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- // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-3.0-or-later
- #pragma once
- #include <algorithm>
- #include <memory>
- #include <numeric>
- #include "video_core/buffer_cache/buffer_cache_base.h"
- namespace VideoCommon {
- using Core::Memory::YUZU_PAGESIZE;
- template <class P>
- BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
- Core::Memory::Memory& cpu_memory_, Runtime& runtime_)
- : runtime{runtime_}, rasterizer{rasterizer_}, cpu_memory{cpu_memory_}, memory_tracker{
- rasterizer} {
- // Ensure the first slot is used for the null buffer
- void(slot_buffers.insert(runtime, NullBufferParams{}));
- common_ranges.clear();
- inline_buffer_id = NULL_BUFFER_ID;
- if (!runtime.CanReportMemoryUsage()) {
- minimum_memory = DEFAULT_EXPECTED_MEMORY;
- critical_memory = DEFAULT_CRITICAL_MEMORY;
- return;
- }
- const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
- const s64 min_spacing_expected = device_memory - 1_GiB;
- const s64 min_spacing_critical = device_memory - 512_MiB;
- const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
- const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
- const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
- minimum_memory = static_cast<u64>(
- std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
- DEFAULT_EXPECTED_MEMORY));
- critical_memory = static_cast<u64>(
- std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
- DEFAULT_CRITICAL_MEMORY));
- }
- template <class P>
- void BufferCache<P>::RunGarbageCollector() {
- const bool aggressive_gc = total_used_memory >= critical_memory;
- const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
- int num_iterations = aggressive_gc ? 64 : 32;
- const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
- if (num_iterations == 0) {
- return true;
- }
- --num_iterations;
- auto& buffer = slot_buffers[buffer_id];
- DownloadBufferMemory(buffer);
- DeleteBuffer(buffer_id);
- return false;
- };
- lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
- }
- template <class P>
- void BufferCache<P>::TickFrame() {
- // Homebrew console apps don't create or bind any channels, so this will be nullptr.
- if (!channel_state) {
- return;
- }
- // Calculate hits and shots and move hit bits to the right
- const u32 hits = std::reduce(channel_state->uniform_cache_hits.begin(),
- channel_state->uniform_cache_hits.end());
- const u32 shots = std::reduce(channel_state->uniform_cache_shots.begin(),
- channel_state->uniform_cache_shots.end());
- std::copy_n(channel_state->uniform_cache_hits.begin(),
- channel_state->uniform_cache_hits.size() - 1,
- channel_state->uniform_cache_hits.begin() + 1);
- std::copy_n(channel_state->uniform_cache_shots.begin(),
- channel_state->uniform_cache_shots.size() - 1,
- channel_state->uniform_cache_shots.begin() + 1);
- channel_state->uniform_cache_hits[0] = 0;
- channel_state->uniform_cache_shots[0] = 0;
- const bool skip_preferred = hits * 256 < shots * 251;
- channel_state->uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
- // If we can obtain the memory info, use it instead of the estimate.
- if (runtime.CanReportMemoryUsage()) {
- total_used_memory = runtime.GetDeviceMemoryUsage();
- }
- if (total_used_memory >= minimum_memory) {
- RunGarbageCollector();
- }
- ++frame_tick;
- delayed_destruction_ring.Tick();
- if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
- for (auto& buffer : async_buffers_death_ring) {
- runtime.FreeDeferredStagingBuffer(buffer);
- }
- async_buffers_death_ring.clear();
- }
- }
- template <class P>
- void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
- if (memory_tracker.IsRegionGpuModified(cpu_addr, size)) {
- const IntervalType subtract_interval{cpu_addr, cpu_addr + size};
- ClearDownload(subtract_interval);
- common_ranges.subtract(subtract_interval);
- }
- memory_tracker.MarkRegionAsCpuModified(cpu_addr, size);
- }
- template <class P>
- void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
- const bool is_dirty = IsRegionRegistered(cpu_addr, size);
- if (!is_dirty) {
- return;
- }
- VAddr aligned_start = Common::AlignDown(cpu_addr, YUZU_PAGESIZE);
- VAddr aligned_end = Common::AlignUp(cpu_addr + size, YUZU_PAGESIZE);
- if (!IsRegionGpuModified(aligned_start, aligned_end - aligned_start)) {
- WriteMemory(cpu_addr, size);
- return;
- }
- tmp_buffer.resize_destructive(size);
- cpu_memory.ReadBlockUnsafe(cpu_addr, tmp_buffer.data(), size);
- InlineMemoryImplementation(cpu_addr, size, tmp_buffer);
- }
- template <class P>
- bool BufferCache<P>::OnCPUWrite(VAddr cpu_addr, u64 size) {
- const bool is_dirty = IsRegionRegistered(cpu_addr, size);
- if (!is_dirty) {
- return false;
- }
- if (memory_tracker.IsRegionGpuModified(cpu_addr, size)) {
- return true;
- }
- WriteMemory(cpu_addr, size);
- return false;
- }
- template <class P>
- std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VAddr cpu_addr,
- u64 size) {
- std::optional<VideoCore::RasterizerDownloadArea> area{};
- area.emplace();
- VAddr cpu_addr_start_aligned = Common::AlignDown(cpu_addr, Core::Memory::YUZU_PAGESIZE);
- VAddr cpu_addr_end_aligned = Common::AlignUp(cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
- area->start_address = cpu_addr_start_aligned;
- area->end_address = cpu_addr_end_aligned;
- if (memory_tracker.IsRegionPreflushable(cpu_addr, size)) {
- area->preemtive = true;
- return area;
- };
- area->preemtive =
- !IsRegionGpuModified(cpu_addr_start_aligned, cpu_addr_end_aligned - cpu_addr_start_aligned);
- memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned,
- cpu_addr_end_aligned - cpu_addr_start_aligned);
- return area;
- }
- template <class P>
- void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
- ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
- DownloadBufferMemory(buffer, cpu_addr, size);
- });
- }
- template <class P>
- void BufferCache<P>::ClearDownload(IntervalType subtract_interval) {
- RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1024);
- uncommitted_ranges.subtract(subtract_interval);
- for (auto& interval_set : committed_ranges) {
- interval_set.subtract(subtract_interval);
- }
- }
- template <class P>
- bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
- const std::optional<VAddr> cpu_src_address = gpu_memory->GpuToCpuAddress(src_address);
- const std::optional<VAddr> cpu_dest_address = gpu_memory->GpuToCpuAddress(dest_address);
- if (!cpu_src_address || !cpu_dest_address) {
- return false;
- }
- const bool source_dirty = IsRegionRegistered(*cpu_src_address, amount);
- const bool dest_dirty = IsRegionRegistered(*cpu_dest_address, amount);
- if (!source_dirty && !dest_dirty) {
- return false;
- }
- const IntervalType subtract_interval{*cpu_dest_address, *cpu_dest_address + amount};
- ClearDownload(subtract_interval);
- BufferId buffer_a;
- BufferId buffer_b;
- do {
- channel_state->has_deleted_buffers = false;
- buffer_a = FindBuffer(*cpu_src_address, static_cast<u32>(amount));
- buffer_b = FindBuffer(*cpu_dest_address, static_cast<u32>(amount));
- } while (channel_state->has_deleted_buffers);
- auto& src_buffer = slot_buffers[buffer_a];
- auto& dest_buffer = slot_buffers[buffer_b];
- SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
- SynchronizeBuffer(dest_buffer, *cpu_dest_address, static_cast<u32>(amount));
- std::array copies{BufferCopy{
- .src_offset = src_buffer.Offset(*cpu_src_address),
- .dst_offset = dest_buffer.Offset(*cpu_dest_address),
- .size = amount,
- }};
- boost::container::small_vector<IntervalType, 4> tmp_intervals;
- auto mirror = [&](VAddr base_address, VAddr base_address_end) {
- const u64 size = base_address_end - base_address;
- const VAddr diff = base_address - *cpu_src_address;
- const VAddr new_base_address = *cpu_dest_address + diff;
- const IntervalType add_interval{new_base_address, new_base_address + size};
- tmp_intervals.push_back(add_interval);
- uncommitted_ranges.add(add_interval);
- };
- ForEachInRangeSet(common_ranges, *cpu_src_address, amount, mirror);
- // This subtraction in this order is important for overlapping copies.
- common_ranges.subtract(subtract_interval);
- const bool has_new_downloads = tmp_intervals.size() != 0;
- for (const IntervalType& add_interval : tmp_intervals) {
- common_ranges.add(add_interval);
- }
- runtime.CopyBuffer(dest_buffer, src_buffer, copies);
- if (has_new_downloads) {
- memory_tracker.MarkRegionAsGpuModified(*cpu_dest_address, amount);
- }
- Core::Memory::CpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::UnsafeReadWrite> tmp(
- cpu_memory, *cpu_src_address, amount, &tmp_buffer);
- tmp.SetAddressAndSize(*cpu_dest_address, amount);
- return true;
- }
- template <class P>
- bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
- const std::optional<VAddr> cpu_dst_address = gpu_memory->GpuToCpuAddress(dst_address);
- if (!cpu_dst_address) {
- return false;
- }
- const bool dest_dirty = IsRegionRegistered(*cpu_dst_address, amount);
- if (!dest_dirty) {
- return false;
- }
- const size_t size = amount * sizeof(u32);
- const IntervalType subtract_interval{*cpu_dst_address, *cpu_dst_address + size};
- ClearDownload(subtract_interval);
- common_ranges.subtract(subtract_interval);
- const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
- auto& dest_buffer = slot_buffers[buffer];
- const u32 offset = dest_buffer.Offset(*cpu_dst_address);
- runtime.ClearBuffer(dest_buffer, offset, size, value);
- return true;
- }
- template <class P>
- std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainBuffer(GPUVAddr gpu_addr, u32 size,
- ObtainBufferSynchronize sync_info,
- ObtainBufferOperation post_op) {
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- if (!cpu_addr) {
- return {&slot_buffers[NULL_BUFFER_ID], 0};
- }
- return ObtainCPUBuffer(*cpu_addr, size, sync_info, post_op);
- }
- template <class P>
- std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainCPUBuffer(
- VAddr cpu_addr, u32 size, ObtainBufferSynchronize sync_info, ObtainBufferOperation post_op) {
- const BufferId buffer_id = FindBuffer(cpu_addr, size);
- Buffer& buffer = slot_buffers[buffer_id];
- // synchronize op
- switch (sync_info) {
- case ObtainBufferSynchronize::FullSynchronize:
- SynchronizeBuffer(buffer, cpu_addr, size);
- break;
- default:
- break;
- }
- switch (post_op) {
- case ObtainBufferOperation::MarkAsWritten:
- MarkWrittenBuffer(buffer_id, cpu_addr, size);
- break;
- case ObtainBufferOperation::DiscardWrite: {
- VAddr cpu_addr_start = Common::AlignDown(cpu_addr, 64);
- VAddr cpu_addr_end = Common::AlignUp(cpu_addr + size, 64);
- IntervalType interval{cpu_addr_start, cpu_addr_end};
- ClearDownload(interval);
- common_ranges.subtract(interval);
- break;
- }
- default:
- break;
- }
- return {&buffer, buffer.Offset(cpu_addr)};
- }
- template <class P>
- void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
- u32 size) {
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- const Binding binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = BufferId{},
- };
- channel_state->uniform_buffers[stage][index] = binding;
- }
- template <class P>
- void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
- channel_state->uniform_buffers[stage][index] = NULL_BINDING;
- }
- template <class P>
- void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
- MICROPROFILE_SCOPE(GPU_PrepareBuffers);
- do {
- channel_state->has_deleted_buffers = false;
- DoUpdateGraphicsBuffers(is_indexed);
- } while (channel_state->has_deleted_buffers);
- }
- template <class P>
- void BufferCache<P>::UpdateComputeBuffers() {
- MICROPROFILE_SCOPE(GPU_PrepareBuffers);
- do {
- channel_state->has_deleted_buffers = false;
- DoUpdateComputeBuffers();
- } while (channel_state->has_deleted_buffers);
- }
- template <class P>
- void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- if (is_indexed) {
- BindHostIndexBuffer();
- } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
- const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
- if (draw_state.topology == Maxwell::PrimitiveTopology::Quads ||
- draw_state.topology == Maxwell::PrimitiveTopology::QuadStrip) {
- runtime.BindQuadIndexBuffer(draw_state.topology, draw_state.vertex_buffer.first,
- draw_state.vertex_buffer.count);
- }
- }
- BindHostVertexBuffers();
- BindHostTransformFeedbackBuffers();
- if (current_draw_indirect) {
- BindHostDrawIndirectBuffers();
- }
- }
- template <class P>
- void BufferCache<P>::BindHostStageBuffers(size_t stage) {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- BindHostGraphicsUniformBuffers(stage);
- BindHostGraphicsStorageBuffers(stage);
- BindHostGraphicsTextureBuffers(stage);
- }
- template <class P>
- void BufferCache<P>::BindHostComputeBuffers() {
- MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
- BindHostComputeUniformBuffers();
- BindHostComputeStorageBuffers();
- BindHostComputeTextureBuffers();
- }
- template <class P>
- void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
- const UniformBufferSizes* sizes) {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- if (channel_state->enabled_uniform_buffer_masks != mask) {
- if constexpr (IS_OPENGL) {
- channel_state->fast_bound_uniform_buffers.fill(0);
- }
- channel_state->dirty_uniform_buffers.fill(~u32{0});
- channel_state->uniform_buffer_binding_sizes.fill({});
- }
- }
- channel_state->enabled_uniform_buffer_masks = mask;
- channel_state->uniform_buffer_sizes = sizes;
- }
- template <class P>
- void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
- const ComputeUniformBufferSizes* sizes) {
- channel_state->enabled_compute_uniform_buffer_mask = mask;
- channel_state->compute_uniform_buffer_sizes = sizes;
- }
- template <class P>
- void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
- channel_state->enabled_storage_buffers[stage] = 0;
- channel_state->written_storage_buffers[stage] = 0;
- }
- template <class P>
- void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
- u32 cbuf_offset, bool is_written) {
- channel_state->enabled_storage_buffers[stage] |= 1U << ssbo_index;
- channel_state->written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
- const auto& cbufs = maxwell3d->state.shader_stages[stage];
- const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
- channel_state->storage_buffers[stage][ssbo_index] =
- StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
- }
- template <class P>
- void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) {
- channel_state->enabled_texture_buffers[stage] = 0;
- channel_state->written_texture_buffers[stage] = 0;
- channel_state->image_texture_buffers[stage] = 0;
- }
- template <class P>
- void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr,
- u32 size, PixelFormat format, bool is_written,
- bool is_image) {
- channel_state->enabled_texture_buffers[stage] |= 1U << tbo_index;
- channel_state->written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
- if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- channel_state->image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
- }
- channel_state->texture_buffers[stage][tbo_index] =
- GetTextureBufferBinding(gpu_addr, size, format);
- }
- template <class P>
- void BufferCache<P>::UnbindComputeStorageBuffers() {
- channel_state->enabled_compute_storage_buffers = 0;
- channel_state->written_compute_storage_buffers = 0;
- channel_state->image_compute_texture_buffers = 0;
- }
- template <class P>
- void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
- bool is_written) {
- if (ssbo_index >= channel_state->compute_storage_buffers.size()) [[unlikely]] {
- LOG_ERROR(HW_GPU, "Storage buffer index {} exceeds maximum storage buffer count",
- ssbo_index);
- return;
- }
- channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
- channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
- const auto& launch_desc = kepler_compute->launch_description;
- ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
- const auto& cbufs = launch_desc.const_buffer_config;
- const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
- channel_state->compute_storage_buffers[ssbo_index] =
- StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
- }
- template <class P>
- void BufferCache<P>::UnbindComputeTextureBuffers() {
- channel_state->enabled_compute_texture_buffers = 0;
- channel_state->written_compute_texture_buffers = 0;
- channel_state->image_compute_texture_buffers = 0;
- }
- template <class P>
- void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
- PixelFormat format, bool is_written, bool is_image) {
- if (tbo_index >= channel_state->compute_texture_buffers.size()) [[unlikely]] {
- LOG_ERROR(HW_GPU, "Texture buffer index {} exceeds maximum texture buffer count",
- tbo_index);
- return;
- }
- channel_state->enabled_compute_texture_buffers |= 1U << tbo_index;
- channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
- if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- channel_state->image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
- }
- channel_state->compute_texture_buffers[tbo_index] =
- GetTextureBufferBinding(gpu_addr, size, format);
- }
- template <class P>
- void BufferCache<P>::FlushCachedWrites() {
- memory_tracker.FlushCachedWrites();
- }
- template <class P>
- bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
- return !uncommitted_ranges.empty() || !committed_ranges.empty();
- }
- template <class P>
- void BufferCache<P>::AccumulateFlushes() {
- if (uncommitted_ranges.empty()) {
- return;
- }
- committed_ranges.emplace_back(std::move(uncommitted_ranges));
- }
- template <class P>
- bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
- if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
- return (!async_buffers.empty() && async_buffers.front().has_value());
- } else {
- return false;
- }
- }
- template <class P>
- void BufferCache<P>::CommitAsyncFlushesHigh() {
- AccumulateFlushes();
- if (committed_ranges.empty()) {
- if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
- async_buffers.emplace_back(std::optional<Async_Buffer>{});
- }
- return;
- }
- MICROPROFILE_SCOPE(GPU_DownloadMemory);
- auto it = committed_ranges.begin();
- while (it != committed_ranges.end()) {
- auto& current_intervals = *it;
- auto next_it = std::next(it);
- while (next_it != committed_ranges.end()) {
- for (auto& interval : *next_it) {
- current_intervals.subtract(interval);
- }
- next_it++;
- }
- it++;
- }
- boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- for (const IntervalSet& intervals : committed_ranges) {
- for (auto& interval : intervals) {
- const std::size_t size = interval.upper() - interval.lower();
- const VAddr cpu_addr = interval.lower();
- ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
- const VAddr buffer_start = buffer.CpuAddr();
- const VAddr buffer_end = buffer_start + buffer.SizeBytes();
- const VAddr new_start = std::max(buffer_start, cpu_addr);
- const VAddr new_end = std::min(buffer_end, cpu_addr + size);
- memory_tracker.ForEachDownloadRange(
- new_start, new_end - new_start, false, [&](u64 cpu_addr_out, u64 range_size) {
- const VAddr buffer_addr = buffer.CpuAddr();
- const auto add_download = [&](VAddr start, VAddr end) {
- const u64 new_offset = start - buffer_addr;
- const u64 new_size = end - start;
- downloads.push_back({
- BufferCopy{
- .src_offset = new_offset,
- .dst_offset = total_size_bytes,
- .size = new_size,
- },
- buffer_id,
- });
- // Align up to avoid cache conflicts
- constexpr u64 align = 64ULL;
- constexpr u64 mask = ~(align - 1ULL);
- total_size_bytes += (new_size + align - 1) & mask;
- largest_copy = std::max(largest_copy, new_size);
- };
- ForEachInRangeSet(common_ranges, cpu_addr_out, range_size, add_download);
- });
- });
- }
- }
- committed_ranges.clear();
- if (downloads.empty()) {
- if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
- async_buffers.emplace_back(std::optional<Async_Buffer>{});
- }
- return;
- }
- if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
- auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes, true);
- boost::container::small_vector<BufferCopy, 4> normalized_copies;
- IntervalSet new_async_range{};
- runtime.PreCopyBarrier();
- for (auto& [copy, buffer_id] : downloads) {
- copy.dst_offset += download_staging.offset;
- const std::array copies{copy};
- BufferCopy second_copy{copy};
- Buffer& buffer = slot_buffers[buffer_id];
- second_copy.src_offset = static_cast<size_t>(buffer.CpuAddr()) + copy.src_offset;
- VAddr orig_cpu_addr = static_cast<VAddr>(second_copy.src_offset);
- const IntervalType base_interval{orig_cpu_addr, orig_cpu_addr + copy.size};
- async_downloads += std::make_pair(base_interval, 1);
- runtime.CopyBuffer(download_staging.buffer, buffer, copies, false);
- normalized_copies.push_back(second_copy);
- }
- runtime.PostCopyBarrier();
- pending_downloads.emplace_back(std::move(normalized_copies));
- async_buffers.emplace_back(download_staging);
- } else {
- if (!Settings::IsGPULevelHigh()) {
- committed_ranges.clear();
- uncommitted_ranges.clear();
- } else {
- if constexpr (USE_MEMORY_MAPS) {
- auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
- runtime.PreCopyBarrier();
- for (auto& [copy, buffer_id] : downloads) {
- // Have in mind the staging buffer offset for the copy
- copy.dst_offset += download_staging.offset;
- const std::array copies{copy};
- runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies,
- false);
- }
- runtime.PostCopyBarrier();
- runtime.Finish();
- for (const auto& [copy, buffer_id] : downloads) {
- const Buffer& buffer = slot_buffers[buffer_id];
- const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
- // Undo the modified offset
- const u64 dst_offset = copy.dst_offset - download_staging.offset;
- const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
- cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
- }
- } else {
- const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
- for (const auto& [copy, buffer_id] : downloads) {
- Buffer& buffer = slot_buffers[buffer_id];
- buffer.ImmediateDownload(copy.src_offset,
- immediate_buffer.subspan(0, copy.size));
- const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
- cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
- }
- }
- }
- }
- }
- template <class P>
- void BufferCache<P>::CommitAsyncFlushes() {
- CommitAsyncFlushesHigh();
- }
- template <class P>
- void BufferCache<P>::PopAsyncFlushes() {
- MICROPROFILE_SCOPE(GPU_DownloadMemory);
- PopAsyncBuffers();
- }
- template <class P>
- void BufferCache<P>::PopAsyncBuffers() {
- if (async_buffers.empty()) {
- return;
- }
- if (!async_buffers.front().has_value()) {
- async_buffers.pop_front();
- return;
- }
- if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
- auto& downloads = pending_downloads.front();
- auto& async_buffer = async_buffers.front();
- u8* base = async_buffer->mapped_span.data();
- const size_t base_offset = async_buffer->offset;
- for (const auto& copy : downloads) {
- const VAddr cpu_addr = static_cast<VAddr>(copy.src_offset);
- const u64 dst_offset = copy.dst_offset - base_offset;
- const u8* read_mapped_memory = base + dst_offset;
- ForEachInOverlapCounter(
- async_downloads, cpu_addr, copy.size, [&](VAddr start, VAddr end, int count) {
- cpu_memory.WriteBlockUnsafe(start, &read_mapped_memory[start - cpu_addr],
- end - start);
- if (count == 1) {
- const IntervalType base_interval{start, end};
- common_ranges.subtract(base_interval);
- }
- });
- const IntervalType subtract_interval{cpu_addr, cpu_addr + copy.size};
- RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1);
- }
- async_buffers_death_ring.emplace_back(*async_buffer);
- async_buffers.pop_front();
- pending_downloads.pop_front();
- }
- }
- template <class P>
- bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
- bool is_dirty = false;
- ForEachInRangeSet(common_ranges, addr, size, [&](VAddr, VAddr) { is_dirty = true; });
- return is_dirty;
- }
- template <class P>
- bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) {
- const VAddr end_addr = addr + size;
- const u64 page_end = Common::DivCeil(end_addr, CACHING_PAGESIZE);
- for (u64 page = addr >> CACHING_PAGEBITS; page < page_end;) {
- const BufferId buffer_id = page_table[page];
- if (!buffer_id) {
- ++page;
- continue;
- }
- Buffer& buffer = slot_buffers[buffer_id];
- const VAddr buf_start_addr = buffer.CpuAddr();
- const VAddr buf_end_addr = buf_start_addr + buffer.SizeBytes();
- if (buf_start_addr < end_addr && addr < buf_end_addr) {
- return true;
- }
- page = Common::DivCeil(end_addr, CACHING_PAGESIZE);
- }
- return false;
- }
- template <class P>
- bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
- return memory_tracker.IsRegionCpuModified(addr, size);
- }
- template <class P>
- void BufferCache<P>::BindHostIndexBuffer() {
- Buffer& buffer = slot_buffers[channel_state->index_buffer.buffer_id];
- TouchBuffer(buffer, channel_state->index_buffer.buffer_id);
- const u32 offset = buffer.Offset(channel_state->index_buffer.cpu_addr);
- const u32 size = channel_state->index_buffer.size;
- const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
- if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
- if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
- auto upload_staging = runtime.UploadStagingBuffer(size);
- std::array<BufferCopy, 1> copies{
- {BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
- std::memcpy(upload_staging.mapped_span.data(),
- draw_state.inline_index_draw_indexes.data(), size);
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
- } else {
- buffer.ImmediateUpload(0, draw_state.inline_index_draw_indexes);
- }
- } else {
- SynchronizeBuffer(buffer, channel_state->index_buffer.cpu_addr, size);
- }
- if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
- const u32 new_offset =
- offset + draw_state.index_buffer.first * draw_state.index_buffer.FormatSizeInBytes();
- runtime.BindIndexBuffer(buffer, new_offset, size);
- } else {
- runtime.BindIndexBuffer(draw_state.topology, draw_state.index_buffer.format,
- draw_state.index_buffer.first, draw_state.index_buffer.count,
- buffer, offset, size);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostVertexBuffers() {
- HostBindings<typename P::Buffer> host_bindings;
- bool any_valid{false};
- auto& flags = maxwell3d->dirty.flags;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- const Binding& binding = channel_state->vertex_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
- if (!flags[Dirty::VertexBuffer0 + index]) {
- continue;
- }
- flags[Dirty::VertexBuffer0 + index] = false;
- host_bindings.min_index = std::min(host_bindings.min_index, index);
- host_bindings.max_index = std::max(host_bindings.max_index, index);
- any_valid = true;
- }
- if (any_valid) {
- host_bindings.max_index++;
- for (u32 index = host_bindings.min_index; index < host_bindings.max_index; index++) {
- flags[Dirty::VertexBuffer0 + index] = false;
- const Binding& binding = channel_state->vertex_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
- const u32 offset = buffer.Offset(binding.cpu_addr);
- host_bindings.buffers.push_back(&buffer);
- host_bindings.offsets.push_back(offset);
- host_bindings.sizes.push_back(binding.size);
- host_bindings.strides.push_back(stride);
- }
- runtime.BindVertexBuffers(host_bindings);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostDrawIndirectBuffers() {
- const auto bind_buffer = [this](const Binding& binding) {
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
- };
- if (current_draw_indirect->include_count) {
- bind_buffer(channel_state->count_buffer_binding);
- }
- bind_buffer(channel_state->indirect_buffer_binding);
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
- u32 dirty = ~0U;
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty = std::exchange(channel_state->dirty_uniform_buffers[stage], 0);
- }
- u32 binding_index = 0;
- ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
- const bool needs_bind = ((dirty >> index) & 1) != 0;
- BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- ++binding_index;
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
- bool needs_bind) {
- const Binding& binding = channel_state->uniform_buffers[stage][index];
- const VAddr cpu_addr = binding.cpu_addr;
- const u32 size = std::min(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]);
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
- size <= channel_state->uniform_buffer_skip_cache_size &&
- !memory_tracker.IsRegionGpuModified(cpu_addr, size);
- if (use_fast_buffer) {
- if constexpr (IS_OPENGL) {
- if (runtime.HasFastBufferSubData()) {
- // Fast path for Nvidia
- const bool should_fast_bind =
- !HasFastUniformBufferBound(stage, binding_index) ||
- channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
- if (should_fast_bind) {
- // We only have to bind when the currently bound buffer is not the fast version
- channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
- runtime.BindFastUniformBuffer(stage, binding_index, size);
- }
- const auto span = ImmediateBufferWithData(cpu_addr, size);
- runtime.PushFastUniformBuffer(stage, binding_index, span);
- return;
- }
- }
- if constexpr (IS_OPENGL) {
- channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
- }
- // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
- const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
- cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
- return;
- }
- // Classic cached path
- const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
- if (sync_cached) {
- ++channel_state->uniform_cache_hits[0];
- }
- ++channel_state->uniform_cache_shots[0];
- // Skip binding if it's not needed and if the bound buffer is not the fast version
- // This exists to avoid instances where the fast buffer is bound and a GPU write happens
- needs_bind |= HasFastUniformBufferBound(stage, binding_index);
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- needs_bind |= channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
- }
- if (!needs_bind) {
- return;
- }
- const u32 offset = buffer.Offset(cpu_addr);
- if constexpr (IS_OPENGL) {
- // Fast buffer will be unbound
- channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
- // Mark the index as dirty if offset doesn't match
- const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
- channel_state->dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
- }
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
- }
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
- } else {
- runtime.BindUniformBuffer(buffer, offset, size);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
- u32 binding_index = 0;
- ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
- const Binding& binding = channel_state->storage_buffers[stage][index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((channel_state->written_storage_buffers[stage] >> index) & 1) != 0;
- if constexpr (NEEDS_BIND_STORAGE_INDEX) {
- runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
- ++binding_index;
- } else {
- runtime.BindStorageBuffer(buffer, offset, size, is_written);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
- ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
- const TextureBufferBinding& binding = channel_state->texture_buffers[stage][index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const PixelFormat format = binding.format;
- if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((channel_state->image_texture_buffers[stage] >> index) & 1) != 0) {
- runtime.BindImageBuffer(buffer, offset, size, format);
- } else {
- runtime.BindTextureBuffer(buffer, offset, size, format);
- }
- } else {
- runtime.BindTextureBuffer(buffer, offset, size, format);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostTransformFeedbackBuffers() {
- if (maxwell3d->regs.transform_feedback_enabled == 0) {
- return;
- }
- HostBindings<typename P::Buffer> host_bindings;
- for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- const Binding& binding = channel_state->transform_feedback_buffers[index];
- if (maxwell3d->regs.transform_feedback.controls[index].varying_count == 0 &&
- maxwell3d->regs.transform_feedback.controls[index].stride == 0) {
- break;
- }
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- host_bindings.buffers.push_back(&buffer);
- host_bindings.offsets.push_back(offset);
- host_bindings.sizes.push_back(binding.size);
- }
- if (host_bindings.buffers.size() > 0) {
- runtime.BindTransformFeedbackBuffers(host_bindings);
- }
- }
- template <class P>
- void BufferCache<P>::BindHostComputeUniformBuffers() {
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- // Mark all uniform buffers as dirty
- channel_state->dirty_uniform_buffers.fill(~u32{0});
- channel_state->fast_bound_uniform_buffers.fill(0);
- }
- u32 binding_index = 0;
- ForEachEnabledBit(channel_state->enabled_compute_uniform_buffer_mask, [&](u32 index) {
- const Binding& binding = channel_state->compute_uniform_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const u32 size =
- std::min(binding.size, (*channel_state->compute_uniform_buffer_sizes)[index]);
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
- runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
- ++binding_index;
- } else {
- runtime.BindUniformBuffer(buffer, offset, size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostComputeStorageBuffers() {
- u32 binding_index = 0;
- ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) {
- const Binding& binding = channel_state->compute_storage_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- TouchBuffer(buffer, binding.buffer_id);
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written =
- ((channel_state->written_compute_storage_buffers >> index) & 1) != 0;
- if constexpr (NEEDS_BIND_STORAGE_INDEX) {
- runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
- ++binding_index;
- } else {
- runtime.BindStorageBuffer(buffer, offset, size, is_written);
- }
- });
- }
- template <class P>
- void BufferCache<P>::BindHostComputeTextureBuffers() {
- ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
- const TextureBufferBinding& binding = channel_state->compute_texture_buffers[index];
- Buffer& buffer = slot_buffers[binding.buffer_id];
- const u32 size = binding.size;
- SynchronizeBuffer(buffer, binding.cpu_addr, size);
- const u32 offset = buffer.Offset(binding.cpu_addr);
- const PixelFormat format = binding.format;
- if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((channel_state->image_compute_texture_buffers >> index) & 1) != 0) {
- runtime.BindImageBuffer(buffer, offset, size, format);
- } else {
- runtime.BindTextureBuffer(buffer, offset, size, format);
- }
- } else {
- runtime.BindTextureBuffer(buffer, offset, size, format);
- }
- });
- }
- template <class P>
- void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
- do {
- channel_state->has_deleted_buffers = false;
- if (is_indexed) {
- UpdateIndexBuffer();
- }
- UpdateVertexBuffers();
- UpdateTransformFeedbackBuffers();
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- UpdateUniformBuffers(stage);
- UpdateStorageBuffers(stage);
- UpdateTextureBuffers(stage);
- }
- if (current_draw_indirect) {
- UpdateDrawIndirect();
- }
- } while (channel_state->has_deleted_buffers);
- }
- template <class P>
- void BufferCache<P>::DoUpdateComputeBuffers() {
- UpdateComputeUniformBuffers();
- UpdateComputeStorageBuffers();
- UpdateComputeTextureBuffers();
- }
- template <class P>
- void BufferCache<P>::UpdateIndexBuffer() {
- // We have to check for the dirty flags and index count
- // The index count is currently changed without updating the dirty flags
- const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
- const auto& index_buffer_ref = draw_state.index_buffer;
- auto& flags = maxwell3d->dirty.flags;
- if (!flags[Dirty::IndexBuffer]) {
- return;
- }
- flags[Dirty::IndexBuffer] = false;
- if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
- auto inline_index_size = static_cast<u32>(draw_state.inline_index_draw_indexes.size());
- u32 buffer_size = Common::AlignUp(inline_index_size, CACHING_PAGESIZE);
- if (inline_buffer_id == NULL_BUFFER_ID) [[unlikely]] {
- inline_buffer_id = CreateBuffer(0, buffer_size);
- }
- if (slot_buffers[inline_buffer_id].SizeBytes() < buffer_size) [[unlikely]] {
- slot_buffers.erase(inline_buffer_id);
- inline_buffer_id = CreateBuffer(0, buffer_size);
- }
- channel_state->index_buffer = Binding{
- .cpu_addr = 0,
- .size = inline_index_size,
- .buffer_id = inline_buffer_id,
- };
- return;
- }
- const GPUVAddr gpu_addr_begin = index_buffer_ref.StartAddress();
- const GPUVAddr gpu_addr_end = index_buffer_ref.EndAddress();
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
- const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
- const u32 draw_size =
- (index_buffer_ref.count + index_buffer_ref.first) * index_buffer_ref.FormatSizeInBytes();
- const u32 size = std::min(address_size, draw_size);
- if (size == 0 || !cpu_addr) {
- channel_state->index_buffer = NULL_BINDING;
- return;
- }
- channel_state->index_buffer = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = FindBuffer(*cpu_addr, size),
- };
- }
- template <class P>
- void BufferCache<P>::UpdateVertexBuffers() {
- auto& flags = maxwell3d->dirty.flags;
- if (!maxwell3d->dirty.flags[Dirty::VertexBuffers]) {
- return;
- }
- flags[Dirty::VertexBuffers] = false;
- for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- UpdateVertexBuffer(index);
- }
- }
- template <class P>
- void BufferCache<P>::UpdateVertexBuffer(u32 index) {
- if (!maxwell3d->dirty.flags[Dirty::VertexBuffer0 + index]) {
- return;
- }
- const auto& array = maxwell3d->regs.vertex_streams[index];
- const auto& limit = maxwell3d->regs.vertex_stream_limits[index];
- const GPUVAddr gpu_addr_begin = array.Address();
- const GPUVAddr gpu_addr_end = limit.Address() + 1;
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
- const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
- u32 size = address_size; // TODO: Analyze stride and number of vertices
- if (array.enable == 0 || size == 0 || !cpu_addr) {
- channel_state->vertex_buffers[index] = NULL_BINDING;
- return;
- }
- if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
- size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
- }
- channel_state->vertex_buffers[index] = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = FindBuffer(*cpu_addr, size),
- };
- }
- template <class P>
- void BufferCache<P>::UpdateDrawIndirect() {
- const auto update = [this](GPUVAddr gpu_addr, size_t size, Binding& binding) {
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- if (!cpu_addr) {
- binding = NULL_BINDING;
- return;
- }
- binding = Binding{
- .cpu_addr = *cpu_addr,
- .size = static_cast<u32>(size),
- .buffer_id = FindBuffer(*cpu_addr, static_cast<u32>(size)),
- };
- VAddr cpu_addr_start = Common::AlignDown(*cpu_addr, 64);
- VAddr cpu_addr_end = Common::AlignUp(*cpu_addr + size, 64);
- IntervalType interval{cpu_addr_start, cpu_addr_end};
- ClearDownload(interval);
- common_ranges.subtract(interval);
- };
- if (current_draw_indirect->include_count) {
- update(current_draw_indirect->count_start_address, sizeof(u32),
- channel_state->count_buffer_binding);
- }
- update(current_draw_indirect->indirect_start_address, current_draw_indirect->buffer_size,
- channel_state->indirect_buffer_binding);
- }
- template <class P>
- void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
- ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
- Binding& binding = channel_state->uniform_buffers[stage][index];
- if (binding.buffer_id) {
- // Already updated
- return;
- }
- // Mark as dirty
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- channel_state->dirty_uniform_buffers[stage] |= 1U << index;
- }
- // Resolve buffer
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- });
- }
- template <class P>
- void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
- const u32 written_mask = channel_state->written_storage_buffers[stage];
- ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
- // Resolve buffer
- Binding& binding = channel_state->storage_buffers[stage][index];
- const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- binding.buffer_id = buffer_id;
- // Mark buffer as written if needed
- if (((written_mask >> index) & 1) != 0) {
- MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
- ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
- Binding& binding = channel_state->texture_buffers[stage][index];
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- // Mark buffer as written if needed
- if (((channel_state->written_texture_buffers[stage] >> index) & 1) != 0) {
- MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::UpdateTransformFeedbackBuffers() {
- if (maxwell3d->regs.transform_feedback_enabled == 0) {
- return;
- }
- for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- UpdateTransformFeedbackBuffer(index);
- }
- }
- template <class P>
- void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
- const auto& binding = maxwell3d->regs.transform_feedback.buffers[index];
- const GPUVAddr gpu_addr = binding.Address() + binding.start_offset;
- const u32 size = binding.size;
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- if (binding.enable == 0 || size == 0 || !cpu_addr) {
- channel_state->transform_feedback_buffers[index] = NULL_BINDING;
- return;
- }
- const BufferId buffer_id = FindBuffer(*cpu_addr, size);
- channel_state->transform_feedback_buffers[index] = Binding{
- .cpu_addr = *cpu_addr,
- .size = size,
- .buffer_id = buffer_id,
- };
- MarkWrittenBuffer(buffer_id, *cpu_addr, size);
- }
- template <class P>
- void BufferCache<P>::UpdateComputeUniformBuffers() {
- ForEachEnabledBit(channel_state->enabled_compute_uniform_buffer_mask, [&](u32 index) {
- Binding& binding = channel_state->compute_uniform_buffers[index];
- binding = NULL_BINDING;
- const auto& launch_desc = kepler_compute->launch_description;
- if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
- const auto& cbuf = launch_desc.const_buffer_config[index];
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(cbuf.Address());
- if (cpu_addr) {
- binding.cpu_addr = *cpu_addr;
- binding.size = cbuf.size;
- }
- }
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- });
- }
- template <class P>
- void BufferCache<P>::UpdateComputeStorageBuffers() {
- ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) {
- // Resolve buffer
- Binding& binding = channel_state->compute_storage_buffers[index];
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- // Mark as written if needed
- if (((channel_state->written_compute_storage_buffers >> index) & 1) != 0) {
- MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::UpdateComputeTextureBuffers() {
- ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
- Binding& binding = channel_state->compute_texture_buffers[index];
- binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
- // Mark as written if needed
- if (((channel_state->written_compute_texture_buffers >> index) & 1) != 0) {
- MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
- }
- });
- }
- template <class P>
- void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
- if (memory_tracker.IsRegionCpuModified(cpu_addr, size)) {
- SynchronizeBuffer(slot_buffers[buffer_id], cpu_addr, size);
- }
- memory_tracker.MarkRegionAsGpuModified(cpu_addr, size);
- const IntervalType base_interval{cpu_addr, cpu_addr + size};
- common_ranges.add(base_interval);
- uncommitted_ranges.add(base_interval);
- }
- template <class P>
- BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
- if (cpu_addr == 0) {
- return NULL_BUFFER_ID;
- }
- const u64 page = cpu_addr >> CACHING_PAGEBITS;
- const BufferId buffer_id = page_table[page];
- if (!buffer_id) {
- return CreateBuffer(cpu_addr, size);
- }
- const Buffer& buffer = slot_buffers[buffer_id];
- if (buffer.IsInBounds(cpu_addr, size)) {
- return buffer_id;
- }
- return CreateBuffer(cpu_addr, size);
- }
- template <class P>
- typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
- u32 wanted_size) {
- static constexpr int STREAM_LEAP_THRESHOLD = 16;
- boost::container::small_vector<BufferId, 16> overlap_ids;
- VAddr begin = cpu_addr;
- VAddr end = cpu_addr + wanted_size;
- int stream_score = 0;
- bool has_stream_leap = false;
- if (begin == 0) {
- return OverlapResult{
- .ids = std::move(overlap_ids),
- .begin = begin,
- .end = end,
- .has_stream_leap = has_stream_leap,
- };
- }
- for (; cpu_addr >> CACHING_PAGEBITS < Common::DivCeil(end, CACHING_PAGESIZE);
- cpu_addr += CACHING_PAGESIZE) {
- const BufferId overlap_id = page_table[cpu_addr >> CACHING_PAGEBITS];
- if (!overlap_id) {
- continue;
- }
- Buffer& overlap = slot_buffers[overlap_id];
- if (overlap.IsPicked()) {
- continue;
- }
- overlap_ids.push_back(overlap_id);
- overlap.Pick();
- const VAddr overlap_cpu_addr = overlap.CpuAddr();
- const bool expands_left = overlap_cpu_addr < begin;
- if (expands_left) {
- begin = overlap_cpu_addr;
- }
- const VAddr overlap_end = overlap_cpu_addr + overlap.SizeBytes();
- const bool expands_right = overlap_end > end;
- if (overlap_end > end) {
- end = overlap_end;
- }
- stream_score += overlap.StreamScore();
- if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
- // When this memory region has been joined a bunch of times, we assume it's being used
- // as a stream buffer. Increase the size to skip constantly recreating buffers.
- has_stream_leap = true;
- if (expands_right) {
- begin -= CACHING_PAGESIZE * 256;
- cpu_addr = begin - CACHING_PAGESIZE;
- }
- if (expands_left) {
- end += CACHING_PAGESIZE * 256;
- }
- }
- }
- return OverlapResult{
- .ids = std::move(overlap_ids),
- .begin = begin,
- .end = end,
- .has_stream_leap = has_stream_leap,
- };
- }
- template <class P>
- void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
- bool accumulate_stream_score) {
- Buffer& new_buffer = slot_buffers[new_buffer_id];
- Buffer& overlap = slot_buffers[overlap_id];
- if (accumulate_stream_score) {
- new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
- }
- boost::container::small_vector<BufferCopy, 10> copies;
- const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
- copies.push_back(BufferCopy{
- .src_offset = 0,
- .dst_offset = dst_base_offset,
- .size = overlap.SizeBytes(),
- });
- runtime.CopyBuffer(new_buffer, overlap, copies);
- DeleteBuffer(overlap_id, true);
- }
- template <class P>
- BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
- VAddr cpu_addr_end = Common::AlignUp(cpu_addr + wanted_size, CACHING_PAGESIZE);
- cpu_addr = Common::AlignDown(cpu_addr, CACHING_PAGESIZE);
- wanted_size = static_cast<u32>(cpu_addr_end - cpu_addr);
- const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
- const u32 size = static_cast<u32>(overlap.end - overlap.begin);
- const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
- auto& new_buffer = slot_buffers[new_buffer_id];
- runtime.ClearBuffer(new_buffer, 0, new_buffer.SizeBytes(), 0);
- for (const BufferId overlap_id : overlap.ids) {
- JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
- }
- Register(new_buffer_id);
- TouchBuffer(new_buffer, new_buffer_id);
- return new_buffer_id;
- }
- template <class P>
- void BufferCache<P>::Register(BufferId buffer_id) {
- ChangeRegister<true>(buffer_id);
- }
- template <class P>
- void BufferCache<P>::Unregister(BufferId buffer_id) {
- ChangeRegister<false>(buffer_id);
- }
- template <class P>
- template <bool insert>
- void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
- Buffer& buffer = slot_buffers[buffer_id];
- const auto size = buffer.SizeBytes();
- if (insert) {
- total_used_memory += Common::AlignUp(size, 1024);
- buffer.setLRUID(lru_cache.Insert(buffer_id, frame_tick));
- } else {
- total_used_memory -= Common::AlignUp(size, 1024);
- lru_cache.Free(buffer.getLRUID());
- }
- const VAddr cpu_addr_begin = buffer.CpuAddr();
- const VAddr cpu_addr_end = cpu_addr_begin + size;
- const u64 page_begin = cpu_addr_begin / CACHING_PAGESIZE;
- const u64 page_end = Common::DivCeil(cpu_addr_end, CACHING_PAGESIZE);
- for (u64 page = page_begin; page != page_end; ++page) {
- if constexpr (insert) {
- page_table[page] = buffer_id;
- } else {
- page_table[page] = BufferId{};
- }
- }
- }
- template <class P>
- void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
- if (buffer_id != NULL_BUFFER_ID) {
- lru_cache.Touch(buffer.getLRUID(), frame_tick);
- }
- }
- template <class P>
- bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
- return SynchronizeBufferImpl(buffer, cpu_addr, size);
- }
- template <class P>
- bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
- boost::container::small_vector<BufferCopy, 4> copies;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- VAddr buffer_start = buffer.CpuAddr();
- memory_tracker.ForEachUploadRange(cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
- copies.push_back(BufferCopy{
- .src_offset = total_size_bytes,
- .dst_offset = cpu_addr_out - buffer_start,
- .size = range_size,
- });
- total_size_bytes += range_size;
- largest_copy = std::max(largest_copy, range_size);
- });
- if (total_size_bytes == 0) {
- return true;
- }
- const std::span<BufferCopy> copies_span(copies.data(), copies.size());
- UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
- return false;
- }
- template <class P>
- bool BufferCache<P>::SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr, u32 size) {
- boost::container::small_vector<BufferCopy, 4> copies;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- IntervalSet found_sets{};
- auto make_copies = [&] {
- for (auto& interval : found_sets) {
- const std::size_t sub_size = interval.upper() - interval.lower();
- const VAddr cpu_addr_ = interval.lower();
- copies.push_back(BufferCopy{
- .src_offset = total_size_bytes,
- .dst_offset = cpu_addr_ - buffer.CpuAddr(),
- .size = sub_size,
- });
- total_size_bytes += sub_size;
- largest_copy = std::max<u64>(largest_copy, sub_size);
- }
- const std::span<BufferCopy> copies_span(copies.data(), copies.size());
- UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
- };
- memory_tracker.ForEachUploadRange(cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
- const VAddr base_adr = cpu_addr_out;
- const VAddr end_adr = base_adr + range_size;
- const IntervalType add_interval{base_adr, end_adr};
- found_sets.add(add_interval);
- });
- if (found_sets.empty()) {
- return true;
- }
- const IntervalType search_interval{cpu_addr, cpu_addr + size};
- auto it = common_ranges.lower_bound(search_interval);
- auto it_end = common_ranges.upper_bound(search_interval);
- if (it == common_ranges.end()) {
- make_copies();
- return false;
- }
- while (it != it_end) {
- found_sets.subtract(*it);
- it++;
- }
- make_copies();
- return false;
- }
- template <class P>
- void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
- std::span<BufferCopy> copies) {
- if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
- MappedUploadMemory(buffer, total_size_bytes, copies);
- } else {
- ImmediateUploadMemory(buffer, largest_copy, copies);
- }
- }
- template <class P>
- void BufferCache<P>::ImmediateUploadMemory([[maybe_unused]] Buffer& buffer,
- [[maybe_unused]] u64 largest_copy,
- [[maybe_unused]] std::span<const BufferCopy> copies) {
- if constexpr (!USE_MEMORY_MAPS_FOR_UPLOADS) {
- std::span<u8> immediate_buffer;
- for (const BufferCopy& copy : copies) {
- std::span<const u8> upload_span;
- const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
- if (IsRangeGranular(cpu_addr, copy.size)) {
- upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
- } else {
- if (immediate_buffer.empty()) {
- immediate_buffer = ImmediateBuffer(largest_copy);
- }
- cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
- upload_span = immediate_buffer.subspan(0, copy.size);
- }
- buffer.ImmediateUpload(copy.dst_offset, upload_span);
- }
- }
- }
- template <class P>
- void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer,
- [[maybe_unused]] u64 total_size_bytes,
- [[maybe_unused]] std::span<BufferCopy> copies) {
- if constexpr (USE_MEMORY_MAPS) {
- auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
- const std::span<u8> staging_pointer = upload_staging.mapped_span;
- for (BufferCopy& copy : copies) {
- u8* const src_pointer = staging_pointer.data() + copy.src_offset;
- const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
- cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
- // Apply the staging offset
- copy.src_offset += upload_staging.offset;
- }
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
- }
- }
- template <class P>
- bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size,
- std::span<const u8> inlined_buffer) {
- const bool is_dirty = IsRegionRegistered(dest_address, copy_size);
- if (!is_dirty) {
- return false;
- }
- VAddr aligned_start = Common::AlignDown(dest_address, YUZU_PAGESIZE);
- VAddr aligned_end = Common::AlignUp(dest_address + copy_size, YUZU_PAGESIZE);
- if (!IsRegionGpuModified(aligned_start, aligned_end - aligned_start)) {
- return false;
- }
- InlineMemoryImplementation(dest_address, copy_size, inlined_buffer);
- return true;
- }
- template <class P>
- void BufferCache<P>::InlineMemoryImplementation(VAddr dest_address, size_t copy_size,
- std::span<const u8> inlined_buffer) {
- const IntervalType subtract_interval{dest_address, dest_address + copy_size};
- ClearDownload(subtract_interval);
- common_ranges.subtract(subtract_interval);
- BufferId buffer_id = FindBuffer(dest_address, static_cast<u32>(copy_size));
- auto& buffer = slot_buffers[buffer_id];
- SynchronizeBuffer(buffer, dest_address, static_cast<u32>(copy_size));
- if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
- auto upload_staging = runtime.UploadStagingBuffer(copy_size);
- std::array copies{BufferCopy{
- .src_offset = upload_staging.offset,
- .dst_offset = buffer.Offset(dest_address),
- .size = copy_size,
- }};
- u8* const src_pointer = upload_staging.mapped_span.data();
- std::memcpy(src_pointer, inlined_buffer.data(), copy_size);
- runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
- } else {
- buffer.ImmediateUpload(buffer.Offset(dest_address), inlined_buffer.first(copy_size));
- }
- }
- template <class P>
- void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
- DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
- }
- template <class P>
- void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
- boost::container::small_vector<BufferCopy, 1> copies;
- u64 total_size_bytes = 0;
- u64 largest_copy = 0;
- memory_tracker.ForEachDownloadRangeAndClear(
- cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) {
- const VAddr buffer_addr = buffer.CpuAddr();
- const auto add_download = [&](VAddr start, VAddr end) {
- const u64 new_offset = start - buffer_addr;
- const u64 new_size = end - start;
- copies.push_back(BufferCopy{
- .src_offset = new_offset,
- .dst_offset = total_size_bytes,
- .size = new_size,
- });
- // Align up to avoid cache conflicts
- constexpr u64 align = 64ULL;
- constexpr u64 mask = ~(align - 1ULL);
- total_size_bytes += (new_size + align - 1) & mask;
- largest_copy = std::max(largest_copy, new_size);
- };
- const VAddr start_address = cpu_addr_out;
- const VAddr end_address = start_address + range_size;
- ForEachInRangeSet(common_ranges, start_address, range_size, add_download);
- const IntervalType subtract_interval{start_address, end_address};
- ClearDownload(subtract_interval);
- common_ranges.subtract(subtract_interval);
- });
- if (total_size_bytes == 0) {
- return;
- }
- MICROPROFILE_SCOPE(GPU_DownloadMemory);
- if constexpr (USE_MEMORY_MAPS) {
- auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
- const u8* const mapped_memory = download_staging.mapped_span.data();
- const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
- for (BufferCopy& copy : copies) {
- // Modify copies to have the staging offset in mind
- copy.dst_offset += download_staging.offset;
- }
- runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
- runtime.Finish();
- for (const BufferCopy& copy : copies) {
- const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
- // Undo the modified offset
- const u64 dst_offset = copy.dst_offset - download_staging.offset;
- const u8* copy_mapped_memory = mapped_memory + dst_offset;
- cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
- }
- } else {
- const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
- for (const BufferCopy& copy : copies) {
- buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
- const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
- cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
- }
- }
- }
- template <class P>
- void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
- bool dirty_index{false};
- boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> dirty_vertex_buffers;
- const auto scalar_replace = [buffer_id](Binding& binding) {
- if (binding.buffer_id == buffer_id) {
- binding.buffer_id = BufferId{};
- }
- };
- const auto replace = [scalar_replace](std::span<Binding> bindings) {
- std::ranges::for_each(bindings, scalar_replace);
- };
- if (channel_state->index_buffer.buffer_id == buffer_id) {
- channel_state->index_buffer.buffer_id = BufferId{};
- dirty_index = true;
- }
- for (u32 index = 0; index < channel_state->vertex_buffers.size(); index++) {
- auto& binding = channel_state->vertex_buffers[index];
- if (binding.buffer_id == buffer_id) {
- binding.buffer_id = BufferId{};
- dirty_vertex_buffers.push_back(index);
- }
- }
- std::ranges::for_each(channel_state->uniform_buffers, replace);
- std::ranges::for_each(channel_state->storage_buffers, replace);
- replace(channel_state->transform_feedback_buffers);
- replace(channel_state->compute_uniform_buffers);
- replace(channel_state->compute_storage_buffers);
- // Mark the whole buffer as CPU written to stop tracking CPU writes
- if (!do_not_mark) {
- Buffer& buffer = slot_buffers[buffer_id];
- memory_tracker.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
- }
- Unregister(buffer_id);
- delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
- slot_buffers.erase(buffer_id);
- if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- channel_state->dirty_uniform_buffers.fill(~u32{0});
- channel_state->uniform_buffer_binding_sizes.fill({});
- }
- auto& flags = maxwell3d->dirty.flags;
- if (dirty_index) {
- flags[Dirty::IndexBuffer] = true;
- }
- if (dirty_vertex_buffers.size() > 0) {
- flags[Dirty::VertexBuffers] = true;
- for (auto index : dirty_vertex_buffers) {
- flags[Dirty::VertexBuffer0 + index] = true;
- }
- }
- channel_state->has_deleted_buffers = true;
- }
- template <class P>
- Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
- bool is_written) const {
- const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
- const auto size = [&]() {
- const bool is_nvn_cbuf = cbuf_index == 0;
- // The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
- if (is_nvn_cbuf) {
- const u32 ssbo_size = gpu_memory->Read<u32>(ssbo_addr + 8);
- if (ssbo_size != 0) {
- return ssbo_size;
- }
- }
- // Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
- // cbufs, which do not store the sizes adjacent to the addresses, so use the fully
- // mapped buffer size for now.
- const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
- return std::min(memory_layout_size, static_cast<u32>(8_MiB));
- }();
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- if (!cpu_addr || size == 0) {
- LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
- return NULL_BINDING;
- }
- const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, YUZU_PAGESIZE);
- const Binding binding{
- .cpu_addr = *cpu_addr,
- .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
- .buffer_id = BufferId{},
- };
- return binding;
- }
- template <class P>
- TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
- PixelFormat format) {
- const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- TextureBufferBinding binding;
- if (!cpu_addr || size == 0) {
- binding.cpu_addr = 0;
- binding.size = 0;
- binding.buffer_id = NULL_BUFFER_ID;
- binding.format = PixelFormat::Invalid;
- } else {
- binding.cpu_addr = *cpu_addr;
- binding.size = size;
- binding.buffer_id = BufferId{};
- binding.format = format;
- }
- return binding;
- }
- template <class P>
- std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
- u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
- if (IsRangeGranular(cpu_addr, size) ||
- base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
- return std::span(base_pointer, size);
- } else {
- const std::span<u8> span = ImmediateBuffer(size);
- cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
- return span;
- }
- }
- template <class P>
- std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
- immediate_buffer_alloc.resize_destructive(wanted_capacity);
- return std::span<u8>(immediate_buffer_alloc.data(), wanted_capacity);
- }
- template <class P>
- bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
- if constexpr (IS_OPENGL) {
- return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
- } else {
- // Only OpenGL has fast uniform buffers
- return false;
- }
- }
- template <class P>
- std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectCount() {
- auto& buffer = slot_buffers[channel_state->count_buffer_binding.buffer_id];
- return std::make_pair(&buffer, buffer.Offset(channel_state->count_buffer_binding.cpu_addr));
- }
- template <class P>
- std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectBuffer() {
- auto& buffer = slot_buffers[channel_state->indirect_buffer_binding.buffer_id];
- return std::make_pair(&buffer, buffer.Offset(channel_state->indirect_buffer_binding.cpu_addr));
- }
- } // namespace VideoCommon
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