core.cpp 24 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <memory>
  6. #include <utility>
  7. #include "common/file_util.h"
  8. #include "common/logging/log.h"
  9. #include "common/microprofile.h"
  10. #include "common/string_util.h"
  11. #include "core/arm/exclusive_monitor.h"
  12. #include "core/core.h"
  13. #include "core/core_timing.h"
  14. #include "core/cpu_manager.h"
  15. #include "core/device_memory.h"
  16. #include "core/file_sys/bis_factory.h"
  17. #include "core/file_sys/card_image.h"
  18. #include "core/file_sys/mode.h"
  19. #include "core/file_sys/patch_manager.h"
  20. #include "core/file_sys/registered_cache.h"
  21. #include "core/file_sys/romfs_factory.h"
  22. #include "core/file_sys/savedata_factory.h"
  23. #include "core/file_sys/sdmc_factory.h"
  24. #include "core/file_sys/vfs_concat.h"
  25. #include "core/file_sys/vfs_real.h"
  26. #include "core/gdbstub/gdbstub.h"
  27. #include "core/hardware_interrupt_manager.h"
  28. #include "core/hle/kernel/client_port.h"
  29. #include "core/hle/kernel/kernel.h"
  30. #include "core/hle/kernel/physical_core.h"
  31. #include "core/hle/kernel/process.h"
  32. #include "core/hle/kernel/scheduler.h"
  33. #include "core/hle/kernel/thread.h"
  34. #include "core/hle/service/am/applets/applets.h"
  35. #include "core/hle/service/apm/controller.h"
  36. #include "core/hle/service/filesystem/filesystem.h"
  37. #include "core/hle/service/glue/manager.h"
  38. #include "core/hle/service/lm/manager.h"
  39. #include "core/hle/service/service.h"
  40. #include "core/hle/service/sm/sm.h"
  41. #include "core/loader/loader.h"
  42. #include "core/memory.h"
  43. #include "core/memory/cheat_engine.h"
  44. #include "core/perf_stats.h"
  45. #include "core/reporter.h"
  46. #include "core/settings.h"
  47. #include "core/telemetry_session.h"
  48. #include "core/tools/freezer.h"
  49. #include "video_core/renderer_base.h"
  50. #include "video_core/video_core.h"
  51. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  52. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  53. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  55. namespace Core {
  56. namespace {
  57. FileSys::StorageId GetStorageIdForFrontendSlot(
  58. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  59. if (!slot.has_value()) {
  60. return FileSys::StorageId::None;
  61. }
  62. switch (*slot) {
  63. case FileSys::ContentProviderUnionSlot::UserNAND:
  64. return FileSys::StorageId::NandUser;
  65. case FileSys::ContentProviderUnionSlot::SysNAND:
  66. return FileSys::StorageId::NandSystem;
  67. case FileSys::ContentProviderUnionSlot::SDMC:
  68. return FileSys::StorageId::SdCard;
  69. case FileSys::ContentProviderUnionSlot::FrontendManual:
  70. return FileSys::StorageId::Host;
  71. default:
  72. return FileSys::StorageId::None;
  73. }
  74. }
  75. } // Anonymous namespace
  76. /*static*/ System System::s_instance;
  77. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  78. const std::string& path) {
  79. // To account for split 00+01+etc files.
  80. std::string dir_name;
  81. std::string filename;
  82. Common::SplitPath(path, &dir_name, &filename, nullptr);
  83. if (filename == "00") {
  84. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  85. std::vector<FileSys::VirtualFile> concat;
  86. for (u8 i = 0; i < 0x10; ++i) {
  87. auto next = dir->GetFile(fmt::format("{:02X}", i));
  88. if (next != nullptr)
  89. concat.push_back(std::move(next));
  90. else {
  91. next = dir->GetFile(fmt::format("{:02x}", i));
  92. if (next != nullptr)
  93. concat.push_back(std::move(next));
  94. else
  95. break;
  96. }
  97. }
  98. if (concat.empty())
  99. return nullptr;
  100. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
  101. }
  102. if (FileUtil::IsDirectory(path))
  103. return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
  104. return vfs->OpenFile(path, FileSys::Mode::Read);
  105. }
  106. struct System::Impl {
  107. explicit Impl(System& system)
  108. : kernel{system}, fs_controller{system}, memory{system},
  109. cpu_manager{system}, reporter{system}, applet_manager{system} {}
  110. ResultStatus Run() {
  111. status = ResultStatus::Success;
  112. kernel.Suspend(false);
  113. core_timing.SyncPause(false);
  114. cpu_manager.Pause(false);
  115. return status;
  116. }
  117. ResultStatus Pause() {
  118. status = ResultStatus::Success;
  119. core_timing.SyncPause(true);
  120. kernel.Suspend(true);
  121. cpu_manager.Pause(true);
  122. return status;
  123. }
  124. ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  125. LOG_DEBUG(HW_Memory, "initialized OK");
  126. device_memory = std::make_unique<Core::DeviceMemory>(system);
  127. is_multicore = Settings::values.use_multi_core;
  128. is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation;
  129. kernel.SetMulticore(is_multicore);
  130. cpu_manager.SetMulticore(is_multicore);
  131. cpu_manager.SetAsyncGpu(is_async_gpu);
  132. core_timing.SetMulticore(is_multicore);
  133. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  134. kernel.Initialize();
  135. cpu_manager.Initialize();
  136. const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
  137. std::chrono::system_clock::now().time_since_epoch());
  138. Settings::values.custom_rtc_differential =
  139. Settings::values.custom_rtc.value_or(current_time) - current_time;
  140. // Create a default fs if one doesn't already exist.
  141. if (virtual_filesystem == nullptr)
  142. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  143. if (content_provider == nullptr)
  144. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  145. /// Create default implementations of applets if one is not provided.
  146. applet_manager.SetDefaultAppletsIfMissing();
  147. /// Reset all glue registrations
  148. arp_manager.ResetAll();
  149. telemetry_session = std::make_unique<Core::TelemetrySession>();
  150. service_manager = std::make_shared<Service::SM::ServiceManager>();
  151. Service::Init(service_manager, system);
  152. GDBStub::DeferStart();
  153. interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
  154. gpu_core = VideoCore::CreateGPU(emu_window, system);
  155. if (!gpu_core) {
  156. return ResultStatus::ErrorVideoCore;
  157. }
  158. gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
  159. is_powered_on = true;
  160. exit_lock = false;
  161. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  162. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  163. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  164. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  165. LOG_DEBUG(Core, "Initialized OK");
  166. return ResultStatus::Success;
  167. }
  168. ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  169. const std::string& filepath) {
  170. app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
  171. if (!app_loader) {
  172. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  173. return ResultStatus::ErrorGetLoader;
  174. }
  175. ResultStatus init_result{Init(system, emu_window)};
  176. if (init_result != ResultStatus::Success) {
  177. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  178. static_cast<int>(init_result));
  179. Shutdown();
  180. return init_result;
  181. }
  182. telemetry_session->AddInitialInfo(*app_loader);
  183. auto main_process =
  184. Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland);
  185. const auto [load_result, load_parameters] = app_loader->Load(*main_process);
  186. if (load_result != Loader::ResultStatus::Success) {
  187. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
  188. Shutdown();
  189. return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
  190. static_cast<u32>(load_result));
  191. }
  192. AddGlueRegistrationForProcess(*app_loader, *main_process);
  193. kernel.MakeCurrentProcess(main_process.get());
  194. // Initialize cheat engine
  195. if (cheat_engine) {
  196. cheat_engine->Initialize();
  197. }
  198. // All threads are started, begin main process execution, now that we're in the clear.
  199. main_process->Run(load_parameters->main_thread_priority,
  200. load_parameters->main_thread_stack_size);
  201. if (Settings::values.gamecard_inserted) {
  202. if (Settings::values.gamecard_current_game) {
  203. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  204. } else if (!Settings::values.gamecard_path.empty()) {
  205. fs_controller.SetGameCard(
  206. GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
  207. }
  208. }
  209. u64 title_id{0};
  210. if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  211. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
  212. static_cast<u32>(load_result));
  213. }
  214. perf_stats = std::make_unique<PerfStats>(title_id);
  215. // Reset counters and set time origin to current frame
  216. GetAndResetPerfStats();
  217. perf_stats->BeginSystemFrame();
  218. status = ResultStatus::Success;
  219. return status;
  220. }
  221. void Shutdown() {
  222. // Log last frame performance stats if game was loded
  223. if (perf_stats) {
  224. const auto perf_results = GetAndResetPerfStats();
  225. telemetry_session->AddField(Telemetry::FieldType::Performance,
  226. "Shutdown_EmulationSpeed",
  227. perf_results.emulation_speed * 100.0);
  228. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
  229. perf_results.game_fps);
  230. telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
  231. perf_results.frametime * 1000.0);
  232. telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
  233. perf_stats->GetMeanFrametime());
  234. }
  235. lm_manager.Flush();
  236. is_powered_on = false;
  237. exit_lock = false;
  238. if (gpu_core) {
  239. gpu_core->WaitIdle();
  240. }
  241. // Shutdown emulation session
  242. GDBStub::Shutdown();
  243. Service::Shutdown();
  244. service_manager.reset();
  245. cheat_engine.reset();
  246. telemetry_session.reset();
  247. device_memory.reset();
  248. // Close all CPU/threading state
  249. cpu_manager.Shutdown();
  250. // Shutdown kernel and core timing
  251. kernel.Shutdown();
  252. core_timing.Shutdown();
  253. // Close app loader
  254. app_loader.reset();
  255. gpu_core.reset();
  256. perf_stats.reset();
  257. // Clear all applets
  258. applet_manager.ClearAll();
  259. LOG_DEBUG(Core, "Shutdown OK");
  260. }
  261. Loader::ResultStatus GetGameName(std::string& out) const {
  262. if (app_loader == nullptr)
  263. return Loader::ResultStatus::ErrorNotInitialized;
  264. return app_loader->ReadTitle(out);
  265. }
  266. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::Process& process) {
  267. std::vector<u8> nacp_data;
  268. FileSys::NACP nacp;
  269. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  270. nacp_data = nacp.GetRawBytes();
  271. } else {
  272. nacp_data.resize(sizeof(FileSys::RawNACP));
  273. }
  274. Service::Glue::ApplicationLaunchProperty launch{};
  275. launch.title_id = process.GetTitleID();
  276. FileSys::PatchManager pm{launch.title_id};
  277. launch.version = pm.GetGameVersion().value_or(0);
  278. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  279. // current_process_game_card use correct StorageId
  280. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  281. launch.title_id, FileSys::ContentRecordType::Program));
  282. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  283. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  284. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  285. }
  286. void SetStatus(ResultStatus new_status, const char* details = nullptr) {
  287. status = new_status;
  288. if (details) {
  289. status_details = details;
  290. }
  291. }
  292. PerfStatsResults GetAndResetPerfStats() {
  293. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  294. }
  295. Timing::CoreTiming core_timing;
  296. Kernel::KernelCore kernel;
  297. /// RealVfsFilesystem instance
  298. FileSys::VirtualFilesystem virtual_filesystem;
  299. /// ContentProviderUnion instance
  300. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  301. Service::FileSystem::FileSystemController fs_controller;
  302. /// AppLoader used to load the current executing application
  303. std::unique_ptr<Loader::AppLoader> app_loader;
  304. std::unique_ptr<Tegra::GPU> gpu_core;
  305. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  306. std::unique_ptr<Core::DeviceMemory> device_memory;
  307. Core::Memory::Memory memory;
  308. CpuManager cpu_manager;
  309. bool is_powered_on = false;
  310. bool exit_lock = false;
  311. Reporter reporter;
  312. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  313. std::unique_ptr<Tools::Freezer> memory_freezer;
  314. std::array<u8, 0x20> build_id{};
  315. /// Frontend applets
  316. Service::AM::Applets::AppletManager applet_manager;
  317. /// APM (Performance) services
  318. Service::APM::Controller apm_controller{core_timing};
  319. /// Service State
  320. Service::Glue::ARPManager arp_manager;
  321. Service::LM::Manager lm_manager{reporter};
  322. /// Service manager
  323. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  324. /// Telemetry session for this emulation session
  325. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  326. ResultStatus status = ResultStatus::Success;
  327. std::string status_details = "";
  328. std::unique_ptr<Core::PerfStats> perf_stats;
  329. Core::FrameLimiter frame_limiter;
  330. bool is_multicore{};
  331. bool is_async_gpu{};
  332. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  333. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  334. };
  335. System::System() : impl{std::make_unique<Impl>(*this)} {}
  336. System::~System() = default;
  337. CpuManager& System::GetCpuManager() {
  338. return impl->cpu_manager;
  339. }
  340. const CpuManager& System::GetCpuManager() const {
  341. return impl->cpu_manager;
  342. }
  343. System::ResultStatus System::Run() {
  344. return impl->Run();
  345. }
  346. System::ResultStatus System::Pause() {
  347. return impl->Pause();
  348. }
  349. System::ResultStatus System::SingleStep() {
  350. return ResultStatus::Success;
  351. }
  352. void System::InvalidateCpuInstructionCaches() {
  353. impl->kernel.InvalidateAllInstructionCaches();
  354. }
  355. System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
  356. return impl->Load(*this, emu_window, filepath);
  357. }
  358. bool System::IsPoweredOn() const {
  359. return impl->is_powered_on;
  360. }
  361. void System::PrepareReschedule() {
  362. // Deprecated, does nothing, kept for backward compatibility.
  363. }
  364. void System::PrepareReschedule(const u32 core_index) {
  365. impl->kernel.PrepareReschedule(core_index);
  366. }
  367. PerfStatsResults System::GetAndResetPerfStats() {
  368. return impl->GetAndResetPerfStats();
  369. }
  370. TelemetrySession& System::TelemetrySession() {
  371. return *impl->telemetry_session;
  372. }
  373. const TelemetrySession& System::TelemetrySession() const {
  374. return *impl->telemetry_session;
  375. }
  376. ARM_Interface& System::CurrentArmInterface() {
  377. return impl->kernel.CurrentScheduler().GetCurrentThread()->ArmInterface();
  378. }
  379. const ARM_Interface& System::CurrentArmInterface() const {
  380. return impl->kernel.CurrentScheduler().GetCurrentThread()->ArmInterface();
  381. }
  382. std::size_t System::CurrentCoreIndex() const {
  383. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  384. ASSERT(core < Core::Hardware::NUM_CPU_CORES);
  385. return core;
  386. }
  387. Kernel::Scheduler& System::CurrentScheduler() {
  388. return impl->kernel.CurrentScheduler();
  389. }
  390. const Kernel::Scheduler& System::CurrentScheduler() const {
  391. return impl->kernel.CurrentScheduler();
  392. }
  393. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  394. return impl->kernel.CurrentPhysicalCore();
  395. }
  396. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  397. return impl->kernel.CurrentPhysicalCore();
  398. }
  399. Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
  400. return impl->kernel.Scheduler(core_index);
  401. }
  402. const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
  403. return impl->kernel.Scheduler(core_index);
  404. }
  405. /// Gets the global scheduler
  406. Kernel::GlobalScheduler& System::GlobalScheduler() {
  407. return impl->kernel.GlobalScheduler();
  408. }
  409. /// Gets the global scheduler
  410. const Kernel::GlobalScheduler& System::GlobalScheduler() const {
  411. return impl->kernel.GlobalScheduler();
  412. }
  413. Kernel::Process* System::CurrentProcess() {
  414. return impl->kernel.CurrentProcess();
  415. }
  416. Core::DeviceMemory& System::DeviceMemory() {
  417. return *impl->device_memory;
  418. }
  419. const Core::DeviceMemory& System::DeviceMemory() const {
  420. return *impl->device_memory;
  421. }
  422. const Kernel::Process* System::CurrentProcess() const {
  423. return impl->kernel.CurrentProcess();
  424. }
  425. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  426. auto* thread = impl->kernel.Scheduler(core_index).GetCurrentThread();
  427. ASSERT(thread && !thread->IsHLEThread());
  428. return thread->ArmInterface();
  429. }
  430. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  431. auto* thread = impl->kernel.Scheduler(core_index).GetCurrentThread();
  432. ASSERT(thread && !thread->IsHLEThread());
  433. return thread->ArmInterface();
  434. }
  435. ExclusiveMonitor& System::Monitor() {
  436. return impl->kernel.GetExclusiveMonitor();
  437. }
  438. const ExclusiveMonitor& System::Monitor() const {
  439. return impl->kernel.GetExclusiveMonitor();
  440. }
  441. Memory::Memory& System::Memory() {
  442. return impl->memory;
  443. }
  444. const Core::Memory::Memory& System::Memory() const {
  445. return impl->memory;
  446. }
  447. Tegra::GPU& System::GPU() {
  448. return *impl->gpu_core;
  449. }
  450. const Tegra::GPU& System::GPU() const {
  451. return *impl->gpu_core;
  452. }
  453. Core::Hardware::InterruptManager& System::InterruptManager() {
  454. return *impl->interrupt_manager;
  455. }
  456. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  457. return *impl->interrupt_manager;
  458. }
  459. VideoCore::RendererBase& System::Renderer() {
  460. return impl->gpu_core->Renderer();
  461. }
  462. const VideoCore::RendererBase& System::Renderer() const {
  463. return impl->gpu_core->Renderer();
  464. }
  465. Kernel::KernelCore& System::Kernel() {
  466. return impl->kernel;
  467. }
  468. const Kernel::KernelCore& System::Kernel() const {
  469. return impl->kernel;
  470. }
  471. Timing::CoreTiming& System::CoreTiming() {
  472. return impl->core_timing;
  473. }
  474. const Timing::CoreTiming& System::CoreTiming() const {
  475. return impl->core_timing;
  476. }
  477. Core::PerfStats& System::GetPerfStats() {
  478. return *impl->perf_stats;
  479. }
  480. const Core::PerfStats& System::GetPerfStats() const {
  481. return *impl->perf_stats;
  482. }
  483. Core::FrameLimiter& System::FrameLimiter() {
  484. return impl->frame_limiter;
  485. }
  486. const Core::FrameLimiter& System::FrameLimiter() const {
  487. return impl->frame_limiter;
  488. }
  489. Loader::ResultStatus System::GetGameName(std::string& out) const {
  490. return impl->GetGameName(out);
  491. }
  492. void System::SetStatus(ResultStatus new_status, const char* details) {
  493. impl->SetStatus(new_status, details);
  494. }
  495. const std::string& System::GetStatusDetails() const {
  496. return impl->status_details;
  497. }
  498. Loader::AppLoader& System::GetAppLoader() const {
  499. return *impl->app_loader;
  500. }
  501. void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
  502. impl->virtual_filesystem = std::move(vfs);
  503. }
  504. std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
  505. return impl->virtual_filesystem;
  506. }
  507. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  508. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  509. u64 main_region_size) {
  510. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  511. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  512. }
  513. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  514. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  515. }
  516. void System::SetDefaultAppletFrontendSet() {
  517. impl->applet_manager.SetDefaultAppletFrontendSet();
  518. }
  519. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  520. return impl->applet_manager;
  521. }
  522. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  523. return impl->applet_manager;
  524. }
  525. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  526. impl->content_provider = std::move(provider);
  527. }
  528. FileSys::ContentProvider& System::GetContentProvider() {
  529. return *impl->content_provider;
  530. }
  531. const FileSys::ContentProvider& System::GetContentProvider() const {
  532. return *impl->content_provider;
  533. }
  534. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  535. return impl->fs_controller;
  536. }
  537. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  538. return impl->fs_controller;
  539. }
  540. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  541. FileSys::ContentProvider* provider) {
  542. impl->content_provider->SetSlot(slot, provider);
  543. }
  544. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  545. impl->content_provider->ClearSlot(slot);
  546. }
  547. const Reporter& System::GetReporter() const {
  548. return impl->reporter;
  549. }
  550. Service::Glue::ARPManager& System::GetARPManager() {
  551. return impl->arp_manager;
  552. }
  553. const Service::Glue::ARPManager& System::GetARPManager() const {
  554. return impl->arp_manager;
  555. }
  556. Service::APM::Controller& System::GetAPMController() {
  557. return impl->apm_controller;
  558. }
  559. const Service::APM::Controller& System::GetAPMController() const {
  560. return impl->apm_controller;
  561. }
  562. Service::LM::Manager& System::GetLogManager() {
  563. return impl->lm_manager;
  564. }
  565. const Service::LM::Manager& System::GetLogManager() const {
  566. return impl->lm_manager;
  567. }
  568. void System::SetExitLock(bool locked) {
  569. impl->exit_lock = locked;
  570. }
  571. bool System::GetExitLock() const {
  572. return impl->exit_lock;
  573. }
  574. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  575. impl->build_id = id;
  576. }
  577. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  578. return impl->build_id;
  579. }
  580. System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
  581. return impl->Init(*this, emu_window);
  582. }
  583. void System::Shutdown() {
  584. impl->Shutdown();
  585. }
  586. Service::SM::ServiceManager& System::ServiceManager() {
  587. return *impl->service_manager;
  588. }
  589. const Service::SM::ServiceManager& System::ServiceManager() const {
  590. return *impl->service_manager;
  591. }
  592. void System::RegisterCoreThread(std::size_t id) {
  593. impl->kernel.RegisterCoreThread(id);
  594. }
  595. void System::RegisterHostThread() {
  596. impl->kernel.RegisterHostThread();
  597. }
  598. void System::EnterDynarmicProfile() {
  599. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  600. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  601. }
  602. void System::ExitDynarmicProfile() {
  603. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  604. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  605. }
  606. bool System::IsMulticore() const {
  607. return impl->is_multicore;
  608. }
  609. } // namespace Core