configure_per_general.cpp 6.0 KB

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  1. // Copyright 2016 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <memory>
  6. #include <utility>
  7. #include <QHeaderView>
  8. #include <QMenu>
  9. #include <QMessageBox>
  10. #include <QStandardItemModel>
  11. #include <QString>
  12. #include <QTimer>
  13. #include <QTreeView>
  14. #include "core/file_sys/control_metadata.h"
  15. #include "core/file_sys/patch_manager.h"
  16. #include "core/file_sys/xts_archive.h"
  17. #include "core/loader/loader.h"
  18. #include "ui_configure_per_general.h"
  19. #include "yuzu/configuration/config.h"
  20. #include "yuzu/configuration/configure_input.h"
  21. #include "yuzu/configuration/configure_per_general.h"
  22. #include "yuzu/ui_settings.h"
  23. #include "yuzu/util/util.h"
  24. ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
  25. : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) {
  26. ui->setupUi(this);
  27. setFocusPolicy(Qt::ClickFocus);
  28. setWindowTitle(tr("Properties"));
  29. layout = new QVBoxLayout;
  30. tree_view = new QTreeView;
  31. item_model = new QStandardItemModel(tree_view);
  32. tree_view->setModel(item_model);
  33. tree_view->setAlternatingRowColors(true);
  34. tree_view->setSelectionMode(QHeaderView::SingleSelection);
  35. tree_view->setSelectionBehavior(QHeaderView::SelectRows);
  36. tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
  37. tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
  38. tree_view->setSortingEnabled(true);
  39. tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
  40. tree_view->setUniformRowHeights(true);
  41. tree_view->setContextMenuPolicy(Qt::NoContextMenu);
  42. item_model->insertColumns(0, 2);
  43. item_model->setHeaderData(0, Qt::Horizontal, "Patch Name");
  44. item_model->setHeaderData(1, Qt::Horizontal, "Version");
  45. // We must register all custom types with the Qt Automoc system so that we are able to use it
  46. // with signals/slots. In this case, QList falls under the umbrells of custom types.
  47. qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
  48. layout->setContentsMargins(0, 0, 0, 0);
  49. layout->setSpacing(0);
  50. layout->addWidget(tree_view);
  51. ui->scrollArea->setLayout(layout);
  52. scene = new QGraphicsScene;
  53. ui->icon_view->setScene(scene);
  54. connect(item_model, &QStandardItemModel::itemChanged,
  55. [] { UISettings::values.is_game_list_reload_pending.exchange(true); });
  56. this->loadConfiguration();
  57. }
  58. ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default;
  59. void ConfigurePerGameGeneral::applyConfiguration() {
  60. std::vector<std::string> disabled_addons;
  61. for (const auto& item : list_items) {
  62. const auto disabled = item.front()->checkState() == Qt::Unchecked;
  63. if (disabled)
  64. disabled_addons.push_back(item.front()->text().toStdString());
  65. }
  66. Settings::values.disabled_addons[title_id] = disabled_addons;
  67. }
  68. void ConfigurePerGameGeneral::loadFromFile(FileSys::VirtualFile file) {
  69. this->file = std::move(file);
  70. this->loadConfiguration();
  71. }
  72. void ConfigurePerGameGeneral::loadConfiguration() {
  73. if (file == nullptr)
  74. return;
  75. const auto loader = Loader::GetLoader(file);
  76. ui->display_title_id->setText(fmt::format("{:016X}", title_id).c_str());
  77. FileSys::PatchManager pm{title_id};
  78. const auto control = pm.GetControlMetadata();
  79. if (control.first != nullptr) {
  80. ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
  81. ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
  82. ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
  83. } else {
  84. std::string title;
  85. if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
  86. ui->display_name->setText(QString::fromStdString(title));
  87. std::string developer;
  88. if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
  89. ui->display_developer->setText(QString::fromStdString(developer));
  90. ui->display_version->setText(QStringLiteral("1.0.0"));
  91. }
  92. if (control.second != nullptr) {
  93. scene->clear();
  94. QPixmap map;
  95. const auto bytes = control.second->ReadAllBytes();
  96. map.loadFromData(bytes.data(), bytes.size());
  97. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  98. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  99. } else {
  100. std::vector<u8> bytes;
  101. if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
  102. scene->clear();
  103. QPixmap map;
  104. map.loadFromData(bytes.data(), bytes.size());
  105. scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
  106. Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  107. }
  108. }
  109. FileSys::VirtualFile update_raw;
  110. loader->ReadUpdateRaw(update_raw);
  111. const auto& disabled = Settings::values.disabled_addons[title_id];
  112. for (const auto& patch : pm.GetPatchVersionNames(update_raw)) {
  113. QStandardItem* first_item = new QStandardItem;
  114. const auto name = QString::fromStdString(patch.first).replace("[D] ", "");
  115. first_item->setText(name);
  116. first_item->setCheckable(true);
  117. const auto patch_disabled =
  118. std::find(disabled.begin(), disabled.end(), name.toStdString()) != disabled.end();
  119. first_item->setCheckState(patch_disabled ? Qt::Unchecked : Qt::Checked);
  120. list_items.push_back(QList<QStandardItem*>{
  121. first_item, new QStandardItem{QString::fromStdString(patch.second)}});
  122. item_model->appendRow(list_items.back());
  123. }
  124. tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
  125. ui->display_filename->setText(QString::fromStdString(file->GetName()));
  126. ui->display_format->setText(
  127. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
  128. const auto valueText = ReadableByteSize(file->GetSize());
  129. ui->display_size->setText(valueText);
  130. }