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gl_rasterizer.cpp
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e594e63bb5
OpenGL: Check if uniform block exists before updating it (#2581)
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9 gadi atpakaļ |
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gl_rasterizer.h
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60fc0b086f
VideoCore: Split regs.h inclusions
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9 gadi atpakaļ |
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gl_rasterizer_cache.cpp
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23713d5dee
VideoCore: Split framebuffer regs from Regs struct
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9 gadi atpakaļ |
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gl_rasterizer_cache.h
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60fc0b086f
VideoCore: Split regs.h inclusions
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9 gadi atpakaļ |
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gl_resource_manager.h
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ebdae19fd2
Remove empty newlines in #include blocks.
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9 gadi atpakaļ |
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gl_shader_gen.cpp
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60fc0b086f
VideoCore: Split regs.h inclusions
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9 gadi atpakaļ |
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gl_shader_gen.h
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f74652d2fe
Pica: Use a union for PicaShaderConfig
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10 gadi atpakaļ |
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gl_shader_util.cpp
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fc4591fa49
ASSERT that shader was linked successfully
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9 gadi atpakaļ |
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gl_shader_util.h
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5a7306d6df
OpenGL: Implement texture type 3
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10 gadi atpakaļ |
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gl_state.cpp
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d0d49bb951
OpenGL: Drop framebuffer completeness check.
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9 gadi atpakaļ |
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gl_state.h
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d0d49bb951
OpenGL: Drop framebuffer completeness check.
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9 gadi atpakaļ |
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pica_to_gl.h
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60fc0b086f
VideoCore: Split regs.h inclusions
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9 gadi atpakaļ |
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renderer_opengl.cpp
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64f98f4d0f
core: Move emu_window and key_map into core
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9 gadi atpakaļ |
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renderer_opengl.h
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ebdae19fd2
Remove empty newlines in #include blocks.
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9 gadi atpakaļ |