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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstddef>
- #include <initializer_list>
- #include <map>
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "core/mem_map.h"
- namespace Pica {
- // Returns index corresponding to the Regs member labeled by field_name
- // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
- // when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
- // For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
- // Hopefully, this will be fixed sometime in the future.
- // For lack of better alternatives, we currently hardcode the offsets when constant
- // expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
- // will then make sure the offsets indeed match the automatically calculated ones).
- #define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
- #if defined(_MSC_VER)
- #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
- #else
- // NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
- // really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
- // and then performs a (no-op) cast to size_t iff the second argument matches the expected
- // field offset. Otherwise, the compiler will fail to compile this code.
- #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
- ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), size_t>::type)PICA_REG_INDEX(field_name))
- #endif // _MSC_VER
- struct Regs {
- // helper macro to properly align structure members.
- // Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
- // depending on the current source line to make sure variable names are unique.
- #define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
- #define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
- #define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
- INSERT_PADDING_WORDS(0x41);
- BitField<0, 24, u32> viewport_size_x;
- INSERT_PADDING_WORDS(0x1);
- BitField<0, 24, u32> viewport_size_y;
- INSERT_PADDING_WORDS(0x9);
- BitField<0, 24, u32> viewport_depth_range; // float24
- BitField<0, 24, u32> viewport_depth_far_plane; // float24
- INSERT_PADDING_WORDS(0x1);
- union VSOutputAttributes {
- // Maps components of output vertex attributes to semantics
- enum Semantic : u32
- {
- POSITION_X = 0,
- POSITION_Y = 1,
- POSITION_Z = 2,
- POSITION_W = 3,
- COLOR_R = 8,
- COLOR_G = 9,
- COLOR_B = 10,
- COLOR_A = 11,
- TEXCOORD0_U = 12,
- TEXCOORD0_V = 13,
- TEXCOORD1_U = 14,
- TEXCOORD1_V = 15,
- TEXCOORD2_U = 22,
- TEXCOORD2_V = 23,
- INVALID = 31,
- };
- BitField< 0, 5, Semantic> map_x;
- BitField< 8, 5, Semantic> map_y;
- BitField<16, 5, Semantic> map_z;
- BitField<24, 5, Semantic> map_w;
- } vs_output_attributes[7];
- INSERT_PADDING_WORDS(0x11);
- union {
- BitField< 0, 16, u32> x;
- BitField<16, 16, u32> y;
- } viewport_corner;
- INSERT_PADDING_WORDS(0x17);
- struct TextureConfig {
- INSERT_PADDING_WORDS(0x1);
- union {
- BitField< 0, 16, u32> height;
- BitField<16, 16, u32> width;
- };
- INSERT_PADDING_WORDS(0x2);
- u32 address;
- u32 GetPhysicalAddress() const {
- return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
- }
- // texture1 and texture2 store the texture format directly after the address
- // whereas texture0 inserts some additional flags inbetween.
- // Hence, we store the format separately so that all other parameters can be described
- // in a single structure.
- };
- enum class TextureFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGBA5551 = 2,
- RGB565 = 3,
- RGBA4 = 4,
- // TODO: Support for the other formats is not implemented, yet.
- // Seems like they are luminance formats and compressed textures.
- };
- static unsigned BytesPerPixel(TextureFormat format) {
- if (format == TextureFormat::RGBA8)
- return 4;
- else if (format == TextureFormat::RGB8)
- return 3;
- else if (format == TextureFormat::RGBA5551 ||
- format == TextureFormat::RGB565 ||
- format == TextureFormat::RGBA4)
- return 2;
- else // placeholder
- return 1;
- }
- BitField< 0, 1, u32> texturing_enable;
- TextureConfig texture0;
- INSERT_PADDING_WORDS(0x8);
- BitField<0, 4, TextureFormat> texture0_format;
- INSERT_PADDING_WORDS(0x31);
- // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
- struct TevStageConfig {
- enum class Source : u32 {
- PrimaryColor = 0x0,
- Texture0 = 0x3,
- Texture1 = 0x4,
- Texture2 = 0x5,
- Texture3 = 0x6,
- // 0x7-0xc = primary color??
- Constant = 0xe,
- Previous = 0xf,
- };
- enum class ColorModifier : u32 {
- SourceColor = 0,
- OneMinusSourceColor = 1,
- SourceAlpha = 2,
- OneMinusSourceAlpha = 3,
- // Other values seem to be non-standard extensions
- };
- enum class AlphaModifier : u32 {
- SourceAlpha = 0,
- OneMinusSourceAlpha = 1,
- // Other values seem to be non-standard extensions
- };
- enum class Operation : u32 {
- Replace = 0,
- Modulate = 1,
- Add = 2,
- AddSigned = 3,
- Lerp = 4,
- Subtract = 5,
- };
- union {
- BitField< 0, 4, Source> color_source1;
- BitField< 4, 4, Source> color_source2;
- BitField< 8, 4, Source> color_source3;
- BitField<16, 4, Source> alpha_source1;
- BitField<20, 4, Source> alpha_source2;
- BitField<24, 4, Source> alpha_source3;
- };
- union {
- BitField< 0, 4, ColorModifier> color_modifier1;
- BitField< 4, 4, ColorModifier> color_modifier2;
- BitField< 8, 4, ColorModifier> color_modifier3;
- BitField<12, 3, AlphaModifier> alpha_modifier1;
- BitField<16, 3, AlphaModifier> alpha_modifier2;
- BitField<20, 3, AlphaModifier> alpha_modifier3;
- };
- union {
- BitField< 0, 4, Operation> color_op;
- BitField<16, 4, Operation> alpha_op;
- };
- union {
- BitField< 0, 8, u32> const_r;
- BitField< 8, 8, u32> const_g;
- BitField<16, 8, u32> const_b;
- BitField<24, 8, u32> const_a;
- };
- INSERT_PADDING_WORDS(0x1);
- };
- TevStageConfig tev_stage0;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage1;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage2;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage3;
- INSERT_PADDING_WORDS(0x13);
- TevStageConfig tev_stage4;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage5;
- INSERT_PADDING_WORDS(0x13);
- const std::array<Regs::TevStageConfig,6> GetTevStages() const {
- return { tev_stage0, tev_stage1,
- tev_stage2, tev_stage3,
- tev_stage4, tev_stage5 };
- };
- struct {
- enum ColorFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGBA5551 = 2,
- RGB565 = 3,
- RGBA4 = 4,
- };
- INSERT_PADDING_WORDS(0x6);
- u32 depth_format;
- u32 color_format;
- INSERT_PADDING_WORDS(0x4);
- u32 depth_buffer_address;
- u32 color_buffer_address;
- union {
- // Apparently, the framebuffer width is stored as expected,
- // while the height is stored as the actual height minus one.
- // Hence, don't access these fields directly but use the accessors
- // GetWidth() and GetHeight() instead.
- BitField< 0, 11, u32> width;
- BitField<12, 10, u32> height;
- };
- INSERT_PADDING_WORDS(0x1);
- inline u32 GetColorBufferAddress() const {
- return Memory::PhysicalToVirtualAddress(DecodeAddressRegister(color_buffer_address));
- }
- inline u32 GetDepthBufferAddress() const {
- return Memory::PhysicalToVirtualAddress(DecodeAddressRegister(depth_buffer_address));
- }
- inline u32 GetWidth() const {
- return width;
- }
- inline u32 GetHeight() const {
- return height + 1;
- }
- } framebuffer;
- INSERT_PADDING_WORDS(0xe0);
- struct {
- enum class Format : u64 {
- BYTE = 0,
- UBYTE = 1,
- SHORT = 2,
- FLOAT = 3,
- };
- BitField<0, 29, u32> base_address;
- inline u32 GetBaseAddress() const {
- // TODO: Ugly, should fix PhysicalToVirtualAddress instead
- return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
- }
- // Descriptor for internal vertex attributes
- union {
- BitField< 0, 2, Format> format0; // size of one element
- BitField< 2, 2, u64> size0; // number of elements minus 1
- BitField< 4, 2, Format> format1;
- BitField< 6, 2, u64> size1;
- BitField< 8, 2, Format> format2;
- BitField<10, 2, u64> size2;
- BitField<12, 2, Format> format3;
- BitField<14, 2, u64> size3;
- BitField<16, 2, Format> format4;
- BitField<18, 2, u64> size4;
- BitField<20, 2, Format> format5;
- BitField<22, 2, u64> size5;
- BitField<24, 2, Format> format6;
- BitField<26, 2, u64> size6;
- BitField<28, 2, Format> format7;
- BitField<30, 2, u64> size7;
- BitField<32, 2, Format> format8;
- BitField<34, 2, u64> size8;
- BitField<36, 2, Format> format9;
- BitField<38, 2, u64> size9;
- BitField<40, 2, Format> format10;
- BitField<42, 2, u64> size10;
- BitField<44, 2, Format> format11;
- BitField<46, 2, u64> size11;
- BitField<48, 12, u64> attribute_mask;
- // number of total attributes minus 1
- BitField<60, 4, u64> num_extra_attributes;
- };
- inline Format GetFormat(int n) const {
- Format formats[] = {
- format0, format1, format2, format3,
- format4, format5, format6, format7,
- format8, format9, format10, format11
- };
- return formats[n];
- }
- inline int GetNumElements(int n) const {
- u64 sizes[] = {
- size0, size1, size2, size3,
- size4, size5, size6, size7,
- size8, size9, size10, size11
- };
- return (int)sizes[n]+1;
- }
- inline int GetElementSizeInBytes(int n) const {
- return (GetFormat(n) == Format::FLOAT) ? 4 :
- (GetFormat(n) == Format::SHORT) ? 2 : 1;
- }
- inline int GetStride(int n) const {
- return GetNumElements(n) * GetElementSizeInBytes(n);
- }
- inline int GetNumTotalAttributes() const {
- return (int)num_extra_attributes+1;
- }
- // Attribute loaders map the source vertex data to input attributes
- // This e.g. allows to load different attributes from different memory locations
- struct {
- // Source attribute data offset from the base address
- u32 data_offset;
- union {
- BitField< 0, 4, u64> comp0;
- BitField< 4, 4, u64> comp1;
- BitField< 8, 4, u64> comp2;
- BitField<12, 4, u64> comp3;
- BitField<16, 4, u64> comp4;
- BitField<20, 4, u64> comp5;
- BitField<24, 4, u64> comp6;
- BitField<28, 4, u64> comp7;
- BitField<32, 4, u64> comp8;
- BitField<36, 4, u64> comp9;
- BitField<40, 4, u64> comp10;
- BitField<44, 4, u64> comp11;
- // bytes for a single vertex in this loader
- BitField<48, 8, u64> byte_count;
- BitField<60, 4, u64> component_count;
- };
- inline int GetComponent(int n) const {
- u64 components[] = {
- comp0, comp1, comp2, comp3,
- comp4, comp5, comp6, comp7,
- comp8, comp9, comp10, comp11
- };
- return (int)components[n];
- }
- } attribute_loaders[12];
- } vertex_attributes;
- struct {
- enum IndexFormat : u32 {
- BYTE = 0,
- SHORT = 1,
- };
- union {
- BitField<0, 31, u32> offset; // relative to base attribute address
- BitField<31, 1, IndexFormat> format;
- };
- } index_array;
- // Number of vertices to render
- u32 num_vertices;
- INSERT_PADDING_WORDS(0x5);
- // These two trigger rendering of triangles
- u32 trigger_draw;
- u32 trigger_draw_indexed;
- INSERT_PADDING_WORDS(0x2e);
- enum class TriangleTopology : u32 {
- List = 0,
- Strip = 1,
- Fan = 2,
- ListIndexed = 3, // TODO: No idea if this is correct
- };
- BitField<8, 2, TriangleTopology> triangle_topology;
- INSERT_PADDING_WORDS(0x5b);
- // Offset to shader program entry point (in words)
- BitField<0, 16, u32> vs_main_offset;
- union {
- BitField< 0, 4, u64> attribute0_register;
- BitField< 4, 4, u64> attribute1_register;
- BitField< 8, 4, u64> attribute2_register;
- BitField<12, 4, u64> attribute3_register;
- BitField<16, 4, u64> attribute4_register;
- BitField<20, 4, u64> attribute5_register;
- BitField<24, 4, u64> attribute6_register;
- BitField<28, 4, u64> attribute7_register;
- BitField<32, 4, u64> attribute8_register;
- BitField<36, 4, u64> attribute9_register;
- BitField<40, 4, u64> attribute10_register;
- BitField<44, 4, u64> attribute11_register;
- BitField<48, 4, u64> attribute12_register;
- BitField<52, 4, u64> attribute13_register;
- BitField<56, 4, u64> attribute14_register;
- BitField<60, 4, u64> attribute15_register;
- int GetRegisterForAttribute(int attribute_index) {
- u64 fields[] = {
- attribute0_register, attribute1_register, attribute2_register, attribute3_register,
- attribute4_register, attribute5_register, attribute6_register, attribute7_register,
- attribute8_register, attribute9_register, attribute10_register, attribute11_register,
- attribute12_register, attribute13_register, attribute14_register, attribute15_register,
- };
- return (int)fields[attribute_index];
- }
- } vs_input_register_map;
- INSERT_PADDING_WORDS(0x3);
- struct {
- enum Format : u32
- {
- FLOAT24 = 0,
- FLOAT32 = 1
- };
- bool IsFloat32() const {
- return format == FLOAT32;
- }
- union {
- // Index of the next uniform to write to
- // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
- BitField<0, 7, u32> index;
- BitField<31, 1, Format> format;
- };
- // Writing to these registers sets the "current" uniform.
- // TODO: It's not clear how the hardware stores what the "current" uniform is.
- u32 set_value[8];
- } vs_uniform_setup;
- INSERT_PADDING_WORDS(0x2);
- struct {
- u32 begin_load;
- // Writing to these registers sets the "current" word in the shader program.
- // TODO: It's not clear how the hardware stores what the "current" word is.
- u32 set_word[8];
- } vs_program;
- INSERT_PADDING_WORDS(0x1);
- // This register group is used to load an internal table of swizzling patterns,
- // which are indexed by each shader instruction to specify vector component swizzling.
- struct {
- u32 begin_load;
- // Writing to these registers sets the "current" swizzle pattern in the table.
- // TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.
- u32 set_word[8];
- } vs_swizzle_patterns;
- INSERT_PADDING_WORDS(0x22);
- #undef INSERT_PADDING_WORDS_HELPER1
- #undef INSERT_PADDING_WORDS_HELPER2
- #undef INSERT_PADDING_WORDS
- // Map register indices to names readable by humans
- // Used for debugging purposes, so performance is not an issue here
- static std::string GetCommandName(int index) {
- std::map<u32, std::string> map;
- // TODO: MSVC does not support using offsetof() on non-static data members even though this
- // is technically allowed since C++11. Hence, this functionality is disabled until
- // MSVC properly supports it.
- #ifndef _MSC_VER
- Regs regs;
- #define ADD_FIELD(name) \
- do { \
- map.insert({PICA_REG_INDEX(name), #name}); \
- for (u32 i = PICA_REG_INDEX(name) + 1; i < PICA_REG_INDEX(name) + sizeof(regs.name) / 4; ++i) \
- map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
- } while(false)
- ADD_FIELD(viewport_size_x);
- ADD_FIELD(viewport_size_y);
- ADD_FIELD(viewport_depth_range);
- ADD_FIELD(viewport_depth_far_plane);
- ADD_FIELD(viewport_corner);
- ADD_FIELD(texturing_enable);
- ADD_FIELD(texture0);
- ADD_FIELD(texture0_format);
- ADD_FIELD(tev_stage0);
- ADD_FIELD(tev_stage1);
- ADD_FIELD(tev_stage2);
- ADD_FIELD(tev_stage3);
- ADD_FIELD(tev_stage4);
- ADD_FIELD(tev_stage5);
- ADD_FIELD(framebuffer);
- ADD_FIELD(vertex_attributes);
- ADD_FIELD(index_array);
- ADD_FIELD(num_vertices);
- ADD_FIELD(trigger_draw);
- ADD_FIELD(trigger_draw_indexed);
- ADD_FIELD(triangle_topology);
- ADD_FIELD(vs_main_offset);
- ADD_FIELD(vs_input_register_map);
- ADD_FIELD(vs_uniform_setup);
- ADD_FIELD(vs_program);
- ADD_FIELD(vs_swizzle_patterns);
- #undef ADD_FIELD
- #endif // _MSC_VER
- // Return empty string if no match is found
- return map[index];
- }
- static inline size_t NumIds() {
- return sizeof(Regs) / sizeof(u32);
- }
- u32& operator [] (int index) const {
- u32* content = (u32*)this;
- return content[index];
- }
- u32& operator [] (int index) {
- u32* content = (u32*)this;
- return content[index];
- }
- private:
- /*
- * Most physical addresses which Pica registers refer to are 8-byte aligned.
- * This function should be used to get the address from a raw register value.
- */
- static inline u32 DecodeAddressRegister(u32 register_value) {
- return register_value * 8;
- }
- };
- // TODO: MSVC does not support using offsetof() on non-static data members even though this
- // is technically allowed since C++11. This macro should be enabled once MSVC adds
- // support for that.
- #ifndef _MSC_VER
- #define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
- ASSERT_REG_POSITION(viewport_size_x, 0x41);
- ASSERT_REG_POSITION(viewport_size_y, 0x43);
- ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
- ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
- ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
- ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
- ASSERT_REG_POSITION(viewport_corner, 0x68);
- ASSERT_REG_POSITION(texturing_enable, 0x80);
- ASSERT_REG_POSITION(texture0, 0x81);
- ASSERT_REG_POSITION(texture0_format, 0x8e);
- ASSERT_REG_POSITION(tev_stage0, 0xc0);
- ASSERT_REG_POSITION(tev_stage1, 0xc8);
- ASSERT_REG_POSITION(tev_stage2, 0xd0);
- ASSERT_REG_POSITION(tev_stage3, 0xd8);
- ASSERT_REG_POSITION(tev_stage4, 0xf0);
- ASSERT_REG_POSITION(tev_stage5, 0xf8);
- ASSERT_REG_POSITION(framebuffer, 0x110);
- ASSERT_REG_POSITION(vertex_attributes, 0x200);
- ASSERT_REG_POSITION(index_array, 0x227);
- ASSERT_REG_POSITION(num_vertices, 0x228);
- ASSERT_REG_POSITION(trigger_draw, 0x22e);
- ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
- ASSERT_REG_POSITION(triangle_topology, 0x25e);
- ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
- ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
- ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
- ASSERT_REG_POSITION(vs_program, 0x2cb);
- ASSERT_REG_POSITION(vs_swizzle_patterns, 0x2d5);
- #undef ASSERT_REG_POSITION
- #endif // !defined(_MSC_VER)
- // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
- static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
- static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
- extern Regs registers; // TODO: Not sure if we want to have one global instance for this
- struct float24 {
- static float24 FromFloat32(float val) {
- float24 ret;
- ret.value = val;
- return ret;
- }
- // 16 bit mantissa, 7 bit exponent, 1 bit sign
- // TODO: No idea if this works as intended
- static float24 FromRawFloat24(u32 hex) {
- float24 ret;
- if ((hex & 0xFFFFFF) == 0) {
- ret.value = 0;
- } else {
- u32 mantissa = hex & 0xFFFF;
- u32 exponent = (hex >> 16) & 0x7F;
- u32 sign = hex >> 23;
- ret.value = powf(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * powf(2.0f, -16.f));
- if (sign)
- ret.value = -ret.value;
- }
- return ret;
- }
- // Not recommended for anything but logging
- float ToFloat32() const {
- return value;
- }
- float24 operator * (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() * flt.ToFloat32());
- }
- float24 operator / (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() / flt.ToFloat32());
- }
- float24 operator + (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() + flt.ToFloat32());
- }
- float24 operator - (const float24& flt) const {
- return float24::FromFloat32(ToFloat32() - flt.ToFloat32());
- }
- float24 operator - () const {
- return float24::FromFloat32(-ToFloat32());
- }
- bool operator < (const float24& flt) const {
- return ToFloat32() < flt.ToFloat32();
- }
- bool operator > (const float24& flt) const {
- return ToFloat32() > flt.ToFloat32();
- }
- bool operator >= (const float24& flt) const {
- return ToFloat32() >= flt.ToFloat32();
- }
- bool operator <= (const float24& flt) const {
- return ToFloat32() <= flt.ToFloat32();
- }
- private:
- // Stored as a regular float, merely for convenience
- // TODO: Perform proper arithmetic on this!
- float value;
- };
- union CommandHeader {
- CommandHeader(u32 h) : hex(h) {}
- u32 hex;
- BitField< 0, 16, u32> cmd_id;
- BitField<16, 4, u32> parameter_mask;
- BitField<20, 11, u32> extra_data_length;
- BitField<31, 1, u32> group_commands;
- };
- } // namespace
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