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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <atomic>
- #include <cmath>
- #include <cstring>
- #include <unordered_map>
- #include <utility>
- #include <boost/range/algorithm/fill.hpp>
- #include "common/bit_field.h"
- #include "common/hash.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "video_core/pica.h"
- #include "video_core/pica_state.h"
- #include "video_core/shader/shader.h"
- #include "video_core/shader/shader_interpreter.h"
- #ifdef ARCHITECTURE_x86_64
- #include "video_core/shader/shader_jit_x64.h"
- #endif // ARCHITECTURE_x86_64
- #include "video_core/video_core.h"
- namespace Pica {
- namespace Shader {
- OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) {
- // Setup output data
- OutputVertex ret;
- // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
- // figure out what those circumstances are and enable the remaining outputs then.
- unsigned index = 0;
- for (unsigned i = 0; i < 7; ++i) {
- if (index >= g_state.regs.vs_output_total)
- break;
- if ((config.output_mask & (1 << i)) == 0)
- continue;
- const auto& output_register_map = g_state.regs.vs_output_attributes[index];
- u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
- output_register_map.map_z, output_register_map.map_w};
- for (unsigned comp = 0; comp < 4; ++comp) {
- float24* out = ((float24*)&ret) + semantics[comp];
- if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
- *out = value[i][comp];
- } else {
- // Zero output so that attributes which aren't output won't have denormals in them,
- // which would slow us down later.
- memset(out, 0, sizeof(*out));
- }
- }
- index++;
- }
- // The hardware takes the absolute and saturates vertex colors like this, *before* doing
- // interpolation
- for (unsigned i = 0; i < 4; ++i) {
- ret.color[i] = float24::FromFloat32(std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
- }
- LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
- "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)",
- ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(),
- ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(),
- ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(),
- ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
- ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), ret.view.x.ToFloat32(),
- ret.view.y.ToFloat32(), ret.view.z.ToFloat32());
- return ret;
- }
- #ifdef ARCHITECTURE_x86_64
- static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
- static const JitShader* jit_shader;
- #endif // ARCHITECTURE_x86_64
- void ClearCache() {
- #ifdef ARCHITECTURE_x86_64
- shader_map.clear();
- #endif // ARCHITECTURE_x86_64
- }
- void ShaderSetup::Setup() {
- #ifdef ARCHITECTURE_x86_64
- if (VideoCore::g_shader_jit_enabled) {
- u64 cache_key =
- Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
- Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data));
- auto iter = shader_map.find(cache_key);
- if (iter != shader_map.end()) {
- jit_shader = iter->second.get();
- } else {
- auto shader = std::make_unique<JitShader>();
- shader->Compile();
- jit_shader = shader.get();
- shader_map[cache_key] = std::move(shader);
- }
- }
- #endif // ARCHITECTURE_x86_64
- }
- MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
- void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
- auto& config = g_state.regs.vs;
- auto& setup = g_state.vs;
- MICROPROFILE_SCOPE(GPU_Shader);
- state.debug.max_offset = 0;
- state.debug.max_opdesc_id = 0;
- // Setup input register table
- const auto& attribute_register_map = config.input_register_map;
- for (unsigned i = 0; i < num_attributes; i++)
- state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
- state.conditional_code[0] = false;
- state.conditional_code[1] = false;
- #ifdef ARCHITECTURE_x86_64
- if (VideoCore::g_shader_jit_enabled)
- jit_shader->Run(setup, state, config.main_offset);
- else
- RunInterpreter(setup, state, config.main_offset);
- #else
- RunInterpreter(setup, state, config.main_offset);
- #endif // ARCHITECTURE_x86_64
- }
- DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
- const Regs::ShaderConfig& config,
- const ShaderSetup& setup) {
- UnitState<true> state;
- state.debug.max_offset = 0;
- state.debug.max_opdesc_id = 0;
- // Setup input register table
- boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
- const auto& attribute_register_map = config.input_register_map;
- for (unsigned i = 0; i < num_attributes; i++)
- state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
- state.conditional_code[0] = false;
- state.conditional_code[1] = false;
- RunInterpreter(setup, state, config.main_offset);
- return state.debug;
- }
- } // namespace Shader
- } // namespace Pica
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