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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <algorithm>
- #include <boost/container/flat_set.hpp>
- #include <boost/container/small_vector.hpp>
- #include "shader_recompiler/frontend/ir/basic_block.h"
- #include "shader_recompiler/frontend/ir/post_order.h"
- namespace Shader::IR {
- BlockList PostOrder(const AbstractSyntaxNode& root) {
- boost::container::small_vector<Block*, 16> block_stack;
- boost::container::flat_set<Block*> visited;
- BlockList post_order_blocks;
- if (root.type != AbstractSyntaxNode::Type::Block) {
- throw LogicError("First node in abstract syntax list root is not a block");
- }
- Block* const first_block{root.data.block};
- visited.insert(first_block);
- block_stack.push_back(first_block);
- while (!block_stack.empty()) {
- Block* const block{block_stack.back()};
- const auto visit{[&](Block* branch) {
- if (!visited.insert(branch).second) {
- return false;
- }
- // Calling push_back twice is faster than insert on MSVC
- block_stack.push_back(block);
- block_stack.push_back(branch);
- return true;
- }};
- block_stack.pop_back();
- if (std::ranges::none_of(block->ImmSuccessors(), visit)) {
- post_order_blocks.push_back(block);
- }
- }
- return post_order_blocks;
- }
- } // namespace Shader::IR
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