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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "core/hle/kernel/k_interrupt_manager.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/hle/kernel/k_scheduler.h"
- #include "core/hle/kernel/k_thread.h"
- #include "core/hle/kernel/kernel.h"
- namespace Kernel::KInterruptManager {
- void HandleInterrupt(KernelCore& kernel, s32 core_id) {
- auto* process = kernel.CurrentProcess();
- if (!process) {
- return;
- }
- auto& current_thread = GetCurrentThread(kernel);
- // If the user disable count is set, we may need to pin the current thread.
- if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) {
- KScopedSchedulerLock sl{kernel};
- // Pin the current thread.
- process->PinCurrentThread(core_id);
- // Set the interrupt flag for the thread.
- GetCurrentThread(kernel).SetInterruptFlag();
- }
- }
- } // namespace Kernel::KInterruptManager
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