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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/alignment.h"
- #include "common/settings.h"
- #include "shader_recompiler/environment.h"
- #include "shader_recompiler/frontend/ir/ir_emitter.h"
- #include "shader_recompiler/frontend/ir/modifiers.h"
- #include "shader_recompiler/frontend/ir/program.h"
- #include "shader_recompiler/frontend/ir/value.h"
- #include "shader_recompiler/ir_opt/passes.h"
- #include "shader_recompiler/shader_info.h"
- namespace Shader::Optimization {
- namespace {
- void VisitMark(const IR::Program& program, const IR::Inst& inst) {
- const bool is_fragment_shader{program.stage == Stage::Fragment};
- if (!is_fragment_shader) {
- return;
- }
- switch (inst.GetOpcode()) {
- case IR::Opcode::ShuffleIndex:
- case IR::Opcode::ShuffleUp:
- case IR::Opcode::ShuffleDown:
- case IR::Opcode::ShuffleButterfly: {
- const IR::Value shfl_arg{inst.Arg(0)};
- if (shfl_arg.IsImmediate()) {
- break;
- }
- const IR::Inst* const arg_inst{shfl_arg.InstRecursive()};
- if (arg_inst->GetOpcode() != IR::Opcode::BitCastU32F32) {
- break;
- }
- const IR::Value bitcast_arg{arg_inst->Arg(0)};
- if (bitcast_arg.IsImmediate()) {
- break;
- }
- IR::Inst* const bitcast_inst{bitcast_arg.InstRecursive()};
- if (bitcast_inst->GetOpcode() == IR::Opcode::GetAttribute) {
- const IR::Attribute attr{bitcast_inst->Arg(0).Attribute()};
- switch (attr) {
- case IR::Attribute::PositionX:
- case IR::Attribute::PositionY:
- bitcast_inst->SetFlags<u32>(0xDEADBEEF);
- break;
- default:
- break;
- }
- }
- break;
- }
- default:
- break;
- }
- }
- void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
- IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
- const IR::F32 down_factor{ir.ResolutionDownFactor()};
- const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())};
- const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)};
- inst.ReplaceUsesWith(downscaled_frag_coord);
- }
- [[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) {
- IR::U32 scaled_value{value};
- bool changed{};
- if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) {
- scaled_value = ir.IMul(scaled_value, ir.Imm32(up_scale));
- changed = true;
- }
- if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) {
- scaled_value = ir.ShiftRightArithmetic(scaled_value, ir.Imm32(down_shift));
- changed = true;
- }
- if (changed) {
- return IR::U32{ir.Select(is_scaled, scaled_value, value)};
- } else {
- return value;
- }
- }
- [[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value,
- const IR::Attribute attrib) {
- const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)};
- const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)};
- const IR::F32 frag_coord{ir.GetAttribute(attrib)};
- const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)};
- const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))};
- const IR::U32 deviation{
- ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))};
- return IR::U32{ir.Select(is_scaled, deviation, value)};
- }
- [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) {
- IR::U32 scaled_value{value};
- bool changed{};
- if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) {
- scaled_value = ir.ShiftLeftLogical(scaled_value, ir.Imm32(down_shift));
- changed = true;
- }
- if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) {
- scaled_value = ir.IDiv(scaled_value, ir.Imm32(up_scale));
- changed = true;
- }
- if (changed) {
- return IR::U32{ir.Select(is_scaled, scaled_value, value)};
- } else {
- return value;
- }
- }
- void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
- const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
- IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
- switch (info.type) {
- case TextureType::Color2D:
- case TextureType::ColorArray2D: {
- const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
- const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
- const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
- const IR::Value replacement{ir.CompositeConstruct(
- width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))};
- inst.ReplaceUsesWith(replacement);
- break;
- }
- case TextureType::Color1D:
- case TextureType::ColorArray1D:
- case TextureType::Color3D:
- case TextureType::ColorCube:
- case TextureType::ColorArrayCube:
- case TextureType::Buffer:
- // Nothing to patch here
- break;
- }
- }
- void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled,
- size_t index) {
- const IR::Value composite{inst.Arg(index)};
- if (composite.IsEmpty()) {
- return;
- }
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 0)})};
- const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
- switch (info.type) {
- case TextureType::Color2D:
- inst.SetArg(index, ir.CompositeConstruct(x, y));
- break;
- case TextureType::ColorArray2D: {
- const IR::U32 z{ir.CompositeExtract(composite, 2)};
- inst.SetArg(index, ir.CompositeConstruct(x, y, z));
- break;
- }
- case TextureType::Color1D:
- case TextureType::ColorArray1D:
- case TextureType::Color3D:
- case TextureType::ColorCube:
- case TextureType::ColorArrayCube:
- case TextureType::Buffer:
- // Nothing to patch here
- break;
- }
- }
- void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const IR::Value coord{inst.Arg(1)};
- const IR::U32 coord_x{ir.CompositeExtract(coord, 0)};
- const IR::U32 coord_y{ir.CompositeExtract(coord, 1)};
- const IR::U32 scaled_x{SubScale(ir, is_scaled, coord_x, IR::Attribute::PositionX)};
- const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
- switch (info.type) {
- case TextureType::Color2D:
- inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
- break;
- case TextureType::ColorArray2D: {
- const IR::U32 z{ir.CompositeExtract(coord, 2)};
- inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y, z));
- break;
- }
- case TextureType::Color1D:
- case TextureType::ColorArray1D:
- case TextureType::Color3D:
- case TextureType::ColorCube:
- case TextureType::ColorArrayCube:
- case TextureType::Buffer:
- // Nothing to patch here
- break;
- }
- }
- void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) {
- IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
- SubScaleCoord(ir, inst, is_scaled);
- // Scale ImageFetch offset
- ScaleIntegerComposite(ir, inst, is_scaled, 2);
- }
- void SubScaleImageRead(IR::Block& block, IR::Inst& inst) {
- IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
- SubScaleCoord(ir, inst, is_scaled);
- }
- void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
- IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
- ScaleIntegerComposite(ir, inst, is_scaled, 1);
- // Scale ImageFetch offset
- ScaleIntegerComposite(ir, inst, is_scaled, 2);
- }
- void PatchImageRead(IR::Block& block, IR::Inst& inst) {
- IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
- const auto info{inst.Flags<IR::TextureInstInfo>()};
- const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
- ScaleIntegerComposite(ir, inst, is_scaled, 1);
- }
- void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
- const bool is_fragment_shader{program.stage == Stage::Fragment};
- switch (inst.GetOpcode()) {
- case IR::Opcode::GetAttribute: {
- const IR::Attribute attr{inst.Arg(0).Attribute()};
- switch (attr) {
- case IR::Attribute::PositionX:
- case IR::Attribute::PositionY:
- if (is_fragment_shader && inst.Flags<u32>() != 0xDEADBEEF) {
- PatchFragCoord(block, inst);
- }
- break;
- default:
- break;
- }
- break;
- }
- case IR::Opcode::ImageQueryDimensions:
- PatchImageQueryDimensions(block, inst);
- break;
- case IR::Opcode::ImageFetch:
- if (is_fragment_shader) {
- SubScaleImageFetch(block, inst);
- } else {
- PatchImageFetch(block, inst);
- }
- break;
- case IR::Opcode::ImageRead:
- if (is_fragment_shader) {
- SubScaleImageRead(block, inst);
- } else {
- PatchImageRead(block, inst);
- }
- break;
- default:
- break;
- }
- }
- } // Anonymous namespace
- void RescalingPass(IR::Program& program) {
- for (IR::Block* const block : program.post_order_blocks) {
- for (IR::Inst& inst : block->Instructions()) {
- VisitMark(program, inst);
- }
- }
- for (IR::Block* const block : program.post_order_blocks) {
- for (IR::Inst& inst : block->Instructions()) {
- Visit(program, *block, inst);
- }
- }
- }
- } // namespace Shader::Optimization
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