maxwell_3d.cpp 28 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cinttypes>
  5. #include <cstring>
  6. #include <optional>
  7. #include "common/assert.h"
  8. #include "core/core.h"
  9. #include "core/core_timing.h"
  10. #include "video_core/engines/maxwell_3d.h"
  11. #include "video_core/engines/shader_type.h"
  12. #include "video_core/gpu.h"
  13. #include "video_core/memory_manager.h"
  14. #include "video_core/rasterizer_interface.h"
  15. #include "video_core/textures/texture.h"
  16. namespace Tegra::Engines {
  17. using VideoCore::QueryType;
  18. /// First register id that is actually a Macro call.
  19. constexpr u32 MacroRegistersStart = 0xE00;
  20. Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
  21. MemoryManager& memory_manager)
  22. : system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
  23. macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
  24. dirty.flags.flip();
  25. InitializeRegisterDefaults();
  26. }
  27. void Maxwell3D::InitializeRegisterDefaults() {
  28. // Initializes registers to their default values - what games expect them to be at boot. This is
  29. // for certain registers that may not be explicitly set by games.
  30. // Reset all registers to zero
  31. std::memset(&regs, 0, sizeof(regs));
  32. // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
  33. // needed for ARMS.
  34. for (auto& viewport : regs.viewports) {
  35. viewport.depth_range_near = 0.0f;
  36. viewport.depth_range_far = 1.0f;
  37. }
  38. // Doom and Bomberman seems to use the uninitialized registers and just enable blend
  39. // so initialize blend registers with sane values
  40. regs.blend.equation_rgb = Regs::Blend::Equation::Add;
  41. regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
  42. regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
  43. regs.blend.equation_a = Regs::Blend::Equation::Add;
  44. regs.blend.factor_source_a = Regs::Blend::Factor::One;
  45. regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
  46. for (auto& blend : regs.independent_blend) {
  47. blend.equation_rgb = Regs::Blend::Equation::Add;
  48. blend.factor_source_rgb = Regs::Blend::Factor::One;
  49. blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
  50. blend.equation_a = Regs::Blend::Equation::Add;
  51. blend.factor_source_a = Regs::Blend::Factor::One;
  52. blend.factor_dest_a = Regs::Blend::Factor::Zero;
  53. }
  54. regs.stencil_front_op_fail = Regs::StencilOp::Keep;
  55. regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
  56. regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
  57. regs.stencil_front_func_func = Regs::ComparisonOp::Always;
  58. regs.stencil_front_func_mask = 0xFFFFFFFF;
  59. regs.stencil_front_mask = 0xFFFFFFFF;
  60. regs.stencil_two_side_enable = 1;
  61. regs.stencil_back_op_fail = Regs::StencilOp::Keep;
  62. regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
  63. regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
  64. regs.stencil_back_func_func = Regs::ComparisonOp::Always;
  65. regs.stencil_back_func_mask = 0xFFFFFFFF;
  66. regs.stencil_back_mask = 0xFFFFFFFF;
  67. regs.depth_test_func = Regs::ComparisonOp::Always;
  68. regs.front_face = Regs::FrontFace::CounterClockWise;
  69. regs.cull_face = Regs::CullFace::Back;
  70. // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
  71. // register carrying a default value. Assume it's OpenGL's default (1).
  72. regs.point_size = 1.0f;
  73. // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
  74. // default of enabled fixes rendering here.
  75. for (auto& color_mask : regs.color_mask) {
  76. color_mask.R.Assign(1);
  77. color_mask.G.Assign(1);
  78. color_mask.B.Assign(1);
  79. color_mask.A.Assign(1);
  80. }
  81. for (auto& format : regs.vertex_attrib_format) {
  82. format.constant.Assign(1);
  83. }
  84. // NVN games expect these values to be enabled at boot
  85. regs.rasterize_enable = 1;
  86. regs.rt_separate_frag_data = 1;
  87. regs.framebuffer_srgb = 1;
  88. regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
  89. shadow_state = regs;
  90. mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
  91. mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
  92. mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
  93. mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
  94. }
  95. void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) {
  96. // Reset the current macro.
  97. executing_macro = 0;
  98. // Lookup the macro offset
  99. const u32 entry =
  100. ((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
  101. // Execute the current macro.
  102. macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
  103. if (mme_draw.current_mode != MMEDrawMode::Undefined) {
  104. FlushMMEInlineDraw();
  105. }
  106. }
  107. void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
  108. const u32 method = method_call.method;
  109. if (method == cb_data_state.current) {
  110. regs.reg_array[method] = method_call.argument;
  111. ProcessCBData(method_call.argument);
  112. return;
  113. } else if (cb_data_state.current != null_cb_data) {
  114. FinishCBData();
  115. }
  116. // It is an error to write to a register other than the current macro's ARG register before it
  117. // has finished execution.
  118. if (executing_macro != 0) {
  119. ASSERT(method == executing_macro + 1);
  120. }
  121. // Methods after 0xE00 are special, they're actually triggers for some microcode that was
  122. // uploaded to the GPU during initialization.
  123. if (method >= MacroRegistersStart) {
  124. // We're trying to execute a macro
  125. if (executing_macro == 0) {
  126. // A macro call must begin by writing the macro method's register, not its argument.
  127. ASSERT_MSG((method % 2) == 0,
  128. "Can't start macro execution by writing to the ARGS register");
  129. executing_macro = method;
  130. }
  131. macro_params.push_back(method_call.argument);
  132. // Call the macro when there are no more parameters in the command buffer
  133. if (method_call.IsLastCall()) {
  134. CallMacroMethod(executing_macro, macro_params.size(), macro_params.data());
  135. macro_params.clear();
  136. }
  137. return;
  138. }
  139. ASSERT_MSG(method < Regs::NUM_REGS,
  140. "Invalid Maxwell3D register, increase the size of the Regs structure");
  141. u32 arg = method_call.argument;
  142. // Keep track of the register value in shadow_state when requested.
  143. if (shadow_state.shadow_ram_control == Regs::ShadowRamControl::Track ||
  144. shadow_state.shadow_ram_control == Regs::ShadowRamControl::TrackWithFilter) {
  145. shadow_state.reg_array[method] = arg;
  146. } else if (shadow_state.shadow_ram_control == Regs::ShadowRamControl::Replay) {
  147. arg = shadow_state.reg_array[method];
  148. }
  149. if (regs.reg_array[method] != arg) {
  150. regs.reg_array[method] = arg;
  151. for (const auto& table : dirty.tables) {
  152. dirty.flags[table[method]] = true;
  153. }
  154. }
  155. switch (method) {
  156. case MAXWELL3D_REG_INDEX(wait_for_idle): {
  157. rasterizer.WaitForIdle();
  158. break;
  159. }
  160. case MAXWELL3D_REG_INDEX(shadow_ram_control): {
  161. shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(method_call.argument);
  162. break;
  163. }
  164. case MAXWELL3D_REG_INDEX(macros.data): {
  165. ProcessMacroUpload(arg);
  166. break;
  167. }
  168. case MAXWELL3D_REG_INDEX(macros.bind): {
  169. ProcessMacroBind(arg);
  170. break;
  171. }
  172. case MAXWELL3D_REG_INDEX(firmware[4]): {
  173. ProcessFirmwareCall4();
  174. break;
  175. }
  176. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
  177. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
  178. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
  179. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
  180. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
  181. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
  182. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
  183. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
  184. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
  185. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
  186. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
  187. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
  188. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
  189. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
  190. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
  191. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
  192. StartCBData(method);
  193. break;
  194. }
  195. case MAXWELL3D_REG_INDEX(cb_bind[0]): {
  196. ProcessCBBind(0);
  197. break;
  198. }
  199. case MAXWELL3D_REG_INDEX(cb_bind[1]): {
  200. ProcessCBBind(1);
  201. break;
  202. }
  203. case MAXWELL3D_REG_INDEX(cb_bind[2]): {
  204. ProcessCBBind(2);
  205. break;
  206. }
  207. case MAXWELL3D_REG_INDEX(cb_bind[3]): {
  208. ProcessCBBind(3);
  209. break;
  210. }
  211. case MAXWELL3D_REG_INDEX(cb_bind[4]): {
  212. ProcessCBBind(4);
  213. break;
  214. }
  215. case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
  216. DrawArrays();
  217. break;
  218. }
  219. case MAXWELL3D_REG_INDEX(clear_buffers): {
  220. ProcessClearBuffers();
  221. break;
  222. }
  223. case MAXWELL3D_REG_INDEX(query.query_get): {
  224. ProcessQueryGet();
  225. break;
  226. }
  227. case MAXWELL3D_REG_INDEX(condition.mode): {
  228. ProcessQueryCondition();
  229. break;
  230. }
  231. case MAXWELL3D_REG_INDEX(counter_reset): {
  232. ProcessCounterReset();
  233. break;
  234. }
  235. case MAXWELL3D_REG_INDEX(sync_info): {
  236. ProcessSyncPoint();
  237. break;
  238. }
  239. case MAXWELL3D_REG_INDEX(exec_upload): {
  240. upload_state.ProcessExec(regs.exec_upload.linear != 0);
  241. break;
  242. }
  243. case MAXWELL3D_REG_INDEX(data_upload): {
  244. const bool is_last_call = method_call.IsLastCall();
  245. upload_state.ProcessData(arg, is_last_call);
  246. if (is_last_call) {
  247. OnMemoryWrite();
  248. }
  249. break;
  250. }
  251. default:
  252. break;
  253. }
  254. }
  255. void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
  256. u32 methods_pending) {
  257. // Methods after 0xE00 are special, they're actually triggers for some microcode that was
  258. // uploaded to the GPU during initialization.
  259. if (method >= MacroRegistersStart) {
  260. // We're trying to execute a macro
  261. if (executing_macro == 0) {
  262. // A macro call must begin by writing the macro method's register, not its argument.
  263. ASSERT_MSG((method % 2) == 0,
  264. "Can't start macro execution by writing to the ARGS register");
  265. executing_macro = method;
  266. }
  267. for (std::size_t i = 0; i < amount; i++) {
  268. macro_params.push_back(base_start[i]);
  269. }
  270. // Call the macro when there are no more parameters in the command buffer
  271. if (amount == methods_pending) {
  272. CallMacroMethod(executing_macro, macro_params.size(), macro_params.data());
  273. macro_params.clear();
  274. }
  275. return;
  276. }
  277. switch (method) {
  278. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
  279. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
  280. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
  281. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
  282. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
  283. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
  284. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
  285. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
  286. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
  287. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
  288. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
  289. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
  290. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
  291. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
  292. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
  293. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
  294. ProcessCBMultiData(method, base_start, amount);
  295. break;
  296. }
  297. default: {
  298. for (std::size_t i = 0; i < amount; i++) {
  299. CallMethod({method, base_start[i], 0, methods_pending - static_cast<u32>(i)});
  300. }
  301. }
  302. }
  303. }
  304. void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
  305. if (mme_draw.current_mode == MMEDrawMode::Undefined) {
  306. if (mme_draw.gl_begin_consume) {
  307. mme_draw.current_mode = expected_mode;
  308. mme_draw.current_count = count;
  309. mme_draw.instance_count = 1;
  310. mme_draw.gl_begin_consume = false;
  311. mme_draw.gl_end_count = 0;
  312. }
  313. return;
  314. } else {
  315. if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
  316. mme_draw.instance_mode && mme_draw.gl_begin_consume) {
  317. mme_draw.instance_count++;
  318. mme_draw.gl_begin_consume = false;
  319. return;
  320. } else {
  321. FlushMMEInlineDraw();
  322. }
  323. }
  324. // Tail call in case it needs to retry.
  325. StepInstance(expected_mode, count);
  326. }
  327. void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
  328. const u32 method = method_call.method;
  329. if (mme_inline[method]) {
  330. regs.reg_array[method] = method_call.argument;
  331. if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
  332. method == MAXWELL3D_REG_INDEX(index_array.count)) {
  333. const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
  334. ? MMEDrawMode::Array
  335. : MMEDrawMode::Indexed;
  336. StepInstance(expected_mode, method_call.argument);
  337. } else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
  338. mme_draw.instance_mode =
  339. (regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
  340. mme_draw.gl_begin_consume = true;
  341. } else {
  342. mme_draw.gl_end_count++;
  343. }
  344. } else {
  345. if (mme_draw.current_mode != MMEDrawMode::Undefined) {
  346. FlushMMEInlineDraw();
  347. }
  348. CallMethod(method_call);
  349. }
  350. }
  351. void Maxwell3D::FlushMMEInlineDraw() {
  352. LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
  353. regs.vertex_buffer.count);
  354. ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
  355. ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
  356. // Both instance configuration registers can not be set at the same time.
  357. ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
  358. "Illegal combination of instancing parameters");
  359. const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
  360. if (ShouldExecute()) {
  361. rasterizer.Draw(is_indexed, true);
  362. }
  363. // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
  364. // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
  365. // it's possible that it is incorrect and that there is some other register used to specify the
  366. // drawing mode.
  367. if (is_indexed) {
  368. regs.index_array.count = 0;
  369. } else {
  370. regs.vertex_buffer.count = 0;
  371. }
  372. mme_draw.current_mode = MMEDrawMode::Undefined;
  373. mme_draw.current_count = 0;
  374. mme_draw.instance_count = 0;
  375. mme_draw.instance_mode = false;
  376. mme_draw.gl_begin_consume = false;
  377. mme_draw.gl_end_count = 0;
  378. }
  379. void Maxwell3D::ProcessMacroUpload(u32 data) {
  380. ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
  381. "upload_address exceeded macro_memory size!");
  382. macro_memory[regs.macros.upload_address++] = data;
  383. }
  384. void Maxwell3D::ProcessMacroBind(u32 data) {
  385. macro_positions[regs.macros.entry++] = data;
  386. }
  387. void Maxwell3D::ProcessFirmwareCall4() {
  388. LOG_WARNING(HW_GPU, "(STUBBED) called");
  389. // Firmware call 4 is a blob that changes some registers depending on its parameters.
  390. // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
  391. regs.reg_array[0xd00] = 1;
  392. }
  393. void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
  394. struct LongQueryResult {
  395. u64_le value;
  396. u64_le timestamp;
  397. };
  398. static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
  399. const GPUVAddr sequence_address{regs.query.QueryAddress()};
  400. if (long_query) {
  401. // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
  402. // GPU, this command may actually take a while to complete in real hardware due to GPU
  403. // wait queues.
  404. LongQueryResult query_result{payload, system.GPU().GetTicks()};
  405. memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
  406. } else {
  407. memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
  408. }
  409. }
  410. void Maxwell3D::ProcessQueryGet() {
  411. // TODO(Subv): Support the other query units.
  412. ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
  413. "Units other than CROP are unimplemented");
  414. switch (regs.query.query_get.operation) {
  415. case Regs::QueryOperation::Release:
  416. if (regs.query.query_get.fence == 1) {
  417. rasterizer.SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
  418. } else {
  419. StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
  420. }
  421. break;
  422. case Regs::QueryOperation::Acquire:
  423. // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
  424. // matches the current payload.
  425. UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
  426. break;
  427. case Regs::QueryOperation::Counter:
  428. if (const std::optional<u64> result = GetQueryResult()) {
  429. // If the query returns an empty optional it means it's cached and deferred.
  430. // In this case we have a non-empty result, so we stamp it immediately.
  431. StampQueryResult(*result, regs.query.query_get.short_query == 0);
  432. }
  433. break;
  434. case Regs::QueryOperation::Trap:
  435. UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
  436. break;
  437. default:
  438. UNIMPLEMENTED_MSG("Unknown query operation");
  439. break;
  440. }
  441. }
  442. void Maxwell3D::ProcessQueryCondition() {
  443. const GPUVAddr condition_address{regs.condition.Address()};
  444. switch (regs.condition.mode) {
  445. case Regs::ConditionMode::Always: {
  446. execute_on = true;
  447. break;
  448. }
  449. case Regs::ConditionMode::Never: {
  450. execute_on = false;
  451. break;
  452. }
  453. case Regs::ConditionMode::ResNonZero: {
  454. Regs::QueryCompare cmp;
  455. memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
  456. execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
  457. break;
  458. }
  459. case Regs::ConditionMode::Equal: {
  460. Regs::QueryCompare cmp;
  461. memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
  462. execute_on =
  463. cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
  464. break;
  465. }
  466. case Regs::ConditionMode::NotEqual: {
  467. Regs::QueryCompare cmp;
  468. memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
  469. execute_on =
  470. cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
  471. break;
  472. }
  473. default: {
  474. UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
  475. execute_on = true;
  476. break;
  477. }
  478. }
  479. }
  480. void Maxwell3D::ProcessCounterReset() {
  481. switch (regs.counter_reset) {
  482. case Regs::CounterReset::SampleCnt:
  483. rasterizer.ResetCounter(QueryType::SamplesPassed);
  484. break;
  485. default:
  486. LOG_WARNING(Render_OpenGL, "Unimplemented counter reset={}",
  487. static_cast<int>(regs.counter_reset));
  488. break;
  489. }
  490. }
  491. void Maxwell3D::ProcessSyncPoint() {
  492. const u32 sync_point = regs.sync_info.sync_point.Value();
  493. const u32 increment = regs.sync_info.increment.Value();
  494. [[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
  495. if (increment) {
  496. rasterizer.SignalSyncPoint(sync_point);
  497. }
  498. }
  499. void Maxwell3D::DrawArrays() {
  500. LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
  501. regs.vertex_buffer.count);
  502. ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
  503. // Both instance configuration registers can not be set at the same time.
  504. ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
  505. "Illegal combination of instancing parameters");
  506. if (regs.draw.instance_next) {
  507. // Increment the current instance *before* drawing.
  508. state.current_instance += 1;
  509. } else if (!regs.draw.instance_cont) {
  510. // Reset the current instance to 0.
  511. state.current_instance = 0;
  512. }
  513. const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
  514. if (ShouldExecute()) {
  515. rasterizer.Draw(is_indexed, false);
  516. }
  517. // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
  518. // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
  519. // it's possible that it is incorrect and that there is some other register used to specify the
  520. // drawing mode.
  521. if (is_indexed) {
  522. regs.index_array.count = 0;
  523. } else {
  524. regs.vertex_buffer.count = 0;
  525. }
  526. }
  527. std::optional<u64> Maxwell3D::GetQueryResult() {
  528. switch (regs.query.query_get.select) {
  529. case Regs::QuerySelect::Zero:
  530. return 0;
  531. case Regs::QuerySelect::SamplesPassed:
  532. // Deferred.
  533. rasterizer.Query(regs.query.QueryAddress(), VideoCore::QueryType::SamplesPassed,
  534. system.GPU().GetTicks());
  535. return {};
  536. default:
  537. UNIMPLEMENTED_MSG("Unimplemented query select type {}",
  538. static_cast<u32>(regs.query.query_get.select.Value()));
  539. return 1;
  540. }
  541. }
  542. void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
  543. // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
  544. auto& shader = state.shader_stages[stage_index];
  545. auto& bind_data = regs.cb_bind[stage_index];
  546. ASSERT(bind_data.index < Regs::MaxConstBuffers);
  547. auto& buffer = shader.const_buffers[bind_data.index];
  548. buffer.enabled = bind_data.valid.Value() != 0;
  549. buffer.address = regs.const_buffer.BufferAddress();
  550. buffer.size = regs.const_buffer.cb_size;
  551. }
  552. void Maxwell3D::ProcessCBData(u32 value) {
  553. const u32 id = cb_data_state.id;
  554. cb_data_state.buffer[id][cb_data_state.counter] = value;
  555. // Increment the current buffer position.
  556. regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
  557. cb_data_state.counter++;
  558. }
  559. void Maxwell3D::StartCBData(u32 method) {
  560. constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
  561. cb_data_state.start_pos = regs.const_buffer.cb_pos;
  562. cb_data_state.id = method - first_cb_data;
  563. cb_data_state.current = method;
  564. cb_data_state.counter = 0;
  565. ProcessCBData(regs.const_buffer.cb_data[cb_data_state.id]);
  566. }
  567. void Maxwell3D::ProcessCBMultiData(u32 method, const u32* start_base, u32 amount) {
  568. if (cb_data_state.current != method) {
  569. if (cb_data_state.current != null_cb_data) {
  570. FinishCBData();
  571. }
  572. constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
  573. cb_data_state.start_pos = regs.const_buffer.cb_pos;
  574. cb_data_state.id = method - first_cb_data;
  575. cb_data_state.current = method;
  576. cb_data_state.counter = 0;
  577. }
  578. const std::size_t id = cb_data_state.id;
  579. const std::size_t size = amount;
  580. std::size_t i = 0;
  581. for (; i < size; i++) {
  582. cb_data_state.buffer[id][cb_data_state.counter] = start_base[i];
  583. cb_data_state.counter++;
  584. }
  585. // Increment the current buffer position.
  586. regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4 * amount;
  587. }
  588. void Maxwell3D::FinishCBData() {
  589. // Write the input value to the current const buffer at the current position.
  590. const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
  591. ASSERT(buffer_address != 0);
  592. // Don't allow writing past the end of the buffer.
  593. ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
  594. const GPUVAddr address{buffer_address + cb_data_state.start_pos};
  595. const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
  596. const u32 id = cb_data_state.id;
  597. memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
  598. OnMemoryWrite();
  599. cb_data_state.id = null_cb_data;
  600. cb_data_state.current = null_cb_data;
  601. }
  602. Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
  603. const GPUVAddr tic_address_gpu{regs.tic.TICAddress() + tic_index * sizeof(Texture::TICEntry)};
  604. Texture::TICEntry tic_entry;
  605. memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
  606. return tic_entry;
  607. }
  608. Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
  609. const GPUVAddr tsc_address_gpu{regs.tsc.TSCAddress() + tsc_index * sizeof(Texture::TSCEntry)};
  610. Texture::TSCEntry tsc_entry;
  611. memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
  612. return tsc_entry;
  613. }
  614. Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_handle) const {
  615. return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
  616. }
  617. Texture::FullTextureInfo Maxwell3D::GetStageTexture(ShaderType stage, std::size_t offset) const {
  618. const auto stage_index = static_cast<std::size_t>(stage);
  619. const auto& shader = state.shader_stages[stage_index];
  620. const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
  621. ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
  622. const GPUVAddr tex_info_address =
  623. tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
  624. ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
  625. const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
  626. return GetTextureInfo(tex_handle);
  627. }
  628. u32 Maxwell3D::GetRegisterValue(u32 method) const {
  629. ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
  630. return regs.reg_array[method];
  631. }
  632. void Maxwell3D::ProcessClearBuffers() {
  633. ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
  634. regs.clear_buffers.R == regs.clear_buffers.B &&
  635. regs.clear_buffers.R == regs.clear_buffers.A);
  636. rasterizer.Clear();
  637. }
  638. u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
  639. ASSERT(stage != ShaderType::Compute);
  640. const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
  641. const auto& buffer = shader_stage.const_buffers[const_buffer];
  642. u32 result;
  643. std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
  644. return result;
  645. }
  646. SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const {
  647. return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
  648. }
  649. SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
  650. u64 offset) const {
  651. ASSERT(stage != ShaderType::Compute);
  652. const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
  653. const auto& tex_info_buffer = shader.const_buffers[const_buffer];
  654. const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
  655. const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
  656. const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
  657. SamplerDescriptor result = SamplerDescriptor::FromTIC(tex_info.tic);
  658. result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
  659. return result;
  660. }
  661. VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() {
  662. return rasterizer.AccessGuestDriverProfile();
  663. }
  664. const VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() const {
  665. return rasterizer.AccessGuestDriverProfile();
  666. }
  667. } // namespace Tegra::Engines