| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598 |
- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <clocale>
- #include <memory>
- #include <thread>
- #include <glad/glad.h>
- #define QT_NO_OPENGL
- #include <QDesktopWidget>
- #include <QtGui>
- #include <QFileDialog>
- #include <QMessageBox>
- #include "qhexedit.h"
- #include "citra_qt/bootmanager.h"
- #include "citra_qt/config.h"
- #include "citra_qt/configure_dialog.h"
- #include "citra_qt/game_list.h"
- #include "citra_qt/hotkeys.h"
- #include "citra_qt/main.h"
- #include "citra_qt/ui_settings.h"
- // Debugger
- #include "citra_qt/debugger/callstack.h"
- #include "citra_qt/debugger/disassembler.h"
- #include "citra_qt/debugger/graphics.h"
- #include "citra_qt/debugger/graphics_breakpoints.h"
- #include "citra_qt/debugger/graphics_cmdlists.h"
- #include "citra_qt/debugger/graphics_surface.h"
- #include "citra_qt/debugger/graphics_tracing.h"
- #include "citra_qt/debugger/graphics_vertex_shader.h"
- #include "citra_qt/debugger/profiler.h"
- #include "citra_qt/debugger/ramview.h"
- #include "citra_qt/debugger/registers.h"
- #include "common/microprofile.h"
- #include "common/platform.h"
- #include "common/scm_rev.h"
- #include "common/scope_exit.h"
- #include "common/string_util.h"
- #include "common/logging/backend.h"
- #include "common/logging/filter.h"
- #include "common/logging/log.h"
- #include "common/logging/text_formatter.h"
- #include "core/core.h"
- #include "core/settings.h"
- #include "core/system.h"
- #include "core/arm/disassembler/load_symbol_map.h"
- #include "core/gdbstub/gdbstub.h"
- #include "core/loader/loader.h"
- #include "video_core/video_core.h"
- GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr)
- {
- Pica::g_debug_context = Pica::DebugContext::Construct();
- ui.setupUi(this);
- statusBar()->hide();
- render_window = new GRenderWindow(this, emu_thread.get());
- render_window->hide();
- game_list = new GameList();
- ui.horizontalLayout->addWidget(game_list);
- profilerWidget = new ProfilerWidget(this);
- addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
- profilerWidget->hide();
- #if MICROPROFILE_ENABLED
- microProfileDialog = new MicroProfileDialog(this);
- microProfileDialog->hide();
- #endif
- disasmWidget = new DisassemblerWidget(this, emu_thread.get());
- addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
- disasmWidget->hide();
- registersWidget = new RegistersWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, registersWidget);
- registersWidget->hide();
- callstackWidget = new CallstackWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
- callstackWidget->hide();
- graphicsWidget = new GPUCommandStreamWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
- graphicsWidget ->hide();
- graphicsCommandsWidget = new GPUCommandListWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
- graphicsCommandsWidget->hide();
- auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
- graphicsBreakpointsWidget->hide();
- auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
- graphicsVertexShaderWidget->hide();
- auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
- graphicsTracingWidget->hide();
- auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica surface viewer"), this);
- connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, SLOT(OnCreateGraphicsSurfaceViewer()));
- QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
- debug_menu->addAction(graphicsSurfaceViewerAction);
- debug_menu->addSeparator();
- debug_menu->addAction(profilerWidget->toggleViewAction());
- #if MICROPROFILE_ENABLED
- debug_menu->addAction(microProfileDialog->toggleViewAction());
- #endif
- debug_menu->addAction(disasmWidget->toggleViewAction());
- debug_menu->addAction(registersWidget->toggleViewAction());
- debug_menu->addAction(callstackWidget->toggleViewAction());
- debug_menu->addAction(graphicsWidget->toggleViewAction());
- debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
- debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
- debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
- debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
- // Set default UI state
- // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
- QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
- QRect screenRect = desktop->screenGeometry(this);
- int x, y, w, h;
- w = screenRect.width() * 2 / 3;
- h = screenRect.height() / 2;
- x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
- y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
- setGeometry(x, y, w, h);
- // Restore UI state
- restoreGeometry(UISettings::values.geometry);
- restoreState(UISettings::values.state);
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- #if MICROPROFILE_ENABLED
- microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
- microProfileDialog->setVisible(UISettings::values.microprofile_visible);
- #endif
- game_list->LoadInterfaceLayout();
- ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
- ToggleWindowMode();
- ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
- OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
- // Prepare actions for recent files
- for (int i = 0; i < max_recent_files_item; ++i) {
- actions_recent_files[i] = new QAction(this);
- actions_recent_files[i]->setVisible(false);
- connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
- ui.menu_recent_files->addAction(actions_recent_files[i]);
- }
- UpdateRecentFiles();
- // Setup connections
- connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection);
- connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
- connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),Qt::DirectConnection);
- connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
- connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
- connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
- connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
- connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
- connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
- // Setup hotkeys
- RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
- RegisterHotkey("Main Window", "Start Emulation");
- LoadHotkeys();
- connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
- connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
- std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
- setWindowTitle(window_title.c_str());
- show();
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
- QStringList args = QApplication::arguments();
- if (args.length() >= 2) {
- BootGame(args[1].toStdString());
- }
- }
- GMainWindow::~GMainWindow()
- {
- // will get automatically deleted otherwise
- if (render_window->parent() == nullptr)
- delete render_window;
- Pica::g_debug_context.reset();
- }
- void GMainWindow::OnDisplayTitleBars(bool show)
- {
- QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
- if (show) {
- for (QDockWidget* widget: widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(nullptr);
- if (old != nullptr)
- delete old;
- }
- } else {
- for (QDockWidget* widget: widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(new QWidget());
- if (old != nullptr)
- delete old;
- }
- }
- }
- bool GMainWindow::InitializeSystem() {
- // Shutdown previous session if the emu thread is still active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->InitRenderTarget();
- render_window->MakeCurrent();
- if (!gladLoadGL()) {
- QMessageBox::critical(this, tr("Error while starting Citra!"),
- tr("Failed to initialize the video core!\n\n"
- "Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
- return false;
- }
- // Initialize the core emulation
- System::Result system_result = System::Init(render_window);
- if (System::Result::Success != system_result) {
- switch (system_result) {
- case System::Result::ErrorInitVideoCore:
- QMessageBox::critical(this, tr("Error while starting Citra!"),
- tr("Failed to initialize the video core!\n\n"
- "Please ensure that your GPU supports OpenGL 3.3 and that you have the latest graphics driver."));
- break;
- default:
- QMessageBox::critical(this, tr("Error while starting Citra!"),
- tr("Unknown error (please check the log)!"));
- break;
- }
- return false;
- }
- return true;
- }
- bool GMainWindow::LoadROM(const std::string& filename) {
- std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename);
- if (!app_loader) {
- LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- return false;
- }
- Loader::ResultStatus result = app_loader->Load();
- if (Loader::ResultStatus::Success != result) {
- LOG_CRITICAL(Frontend, "Failed to load ROM!");
- System::Shutdown();
- switch (result) {
- case Loader::ResultStatus::ErrorEncrypted: {
- // Build the MessageBox ourselves to have clickable link
- QMessageBox popup_error;
- popup_error.setTextFormat(Qt::RichText);
- popup_error.setWindowTitle(tr("Error while loading ROM!"));
- popup_error.setText(tr("The game that you are trying to load must be decrypted before being used with Citra.<br/><br/>"
- "For more information on dumping and decrypting games, please see: <a href='https://citra-emu.org/wiki/Dumping-Game-Cartridges'>https://citra-emu.org/wiki/Dumping-Game-Cartridges</a>"));
- popup_error.setIcon(QMessageBox::Critical);
- popup_error.exec();
- break;
- }
- case Loader::ResultStatus::ErrorInvalidFormat:
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
- case Loader::ResultStatus::Error:
- default:
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("Unknown error!"));
- break;
- }
- return false;
- }
- return true;
- }
- void GMainWindow::BootGame(const std::string& filename) {
- LOG_INFO(Frontend, "Citra starting...");
- StoreRecentFile(filename); // Put the filename on top of the list
- if (!InitializeSystem())
- return;
- if (!LoadROM(filename))
- return;
- // Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(render_window);
- emit EmulationStarting(emu_thread.get());
- render_window->moveContext();
- emu_thread->start();
- connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
- // Update the GUI
- registersWidget->OnDebugModeEntered();
- callstackWidget->OnDebugModeEntered();
- if (ui.action_Single_Window_Mode->isChecked()) {
- game_list->hide();
- }
- render_window->show();
- emulation_running = true;
- OnStartGame();
- }
- void GMainWindow::ShutdownGame() {
- emu_thread->RequestStop();
- // Release emu threads from any breakpoints
- // This belongs after RequestStop() and before wait() because if emulation stops on a GPU
- // breakpoint after (or before) RequestStop() is called, the emulation would never be able
- // to continue out to the main loop and terminate. Thus wait() would hang forever.
- // TODO(bunnei): This function is not thread safe, but it's being used as if it were
- Pica::g_debug_context->ClearBreakpoints();
- emit EmulationStopping();
- // Wait for emulation thread to complete and delete it
- emu_thread->wait();
- emu_thread = nullptr;
- // The emulation is stopped, so closing the window or not does not matter anymore
- disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
- // Update the GUI
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Start"));
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
- render_window->hide();
- game_list->show();
- emulation_running = false;
- }
- void GMainWindow::StoreRecentFile(const std::string& filename) {
- UISettings::values.recent_files.prepend(QString::fromStdString(filename));
- UISettings::values.recent_files.removeDuplicates();
- while (UISettings::values.recent_files.size() > max_recent_files_item) {
- UISettings::values.recent_files.removeLast();
- }
- UpdateRecentFiles();
- }
- void GMainWindow::UpdateRecentFiles() {
- unsigned int num_recent_files = std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
- for (unsigned int i = 0; i < num_recent_files; i++) {
- QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(UISettings::values.recent_files[i]).fileName());
- actions_recent_files[i]->setText(text);
- actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setVisible(true);
- }
- for (int j = num_recent_files; j < max_recent_files_item; ++j) {
- actions_recent_files[j]->setVisible(false);
- }
- // Grey out the recent files menu if the list is empty
- if (num_recent_files == 0) {
- ui.menu_recent_files->setEnabled(false);
- } else {
- ui.menu_recent_files->setEnabled(true);
- }
- }
- void GMainWindow::OnGameListLoadFile(QString game_path) {
- BootGame(game_path.toStdString());
- }
- void GMainWindow::OnMenuLoadFile() {
- QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
- if (!filename.isEmpty()) {
- UISettings::values.roms_path = QFileInfo(filename).path();
- BootGame(filename.toStdString());
- }
- }
- void GMainWindow::OnMenuLoadSymbolMap() {
- QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)"));
- if (!filename.isEmpty()) {
- UISettings::values.symbols_path = QFileInfo(filename).path();
- LoadSymbolMap(filename.toStdString());
- }
- }
- void GMainWindow::OnMenuSelectGameListRoot() {
- QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (!dir_path.isEmpty()) {
- UISettings::values.gamedir = dir_path;
- game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
- }
- }
- void GMainWindow::OnMenuRecentFile() {
- QAction* action = qobject_cast<QAction*>(sender());
- assert(action);
- QString filename = action->data().toString();
- QFileInfo file_info(filename);
- if (file_info.exists()) {
- BootGame(filename.toStdString());
- } else {
- // Display an error message and remove the file from the list.
- QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));
- UISettings::values.recent_files.removeOne(filename);
- UpdateRecentFiles();
- }
- }
- void GMainWindow::OnStartGame() {
- emu_thread->SetRunning(true);
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Continue"));
- ui.action_Pause->setEnabled(true);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnPauseGame() {
- emu_thread->SetRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnStopGame() {
- ShutdownGame();
- }
- void GMainWindow::ToggleWindowMode() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- // Render in the main window...
- render_window->BackupGeometry();
- ui.horizontalLayout->addWidget(render_window);
- render_window->setFocusPolicy(Qt::ClickFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->setFocus();
- game_list->hide();
- }
- } else {
- // Render in a separate window...
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(nullptr);
- render_window->setFocusPolicy(Qt::NoFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- game_list->show();
- }
- }
- }
- void GMainWindow::OnConfigure() {
- ConfigureDialog configureDialog(this);
- auto result = configureDialog.exec();
- if (result == QDialog::Accepted)
- {
- configureDialog.applyConfiguration();
- render_window->ReloadSetKeymaps();
- config->Save();
- }
- }
- void GMainWindow::OnCreateGraphicsSurfaceViewer() {
- auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
- // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
- graphicsSurfaceViewerWidget->show();
- }
- bool GMainWindow::ConfirmClose() {
- if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
- return true;
- auto answer = QMessageBox::question(this, tr("Citra"),
- tr("Are you sure you want to close Citra?"),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- return answer != QMessageBox::No;
- }
- void GMainWindow::closeEvent(QCloseEvent* event) {
- if (!ConfirmClose()) {
- event->ignore();
- return;
- }
- UISettings::values.geometry = saveGeometry();
- UISettings::values.state = saveState();
- UISettings::values.renderwindow_geometry = render_window->saveGeometry();
- #if MICROPROFILE_ENABLED
- UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
- UISettings::values.microprofile_visible = microProfileDialog->isVisible();
- #endif
- UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
- UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
- UISettings::values.first_start = false;
- game_list->SaveInterfaceLayout();
- SaveHotkeys();
- // Shutdown session if the emu thread is active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->close();
- QWidget::closeEvent(event);
- }
- #ifdef main
- #undef main
- #endif
- int main(int argc, char* argv[]) {
- Log::Filter log_filter(Log::Level::Info);
- Log::SetFilter(&log_filter);
- MicroProfileOnThreadCreate("Frontend");
- SCOPE_EXIT({
- MicroProfileShutdown();
- });
- // Init settings params
- QCoreApplication::setOrganizationName("Citra team");
- QCoreApplication::setApplicationName("Citra");
- QApplication::setAttribute(Qt::AA_X11InitThreads);
- QApplication app(argc, argv);
- // Qt changes the locale and causes issues in float conversion using std::to_string() when generating shaders
- setlocale(LC_ALL, "C");
- GMainWindow main_window;
- // After settings have been loaded by GMainWindow, apply the filter
- log_filter.ParseFilterString(Settings::values.log_filter);
- main_window.show();
- return app.exec();
- }
|