TAP_TIMES{
  22. 0.017136f, 0.059154f, 0.161733f, 0.390186f, 0.425262f, 0.455411f, 0.689737f,
  23. 0.745910f, 0.833844f, 0.859502f, 0.000000f, 0.075024f, 0.168788f, 0.299901f,
  24. 0.337443f, 0.371903f, 0.599011f, 0.716741f, 0.817859f, 0.851664f};
  25. constexpr std::array<f32, AudioCommon::I3DL2REVERB_TAPS> EARLY_GAIN{
  26. 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f,
  27. 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f,
  28. 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f};
  29. template <std::size_t N>
  30. void ApplyMix(s32* output, const s32* input, s32 gain, s32 sample_count) {
  31. for (std::size_t i = 0; i < static_cast<std::size_t>(sample_count); i += N) {
  32. for (std::size_t j = 0; j < N; j++) {
  33. output[i + j] +=
  34. static_cast<s32>((static_cast<s64>(input[i + j]) * gain + 0x4000) >> 15);
  35. }
  36. }
  37. }
  38. s32 ApplyMixRamp(s32* output, const s32* input, float gain, float delta, s32 sample_count) {
  39. s32 x = 0;
  40. for (s32 i = 0; i < sample_count; i++) {
  41. x = static_cast<s32>(static_cast<float>(input[i]) * gain);
  42. output[i] += x;
  43. gain += delta;
  44. }
  45. return x;
  46. }
  47. void ApplyGain(s32* output, const s32* input, s32 gain, s32 delta, s32 sample_count) {
  48. for (s32 i = 0; i < sample_count; i++) {
  49. output[i] = static_cast<s32>((static_cast<s64>(input[i]) * gain + 0x4000) >> 15);
  50. gain += delta;
  51. }
  52. }
  53. void ApplyGainWithoutDelta(s32* output, const s32* input, s32 gain, s32 sample_count) {
  54. for (s32 i = 0; i < sample_count; i++) {
  55. output[i] = static_cast<s32>((static_cast<s64>(input[i]) * gain + 0x4000) >> 15);
  56. }
  57. }
  58. s32 ApplyMixDepop(s32* output, s32 first_sample, s32 delta, s32 sample_count) {
  59. const bool positive = first_sample > 0;
  60. auto final_sample = std::abs(first_sample);
  61. for (s32 i = 0; i < sample_count; i++) {
  62. final_sample = static_cast<s32>((static_cast<s64>(final_sample) * delta) >> 15);
  63. if (positive) {
  64. output[i] += final_sample;
  65. } else {
  66. output[i] -= final_sample;
  67. }
  68. }
  69. if (positive) {
  70. return final_sample;
  71. } else {
  72. return -final_sample;
  73. }
  74. }
  75. float Pow10(float x) {
  76. if (x >= 0.0f) {
  77. return 1.0f;
  78. } else if (x <= -5.3f) {
  79. return 0.0f;
  80. }
  81. return std::pow(10.0f, x);
  82. }
  83. float SinD(float degrees) {
  84. return std::sin(degrees * std::numbers::pi_v<float> / 180.0f);
  85. }
  86. float CosD(float degrees) {
  87. return std::cos(degrees * std::numbers::pi_v<float> / 180.0f);
  88. }
  89. float ToFloat(s32 sample) {
  90. return static_cast<float>(sample) / 65536.f;
  91. }
  92. s32 ToS32(float sample) {
  93. constexpr auto min = -8388608.0f;
  94. constexpr auto max = 8388607.f;
  95. float rescaled_sample = sample * 65536.0f;
  96. if (rescaled_sample < min) {
  97. rescaled_sample = min;
  98. }
  99. if (rescaled_sample > max) {
  100. rescaled_sample = max;
  101. }
  102. return static_cast<s32>(rescaled_sample);
  103. }
  104. constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_1CH{0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  105. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  106. constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_2CH{0, 0, 0, 1, 1, 1, 1, 0, 0, 0,
  107. 1, 1, 1, 0, 0, 0, 0, 1, 1, 1};
  108. constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_4CH{0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
  109. 1, 1, 1, 0, 0, 0, 0, 3, 3, 3};
  110. constexpr std::array<std::size_t, 20> REVERB_TAP_INDEX_6CH{4, 0, 0, 1, 1, 1, 1, 2, 2, 2,
  111. 1, 1, 1, 0, 0, 0, 0, 3, 3, 3};
  112. template <std::size_t CHANNEL_COUNT>
  113. void ApplyReverbGeneric(I3dl2ReverbState& state,
  114. const std::array<const s32*, AudioCommon::MAX_CHANNEL_COUNT>& input,
  115. const std::array<s32*, AudioCommon::MAX_CHANNEL_COUNT>& output,
  116. s32 sample_count) {
  117. auto GetTapLookup = []() {
  118. if constexpr (CHANNEL_COUNT == 1) {
  119. return REVERB_TAP_INDEX_1CH;
  120. } else if constexpr (CHANNEL_COUNT == 2) {
  121. return REVERB_TAP_INDEX_2CH;
  122. } else if constexpr (CHANNEL_COUNT == 4) {
  123. return REVERB_TAP_INDEX_4CH;
  124. } else if constexpr (CHANNEL_COUNT == 6) {
  125. return REVERB_TAP_INDEX_6CH;
  126. }
  127. };
  128. const auto& tap_index_lut = GetTapLookup();
  129. for (s32 sample = 0; sample < sample_count; sample++) {
  130. std::array<f32, CHANNEL_COUNT> out_samples{};
  131. std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> fsamp{};
  132. std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> mixed{};
  133. std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> osamp{};
  134. // Mix everything into a single sample
  135. s32 temp_mixed_sample = 0;
  136. for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
  137. temp_mixed_sample += input[i][sample];
  138. }
  139. const auto current_sample = ToFloat(temp_mixed_sample);
  140. const auto early_tap = state.early_delay_line.TapOut(state.early_to_late_taps);
  141. for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_TAPS; i++) {
  142. const auto tapped_samp =
  143. state.early_delay_line.TapOut(state.early_tap_steps[i]) * EARLY_GAIN[i];
  144. out_samples[tap_index_lut[i]] += tapped_samp;
  145. if constexpr (CHANNEL_COUNT == 6) {
  146. // handle lfe
  147. out_samples[5] += tapped_samp;
  148. }
  149. }
  150. state.lowpass_0 = current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1;
  151. state.early_delay_line.Tick(state.lowpass_0);
  152. for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
  153. out_samples[i] *= state.early_gain;
  154. }
  155. // Two channel seems to apply a latet gain, we require to save this
  156. f32 filter{};
  157. for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
  158. filter = state.fdn_delay_line[i].GetOutputSample();
  159. const auto computed = filter * state.lpf_coefficients[0][i] + state.shelf_filter[i];
  160. state.shelf_filter[i] =
  161. filter * state.lpf_coefficients[1][i] + computed * state.lpf_coefficients[2][i];
  162. fsamp[i] = computed;
  163. }
  164. // Mixing matrix
  165. mixed[0] = fsamp[1] + fsamp[2];
  166. mixed[1] = -fsamp[0] - fsamp[3];
  167. mixed[2] = fsamp[0] - fsamp[3];
  168. mixed[3] = fsamp[1] - fsamp[2];
  169. if constexpr (CHANNEL_COUNT == 2) {
  170. for (auto& mix : mixed) {
  171. mix *= (filter * state.late_gain);
  172. }
  173. }
  174. for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
  175. const auto late = early_tap * state.late_gain;
  176. osamp[i] = state.decay_delay_line0[i].Tick(late + mixed[i]);
  177. osamp[i] = state.decay_delay_line1[i].Tick(osamp[i]);
  178. state.fdn_delay_line[i].Tick(osamp[i]);
  179. }
  180. if constexpr (CHANNEL_COUNT == 1) {
  181. output[0][sample] = ToS32(state.dry_gain * ToFloat(input[0][sample]) +
  182. (out_samples[0] + osamp[0] + osamp[1]));
  183. } else if constexpr (CHANNEL_COUNT == 2 || CHANNEL_COUNT == 4) {
  184. for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
  185. output[i][sample] =
  186. ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i]));
  187. }
  188. } else if constexpr (CHANNEL_COUNT == 6) {
  189. const auto temp_center = state.center_delay_line.Tick(0.5f * (osamp[2] - osamp[3]));
  190. for (std::size_t i = 0; i < 4; i++) {
  191. output[i][sample] =
  192. ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i]));
  193. }
  194. output[4][sample] =
  195. ToS32(state.dry_gain * ToFloat(input[4][sample]) + (out_samples[4] + temp_center));
  196. output[5][sample] =
  197. ToS32(state.dry_gain * ToFloat(input[5][sample]) + (out_samples[5] + osamp[3]));
  198. }
  199. }
  200. }
  201. } // namespace
  202. CommandGenerator::CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_,
  203. VoiceContext& voice_context_, MixContext& mix_context_,
  204. SplitterContext& splitter_context_,
  205. EffectContext& effect_context_, Core::Memory::Memory& memory_)
  206. : worker_params(worker_params_), voice_context(voice_context_), mix_context(mix_context_),
  207. splitter_context(splitter_context_), effect_context(effect_context_), memory(memory_),
  208. mix_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
  209. worker_params.sample_count),
  210. sample_buffer(MIX_BUFFER_SIZE),
  211. depop_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
  212. worker_params.sample_count) {}
  213. CommandGenerator::~CommandGenerator() = default;
  214. void CommandGenerator::ClearMixBuffers() {
  215. std::fill(mix_buffer.begin(), mix_buffer.end(), 0);
  216. std::fill(sample_buffer.begin(), sample_buffer.end(), 0);
  217. // std::fill(depop_buffer.begin(), depop_buffer.end(), 0);
  218. }
  219. void CommandGenerator::GenerateVoiceCommands() {
  220. if (dumping_frame) {
  221. LOG_DEBUG(Audio, "(DSP_TRACE) GenerateVoiceCommands");
  222. }
  223. // Grab all our voices
  224. const auto voice_count = voice_context.GetVoiceCount();
  225. for (std::size_t i = 0; i < voice_count; i++) {
  226. auto& voice_info = voice_context.GetSortedInfo(i);
  227. // Update voices and check if we should queue them
  228. if (voice_info.ShouldSkip() || !voice_info.UpdateForCommandGeneration(voice_context)) {
  229. continue;
  230. }
  231. // Queue our voice
  232. GenerateVoiceCommand(voice_info);
  233. }
  234. // Update our splitters
  235. splitter_context.UpdateInternalState();
  236. }
  237. void CommandGenerator::GenerateVoiceCommand(ServerVoiceInfo& voice_info) {
  238. auto& in_params = voice_info.GetInParams();
  239. const auto channel_count = in_params.channel_count;
  240. for (s32 channel = 0; channel < channel_count; channel++) {
  241. const auto resource_id = in_params.voice_channel_resource_id[channel];
  242. auto& dsp_state = voice_context.GetDspSharedState(resource_id);
  243. auto& channel_resource = voice_context.GetChannelResource(resource_id);
  244. // Decode our samples for our channel
  245. GenerateDataSourceCommand(voice_info, dsp_state, channel);
  246. if (in_params.should_depop) {
  247. in_params.last_volume = 0.0f;
  248. } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER ||
  249. in_params.mix_id != AudioCommon::NO_MIX) {
  250. // Apply a biquad filter if needed
  251. GenerateBiquadFilterCommandForVoice(voice_info, dsp_state,
  252. worker_params.mix_buffer_count, channel);
  253. // Base voice volume ramping
  254. GenerateVolumeRampCommand(in_params.last_volume, in_params.volume, channel,
  255. in_params.node_id);
  256. in_params.last_volume = in_params.volume;
  257. if (in_params.mix_id != AudioCommon::NO_MIX) {
  258. // If we're using a mix id
  259. auto& mix_info = mix_context.GetInfo(in_params.mix_id);
  260. const auto& dest_mix_params = mix_info.GetInParams();
  261. // Voice Mixing
  262. GenerateVoiceMixCommand(
  263. channel_resource.GetCurrentMixVolume(), channel_resource.GetLastMixVolume(),
  264. dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count,
  265. worker_params.mix_buffer_count + channel, in_params.node_id);
  266. // Update last mix volumes
  267. channel_resource.UpdateLastMixVolumes();
  268. } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) {
  269. s32 base = channel;
  270. while (auto* destination_data =
  271. GetDestinationData(in_params.splitter_info_id, base)) {
  272. base += channel_count;
  273. if (!destination_data->IsConfigured()) {
  274. continue;
  275. }
  276. if (destination_data->GetMixId() >= static_cast<int>(mix_context.GetCount())) {
  277. continue;
  278. }
  279. const auto& mix_info = mix_context.GetInfo(destination_data->GetMixId());
  280. const auto& dest_mix_params = mix_info.GetInParams();
  281. GenerateVoiceMixCommand(
  282. destination_data->CurrentMixVolumes(), destination_data->LastMixVolumes(),
  283. dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count,
  284. worker_params.mix_buffer_count + channel, in_params.node_id);
  285. destination_data->MarkDirty();
  286. }
  287. }
  288. // Update biquad filter enabled states
  289. for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) {
  290. in_params.was_biquad_filter_enabled[i] = in_params.biquad_filter[i].enabled;
  291. }
  292. }
  293. }
  294. }
  295. void CommandGenerator::GenerateSubMixCommands() {
  296. const auto mix_count = mix_context.GetCount();
  297. for (std::size_t i = 0; i < mix_count; i++) {
  298. auto& mix_info = mix_context.GetSortedInfo(i);
  299. const auto& in_params = mix_info.GetInParams();
  300. if (!in_params.in_use || in_params.mix_id == AudioCommon::FINAL_MIX) {
  301. continue;
  302. }
  303. GenerateSubMixCommand(mix_info);
  304. }
  305. }
  306. void CommandGenerator::GenerateFinalMixCommands() {
  307. GenerateFinalMixCommand();
  308. }
  309. void CommandGenerator::PreCommand() {
  310. if (!dumping_frame) {
  311. return;
  312. }
  313. for (std::size_t i = 0; i < splitter_context.GetInfoCount(); i++) {
  314. const auto& base = splitter_context.GetInfo(i);
  315. std::string graph = fmt::format("b[{}]", i);
  316. const auto* head = base.GetHead();
  317. while (head != nullptr) {
  318. graph += fmt::format("->{}", head->GetMixId());
  319. head = head->GetNextDestination();
  320. }
  321. LOG_DEBUG(Audio, "(DSP_TRACE) SplitterGraph splitter_info={}, {}", i, graph);
  322. }
  323. }
  324. void CommandGenerator::PostCommand() {
  325. if (!dumping_frame) {
  326. return;
  327. }
  328. dumping_frame = false;
  329. }
  330. void CommandGenerator::GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
  331. s32 channel) {
  332. const auto& in_params = voice_info.GetInParams();
  333. const auto depop = in_params.should_depop;
  334. if (depop) {
  335. if (in_params.mix_id != AudioCommon::NO_MIX) {
  336. auto& mix_info = mix_context.GetInfo(in_params.mix_id);
  337. const auto& mix_in = mix_info.GetInParams();
  338. GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset);
  339. } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) {
  340. s32 index{};
  341. while (const auto* destination =
  342. GetDestinationData(in_params.splitter_info_id, index++)) {
  343. if (!destination->IsConfigured()) {
  344. continue;
  345. }
  346. auto& mix_info = mix_context.GetInfo(destination->GetMixId());
  347. const auto& mix_in = mix_info.GetInParams();
  348. GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset);
  349. }
  350. }
  351. } else {
  352. switch (in_params.sample_format) {
  353. case SampleFormat::Pcm16:
  354. DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(channel), dsp_state, channel,
  355. worker_params.sample_rate, worker_params.sample_count,
  356. in_params.node_id);
  357. break;
  358. case SampleFormat::Adpcm:
  359. ASSERT(channel == 0 && in_params.channel_count == 1);
  360. DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(0), dsp_state, 0,
  361. worker_params.sample_rate, worker_params.sample_count,
  362. in_params.node_id);
  363. break;
  364. default:
  365. UNREACHABLE_MSG("Unimplemented sample format={}", in_params.sample_format);
  366. }
  367. }
  368. }
  369. void CommandGenerator::GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info,
  370. VoiceState& dsp_state,
  371. [[maybe_unused]] s32 mix_buffer_count,
  372. [[maybe_unused]] s32 channel) {
  373. for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) {
  374. const auto& in_params = voice_info.GetInParams();
  375. auto& biquad_filter = in_params.biquad_filter[i];
  376. // Check if biquad filter is actually used
  377. if (!biquad_filter.enabled) {
  378. continue;
  379. }
  380. // Reinitialize our biquad filter state if it was enabled previously
  381. if (!in_params.was_biquad_filter_enabled[i]) {
  382. dsp_state.biquad_filter_state.fill(0);
  383. }
  384. // Generate biquad filter
  385. // GenerateBiquadFilterCommand(mix_buffer_count, biquad_filter,
  386. // dsp_state.biquad_filter_state,
  387. // mix_buffer_count + channel, mix_buffer_count + channel,
  388. // worker_params.sample_count, voice_info.GetInParams().node_id);
  389. }
  390. }
  391. void CommandGenerator::GenerateBiquadFilterCommand([[maybe_unused]] s32 mix_buffer_id,
  392. const BiquadFilterParameter& params,
  393. std::array<s64, 2>& state,
  394. std::size_t input_offset,
  395. std::size_t output_offset, s32 sample_count,
  396. s32 node_id) {
  397. if (dumping_frame) {
  398. LOG_DEBUG(Audio,
  399. "(DSP_TRACE) GenerateBiquadFilterCommand node_id={}, "
  400. "input_mix_buffer={}, output_mix_buffer={}",
  401. node_id, input_offset, output_offset);
  402. }
  403. const auto* input = GetMixBuffer(input_offset);
  404. auto* output = GetMixBuffer(output_offset);
  405. // Biquad filter parameters
  406. const auto [n0, n1, n2] = params.numerator;
  407. const auto [d0, d1] = params.denominator;
  408. // Biquad filter states
  409. auto [s0, s1] = state;
  410. constexpr s64 int32_min = std::numeric_limits<s32>::min();
  411. constexpr s64 int32_max = std::numeric_limits<s32>::max();
  412. for (int i = 0; i < sample_count; ++i) {
  413. const auto sample = static_cast<s64>(input[i]);
  414. const auto f = (sample * n0 + s0 + 0x4000) >> 15;
  415. const auto y = std::clamp(f, int32_min, int32_max);
  416. s0 = sample * n1 + y * d0 + s1;
  417. s1 = sample * n2 + y * d1;
  418. output[i] = static_cast<s32>(y);
  419. }
  420. state = {s0, s1};
  421. }
  422. void CommandGenerator::GenerateDepopPrepareCommand(VoiceState& dsp_state,
  423. std::size_t mix_buffer_count,
  424. std::size_t mix_buffer_offset) {
  425. for (std::size_t i = 0; i < mix_buffer_count; i++) {
  426. auto& sample = dsp_state.previous_samples[i];
  427. if (sample != 0) {
  428. depop_buffer[mix_buffer_offset + i] += sample;
  429. sample = 0;
  430. }
  431. }
  432. }
  433. void CommandGenerator::GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
  434. std::size_t mix_buffer_offset,
  435. s32 sample_rate) {
  436. const std::size_t end_offset =
  437. std::min(mix_buffer_offset + mix_buffer_count, GetTotalMixBufferCount());
  438. const s32 delta = sample_rate == 48000 ? 0x7B29 : 0x78CB;
  439. for (std::size_t i = mix_buffer_offset; i < end_offset; i++) {
  440. if (depop_buffer[i] == 0) {
  441. continue;
  442. }
  443. depop_buffer[i] =
  444. ApplyMixDepop(GetMixBuffer(i), depop_buffer[i], delta, worker_params.sample_count);
  445. }
  446. }
  447. void CommandGenerator::GenerateEffectCommand(ServerMixInfo& mix_info) {
  448. const std::size_t effect_count = effect_context.GetCount();
  449. const auto buffer_offset = mix_info.GetInParams().buffer_offset;
  450. for (std::size_t i = 0; i < effect_count; i++) {
  451. const auto index = mix_info.GetEffectOrder(i);
  452. if (index == AudioCommon::NO_EFFECT_ORDER) {
  453. break;
  454. }
  455. auto* info = effect_context.GetInfo(index);
  456. const auto type = info->GetType();
  457. // TODO(ogniK): Finish remaining effects
  458. switch (type) {
  459. case EffectType::Aux:
  460. GenerateAuxCommand(buffer_offset, info, info->IsEnabled());
  461. break;
  462. case EffectType::I3dl2Reverb:
  463. GenerateI3dl2ReverbEffectCommand(buffer_offset, info, info->IsEnabled());
  464. break;
  465. case EffectType::BiquadFilter:
  466. GenerateBiquadFilterEffectCommand(buffer_offset, info, info->IsEnabled());
  467. break;
  468. default:
  469. break;
  470. }
  471. info->UpdateForCommandGeneration();
  472. }
  473. }
  474. void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info,
  475. bool enabled) {
  476. auto* reverb = dynamic_cast<EffectI3dl2Reverb*>(info);
  477. const auto& params = reverb->GetParams();
  478. auto& state = reverb->GetState();
  479. const auto channel_count = params.channel_count;
  480. if (channel_count != 1 && channel_count != 2 && channel_count != 4 && channel_count != 6) {
  481. return;
  482. }
  483. std::array<const s32*, AudioCommon::MAX_CHANNEL_COUNT> input{};
  484. std::array<s32*, AudioCommon::MAX_CHANNEL_COUNT> output{};
  485. const auto status = params.status;
  486. for (s32 i = 0; i < channel_count; i++) {
  487. input[i] = GetMixBuffer(mix_buffer_offset + params.input[i]);
  488. output[i] = GetMixBuffer(mix_buffer_offset + params.output[i]);
  489. }
  490. if (enabled) {
  491. if (status == ParameterStatus::Initialized) {
  492. InitializeI3dl2Reverb(reverb->GetParams(), state, info->GetWorkBuffer());
  493. } else if (status == ParameterStatus::Updating) {
  494. UpdateI3dl2Reverb(reverb->GetParams(), state, false);
  495. }
  496. }
  497. if (enabled) {
  498. switch (channel_count) {
  499. case 1:
  500. ApplyReverbGeneric<1>(state, input, output, worker_params.sample_count);
  501. break;
  502. case 2:
  503. ApplyReverbGeneric<2>(state, input, output, worker_params.sample_count);
  504. break;
  505. case 4:
  506. ApplyReverbGeneric<4>(state, input, output, worker_params.sample_count);
  507. break;
  508. case 6:
  509. ApplyReverbGeneric<6>(state, input, output, worker_params.sample_count);
  510. break;
  511. }
  512. } else {
  513. for (s32 i = 0; i < channel_count; i++) {
  514. // Only copy if the buffer input and output do not match!
  515. if ((mix_buffer_offset + params.input[i]) != (mix_buffer_offset + params.output[i])) {
  516. std::memcpy(output[i], input[i], worker_params.sample_count * sizeof(s32));
  517. }
  518. }
  519. }
  520. }
  521. void CommandGenerator::GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info,
  522. bool enabled) {
  523. if (!enabled) {
  524. return;
  525. }
  526. const auto& params = dynamic_cast<EffectBiquadFilter*>(info)->GetParams();
  527. const auto channel_count = params.channel_count;
  528. for (s32 i = 0; i < channel_count; i++) {
  529. // TODO(ogniK): Actually implement biquad filter
  530. if (params.input[i] != params.output[i]) {
  531. const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]);
  532. auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
  533. ApplyMix<1>(output, input, 32768, worker_params.sample_count);
  534. }
  535. }
  536. }
  537. void CommandGenerator::GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled) {
  538. auto* aux = dynamic_cast<EffectAuxInfo*>(info);
  539. const auto& params = aux->GetParams();
  540. if (aux->GetSendBuffer() != 0 && aux->GetRecvBuffer() != 0) {
  541. const auto max_channels = params.count;
  542. u32 offset{};
  543. for (u32 channel = 0; channel < max_channels; channel++) {
  544. u32 write_count = 0;
  545. if (channel == (max_channels - 1)) {
  546. write_count = offset + worker_params.sample_count;
  547. }
  548. const auto input_index = params.input_mix_buffers[channel] + mix_buffer_offset;
  549. const auto output_index = params.output_mix_buffers[channel] + mix_buffer_offset;
  550. if (enabled) {
  551. AuxInfoDSP send_info{};
  552. AuxInfoDSP recv_info{};
  553. memory.ReadBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
  554. memory.ReadBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
  555. WriteAuxBuffer(send_info, aux->GetSendBuffer(), params.sample_count,
  556. GetMixBuffer(input_index), worker_params.sample_count, offset,
  557. write_count);
  558. memory.WriteBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
  559. const auto samples_read = ReadAuxBuffer(
  560. recv_info, aux->GetRecvBuffer(), params.sample_count,
  561. GetMixBuffer(output_index), worker_params.sample_count, offset, write_count);
  562. memory.WriteBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
  563. if (samples_read != static_cast<int>(worker_params.sample_count) &&
  564. samples_read <= params.sample_count) {
  565. std::memset(GetMixBuffer(output_index), 0, params.sample_count - samples_read);
  566. }
  567. } else {
  568. AuxInfoDSP empty{};
  569. memory.WriteBlock(aux->GetSendInfo(), &empty, sizeof(AuxInfoDSP));
  570. memory.WriteBlock(aux->GetRecvInfo(), &empty, sizeof(AuxInfoDSP));
  571. if (output_index != input_index) {
  572. std::memcpy(GetMixBuffer(output_index), GetMixBuffer(input_index),
  573. worker_params.sample_count * sizeof(s32));
  574. }
  575. }
  576. offset += worker_params.sample_count;
  577. }
  578. }
  579. }
  580. ServerSplitterDestinationData* CommandGenerator::GetDestinationData(s32 splitter_id, s32 index) {
  581. if (splitter_id == AudioCommon::NO_SPLITTER) {
  582. return nullptr;
  583. }
  584. return splitter_context.GetDestinationData(splitter_id, index);
  585. }
  586. s32 CommandGenerator::WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples,
  587. const s32* data, u32 sample_count, u32 write_offset,
  588. u32 write_count) {
  589. if (max_samples == 0) {
  590. return 0;
  591. }
  592. u32 offset = dsp_info.write_offset + write_offset;
  593. if (send_buffer == 0 || offset > max_samples) {
  594. return 0;
  595. }
  596. std::size_t data_offset{};
  597. u32 remaining = sample_count;
  598. while (remaining > 0) {
  599. // Get position in buffer
  600. const auto base = send_buffer + (offset * sizeof(u32));
  601. const auto samples_to_grab = std::min(max_samples - offset, remaining);
  602. // Write to output
  603. memory.WriteBlock(base, (data + data_offset), samples_to_grab * sizeof(u32));
  604. offset = (offset + samples_to_grab) % max_samples;
  605. remaining -= samples_to_grab;
  606. data_offset += samples_to_grab;
  607. }
  608. if (write_count != 0) {
  609. dsp_info.write_offset = (dsp_info.write_offset + write_count) % max_samples;
  610. }
  611. return sample_count;
  612. }
  613. s32 CommandGenerator::ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples,
  614. s32* out_data, u32 sample_count, u32 read_offset,
  615. u32 read_count) {
  616. if (max_samples == 0) {
  617. return 0;
  618. }
  619. u32 offset = recv_info.read_offset + read_offset;
  620. if (recv_buffer == 0 || offset > max_samples) {
  621. return 0;
  622. }
  623. u32 remaining = sample_count;
  624. while (remaining > 0) {
  625. const auto base = recv_buffer + (offset * sizeof(u32));
  626. const auto samples_to_grab = std::min(max_samples - offset, remaining);
  627. std::vector<s32> buffer(samples_to_grab);
  628. memory.ReadBlock(base, buffer.data(), buffer.size() * sizeof(u32));
  629. std::memcpy(out_data, buffer.data(), buffer.size() * sizeof(u32));
  630. out_data += samples_to_grab;
  631. offset = (offset + samples_to_grab) % max_samples;
  632. remaining -= samples_to_grab;
  633. }
  634. if (read_count != 0) {
  635. recv_info.read_offset = (recv_info.read_offset + read_count) % max_samples;
  636. }
  637. return sample_count;
  638. }
  639. void CommandGenerator::InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
  640. std::vector<u8>& work_buffer) {
  641. // Reset state
  642. state.lowpass_0 = 0.0f;
  643. state.lowpass_1 = 0.0f;
  644. state.lowpass_2 = 0.0f;
  645. state.early_delay_line.Reset();
  646. state.early_tap_steps.fill(0);
  647. state.early_gain = 0.0f;
  648. state.late_gain = 0.0f;
  649. state.early_to_late_taps = 0;
  650. for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
  651. state.fdn_delay_line[i].Reset();
  652. state.decay_delay_line0[i].Reset();
  653. state.decay_delay_line1[i].Reset();
  654. }
  655. state.last_reverb_echo = 0.0f;
  656. state.center_delay_line.Reset();
  657. for (auto& coef : state.lpf_coefficients) {
  658. coef.fill(0.0f);
  659. }
  660. state.shelf_filter.fill(0.0f);
  661. state.dry_gain = 0.0f;
  662. const auto sample_rate = info.sample_rate / 1000;
  663. f32* work_buffer_ptr = reinterpret_cast<f32*>(work_buffer.data());
  664. s32 delay_samples{};
  665. for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
  666. delay_samples =
  667. AudioCommon::CalculateDelaySamples(sample_rate, FDN_MAX_DELAY_LINE_TIMES[i]);
  668. state.fdn_delay_line[i].Initialize(delay_samples, work_buffer_ptr);
  669. work_buffer_ptr += delay_samples + 1;
  670. delay_samples =
  671. AudioCommon::CalculateDelaySamples(sample_rate, DECAY0_MAX_DELAY_LINE_TIMES[i]);
  672. state.decay_delay_line0[i].Initialize(delay_samples, 0.0f, work_buffer_ptr);
  673. work_buffer_ptr += delay_samples + 1;
  674. delay_samples =
  675. AudioCommon::CalculateDelaySamples(sample_rate, DECAY1_MAX_DELAY_LINE_TIMES[i]);
  676. state.decay_delay_line1[i].Initialize(delay_samples, 0.0f, work_buffer_ptr);
  677. work_buffer_ptr += delay_samples + 1;
  678. }
  679. delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 5.0f);
  680. state.center_delay_line.Initialize(delay_samples, work_buffer_ptr);
  681. work_buffer_ptr += delay_samples + 1;
  682. delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 400.0f);
  683. state.early_delay_line.Initialize(delay_samples, work_buffer_ptr);
  684. UpdateI3dl2Reverb(info, state, true);
  685. }
  686. void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
  687. bool should_clear) {
  688. state.dry_gain = info.dry_gain;
  689. state.shelf_filter.fill(0.0f);
  690. state.lowpass_0 = 0.0f;
  691. state.early_gain = Pow10(std::min(info.room + info.reflection, 5000.0f) / 2000.0f);
  692. state.late_gain = Pow10(std::min(info.room + info.reverb, 5000.0f) / 2000.0f);
  693. const auto sample_rate = info.sample_rate / 1000;
  694. const f32 hf_gain = Pow10(info.room_hf / 2000.0f);
  695. if (hf_gain >= 1.0f) {
  696. state.lowpass_2 = 1.0f;
  697. state.lowpass_1 = 0.0f;
  698. } else {
  699. const auto a = 1.0f - hf_gain;
  700. const auto b = 2.0f * (2.0f - hf_gain * CosD(256.0f * info.hf_reference /
  701. static_cast<f32>(info.sample_rate)));
  702. const auto c = std::sqrt(b * b - 4.0f * a * a);
  703. state.lowpass_1 = (b - c) / (2.0f * a);
  704. state.lowpass_2 = 1.0f - state.lowpass_1;
  705. }
  706. state.early_to_late_taps = AudioCommon::CalculateDelaySamples(
  707. sample_rate, 1000.0f * (info.reflection_delay + info.reverb_delay));
  708. state.last_reverb_echo = 0.6f * info.diffusion * 0.01f;
  709. for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
  710. const auto length =
  711. FDN_MIN_DELAY_LINE_TIMES[i] +
  712. (info.density / 100.0f) * (FDN_MAX_DELAY_LINE_TIMES[i] - FDN_MIN_DELAY_LINE_TIMES[i]);
  713. state.fdn_delay_line[i].SetDelay(AudioCommon::CalculateDelaySamples(sample_rate, length));
  714. const auto delay_sample_counts = state.fdn_delay_line[i].GetDelay() +
  715. state.decay_delay_line0[i].GetDelay() +
  716. state.decay_delay_line1[i].GetDelay();
  717. float a = (-60.0f * static_cast<f32>(delay_sample_counts)) /
  718. (info.decay_time * static_cast<f32>(info.sample_rate));
  719. float b = a / info.hf_decay_ratio;
  720. float c = CosD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate)) /
  721. SinD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate));
  722. float d = Pow10((b - a) / 40.0f);
  723. float e = Pow10((b + a) / 40.0f) * 0.7071f;
  724. state.lpf_coefficients[0][i] = e * ((d * c) + 1.0f) / (c + d);
  725. state.lpf_coefficients[1][i] = e * (1.0f - (d * c)) / (c + d);
  726. state.lpf_coefficients[2][i] = (c - d) / (c + d);
  727. state.decay_delay_line0[i].SetCoefficient(state.last_reverb_echo);
  728. state.decay_delay_line1[i].SetCoefficient(-0.9f * state.last_reverb_echo);
  729. }
  730. if (should_clear) {
  731. for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
  732. state.fdn_delay_line[i].Clear();
  733. state.decay_delay_line0[i].Clear();
  734. state.decay_delay_line1[i].Clear();
  735. }
  736. state.early_delay_line.Clear();
  737. state.center_delay_line.Clear();
  738. }
  739. const auto max_early_delay = state.early_delay_line.GetMaxDelay();
  740. const auto reflection_time = 1000.0f * (0.9998f * info.reverb_delay + 0.02f);
  741. for (std::size_t tap = 0; tap < AudioCommon::I3DL2REVERB_TAPS; tap++) {
  742. const auto length = AudioCommon::CalculateDelaySamples(
  743. sample_rate, 1000.0f * info.reflection_delay + reflection_time * EARLY_TAP_TIMES[tap]);
  744. state.early_tap_steps[tap] = std::min(length, max_early_delay);
  745. }
  746. }
  747. void CommandGenerator::GenerateVolumeRampCommand(float last_volume, float current_volume,
  748. s32 channel, s32 node_id) {
  749. const auto last = static_cast<s32>(last_volume * 32768.0f);
  750. const auto current = static_cast<s32>(current_volume * 32768.0f);
  751. const auto delta = static_cast<s32>((static_cast<float>(current) - static_cast<float>(last)) /
  752. static_cast<float>(worker_params.sample_count));
  753. if (dumping_frame) {
  754. LOG_DEBUG(Audio,
  755. "(DSP_TRACE) GenerateVolumeRampCommand node_id={}, input={}, output={}, "
  756. "last_volume={}, current_volume={}",
  757. node_id, GetMixChannelBufferOffset(channel), GetMixChannelBufferOffset(channel),
  758. last_volume, current_volume);
  759. }
  760. // Apply generic gain on samples
  761. ApplyGain(GetChannelMixBuffer(channel), GetChannelMixBuffer(channel), last, delta,
  762. worker_params.sample_count);
  763. }
  764. void CommandGenerator::GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
  765. const MixVolumeBuffer& last_mix_volumes,
  766. VoiceState& dsp_state, s32 mix_buffer_offset,
  767. s32 mix_buffer_count, s32 voice_index, s32 node_id) {
  768. // Loop all our mix buffers
  769. for (s32 i = 0; i < mix_buffer_count; i++) {
  770. if (last_mix_volumes[i] != 0.0f || mix_volumes[i] != 0.0f) {
  771. const auto delta = static_cast<float>((mix_volumes[i] - last_mix_volumes[i])) /
  772. static_cast<float>(worker_params.sample_count);
  773. if (dumping_frame) {
  774. LOG_DEBUG(Audio,
  775. "(DSP_TRACE) GenerateVoiceMixCommand node_id={}, input={}, "
  776. "output={}, last_volume={}, current_volume={}",
  777. node_id, voice_index, mix_buffer_offset + i, last_mix_volumes[i],
  778. mix_volumes[i]);
  779. }
  780. dsp_state.previous_samples[i] =
  781. ApplyMixRamp(GetMixBuffer(mix_buffer_offset + i), GetMixBuffer(voice_index),
  782. last_mix_volumes[i], delta, worker_params.sample_count);
  783. } else {
  784. dsp_state.previous_samples[i] = 0;
  785. }
  786. }
  787. }
  788. void CommandGenerator::GenerateSubMixCommand(ServerMixInfo& mix_info) {
  789. if (dumping_frame) {
  790. LOG_DEBUG(Audio, "(DSP_TRACE) GenerateSubMixCommand");
  791. }
  792. const auto& in_params = mix_info.GetInParams();
  793. GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
  794. in_params.sample_rate);
  795. GenerateEffectCommand(mix_info);
  796. GenerateMixCommands(mix_info);
  797. }
  798. void CommandGenerator::GenerateMixCommands(ServerMixInfo& mix_info) {
  799. if (!mix_info.HasAnyConnection()) {
  800. return;
  801. }
  802. const auto& in_params = mix_info.GetInParams();
  803. if (in_params.dest_mix_id != AudioCommon::NO_MIX) {
  804. const auto& dest_mix = mix_context.GetInfo(in_params.dest_mix_id);
  805. const auto& dest_in_params = dest_mix.GetInParams();
  806. const auto buffer_count = in_params.buffer_count;
  807. for (s32 i = 0; i < buffer_count; i++) {
  808. for (s32 j = 0; j < dest_in_params.buffer_count; j++) {
  809. const auto mixed_volume = in_params.volume * in_params.mix_volume[i][j];
  810. if (mixed_volume != 0.0f) {
  811. GenerateMixCommand(dest_in_params.buffer_offset + j,
  812. in_params.buffer_offset + i, mixed_volume,
  813. in_params.node_id);
  814. }
  815. }
  816. }
  817. } else if (in_params.splitter_id != AudioCommon::NO_SPLITTER) {
  818. s32 base{};
  819. while (const auto* destination_data = GetDestinationData(in_params.splitter_id, base++)) {
  820. if (!destination_data->IsConfigured()) {
  821. continue;
  822. }
  823. const auto& dest_mix = mix_context.GetInfo(destination_data->GetMixId());
  824. const auto& dest_in_params = dest_mix.GetInParams();
  825. const auto mix_index = (base - 1) % in_params.buffer_count + in_params.buffer_offset;
  826. for (std::size_t i = 0; i < static_cast<std::size_t>(dest_in_params.buffer_count);
  827. i++) {
  828. const auto mixed_volume = in_params.volume * destination_data->GetMixVolume(i);
  829. if (mixed_volume != 0.0f) {
  830. GenerateMixCommand(dest_in_params.buffer_offset + i, mix_index, mixed_volume,
  831. in_params.node_id);
  832. }
  833. }
  834. }
  835. }
  836. }
  837. void CommandGenerator::GenerateMixCommand(std::size_t output_offset, std::size_t input_offset,
  838. float volume, s32 node_id) {
  839. if (dumping_frame) {
  840. LOG_DEBUG(Audio,
  841. "(DSP_TRACE) GenerateMixCommand node_id={}, input={}, output={}, volume={}",
  842. node_id, input_offset, output_offset, volume);
  843. }
  844. auto* output = GetMixBuffer(output_offset);
  845. const auto* input = GetMixBuffer(input_offset);
  846. const s32 gain = static_cast<s32>(volume * 32768.0f);
  847. // Mix with loop unrolling
  848. if (worker_params.sample_count % 4 == 0) {
  849. ApplyMix<4>(output, input, gain, worker_params.sample_count);
  850. } else if (worker_params.sample_count % 2 == 0) {
  851. ApplyMix<2>(output, input, gain, worker_params.sample_count);
  852. } else {
  853. ApplyMix<1>(output, input, gain, worker_params.sample_count);
  854. }
  855. }
  856. void CommandGenerator::GenerateFinalMixCommand() {
  857. if (dumping_frame) {
  858. LOG_DEBUG(Audio, "(DSP_TRACE) GenerateFinalMixCommand");
  859. }
  860. auto& mix_info = mix_context.GetFinalMixInfo();
  861. const auto& in_params = mix_info.GetInParams();
  862. GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
  863. in_params.sample_rate);
  864. GenerateEffectCommand(mix_info);
  865. for (s32 i = 0; i < in_params.buffer_count; i++) {
  866. const s32 gain = static_cast<s32>(in_params.volume * 32768.0f);
  867. if (dumping_frame) {
  868. LOG_DEBUG(
  869. Audio,
  870. "(DSP_TRACE) ApplyGainWithoutDelta node_id={}, input={}, output={}, volume={}",
  871. in_params.node_id, in_params.buffer_offset + i, in_params.buffer_offset + i,
  872. in_params.volume);
  873. }
  874. ApplyGainWithoutDelta(GetMixBuffer(in_params.buffer_offset + i),
  875. GetMixBuffer(in_params.buffer_offset + i), gain,
  876. worker_params.sample_count);
  877. }
  878. }
  879. s32 CommandGenerator::DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
  880. s32 sample_start_offset, s32 sample_end_offset, s32 sample_count,
  881. s32 channel, std::size_t mix_offset) {
  882. const auto& in_params = voice_info.GetInParams();
  883. const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
  884. if (wave_buffer.buffer_address == 0) {
  885. return 0;
  886. }
  887. if (wave_buffer.buffer_size == 0) {
  888. return 0;
  889. }
  890. if (sample_end_offset < sample_start_offset) {
  891. return 0;
  892. }
  893. const auto samples_remaining = (sample_end_offset - sample_start_offset) - dsp_state.offset;
  894. const auto start_offset =
  895. ((dsp_state.offset + sample_start_offset) * in_params.channel_count) * sizeof(s16);
  896. const auto buffer_pos = wave_buffer.buffer_address + start_offset;
  897. const auto samples_processed = std::min(sample_count, samples_remaining);
  898. if (in_params.channel_count == 1) {
  899. std::vector<s16> buffer(samples_processed);
  900. memory.ReadBlock(buffer_pos, buffer.data(), buffer.size() * sizeof(s16));
  901. for (std::size_t i = 0; i < buffer.size(); i++) {
  902. sample_buffer[mix_offset + i] = buffer[i];
  903. }
  904. } else {
  905. const auto channel_count = in_params.channel_count;
  906. std::vector<s16> buffer(samples_processed * channel_count);
  907. memory.ReadBlock(buffer_pos, buffer.data(), buffer.size() * sizeof(s16));
  908. for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
  909. sample_buffer[mix_offset + i] = buffer[i * channel_count + channel];
  910. }
  911. }
  912. return samples_processed;
  913. }
  914. s32 CommandGenerator::DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
  915. s32 sample_start_offset, s32 sample_end_offset, s32 sample_count,
  916. [[maybe_unused]] s32 channel, std::size_t mix_offset) {
  917. const auto& in_params = voice_info.GetInParams();
  918. const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
  919. if (wave_buffer.buffer_address == 0) {
  920. return 0;
  921. }
  922. if (wave_buffer.buffer_size == 0) {
  923. return 0;
  924. }
  925. if (sample_end_offset < sample_start_offset) {
  926. return 0;
  927. }
  928. static constexpr std::array<int, 16> SIGNED_NIBBLES{
  929. 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1,
  930. };
  931. constexpr std::size_t FRAME_LEN = 8;
  932. constexpr std::size_t NIBBLES_PER_SAMPLE = 16;
  933. constexpr std::size_t SAMPLES_PER_FRAME = 14;
  934. auto frame_header = dsp_state.context.header;
  935. s32 idx = (frame_header >> 4) & 0xf;
  936. s32 scale = frame_header & 0xf;
  937. s16 yn1 = dsp_state.context.yn1;
  938. s16 yn2 = dsp_state.context.yn2;
  939. Codec::ADPCM_Coeff coeffs;
  940. memory.ReadBlock(in_params.additional_params_address, coeffs.data(),
  941. sizeof(Codec::ADPCM_Coeff));
  942. s32 coef1 = coeffs[idx * 2];
  943. s32 coef2 = coeffs[idx * 2 + 1];
  944. const auto samples_remaining = (sample_end_offset - sample_start_offset) - dsp_state.offset;
  945. const auto samples_processed = std::min(sample_count, samples_remaining);
  946. const auto sample_pos = dsp_state.offset + sample_start_offset;
  947. const auto samples_remaining_in_frame = sample_pos % SAMPLES_PER_FRAME;
  948. auto position_in_frame = ((sample_pos / SAMPLES_PER_FRAME) * NIBBLES_PER_SAMPLE) +
  949. samples_remaining_in_frame + (samples_remaining_in_frame != 0 ? 2 : 0);
  950. const auto decode_sample = [&](const int nibble) -> s16 {
  951. const int xn = nibble * (1 << scale);
  952. // We first transform everything into 11 bit fixed point, perform the second order
  953. // digital filter, then transform back.
  954. // 0x400 == 0.5 in 11 bit fixed point.
  955. // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
  956. int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
  957. // Clamp to output range.
  958. val = std::clamp<s32>(val, -32768, 32767);
  959. // Advance output feedback.
  960. yn2 = yn1;
  961. yn1 = static_cast<s16>(val);
  962. return yn1;
  963. };
  964. std::size_t buffer_offset{};
  965. std::vector<u8> buffer(
  966. std::max((samples_processed / FRAME_LEN) * SAMPLES_PER_FRAME, FRAME_LEN));
  967. memory.ReadBlock(wave_buffer.buffer_address + (position_in_frame / 2), buffer.data(),
  968. buffer.size());
  969. std::size_t cur_mix_offset = mix_offset;
  970. auto remaining_samples = samples_processed;
  971. while (remaining_samples > 0) {
  972. if (position_in_frame % NIBBLES_PER_SAMPLE == 0) {
  973. // Read header
  974. frame_header = buffer[buffer_offset++];
  975. idx = (frame_header >> 4) & 0xf;
  976. scale = frame_header & 0xf;
  977. coef1 = coeffs[idx * 2];
  978. coef2 = coeffs[idx * 2 + 1];
  979. position_in_frame += 2;
  980. // Decode entire frame
  981. if (remaining_samples >= static_cast<int>(SAMPLES_PER_FRAME)) {
  982. for (std::size_t i = 0; i < SAMPLES_PER_FRAME / 2; i++) {
  983. // Sample 1
  984. const s32 s0 = SIGNED_NIBBLES[buffer[buffer_offset] >> 4];
  985. const s32 s1 = SIGNED_NIBBLES[buffer[buffer_offset++] & 0xf];
  986. const s16 sample_1 = decode_sample(s0);
  987. const s16 sample_2 = decode_sample(s1);
  988. sample_buffer[cur_mix_offset++] = sample_1;
  989. sample_buffer[cur_mix_offset++] = sample_2;
  990. }
  991. remaining_samples -= static_cast<int>(SAMPLES_PER_FRAME);
  992. position_in_frame += SAMPLES_PER_FRAME;
  993. continue;
  994. }
  995. }
  996. // Decode mid frame
  997. s32 current_nibble = buffer[buffer_offset];
  998. if (position_in_frame++ & 0x1) {
  999. current_nibble &= 0xf;
  1000. buffer_offset++;
  1001. } else {
  1002. current_nibble >>= 4;
  1003. }
  1004. const s16 sample = decode_sample(SIGNED_NIBBLES[current_nibble]);
  1005. sample_buffer[cur_mix_offset++] = sample;
  1006. remaining_samples--;
  1007. }
  1008. dsp_state.context.header = frame_header;
  1009. dsp_state.context.yn1 = yn1;
  1010. dsp_state.context.yn2 = yn2;
  1011. return samples_processed;
  1012. }
  1013. s32* CommandGenerator::GetMixBuffer(std::size_t index) {
  1014. return mix_buffer.data() + (index * worker_params.sample_count);
  1015. }
  1016. const s32* CommandGenerator::GetMixBuffer(std::size_t index) const {
  1017. return mix_buffer.data() + (index * worker_params.sample_count);
  1018. }
  1019. std::size_t CommandGenerator::GetMixChannelBufferOffset(s32 channel) const {
  1020. return worker_params.mix_buffer_count + channel;
  1021. }
  1022. std::size_t CommandGenerator::GetTotalMixBufferCount() const {
  1023. return worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT;
  1024. }
  1025. s32* CommandGenerator::GetChannelMixBuffer(s32 channel) {
  1026. return GetMixBuffer(worker_params.mix_buffer_count + channel);
  1027. }
  1028. const s32* CommandGenerator::GetChannelMixBuffer(s32 channel) const {
  1029. return GetMixBuffer(worker_params.mix_buffer_count + channel);
  1030. }
  1031. void CommandGenerator::DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, s32* output,
  1032. VoiceState& dsp_state, s32 channel,
  1033. s32 target_sample_rate, s32 sample_count,
  1034. s32 node_id) {
  1035. const auto& in_params = voice_info.GetInParams();
  1036. if (dumping_frame) {
  1037. LOG_DEBUG(Audio,
  1038. "(DSP_TRACE) DecodeFromWaveBuffers, node_id={}, channel={}, "
  1039. "format={}, sample_count={}, sample_rate={}, mix_id={}, splitter_id={}",
  1040. node_id, channel, in_params.sample_format, sample_count, in_params.sample_rate,
  1041. in_params.mix_id, in_params.splitter_info_id);
  1042. }
  1043. ASSERT_OR_EXECUTE(output != nullptr, { return; });
  1044. const auto resample_rate = static_cast<s32>(
  1045. static_cast<float>(in_params.sample_rate) / static_cast<float>(target_sample_rate) *
  1046. static_cast<float>(static_cast<s32>(in_params.pitch * 32768.0f)));
  1047. if (dsp_state.fraction + sample_count * resample_rate >
  1048. static_cast<s32>(SCALED_MIX_BUFFER_SIZE - 4ULL)) {
  1049. return;
  1050. }
  1051. auto min_required_samples =
  1052. std::min(static_cast<s32>(SCALED_MIX_BUFFER_SIZE) - dsp_state.fraction, resample_rate);
  1053. if (min_required_samples >= sample_count) {
  1054. min_required_samples = sample_count;
  1055. }
  1056. std::size_t temp_mix_offset{};
  1057. auto samples_remaining = sample_count;
  1058. while (samples_remaining > 0) {
  1059. const auto samples_to_output = std::min(samples_remaining, min_required_samples);
  1060. const auto samples_to_read = (samples_to_output * resample_rate + dsp_state.fraction) >> 15;
  1061. if (!in_params.behavior_flags.is_pitch_and_src_skipped) {
  1062. // Append sample histtory for resampler
  1063. for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) {
  1064. sample_buffer[temp_mix_offset + i] = dsp_state.sample_history[i];
  1065. }
  1066. temp_mix_offset += 4;
  1067. }
  1068. s32 samples_read{};
  1069. while (samples_read < samples_to_read) {
  1070. const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
  1071. // No more data can be read
  1072. if (!dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index]) {
  1073. break;
  1074. }
  1075. if (in_params.sample_format == SampleFormat::Adpcm && dsp_state.offset == 0 &&
  1076. wave_buffer.context_address != 0 && wave_buffer.context_size != 0) {
  1077. memory.ReadBlock(wave_buffer.context_address, &dsp_state.context,
  1078. sizeof(ADPCMContext));
  1079. }
  1080. s32 samples_offset_start;
  1081. s32 samples_offset_end;
  1082. if (dsp_state.loop_count > 0 && wave_buffer.loop_start_sample != 0 &&
  1083. wave_buffer.loop_end_sample != 0 &&
  1084. wave_buffer.loop_start_sample <= wave_buffer.loop_end_sample) {
  1085. samples_offset_start = wave_buffer.loop_start_sample;
  1086. samples_offset_end = wave_buffer.loop_end_sample;
  1087. } else {
  1088. samples_offset_start = wave_buffer.start_sample_offset;
  1089. samples_offset_end = wave_buffer.end_sample_offset;
  1090. }
  1091. s32 samples_decoded{0};
  1092. switch (in_params.sample_format) {
  1093. case SampleFormat::Pcm16:
  1094. samples_decoded =
  1095. DecodePcm16(voice_info, dsp_state, samples_offset_start, samples_offset_end,
  1096. samples_to_read - samples_read, channel, temp_mix_offset);
  1097. break;
  1098. case SampleFormat::Adpcm:
  1099. samples_decoded =
  1100. DecodeAdpcm(voice_info, dsp_state, samples_offset_start, samples_offset_end,
  1101. samples_to_read - samples_read, channel, temp_mix_offset);
  1102. break;
  1103. default:
  1104. UNREACHABLE_MSG("Unimplemented sample format={}", in_params.sample_format);
  1105. }
  1106. temp_mix_offset += samples_decoded;
  1107. samples_read += samples_decoded;
  1108. dsp_state.offset += samples_decoded;
  1109. dsp_state.played_sample_count += samples_decoded;
  1110. if (dsp_state.offset >= (samples_offset_end - samples_offset_start) ||
  1111. samples_decoded == 0) {
  1112. // Reset our sample offset
  1113. dsp_state.offset = 0;
  1114. if (wave_buffer.is_looping) {
  1115. dsp_state.loop_count++;
  1116. if (wave_buffer.loop_count > 0 &&
  1117. (dsp_state.loop_count > wave_buffer.loop_count || samples_decoded == 0)) {
  1118. // End of our buffer
  1119. voice_info.SetWaveBufferCompleted(dsp_state, wave_buffer);
  1120. }
  1121. if (samples_decoded == 0) {
  1122. break;
  1123. }
  1124. if (in_params.behavior_flags.is_played_samples_reset_at_loop_point.Value()) {
  1125. dsp_state.played_sample_count = 0;
  1126. }
  1127. } else {
  1128. // Update our wave buffer states
  1129. voice_info.SetWaveBufferCompleted(dsp_state, wave_buffer);
  1130. }
  1131. }
  1132. }
  1133. if (in_params.behavior_flags.is_pitch_and_src_skipped.Value()) {
  1134. // No need to resample
  1135. std::memcpy(output, sample_buffer.data(), samples_read * sizeof(s32));
  1136. } else {
  1137. std::fill(sample_buffer.begin() + temp_mix_offset,
  1138. sample_buffer.begin() + temp_mix_offset + (samples_to_read - samples_read),
  1139. 0);
  1140. AudioCore::Resample(output, sample_buffer.data(), resample_rate, dsp_state.fraction,
  1141. samples_to_output);
  1142. // Resample
  1143. for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) {
  1144. dsp_state.sample_history[i] = sample_buffer[samples_to_read + i];
  1145. }
  1146. }
  1147. output += samples_to_output;
  1148. samples_remaining -= samples_to_output;
  1149. }
  1150. }
  1151. } // namespace AudioCore