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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <array>
- #include <map>
- #include <memory>
- #include <thread>
- #include <utility>
- #include "common/logging/log.h"
- #include "common/string_util.h"
- #include "core/arm/exclusive_monitor.h"
- #include "core/core.h"
- #include "core/core_cpu.h"
- #include "core/core_timing.h"
- #include "core/file_sys/mode.h"
- #include "core/file_sys/vfs_concat.h"
- #include "core/file_sys/vfs_real.h"
- #include "core/gdbstub/gdbstub.h"
- #include "core/hle/kernel/client_port.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/process.h"
- #include "core/hle/kernel/scheduler.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/service/service.h"
- #include "core/hle/service/sm/sm.h"
- #include "core/loader/loader.h"
- #include "core/perf_stats.h"
- #include "core/settings.h"
- #include "core/telemetry_session.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "video_core/gpu.h"
- #include "video_core/renderer_base.h"
- #include "video_core/video_core.h"
- namespace Core {
- /*static*/ System System::s_instance;
- namespace {
- FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
- const std::string& path) {
- // To account for split 00+01+etc files.
- std::string dir_name;
- std::string filename;
- Common::SplitPath(path, &dir_name, &filename, nullptr);
- if (filename == "00") {
- const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
- std::vector<FileSys::VirtualFile> concat;
- for (u8 i = 0; i < 0x10; ++i) {
- auto next = dir->GetFile(fmt::format("{:02X}", i));
- if (next != nullptr)
- concat.push_back(std::move(next));
- else {
- next = dir->GetFile(fmt::format("{:02x}", i));
- if (next != nullptr)
- concat.push_back(std::move(next));
- else
- break;
- }
- }
- if (concat.empty())
- return nullptr;
- return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
- }
- return vfs->OpenFile(path, FileSys::Mode::Read);
- }
- /// Runs a CPU core while the system is powered on
- void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
- while (Core::System::GetInstance().IsPoweredOn()) {
- cpu_state->RunLoop(true);
- }
- }
- } // Anonymous namespace
- struct System::Impl {
- Cpu& CurrentCpuCore() {
- if (Settings::values.use_multi_core) {
- const auto& search = thread_to_cpu.find(std::this_thread::get_id());
- ASSERT(search != thread_to_cpu.end());
- ASSERT(search->second);
- return *search->second;
- }
- // Otherwise, use single-threaded mode active_core variable
- return *cpu_cores[active_core];
- }
- ResultStatus RunLoop(bool tight_loop) {
- status = ResultStatus::Success;
- // Update thread_to_cpu in case Core 0 is run from a different host thread
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
- if (GDBStub::IsServerEnabled()) {
- GDBStub::HandlePacket();
- // If the loop is halted and we want to step, use a tiny (1) number of instructions to
- // execute. Otherwise, get out of the loop function.
- if (GDBStub::GetCpuHaltFlag()) {
- if (GDBStub::GetCpuStepFlag()) {
- tight_loop = false;
- } else {
- return ResultStatus::Success;
- }
- }
- }
- for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
- cpu_cores[active_core]->RunLoop(tight_loop);
- if (Settings::values.use_multi_core) {
- // Cores 1-3 are run on other threads in this mode
- break;
- }
- }
- if (GDBStub::IsServerEnabled()) {
- GDBStub::SetCpuStepFlag(false);
- }
- return status;
- }
- ResultStatus Init(Frontend::EmuWindow& emu_window) {
- LOG_DEBUG(HW_Memory, "initialized OK");
- CoreTiming::Init();
- kernel.Initialize();
- // Create a default fs if one doesn't already exist.
- if (virtual_filesystem == nullptr)
- virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
- kernel.MakeCurrentProcess(Kernel::Process::Create(kernel, "main"));
- cpu_barrier = std::make_shared<CpuBarrier>();
- cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
- for (std::size_t index = 0; index < cpu_cores.size(); ++index) {
- cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
- }
- telemetry_session = std::make_unique<Core::TelemetrySession>();
- service_manager = std::make_shared<Service::SM::ServiceManager>();
- Service::Init(service_manager, virtual_filesystem);
- GDBStub::Init();
- renderer = VideoCore::CreateRenderer(emu_window);
- if (!renderer->Init()) {
- return ResultStatus::ErrorVideoCore;
- }
- gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
- // Create threads for CPU cores 1-3, and build thread_to_cpu map
- // CPU core 0 is run on the main thread
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
- if (Settings::values.use_multi_core) {
- for (std::size_t index = 0; index < cpu_core_threads.size(); ++index) {
- cpu_core_threads[index] =
- std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
- thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
- }
- }
- LOG_DEBUG(Core, "Initialized OK");
- // Reset counters and set time origin to current frame
- GetAndResetPerfStats();
- perf_stats.BeginSystemFrame();
- return ResultStatus::Success;
- }
- ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
- app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
- if (!app_loader) {
- LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
- return ResultStatus::ErrorGetLoader;
- }
- std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
- app_loader->LoadKernelSystemMode();
- if (system_mode.second != Loader::ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
- static_cast<int>(system_mode.second));
- return ResultStatus::ErrorSystemMode;
- }
- ResultStatus init_result{Init(emu_window)};
- if (init_result != ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
- static_cast<int>(init_result));
- Shutdown();
- return init_result;
- }
- const Loader::ResultStatus load_result{app_loader->Load(kernel.CurrentProcess())};
- if (load_result != Loader::ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
- Shutdown();
- return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
- static_cast<u32>(load_result));
- }
- status = ResultStatus::Success;
- return status;
- }
- void Shutdown() {
- // Log last frame performance stats
- auto perf_results = GetAndResetPerfStats();
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
- perf_results.game_fps);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
- // Shutdown emulation session
- renderer.reset();
- GDBStub::Shutdown();
- Service::Shutdown();
- service_manager.reset();
- telemetry_session.reset();
- gpu_core.reset();
- // Close all CPU/threading state
- cpu_barrier->NotifyEnd();
- if (Settings::values.use_multi_core) {
- for (auto& thread : cpu_core_threads) {
- thread->join();
- thread.reset();
- }
- }
- thread_to_cpu.clear();
- for (auto& cpu_core : cpu_cores) {
- cpu_core.reset();
- }
- cpu_barrier.reset();
- // Shutdown kernel and core timing
- kernel.Shutdown();
- CoreTiming::Shutdown();
- // Close app loader
- app_loader.reset();
- LOG_DEBUG(Core, "Shutdown OK");
- }
- Loader::ResultStatus GetGameName(std::string& out) const {
- if (app_loader == nullptr)
- return Loader::ResultStatus::ErrorNotInitialized;
- return app_loader->ReadTitle(out);
- }
- void SetStatus(ResultStatus new_status, const char* details = nullptr) {
- status = new_status;
- if (details) {
- status_details = details;
- }
- }
- PerfStatsResults GetAndResetPerfStats() {
- return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
- }
- Kernel::KernelCore kernel;
- /// RealVfsFilesystem instance
- FileSys::VirtualFilesystem virtual_filesystem;
- /// AppLoader used to load the current executing application
- std::unique_ptr<Loader::AppLoader> app_loader;
- std::unique_ptr<VideoCore::RendererBase> renderer;
- std::unique_ptr<Tegra::GPU> gpu_core;
- std::shared_ptr<Tegra::DebugContext> debug_context;
- std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
- std::shared_ptr<CpuBarrier> cpu_barrier;
- std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
- std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
- std::size_t active_core{}; ///< Active core, only used in single thread mode
- /// Service manager
- std::shared_ptr<Service::SM::ServiceManager> service_manager;
- /// Telemetry session for this emulation session
- std::unique_ptr<Core::TelemetrySession> telemetry_session;
- ResultStatus status = ResultStatus::Success;
- std::string status_details = "";
- /// Map of guest threads to CPU cores
- std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
- Core::PerfStats perf_stats;
- Core::FrameLimiter frame_limiter;
- };
- System::System() : impl{std::make_unique<Impl>()} {}
- System::~System() = default;
- Cpu& System::CurrentCpuCore() {
- return impl->CurrentCpuCore();
- }
- System::ResultStatus System::RunLoop(bool tight_loop) {
- return impl->RunLoop(tight_loop);
- }
- System::ResultStatus System::SingleStep() {
- return RunLoop(false);
- }
- void System::InvalidateCpuInstructionCaches() {
- for (auto& cpu : impl->cpu_cores) {
- cpu->ArmInterface().ClearInstructionCache();
- }
- }
- System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
- return impl->Load(emu_window, filepath);
- }
- bool System::IsPoweredOn() const {
- return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
- }
- void System::PrepareReschedule() {
- CurrentCpuCore().PrepareReschedule();
- }
- PerfStatsResults System::GetAndResetPerfStats() {
- return impl->GetAndResetPerfStats();
- }
- Core::TelemetrySession& System::TelemetrySession() const {
- return *impl->telemetry_session;
- }
- ARM_Interface& System::CurrentArmInterface() {
- return CurrentCpuCore().ArmInterface();
- }
- std::size_t System::CurrentCoreIndex() {
- return CurrentCpuCore().CoreIndex();
- }
- Kernel::Scheduler& System::CurrentScheduler() {
- return *CurrentCpuCore().Scheduler();
- }
- const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(std::size_t core_index) {
- ASSERT(core_index < NUM_CPU_CORES);
- return impl->cpu_cores[core_index]->Scheduler();
- }
- Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() {
- return impl->kernel.CurrentProcess();
- }
- const Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() const {
- return impl->kernel.CurrentProcess();
- }
- ARM_Interface& System::ArmInterface(std::size_t core_index) {
- ASSERT(core_index < NUM_CPU_CORES);
- return impl->cpu_cores[core_index]->ArmInterface();
- }
- Cpu& System::CpuCore(std::size_t core_index) {
- ASSERT(core_index < NUM_CPU_CORES);
- return *impl->cpu_cores[core_index];
- }
- ExclusiveMonitor& System::Monitor() {
- return *impl->cpu_exclusive_monitor;
- }
- Tegra::GPU& System::GPU() {
- return *impl->gpu_core;
- }
- const Tegra::GPU& System::GPU() const {
- return *impl->gpu_core;
- }
- VideoCore::RendererBase& System::Renderer() {
- return *impl->renderer;
- }
- const VideoCore::RendererBase& System::Renderer() const {
- return *impl->renderer;
- }
- Kernel::KernelCore& System::Kernel() {
- return impl->kernel;
- }
- const Kernel::KernelCore& System::Kernel() const {
- return impl->kernel;
- }
- Core::PerfStats& System::GetPerfStats() {
- return impl->perf_stats;
- }
- const Core::PerfStats& System::GetPerfStats() const {
- return impl->perf_stats;
- }
- Core::FrameLimiter& System::FrameLimiter() {
- return impl->frame_limiter;
- }
- const Core::FrameLimiter& System::FrameLimiter() const {
- return impl->frame_limiter;
- }
- Loader::ResultStatus System::GetGameName(std::string& out) const {
- return impl->GetGameName(out);
- }
- void System::SetStatus(ResultStatus new_status, const char* details) {
- impl->SetStatus(new_status, details);
- }
- const std::string& System::GetStatusDetails() const {
- return impl->status_details;
- }
- Loader::AppLoader& System::GetAppLoader() const {
- return *impl->app_loader;
- }
- void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
- impl->debug_context = std::move(context);
- }
- Tegra::DebugContext* System::GetGPUDebugContext() const {
- return impl->debug_context.get();
- }
- void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
- impl->virtual_filesystem = std::move(vfs);
- }
- std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
- return impl->virtual_filesystem;
- }
- System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
- return impl->Init(emu_window);
- }
- void System::Shutdown() {
- impl->Shutdown();
- }
- Service::SM::ServiceManager& System::ServiceManager() {
- return *impl->service_manager;
- }
- const Service::SM::ServiceManager& System::ServiceManager() const {
- return *impl->service_manager;
- }
- } // namespace Core
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