input_converter.cpp 10 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included
  4. #include <random>
  5. #include "common/input.h"
  6. #include "core/hid/input_converter.h"
  7. namespace Core::HID {
  8. Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) {
  9. Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None};
  10. switch (callback.type) {
  11. case Common::Input::InputType::Analog:
  12. case Common::Input::InputType::Trigger: {
  13. const auto value = TransformToTrigger(callback).analog.value;
  14. battery = Common::Input::BatteryLevel::Empty;
  15. if (value > 0.2f) {
  16. battery = Common::Input::BatteryLevel::Critical;
  17. }
  18. if (value > 0.4f) {
  19. battery = Common::Input::BatteryLevel::Low;
  20. }
  21. if (value > 0.6f) {
  22. battery = Common::Input::BatteryLevel::Medium;
  23. }
  24. if (value > 0.8f) {
  25. battery = Common::Input::BatteryLevel::Full;
  26. }
  27. if (value >= 1.0f) {
  28. battery = Common::Input::BatteryLevel::Charging;
  29. }
  30. break;
  31. }
  32. case Common::Input::InputType::Button:
  33. battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging
  34. : Common::Input::BatteryLevel::Critical;
  35. break;
  36. case Common::Input::InputType::Battery:
  37. battery = callback.battery_status;
  38. break;
  39. default:
  40. LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type);
  41. break;
  42. }
  43. return battery;
  44. }
  45. Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) {
  46. Common::Input::ButtonStatus status{};
  47. switch (callback.type) {
  48. case Common::Input::InputType::Analog:
  49. case Common::Input::InputType::Trigger:
  50. status.value = TransformToTrigger(callback).pressed;
  51. break;
  52. case Common::Input::InputType::Button:
  53. status = callback.button_status;
  54. break;
  55. default:
  56. LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
  57. break;
  58. }
  59. if (status.inverted) {
  60. status.value = !status.value;
  61. }
  62. return status;
  63. }
  64. Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) {
  65. Common::Input::MotionStatus status{};
  66. switch (callback.type) {
  67. case Common::Input::InputType::Button: {
  68. if (TransformToButton(callback).value) {
  69. std::random_device device;
  70. std::mt19937 gen(device());
  71. std::uniform_int_distribution<s16> distribution(-1000, 1000);
  72. Common::Input::AnalogProperties properties{
  73. .deadzone = 0.0,
  74. .range = 1.0f,
  75. .offset = 0.0,
  76. };
  77. status.accel.x = {
  78. .value = 0,
  79. .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
  80. .properties = properties,
  81. };
  82. status.accel.y = {
  83. .value = 0,
  84. .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
  85. .properties = properties,
  86. };
  87. status.accel.z = {
  88. .value = 0,
  89. .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
  90. .properties = properties,
  91. };
  92. status.gyro.x = {
  93. .value = 0,
  94. .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
  95. .properties = properties,
  96. };
  97. status.gyro.y = {
  98. .value = 0,
  99. .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
  100. .properties = properties,
  101. };
  102. status.gyro.z = {
  103. .value = 0,
  104. .raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
  105. .properties = properties,
  106. };
  107. }
  108. break;
  109. }
  110. case Common::Input::InputType::Motion:
  111. status = callback.motion_status;
  112. break;
  113. default:
  114. LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
  115. break;
  116. }
  117. SanitizeAnalog(status.accel.x, false);
  118. SanitizeAnalog(status.accel.y, false);
  119. SanitizeAnalog(status.accel.z, false);
  120. SanitizeAnalog(status.gyro.x, false);
  121. SanitizeAnalog(status.gyro.y, false);
  122. SanitizeAnalog(status.gyro.z, false);
  123. return status;
  124. }
  125. Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) {
  126. Common::Input::StickStatus status{};
  127. switch (callback.type) {
  128. case Common::Input::InputType::Stick:
  129. status = callback.stick_status;
  130. break;
  131. default:
  132. LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type);
  133. break;
  134. }
  135. SanitizeStick(status.x, status.y, true);
  136. const auto& properties_x = status.x.properties;
  137. const auto& properties_y = status.y.properties;
  138. const float x = status.x.value;
  139. const float y = status.y.value;
  140. // Set directional buttons
  141. status.right = x > properties_x.threshold;
  142. status.left = x < -properties_x.threshold;
  143. status.up = y > properties_y.threshold;
  144. status.down = y < -properties_y.threshold;
  145. return status;
  146. }
  147. Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) {
  148. Common::Input::TouchStatus status{};
  149. switch (callback.type) {
  150. case Common::Input::InputType::Touch:
  151. status = callback.touch_status;
  152. break;
  153. default:
  154. LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type);
  155. break;
  156. }
  157. SanitizeAnalog(status.x, true);
  158. SanitizeAnalog(status.y, true);
  159. float& x = status.x.value;
  160. float& y = status.y.value;
  161. // Adjust if value is inverted
  162. x = status.x.properties.inverted ? 1.0f + x : x;
  163. y = status.y.properties.inverted ? 1.0f + y : y;
  164. // clamp value
  165. x = std::clamp(x, 0.0f, 1.0f);
  166. y = std::clamp(y, 0.0f, 1.0f);
  167. if (status.pressed.inverted) {
  168. status.pressed.value = !status.pressed.value;
  169. }
  170. return status;
  171. }
  172. Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) {
  173. Common::Input::TriggerStatus status{};
  174. float& raw_value = status.analog.raw_value;
  175. bool calculate_button_value = true;
  176. switch (callback.type) {
  177. case Common::Input::InputType::Analog:
  178. status.analog.properties = callback.analog_status.properties;
  179. raw_value = callback.analog_status.raw_value;
  180. break;
  181. case Common::Input::InputType::Button:
  182. status.analog.properties.range = 1.0f;
  183. status.analog.properties.inverted = callback.button_status.inverted;
  184. raw_value = callback.button_status.value ? 1.0f : 0.0f;
  185. break;
  186. case Common::Input::InputType::Trigger:
  187. status = callback.trigger_status;
  188. calculate_button_value = false;
  189. break;
  190. default:
  191. LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
  192. break;
  193. }
  194. SanitizeAnalog(status.analog, true);
  195. const auto& properties = status.analog.properties;
  196. float& value = status.analog.value;
  197. // Set button status
  198. if (calculate_button_value) {
  199. status.pressed = value > properties.threshold;
  200. }
  201. // Adjust if value is inverted
  202. value = properties.inverted ? 1.0f + value : value;
  203. // clamp value
  204. value = std::clamp(value, 0.0f, 1.0f);
  205. return status;
  206. }
  207. void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) {
  208. const auto& properties = analog.properties;
  209. float& raw_value = analog.raw_value;
  210. float& value = analog.value;
  211. if (!std::isnormal(raw_value)) {
  212. raw_value = 0;
  213. }
  214. // Apply center offset
  215. raw_value -= properties.offset;
  216. // Set initial values to be formated
  217. value = raw_value;
  218. // Calculate vector size
  219. const float r = std::abs(value);
  220. // Return zero if value is smaller than the deadzone
  221. if (r <= properties.deadzone || properties.deadzone == 1.0f) {
  222. analog.value = 0;
  223. return;
  224. }
  225. // Adjust range of value
  226. const float deadzone_factor =
  227. 1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone);
  228. value = value * deadzone_factor / properties.range;
  229. // Invert direction if needed
  230. if (properties.inverted) {
  231. value = -value;
  232. }
  233. // Clamp value
  234. if (clamp_value) {
  235. value = std::clamp(value, -1.0f, 1.0f);
  236. }
  237. }
  238. void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
  239. bool clamp_value) {
  240. const auto& properties_x = analog_x.properties;
  241. const auto& properties_y = analog_y.properties;
  242. float& raw_x = analog_x.raw_value;
  243. float& raw_y = analog_y.raw_value;
  244. float& x = analog_x.value;
  245. float& y = analog_y.value;
  246. if (!std::isnormal(raw_x)) {
  247. raw_x = 0;
  248. }
  249. if (!std::isnormal(raw_y)) {
  250. raw_y = 0;
  251. }
  252. // Apply center offset
  253. raw_x += properties_x.offset;
  254. raw_y += properties_y.offset;
  255. // Apply X scale correction from offset
  256. if (std::abs(properties_x.offset) < 0.5f) {
  257. if (raw_x > 0) {
  258. raw_x /= 1 + properties_x.offset;
  259. } else {
  260. raw_x /= 1 - properties_x.offset;
  261. }
  262. }
  263. // Apply Y scale correction from offset
  264. if (std::abs(properties_y.offset) < 0.5f) {
  265. if (raw_y > 0) {
  266. raw_y /= 1 + properties_y.offset;
  267. } else {
  268. raw_y /= 1 - properties_y.offset;
  269. }
  270. }
  271. // Invert direction if needed
  272. raw_x = properties_x.inverted ? -raw_x : raw_x;
  273. raw_y = properties_y.inverted ? -raw_y : raw_y;
  274. // Set initial values to be formated
  275. x = raw_x;
  276. y = raw_y;
  277. // Calculate vector size
  278. float r = x * x + y * y;
  279. r = std::sqrt(r);
  280. // TODO(German77): Use deadzone and range of both axis
  281. // Return zero if values are smaller than the deadzone
  282. if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) {
  283. x = 0;
  284. y = 0;
  285. return;
  286. }
  287. // Adjust range of joystick
  288. const float deadzone_factor =
  289. 1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone);
  290. x = x * deadzone_factor / properties_x.range;
  291. y = y * deadzone_factor / properties_x.range;
  292. r = r * deadzone_factor / properties_x.range;
  293. // Normalize joystick
  294. if (clamp_value && r > 1.0f) {
  295. x /= r;
  296. y /= r;
  297. }
  298. }
  299. } // namespace Core::HID