decoders.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385
  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <cstring>
  6. #include "common/alignment.h"
  7. #include "common/assert.h"
  8. #include "video_core/gpu.h"
  9. #include "video_core/textures/decoders.h"
  10. #include "video_core/textures/texture.h"
  11. namespace Tegra::Texture {
  12. namespace {
  13. /**
  14. * This table represents the internal swizzle of a gob,
  15. * in format 16 bytes x 2 sector packing.
  16. * Calculates the offset of an (x, y) position within a swizzled texture.
  17. * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
  18. */
  19. template <std::size_t N, std::size_t M, u32 Align>
  20. struct alignas(64) SwizzleTable {
  21. static_assert(M * Align == 64, "Swizzle Table does not align to GOB");
  22. constexpr SwizzleTable() {
  23. for (u32 y = 0; y < N; ++y) {
  24. for (u32 x = 0; x < M; ++x) {
  25. const u32 x2 = x * Align;
  26. values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
  27. ((x2 % 32) / 16) * 32 + (y % 2) * 16 + (x2 % 16));
  28. }
  29. }
  30. }
  31. const std::array<u16, M>& operator[](std::size_t index) const {
  32. return values[index];
  33. }
  34. std::array<std::array<u16, M>, N> values{};
  35. };
  36. constexpr u32 gob_size_x_shift = 6;
  37. constexpr u32 gob_size_y_shift = 3;
  38. constexpr u32 gob_size_z_shift = 0;
  39. constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
  40. constexpr u32 gob_size_x = 1U << gob_size_x_shift;
  41. constexpr u32 gob_size_y = 1U << gob_size_y_shift;
  42. constexpr u32 gob_size_z = 1U << gob_size_z_shift;
  43. constexpr u32 gob_size = 1U << gob_size_shift;
  44. constexpr u32 fast_swizzle_align = 16;
  45. constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
  46. constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>();
  47. /**
  48. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  49. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  50. * those. Block_Width is assumed to be 1.
  51. */
  52. void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  53. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  54. const u32 y_end, const u32 z_end, const u32 tile_offset,
  55. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  56. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  57. std::array<u8*, 2> data_ptrs;
  58. u32 z_address = tile_offset;
  59. for (u32 z = z_start; z < z_end; z++) {
  60. u32 y_address = z_address;
  61. u32 pixel_base = layer_z * z + y_start * stride_x;
  62. for (u32 y = y_start; y < y_end; y++) {
  63. const auto& table = legacy_swizzle_table[y % gob_size_y];
  64. for (u32 x = x_start; x < x_end; x++) {
  65. const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
  66. const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
  67. data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
  68. data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
  69. std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
  70. }
  71. pixel_base += stride_x;
  72. if ((y + 1) % gob_size_y == 0)
  73. y_address += gob_size;
  74. }
  75. z_address += xy_block_size;
  76. }
  77. }
  78. /**
  79. * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
  80. * Instead of going gob by gob, we map the coordinates inside a block and manage from
  81. * those. Block_Width is assumed to be 1.
  82. */
  83. void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  84. const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
  85. const u32 y_end, const u32 z_end, const u32 tile_offset,
  86. const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
  87. const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
  88. std::array<u8*, 2> data_ptrs;
  89. u32 z_address = tile_offset;
  90. const u32 x_startb = x_start * bytes_per_pixel;
  91. const u32 x_endb = x_end * bytes_per_pixel;
  92. for (u32 z = z_start; z < z_end; z++) {
  93. u32 y_address = z_address;
  94. u32 pixel_base = layer_z * z + y_start * stride_x;
  95. for (u32 y = y_start; y < y_end; y++) {
  96. const auto& table = fast_swizzle_table[y % gob_size_y];
  97. for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) {
  98. const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]};
  99. const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
  100. const u32 pixel_index{out_x + pixel_base};
  101. data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset;
  102. data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index;
  103. std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align);
  104. }
  105. pixel_base += stride_x;
  106. if ((y + 1) % gob_size_y == 0)
  107. y_address += gob_size;
  108. }
  109. z_address += xy_block_size;
  110. }
  111. }
  112. /**
  113. * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
  114. * The body of this function takes care of splitting the swizzled texture into blocks,
  115. * and managing the extents of it. Once all the parameters of a single block are obtained,
  116. * the function calls 'ProcessBlock' to process that particular Block.
  117. *
  118. * Documentation for the memory layout and decoding can be found at:
  119. * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
  120. */
  121. template <bool fast>
  122. void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
  123. const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel,
  124. const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth,
  125. const u32 width_spacing) {
  126. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  127. const u32 stride_x = width * out_bytes_per_pixel;
  128. const u32 layer_z = height * stride_x;
  129. const u32 gob_elements_x = gob_size_x / bytes_per_pixel;
  130. constexpr u32 gob_elements_y = gob_size_y;
  131. constexpr u32 gob_elements_z = gob_size_z;
  132. const u32 block_x_elements = gob_elements_x;
  133. const u32 block_y_elements = gob_elements_y * block_height;
  134. const u32 block_z_elements = gob_elements_z * block_depth;
  135. const u32 aligned_width = Common::AlignUp(width, gob_elements_x * width_spacing);
  136. const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements);
  137. const u32 blocks_on_y = div_ceil(height, block_y_elements);
  138. const u32 blocks_on_z = div_ceil(depth, block_z_elements);
  139. const u32 xy_block_size = gob_size * block_height;
  140. const u32 block_size = xy_block_size * block_depth;
  141. u32 tile_offset = 0;
  142. for (u32 zb = 0; zb < blocks_on_z; zb++) {
  143. const u32 z_start = zb * block_z_elements;
  144. const u32 z_end = std::min(depth, z_start + block_z_elements);
  145. for (u32 yb = 0; yb < blocks_on_y; yb++) {
  146. const u32 y_start = yb * block_y_elements;
  147. const u32 y_end = std::min(height, y_start + block_y_elements);
  148. for (u32 xb = 0; xb < blocks_on_x; xb++) {
  149. const u32 x_start = xb * block_x_elements;
  150. const u32 x_end = std::min(width, x_start + block_x_elements);
  151. if constexpr (fast) {
  152. FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  153. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  154. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  155. } else {
  156. PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
  157. z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
  158. layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
  159. }
  160. tile_offset += block_size;
  161. }
  162. }
  163. }
  164. }
  165. } // Anonymous namespace
  166. void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
  167. u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
  168. bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
  169. const u32 block_height_size{1U << block_height};
  170. const u32 block_depth_size{1U << block_depth};
  171. if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
  172. SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  173. bytes_per_pixel, out_bytes_per_pixel, block_height_size,
  174. block_depth_size, width_spacing);
  175. } else {
  176. SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
  177. bytes_per_pixel, out_bytes_per_pixel, block_height_size,
  178. block_depth_size, width_spacing);
  179. }
  180. }
  181. u32 BytesPerPixel(TextureFormat format) {
  182. switch (format) {
  183. case TextureFormat::DXT1:
  184. case TextureFormat::DXN1:
  185. // In this case a 'pixel' actually refers to a 4x4 tile.
  186. return 8;
  187. case TextureFormat::DXT23:
  188. case TextureFormat::DXT45:
  189. case TextureFormat::DXN2:
  190. case TextureFormat::BC7U:
  191. case TextureFormat::BC6H_UF16:
  192. case TextureFormat::BC6H_SF16:
  193. // In this case a 'pixel' actually refers to a 4x4 tile.
  194. return 16;
  195. case TextureFormat::R32_G32_B32:
  196. return 12;
  197. case TextureFormat::ASTC_2D_4X4:
  198. case TextureFormat::ASTC_2D_5X4:
  199. case TextureFormat::ASTC_2D_8X8:
  200. case TextureFormat::ASTC_2D_8X5:
  201. case TextureFormat::ASTC_2D_10X8:
  202. case TextureFormat::ASTC_2D_5X5:
  203. case TextureFormat::A8R8G8B8:
  204. case TextureFormat::A2B10G10R10:
  205. case TextureFormat::BF10GF11RF11:
  206. case TextureFormat::R32:
  207. case TextureFormat::R16_G16:
  208. return 4;
  209. case TextureFormat::A1B5G5R5:
  210. case TextureFormat::B5G6R5:
  211. case TextureFormat::G8R8:
  212. case TextureFormat::R16:
  213. return 2;
  214. case TextureFormat::R8:
  215. return 1;
  216. case TextureFormat::R16_G16_B16_A16:
  217. return 8;
  218. case TextureFormat::R32_G32_B32_A32:
  219. return 16;
  220. case TextureFormat::R32_G32:
  221. return 8;
  222. default:
  223. UNIMPLEMENTED_MSG("Format not implemented");
  224. return 1;
  225. }
  226. }
  227. void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
  228. u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
  229. u32 block_depth, u32 width_spacing) {
  230. CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
  231. (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
  232. bytes_per_pixel, address, unswizzled_data, true, block_height, block_depth,
  233. width_spacing);
  234. }
  235. std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel,
  236. u32 width, u32 height, u32 depth, u32 block_height,
  237. u32 block_depth, u32 width_spacing) {
  238. std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
  239. UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
  240. width, height, depth, block_height, block_depth, width_spacing);
  241. return unswizzled_data;
  242. }
  243. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
  244. u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
  245. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  246. const u32 block_height = 1U << block_height_bit;
  247. const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
  248. gob_size_x};
  249. for (u32 line = 0; line < subrect_height; ++line) {
  250. const u32 dst_y = line + offset_y;
  251. const u32 gob_address_y =
  252. (dst_y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
  253. ((dst_y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  254. const auto& table = legacy_swizzle_table[dst_y % gob_size_y];
  255. for (u32 x = 0; x < subrect_width; ++x) {
  256. const u32 dst_x = x + offset_x;
  257. const u32 gob_address =
  258. gob_address_y + (dst_x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
  259. const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % gob_size_x];
  260. u8* source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
  261. u8* dest_addr = swizzled_data + swizzled_offset;
  262. std::memcpy(dest_addr, source_line, bytes_per_pixel);
  263. }
  264. }
  265. }
  266. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
  267. u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
  268. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  269. const u32 block_height = 1U << block_height_bit;
  270. for (u32 line = 0; line < subrect_height; ++line) {
  271. const u32 y2 = line + offset_y;
  272. const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
  273. ((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  274. const auto& table = legacy_swizzle_table[y2 % gob_size_y];
  275. for (u32 x = 0; x < subrect_width; ++x) {
  276. const u32 x2 = (x + offset_x) * bytes_per_pixel;
  277. const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
  278. const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
  279. u8* dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
  280. u8* source_addr = swizzled_data + swizzled_offset;
  281. std::memcpy(dest_line, source_addr, bytes_per_pixel);
  282. }
  283. }
  284. }
  285. void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
  286. const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
  287. u8* swizzle_data) {
  288. const u32 block_height = 1U << block_height_bit;
  289. const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
  290. std::size_t count = 0;
  291. for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
  292. const std::size_t gob_address_y =
  293. (y / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
  294. ((y % (gob_size_y * block_height)) / gob_size_y) * gob_size;
  295. const auto& table = legacy_swizzle_table[y % gob_size_y];
  296. for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
  297. const std::size_t gob_address =
  298. gob_address_y + (x / gob_size_x) * gob_size * block_height;
  299. const std::size_t swizzled_offset = gob_address + table[x % gob_size_x];
  300. const u8* source_line = source_data + count;
  301. u8* dest_addr = swizzle_data + swizzled_offset;
  302. count++;
  303. std::memcpy(dest_addr, source_line, 1);
  304. }
  305. }
  306. }
  307. std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
  308. u32 height) {
  309. std::vector<u8> rgba_data;
  310. // TODO(Subv): Implement.
  311. switch (format) {
  312. case TextureFormat::DXT1:
  313. case TextureFormat::DXT23:
  314. case TextureFormat::DXT45:
  315. case TextureFormat::DXN1:
  316. case TextureFormat::DXN2:
  317. case TextureFormat::BC7U:
  318. case TextureFormat::BC6H_UF16:
  319. case TextureFormat::BC6H_SF16:
  320. case TextureFormat::ASTC_2D_4X4:
  321. case TextureFormat::ASTC_2D_8X8:
  322. case TextureFormat::ASTC_2D_5X5:
  323. case TextureFormat::ASTC_2D_10X8:
  324. case TextureFormat::A8R8G8B8:
  325. case TextureFormat::A2B10G10R10:
  326. case TextureFormat::A1B5G5R5:
  327. case TextureFormat::B5G6R5:
  328. case TextureFormat::R8:
  329. case TextureFormat::G8R8:
  330. case TextureFormat::BF10GF11RF11:
  331. case TextureFormat::R32_G32_B32_A32:
  332. case TextureFormat::R32_G32:
  333. case TextureFormat::R32:
  334. case TextureFormat::R16:
  335. case TextureFormat::R16_G16:
  336. case TextureFormat::R32_G32_B32:
  337. // TODO(Subv): For the time being just forward the same data without any decoding.
  338. rgba_data = texture_data;
  339. break;
  340. default:
  341. UNIMPLEMENTED_MSG("Format not implemented");
  342. break;
  343. }
  344. return rgba_data;
  345. }
  346. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
  347. u32 block_height, u32 block_depth) {
  348. if (tiled) {
  349. const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
  350. const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
  351. const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
  352. return aligned_width * aligned_height * aligned_depth;
  353. } else {
  354. return width * height * depth * bytes_per_pixel;
  355. }
  356. }
  357. } // namespace Tegra::Texture