main.cpp 9.5 KB

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  1. #include <thread>
  2. #include <QtGui>
  3. #include <QDesktopWidget>
  4. #include <QFileDialog>
  5. #include "qhexedit.h"
  6. #include "main.hxx"
  7. #include "common/common.h"
  8. #include "common/logging/text_formatter.h"
  9. #include "common/logging/log.h"
  10. #include "common/logging/backend.h"
  11. #include "common/logging/filter.h"
  12. #include "common/platform.h"
  13. #include "common/scope_exit.h"
  14. #if EMU_PLATFORM == PLATFORM_LINUX
  15. #include <unistd.h>
  16. #endif
  17. #include "bootmanager.hxx"
  18. #include "hotkeys.hxx"
  19. //debugger
  20. #include "debugger/disassembler.hxx"
  21. #include "debugger/registers.hxx"
  22. #include "debugger/callstack.hxx"
  23. #include "debugger/ramview.hxx"
  24. #include "debugger/graphics.hxx"
  25. #include "debugger/graphics_breakpoints.hxx"
  26. #include "debugger/graphics_cmdlists.hxx"
  27. #include "debugger/graphics_framebuffer.hxx"
  28. #include "core/settings.h"
  29. #include "core/system.h"
  30. #include "core/core.h"
  31. #include "core/loader/loader.h"
  32. #include "core/arm/disassembler/load_symbol_map.h"
  33. #include "citra_qt/config.h"
  34. #include "version.h"
  35. GMainWindow::GMainWindow()
  36. {
  37. Pica::g_debug_context = Pica::DebugContext::Construct();
  38. Config config;
  39. ui.setupUi(this);
  40. statusBar()->hide();
  41. render_window = new GRenderWindow;
  42. render_window->hide();
  43. disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
  44. addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
  45. disasmWidget->hide();
  46. registersWidget = new RegistersWidget(this);
  47. addDockWidget(Qt::RightDockWidgetArea, registersWidget);
  48. registersWidget->hide();
  49. callstackWidget = new CallstackWidget(this);
  50. addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
  51. callstackWidget->hide();
  52. graphicsWidget = new GPUCommandStreamWidget(this);
  53. addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
  54. graphicsWidget ->hide();
  55. graphicsCommandsWidget = new GPUCommandListWidget(this);
  56. addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
  57. graphicsCommandsWidget->hide();
  58. auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
  59. addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
  60. graphicsBreakpointsWidget->hide();
  61. auto graphicsFramebufferWidget = new GraphicsFramebufferWidget(Pica::g_debug_context, this);
  62. addDockWidget(Qt::RightDockWidgetArea, graphicsFramebufferWidget);
  63. graphicsFramebufferWidget->hide();
  64. QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
  65. debug_menu->addAction(disasmWidget->toggleViewAction());
  66. debug_menu->addAction(registersWidget->toggleViewAction());
  67. debug_menu->addAction(callstackWidget->toggleViewAction());
  68. debug_menu->addAction(graphicsWidget->toggleViewAction());
  69. debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
  70. debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
  71. debug_menu->addAction(graphicsFramebufferWidget->toggleViewAction());
  72. // Set default UI state
  73. // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
  74. QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
  75. QRect screenRect = desktop->screenGeometry(this);
  76. int x, y, w, h;
  77. w = screenRect.width() * 2 / 3;
  78. h = screenRect.height() / 2;
  79. x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
  80. y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
  81. setGeometry(x, y, w, h);
  82. // Restore UI state
  83. QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
  84. restoreGeometry(settings.value("geometry").toByteArray());
  85. restoreState(settings.value("state").toByteArray());
  86. render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
  87. ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
  88. ToggleWindowMode();
  89. // Setup connections
  90. connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
  91. connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
  92. connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
  93. connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
  94. connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
  95. connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
  96. connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
  97. // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
  98. connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
  99. connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
  100. connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
  101. // Setup hotkeys
  102. RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
  103. RegisterHotkey("Main Window", "Start Emulation");
  104. LoadHotkeys(settings);
  105. connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
  106. connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
  107. std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
  108. setWindowTitle(window_title.c_str());
  109. show();
  110. QStringList args = QApplication::arguments();
  111. if (args.length() >= 2) {
  112. BootGame(args[1].toStdString());
  113. }
  114. }
  115. GMainWindow::~GMainWindow()
  116. {
  117. // will get automatically deleted otherwise
  118. if (render_window->parent() == nullptr)
  119. delete render_window;
  120. Pica::g_debug_context.reset();
  121. }
  122. void GMainWindow::BootGame(std::string filename)
  123. {
  124. LOG_INFO(Frontend, "Citra starting...\n");
  125. System::Init(render_window);
  126. // Load a game or die...
  127. if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
  128. LOG_CRITICAL(Frontend, "Failed to load ROM!");
  129. }
  130. disasmWidget->Init();
  131. registersWidget->OnCPUStepped();
  132. callstackWidget->OnCPUStepped();
  133. render_window->GetEmuThread().SetFilename(filename);
  134. render_window->GetEmuThread().start();
  135. render_window->show();
  136. OnStartGame();
  137. }
  138. void GMainWindow::OnMenuLoadFile()
  139. {
  140. QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
  141. if (filename.size())
  142. BootGame(filename.toLatin1().data());
  143. }
  144. void GMainWindow::OnMenuLoadSymbolMap() {
  145. QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
  146. if (filename.size())
  147. LoadSymbolMap(filename.toLatin1().data());
  148. }
  149. void GMainWindow::OnStartGame()
  150. {
  151. render_window->GetEmuThread().SetCpuRunning(true);
  152. ui.action_Start->setEnabled(false);
  153. ui.action_Pause->setEnabled(true);
  154. ui.action_Stop->setEnabled(true);
  155. }
  156. void GMainWindow::OnPauseGame()
  157. {
  158. render_window->GetEmuThread().SetCpuRunning(false);
  159. ui.action_Start->setEnabled(true);
  160. ui.action_Pause->setEnabled(false);
  161. ui.action_Stop->setEnabled(true);
  162. }
  163. void GMainWindow::OnStopGame()
  164. {
  165. render_window->GetEmuThread().SetCpuRunning(false);
  166. // TODO: Shutdown core
  167. ui.action_Start->setEnabled(true);
  168. ui.action_Pause->setEnabled(false);
  169. ui.action_Stop->setEnabled(false);
  170. }
  171. void GMainWindow::OnOpenHotkeysDialog()
  172. {
  173. GHotkeysDialog dialog(this);
  174. dialog.exec();
  175. }
  176. void GMainWindow::ToggleWindowMode()
  177. {
  178. bool enable = ui.action_Single_Window_Mode->isChecked();
  179. if (!enable && render_window->parent() != nullptr)
  180. {
  181. ui.horizontalLayout->removeWidget(render_window);
  182. render_window->setParent(nullptr);
  183. render_window->setVisible(true);
  184. render_window->RestoreGeometry();
  185. render_window->setFocusPolicy(Qt::NoFocus);
  186. }
  187. else if (enable && render_window->parent() == nullptr)
  188. {
  189. render_window->BackupGeometry();
  190. ui.horizontalLayout->addWidget(render_window);
  191. render_window->setVisible(true);
  192. render_window->setFocusPolicy(Qt::ClickFocus);
  193. render_window->setFocus();
  194. }
  195. }
  196. void GMainWindow::OnConfigure()
  197. {
  198. //GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
  199. }
  200. void GMainWindow::closeEvent(QCloseEvent* event)
  201. {
  202. // Save window layout
  203. QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
  204. settings.setValue("geometry", saveGeometry());
  205. settings.setValue("state", saveState());
  206. settings.setValue("geometryRenderWindow", render_window->saveGeometry());
  207. settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
  208. settings.setValue("firstStart", false);
  209. SaveHotkeys(settings);
  210. render_window->close();
  211. QWidget::closeEvent(event);
  212. }
  213. #ifdef main
  214. #undef main
  215. #endif
  216. int __cdecl main(int argc, char* argv[])
  217. {
  218. std::shared_ptr<Log::Logger> logger = Log::InitGlobalLogger();
  219. Log::Filter log_filter(Log::Level::Info);
  220. std::thread logging_thread(Log::TextLoggingLoop, logger, &log_filter);
  221. SCOPE_EXIT({
  222. logger->Close();
  223. logging_thread.join();
  224. });
  225. QApplication::setAttribute(Qt::AA_X11InitThreads);
  226. QApplication app(argc, argv);
  227. GMainWindow main_window;
  228. // After settings have been loaded by GMainWindow, apply the filter
  229. log_filter.ParseFilterString(Settings::values.log_filter);
  230. main_window.show();
  231. return app.exec();
  232. }