post_order.cpp 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <boost/container/flat_set.hpp>
  5. #include <boost/container/small_vector.hpp>
  6. #include "shader_recompiler/frontend/ir/basic_block.h"
  7. #include "shader_recompiler/frontend/ir/post_order.h"
  8. namespace Shader::IR {
  9. BlockList PostOrder(const AbstractSyntaxNode& root) {
  10. boost::container::small_vector<Block*, 16> block_stack;
  11. boost::container::flat_set<Block*> visited;
  12. BlockList post_order_blocks;
  13. if (root.type != AbstractSyntaxNode::Type::Block) {
  14. throw LogicError("First node in abstract syntax list root is not a block");
  15. }
  16. Block* const first_block{root.data.block};
  17. visited.insert(first_block);
  18. block_stack.push_back(first_block);
  19. while (!block_stack.empty()) {
  20. Block* const block{block_stack.back()};
  21. const auto visit{[&](Block* branch) {
  22. if (!visited.insert(branch).second) {
  23. return false;
  24. }
  25. // Calling push_back twice is faster than insert on MSVC
  26. block_stack.push_back(block);
  27. block_stack.push_back(branch);
  28. return true;
  29. }};
  30. block_stack.pop_back();
  31. if (std::ranges::none_of(block->ImmSuccessors(), visit)) {
  32. post_order_blocks.push_back(block);
  33. }
  34. }
  35. return post_order_blocks;
  36. }
  37. } // namespace Shader::IR