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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <atomic>
- #include <QThread>
- #include <QGLWidget>
- #include "common/common.h"
- #include "common/emu_window.h"
- #include "common/thread.h"
- class QScreen;
- class QKeyEvent;
- class GRenderWindow;
- class GMainWindow;
- class EmuThread : public QThread
- {
- Q_OBJECT
- public:
- /**
- * Start emulation (on new thread)
- *
- * @warning Only call when not running!
- */
- void run() override;
- /**
- * Allow the CPU to process a single instruction (if cpu is not running)
- *
- * @note This function is thread-safe
- */
- void ExecStep() { exec_cpu_step = true; }
- /**
- * Sets whether the CPU is running
- *
- * @note This function is thread-safe
- */
- void SetCpuRunning(bool running) { cpu_running = running; }
- /**
- * Allow the CPU to continue processing instructions without interruption
- *
- * @note This function is thread-safe
- */
- bool IsCpuRunning() { return cpu_running; }
- /**
- * Shutdown (permantently stops) the CPU
- */
- void ShutdownCpu() { stop_run = true; };
- /**
- * Waits for the CPU shutdown to complete
- */
- void WaitForCpuShutdown() { shutdown_event.Wait(); }
- public slots:
- /**
- * Stop emulation and wait for the thread to finish.
- *
- * @details: This function will wait a second for the thread to finish; if it hasn't finished until then, we'll terminate() it and wait another second, hoping that it will be terminated by then.
- * @note: This function is thread-safe.
- */
- void Stop();
- private:
- friend class GMainWindow;
- EmuThread(GRenderWindow* render_window);
- bool exec_cpu_step;
- bool cpu_running;
- std::atomic<bool> stop_run;
- GRenderWindow* render_window;
- Common::Event shutdown_event;
- signals:
- /**
- * Emitted when the CPU has halted execution
- *
- * @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
- */
- void DebugModeEntered();
-
- /**
- * Emitted right before the CPU continues execution
- *
- * @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
- */
- void DebugModeLeft();
- };
- class GRenderWindow : public QWidget, public EmuWindow
- {
- Q_OBJECT
- public:
- GRenderWindow(QWidget* parent, GMainWindow& main_window);
- // EmuWindow implementation
- void SwapBuffers() override;
- void MakeCurrent() override;
- void DoneCurrent() override;
- void PollEvents() override;
- void BackupGeometry();
- void RestoreGeometry();
- void restoreGeometry(const QByteArray& geometry); // overridden
- QByteArray saveGeometry(); // overridden
- void keyPressEvent(QKeyEvent* event) override;
- void keyReleaseEvent(QKeyEvent* event) override;
- void mousePressEvent(QMouseEvent *event) override;
- void mouseMoveEvent(QMouseEvent *event) override;
- void mouseReleaseEvent(QMouseEvent *event) override;
- void ReloadSetKeymaps() override;
- void OnClientAreaResized(unsigned width, unsigned height);
- void OnFramebufferSizeChanged();
- public slots:
- void moveContext(); // overridden
- private:
- void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
- QGLWidget* child;
- QByteArray geometry;
- GMainWindow& main_window;
- /// Device id of keyboard for use with KeyMap
- int keyboard_id;
- };
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