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- // Copyright 2013 Dolphin Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #pragma once
- // This is a system to schedule events into the emulated machine's future. Time is measured
- // in main CPU clock cycles.
- // To schedule an event, you first have to register its type. This is where you pass in the
- // callback. You then schedule events using the type id you get back.
- // See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler.
- // The int cyclesLate that the callbacks get is how many cycles late it was.
- // So to schedule a new event on a regular basis:
- // inside callback:
- // ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
- #include "common/common.h"
- class PointerWrap;
- extern int g_clock_rate_arm11;
- inline s64 msToCycles(int ms) {
- return g_clock_rate_arm11 / 1000 * ms;
- }
- inline s64 msToCycles(float ms) {
- return (s64)(g_clock_rate_arm11 * ms * (0.001f));
- }
- inline s64 msToCycles(double ms) {
- return (s64)(g_clock_rate_arm11 * ms * (0.001));
- }
- inline s64 usToCycles(float us) {
- return (s64)(g_clock_rate_arm11 * us * (0.000001f));
- }
- inline s64 usToCycles(int us) {
- return (g_clock_rate_arm11 / 1000000 * (s64)us);
- }
- inline s64 usToCycles(s64 us) {
- return (g_clock_rate_arm11 / 1000000 * us);
- }
- inline s64 usToCycles(u64 us) {
- return (s64)(g_clock_rate_arm11 / 1000000 * us);
- }
- inline s64 cyclesToUs(s64 cycles) {
- return cycles / (g_clock_rate_arm11 / 1000000);
- }
- namespace CoreTiming {
- void Init();
- void Shutdown();
- typedef void(*TimedCallback)(u64 userdata, int cyclesLate);
- u64 GetTicks();
- u64 GetIdleTicks();
- // Returns the event_type identifier.
- int RegisterEvent(const char *name, TimedCallback callback);
- // For save states.
- void RestoreRegisterEvent(int event_type, const char *name, TimedCallback callback);
- void UnregisterAllEvents();
- // userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
- // when we implement state saves.
- void ScheduleEvent(s64 cyclesIntoFuture, int event_type, u64 userdata = 0);
- void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata = 0);
- void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata = 0);
- s64 UnscheduleEvent(int event_type, u64 userdata);
- s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata);
- void RemoveEvent(int event_type);
- void RemoveThreadsafeEvent(int event_type);
- void RemoveAllEvents(int event_type);
- bool IsScheduled(int event_type);
- void Advance();
- void MoveEvents();
- void ProcessFifoWaitEvents();
- // Pretend that the main CPU has executed enough cycles to reach the next event.
- void Idle(int maxIdle = 0);
- // Clear all pending events. This should ONLY be done on exit or state load.
- void ClearPendingEvents();
- void LogPendingEvents();
- // Warning: not included in save states.
- void RegisterAdvanceCallback(void(*callback)(int cyclesExecuted));
- std::string GetScheduledEventsSummary();
- void DoState(PointerWrap &p);
- void SetClockFrequencyMHz(int cpuMhz);
- int GetClockFrequencyMHz();
- extern int slicelength;
- } // namespace
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