configure_input_player.cpp 60 KB

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  1. // Copyright 2016 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <memory>
  6. #include <utility>
  7. #include <QGridLayout>
  8. #include <QInputDialog>
  9. #include <QKeyEvent>
  10. #include <QMenu>
  11. #include <QMessageBox>
  12. #include <QTimer>
  13. #include "common/param_package.h"
  14. #include "core/core.h"
  15. #include "core/hle/service/hid/controllers/npad.h"
  16. #include "core/hle/service/hid/hid.h"
  17. #include "core/hle/service/sm/sm.h"
  18. #include "input_common/gcadapter/gc_poller.h"
  19. #include "input_common/main.h"
  20. #include "input_common/mouse/mouse_poller.h"
  21. #include "input_common/udp/udp.h"
  22. #include "ui_configure_input_player.h"
  23. #include "yuzu/bootmanager.h"
  24. #include "yuzu/configuration/config.h"
  25. #include "yuzu/configuration/configure_input_player.h"
  26. #include "yuzu/configuration/configure_input_player_widget.h"
  27. #include "yuzu/configuration/configure_vibration.h"
  28. #include "yuzu/configuration/input_profiles.h"
  29. #include "yuzu/util/limitable_input_dialog.h"
  30. using namespace Service::HID;
  31. const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
  32. ConfigureInputPlayer::analog_sub_buttons{{
  33. "up",
  34. "down",
  35. "left",
  36. "right",
  37. }};
  38. namespace {
  39. constexpr std::size_t HANDHELD_INDEX = 8;
  40. void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
  41. bool connected) {
  42. Core::System& system{Core::System::GetInstance()};
  43. if (!system.IsPoweredOn()) {
  44. return;
  45. }
  46. Service::SM::ServiceManager& sm = system.ServiceManager();
  47. auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
  48. HidController::NPad);
  49. npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
  50. }
  51. QString GetKeyName(int key_code) {
  52. switch (key_code) {
  53. case Qt::LeftButton:
  54. return QObject::tr("Click 0");
  55. case Qt::RightButton:
  56. return QObject::tr("Click 1");
  57. case Qt::MiddleButton:
  58. return QObject::tr("Click 2");
  59. case Qt::BackButton:
  60. return QObject::tr("Click 3");
  61. case Qt::ForwardButton:
  62. return QObject::tr("Click 4");
  63. case Qt::Key_Shift:
  64. return QObject::tr("Shift");
  65. case Qt::Key_Control:
  66. return QObject::tr("Ctrl");
  67. case Qt::Key_Alt:
  68. return QObject::tr("Alt");
  69. case Qt::Key_Meta:
  70. return {};
  71. default:
  72. return QKeySequence(key_code).toString();
  73. }
  74. }
  75. void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
  76. const std::string& button_name) {
  77. // The poller returned a complete axis, so set all the buttons
  78. if (input_param.Has("axis_x") && input_param.Has("axis_y")) {
  79. analog_param = input_param;
  80. return;
  81. }
  82. // Check if the current configuration has either no engine or an axis binding.
  83. // Clears out the old binding and adds one with analog_from_button.
  84. if (!analog_param.Has("engine") || analog_param.Has("axis_x") || analog_param.Has("axis_y")) {
  85. analog_param = {
  86. {"engine", "analog_from_button"},
  87. };
  88. }
  89. analog_param.Set(button_name, input_param.Serialize());
  90. }
  91. QString ButtonToText(const Common::ParamPackage& param) {
  92. if (!param.Has("engine")) {
  93. return QObject::tr("[not set]");
  94. }
  95. if (param.Get("engine", "") == "keyboard") {
  96. const QString button_str = GetKeyName(param.Get("code", 0));
  97. const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
  98. return QObject::tr("%1%2").arg(toggle, button_str);
  99. }
  100. if (param.Get("engine", "") == "gcpad") {
  101. if (param.Has("axis")) {
  102. const QString axis_str = QString::fromStdString(param.Get("axis", ""));
  103. const QString direction_str = QString::fromStdString(param.Get("direction", ""));
  104. return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
  105. }
  106. if (param.Has("button")) {
  107. const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
  108. return QObject::tr("GC Button %1").arg(button_str);
  109. }
  110. return GetKeyName(param.Get("code", 0));
  111. }
  112. if (param.Get("engine", "") == "cemuhookudp") {
  113. if (param.Has("pad_index")) {
  114. const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
  115. return QObject::tr("Motion %1").arg(motion_str);
  116. }
  117. return GetKeyName(param.Get("code", 0));
  118. }
  119. if (param.Get("engine", "") == "sdl") {
  120. if (param.Has("hat")) {
  121. const QString hat_str = QString::fromStdString(param.Get("hat", ""));
  122. const QString direction_str = QString::fromStdString(param.Get("direction", ""));
  123. return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
  124. }
  125. if (param.Has("axis")) {
  126. const QString axis_str = QString::fromStdString(param.Get("axis", ""));
  127. const QString direction_str = QString::fromStdString(param.Get("direction", ""));
  128. return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
  129. }
  130. if (param.Has("button")) {
  131. const QString button_str = QString::fromStdString(param.Get("button", ""));
  132. return QObject::tr("Button %1").arg(button_str);
  133. }
  134. if (param.Has("motion")) {
  135. return QObject::tr("SDL Motion");
  136. }
  137. return {};
  138. }
  139. if (param.Get("engine", "") == "mouse") {
  140. if (param.Has("button")) {
  141. const QString button_str = QString::number(int(param.Get("button", 0)));
  142. const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
  143. return QObject::tr("%1Click %2").arg(toggle, button_str);
  144. }
  145. return GetKeyName(param.Get("code", 0));
  146. }
  147. return QObject::tr("[unknown]");
  148. }
  149. QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
  150. if (!param.Has("engine")) {
  151. return QObject::tr("[not set]");
  152. }
  153. if (param.Get("engine", "") == "analog_from_button") {
  154. return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
  155. }
  156. const auto engine_str = param.Get("engine", "");
  157. const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
  158. const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
  159. const bool invert_x = param.Get("invert_x", "+") == "-";
  160. const bool invert_y = param.Get("invert_y", "+") == "-";
  161. if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse") {
  162. if (dir == "modifier") {
  163. return QObject::tr("[unused]");
  164. }
  165. if (dir == "left") {
  166. const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
  167. return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
  168. }
  169. if (dir == "right") {
  170. const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
  171. return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
  172. }
  173. if (dir == "up") {
  174. const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
  175. return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
  176. }
  177. if (dir == "down") {
  178. const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
  179. return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
  180. }
  181. return {};
  182. }
  183. return QObject::tr("[unknown]");
  184. }
  185. } // namespace
  186. ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
  187. QWidget* bottom_row,
  188. InputCommon::InputSubsystem* input_subsystem_,
  189. InputProfiles* profiles_, bool debug)
  190. : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
  191. debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
  192. timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
  193. bottom_row(bottom_row) {
  194. ui->setupUi(this);
  195. setFocusPolicy(Qt::ClickFocus);
  196. button_map = {
  197. ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
  198. ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
  199. ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
  200. ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
  201. ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
  202. };
  203. analog_map_buttons = {{
  204. {
  205. ui->buttonLStickUp,
  206. ui->buttonLStickDown,
  207. ui->buttonLStickLeft,
  208. ui->buttonLStickRight,
  209. },
  210. {
  211. ui->buttonRStickUp,
  212. ui->buttonRStickDown,
  213. ui->buttonRStickLeft,
  214. ui->buttonRStickRight,
  215. },
  216. }};
  217. motion_map = {
  218. ui->buttonMotionLeft,
  219. ui->buttonMotionRight,
  220. };
  221. analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
  222. analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
  223. analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
  224. analog_map_modifier_button = {ui->buttonLStickMod, ui->buttonRStickMod};
  225. analog_map_modifier_label = {ui->labelLStickModifierRange, ui->labelRStickModifierRange};
  226. analog_map_modifier_slider = {ui->sliderLStickModifierRange, ui->sliderRStickModifierRange};
  227. analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
  228. analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
  229. const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
  230. Common::ParamPackage* param, int default_val,
  231. InputCommon::Polling::DeviceType type) {
  232. connect(button, &QPushButton::clicked, [=, this] {
  233. HandleClick(
  234. button, button_id,
  235. [=, this](Common::ParamPackage params) {
  236. // Workaround for ZL & ZR for analog triggers like on XBOX
  237. // controllers. Analog triggers (from controllers like the XBOX
  238. // controller) would not work due to a different range of their
  239. // signals (from 0 to 255 on analog triggers instead of -32768 to
  240. // 32768 on analog joysticks). The SDL driver misinterprets analog
  241. // triggers as analog joysticks.
  242. // TODO: reinterpret the signal range for analog triggers to map the
  243. // values correctly. This is required for the correct emulation of
  244. // the analog triggers of the GameCube controller.
  245. if (button == ui->buttonZL || button == ui->buttonZR) {
  246. params.Set("direction", "+");
  247. params.Set("threshold", "0.5");
  248. }
  249. *param = std::move(params);
  250. },
  251. type);
  252. });
  253. };
  254. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
  255. auto* const button = button_map[button_id];
  256. if (button == nullptr) {
  257. continue;
  258. }
  259. ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
  260. Config::default_buttons[button_id],
  261. InputCommon::Polling::DeviceType::Button);
  262. button->setContextMenuPolicy(Qt::CustomContextMenu);
  263. connect(button, &QPushButton::customContextMenuRequested,
  264. [=, this](const QPoint& menu_location) {
  265. QMenu context_menu;
  266. context_menu.addAction(tr("Clear"), [&] {
  267. buttons_param[button_id].Clear();
  268. button_map[button_id]->setText(tr("[not set]"));
  269. });
  270. context_menu.addAction(tr("Toggle button"), [&] {
  271. const bool toggle_value = !buttons_param[button_id].Get("toggle", false);
  272. buttons_param[button_id].Set("toggle", toggle_value);
  273. button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
  274. });
  275. if (buttons_param[button_id].Has("threshold")) {
  276. context_menu.addAction(tr("Set threshold"), [&] {
  277. const int button_threshold = static_cast<int>(
  278. buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
  279. const int new_threshold = QInputDialog::getInt(
  280. this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
  281. button_threshold, 0, 100);
  282. buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
  283. });
  284. }
  285. context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
  286. ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
  287. });
  288. }
  289. for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
  290. auto* const button = motion_map[motion_id];
  291. if (button == nullptr) {
  292. continue;
  293. }
  294. ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
  295. Config::default_motions[motion_id],
  296. InputCommon::Polling::DeviceType::Motion);
  297. button->setContextMenuPolicy(Qt::CustomContextMenu);
  298. connect(button, &QPushButton::customContextMenuRequested,
  299. [=, this](const QPoint& menu_location) {
  300. QMenu context_menu;
  301. context_menu.addAction(tr("Clear"), [&] {
  302. motions_param[motion_id].Clear();
  303. motion_map[motion_id]->setText(tr("[not set]"));
  304. });
  305. context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
  306. });
  307. }
  308. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
  309. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
  310. auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  311. if (analog_button == nullptr) {
  312. continue;
  313. }
  314. connect(analog_button, &QPushButton::clicked, [=, this] {
  315. if (!map_analog_stick_accepted) {
  316. map_analog_stick_accepted =
  317. QMessageBox::information(
  318. this, tr("Map Analog Stick"),
  319. tr("After pressing OK, first move your joystick horizontally, and then "
  320. "vertically.\nTo invert the axes, first move your joystick "
  321. "vertically, and then horizontally."),
  322. QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok;
  323. if (!map_analog_stick_accepted) {
  324. return;
  325. }
  326. }
  327. HandleClick(
  328. analog_map_buttons[analog_id][sub_button_id], analog_id,
  329. [=, this](const Common::ParamPackage& params) {
  330. SetAnalogParam(params, analogs_param[analog_id],
  331. analog_sub_buttons[sub_button_id]);
  332. },
  333. InputCommon::Polling::DeviceType::AnalogPreferred);
  334. });
  335. analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
  336. connect(
  337. analog_button, &QPushButton::customContextMenuRequested,
  338. [=, this](const QPoint& menu_location) {
  339. QMenu context_menu;
  340. context_menu.addAction(tr("Clear"), [&] {
  341. analogs_param[analog_id].Clear();
  342. analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
  343. });
  344. context_menu.addAction(tr("Invert axis"), [&] {
  345. if (sub_button_id == 2 || sub_button_id == 3) {
  346. const bool invert_value =
  347. analogs_param[analog_id].Get("invert_x", "+") == "-";
  348. const std::string invert_str = invert_value ? "+" : "-";
  349. analogs_param[analog_id].Set("invert_x", invert_str);
  350. }
  351. if (sub_button_id == 0 || sub_button_id == 1) {
  352. const bool invert_value =
  353. analogs_param[analog_id].Get("invert_y", "+") == "-";
  354. const std::string invert_str = invert_value ? "+" : "-";
  355. analogs_param[analog_id].Set("invert_y", invert_str);
  356. }
  357. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
  358. ++sub_button_id) {
  359. analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
  360. analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
  361. }
  362. });
  363. context_menu.exec(
  364. analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
  365. ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
  366. });
  367. }
  368. // Handle clicks for the modifier buttons as well.
  369. connect(analog_map_modifier_button[analog_id], &QPushButton::clicked, [=, this] {
  370. HandleClick(
  371. analog_map_modifier_button[analog_id], analog_id,
  372. [=, this](const Common::ParamPackage& params) {
  373. analogs_param[analog_id].Set("modifier", params.Serialize());
  374. },
  375. InputCommon::Polling::DeviceType::Button);
  376. });
  377. analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
  378. connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
  379. [=, this](const QPoint& menu_location) {
  380. QMenu context_menu;
  381. context_menu.addAction(tr("Clear"), [&] {
  382. analogs_param[analog_id].Set("modifier", "");
  383. analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
  384. });
  385. context_menu.addAction(tr("Toggle button"), [&] {
  386. Common::ParamPackage modifier_param =
  387. Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
  388. const bool toggle_value = !modifier_param.Get("toggle", false);
  389. modifier_param.Set("toggle", toggle_value);
  390. analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
  391. analog_map_modifier_button[analog_id]->setText(
  392. ButtonToText(modifier_param));
  393. });
  394. context_menu.exec(
  395. analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
  396. });
  397. connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
  398. [=, this] {
  399. const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
  400. analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
  401. ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
  402. });
  403. connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
  404. const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
  405. analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
  406. analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
  407. ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
  408. });
  409. connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
  410. const auto slider_value = analog_map_modifier_slider[analog_id]->value();
  411. analog_map_modifier_label[analog_id]->setText(
  412. tr("Modifier Range: %1%").arg(slider_value));
  413. analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
  414. });
  415. }
  416. // Player Connected checkbox
  417. connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
  418. emit Connected(checked);
  419. ui->controllerFrame->SetConnectedStatus(checked);
  420. });
  421. if (player_index == 0) {
  422. connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
  423. [this](int index) {
  424. emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
  425. Settings::ControllerType::Handheld);
  426. });
  427. }
  428. if (debug || player_index == 9) {
  429. ui->groupConnectedController->setCheckable(false);
  430. }
  431. // The Debug Controller can only choose the Pro Controller.
  432. if (debug) {
  433. ui->buttonScreenshot->setEnabled(false);
  434. ui->buttonHome->setEnabled(false);
  435. ui->comboControllerType->addItem(tr("Pro Controller"));
  436. } else {
  437. SetConnectableControllers();
  438. }
  439. UpdateControllerIcon();
  440. UpdateControllerAvailableButtons();
  441. UpdateControllerEnabledButtons();
  442. UpdateControllerButtonNames();
  443. UpdateMotionButtons();
  444. connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
  445. UpdateControllerIcon();
  446. UpdateControllerAvailableButtons();
  447. UpdateControllerEnabledButtons();
  448. UpdateControllerButtonNames();
  449. UpdateMotionButtons();
  450. });
  451. connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
  452. &ConfigureInputPlayer::UpdateMappingWithDefaults);
  453. ui->comboDevices->setCurrentIndex(-1);
  454. ui->buttonRefreshDevices->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
  455. connect(ui->buttonRefreshDevices, &QPushButton::clicked,
  456. [this] { emit RefreshInputDevices(); });
  457. timeout_timer->setSingleShot(true);
  458. connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
  459. connect(poll_timer.get(), &QTimer::timeout, [this] {
  460. Common::ParamPackage params;
  461. if (input_subsystem->GetGCButtons()->IsPolling()) {
  462. params = input_subsystem->GetGCButtons()->GetNextInput();
  463. if (params.Has("engine") && IsInputAcceptable(params)) {
  464. SetPollingResult(params, false);
  465. return;
  466. }
  467. }
  468. if (input_subsystem->GetGCAnalogs()->IsPolling()) {
  469. params = input_subsystem->GetGCAnalogs()->GetNextInput();
  470. if (params.Has("engine") && IsInputAcceptable(params)) {
  471. SetPollingResult(params, false);
  472. return;
  473. }
  474. }
  475. if (input_subsystem->GetUDPMotions()->IsPolling()) {
  476. params = input_subsystem->GetUDPMotions()->GetNextInput();
  477. if (params.Has("engine")) {
  478. SetPollingResult(params, false);
  479. return;
  480. }
  481. }
  482. if (input_subsystem->GetMouseButtons()->IsPolling()) {
  483. params = input_subsystem->GetMouseButtons()->GetNextInput();
  484. if (params.Has("engine") && IsInputAcceptable(params)) {
  485. SetPollingResult(params, false);
  486. return;
  487. }
  488. }
  489. if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
  490. params = input_subsystem->GetMouseAnalogs()->GetNextInput();
  491. if (params.Has("engine") && IsInputAcceptable(params)) {
  492. SetPollingResult(params, false);
  493. return;
  494. }
  495. }
  496. if (input_subsystem->GetMouseMotions()->IsPolling()) {
  497. params = input_subsystem->GetMouseMotions()->GetNextInput();
  498. if (params.Has("engine") && IsInputAcceptable(params)) {
  499. SetPollingResult(params, false);
  500. return;
  501. }
  502. }
  503. if (input_subsystem->GetMouseTouch()->IsPolling()) {
  504. params = input_subsystem->GetMouseTouch()->GetNextInput();
  505. if (params.Has("engine") && IsInputAcceptable(params)) {
  506. SetPollingResult(params, false);
  507. return;
  508. }
  509. }
  510. for (auto& poller : device_pollers) {
  511. params = poller->GetNextInput();
  512. if (params.Has("engine") && IsInputAcceptable(params)) {
  513. SetPollingResult(params, false);
  514. return;
  515. }
  516. }
  517. });
  518. UpdateInputProfiles();
  519. connect(ui->buttonProfilesNew, &QPushButton::clicked, this,
  520. &ConfigureInputPlayer::CreateProfile);
  521. connect(ui->buttonProfilesDelete, &QPushButton::clicked, this,
  522. &ConfigureInputPlayer::DeleteProfile);
  523. connect(ui->comboProfiles, qOverload<int>(&QComboBox::activated), this,
  524. &ConfigureInputPlayer::LoadProfile);
  525. connect(ui->buttonProfilesSave, &QPushButton::clicked, this,
  526. &ConfigureInputPlayer::SaveProfile);
  527. LoadConfiguration();
  528. ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
  529. ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
  530. }
  531. ConfigureInputPlayer::~ConfigureInputPlayer() = default;
  532. void ConfigureInputPlayer::ApplyConfiguration() {
  533. auto& player = Settings::values.players.GetValue()[player_index];
  534. auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
  535. auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
  536. std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
  537. [](const Common::ParamPackage& param) { return param.Serialize(); });
  538. std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
  539. [](const Common::ParamPackage& param) { return param.Serialize(); });
  540. if (debug) {
  541. return;
  542. }
  543. auto& motions = player.motions;
  544. std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
  545. [](const Common::ParamPackage& param) { return param.Serialize(); });
  546. // Apply configuration for handheld
  547. if (player_index == 0) {
  548. auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
  549. const auto handheld_connected = handheld.connected;
  550. handheld = player;
  551. handheld.connected = handheld_connected;
  552. }
  553. }
  554. void ConfigureInputPlayer::TryConnectSelectedController() {
  555. auto& player = Settings::values.players.GetValue()[player_index];
  556. const auto controller_type =
  557. GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
  558. const auto player_connected = ui->groupConnectedController->isChecked() &&
  559. controller_type != Settings::ControllerType::Handheld;
  560. // Connect Handheld depending on Player 1's controller configuration.
  561. if (player_index == 0) {
  562. auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
  563. const auto handheld_connected = ui->groupConnectedController->isChecked() &&
  564. controller_type == Settings::ControllerType::Handheld;
  565. // Connect only if handheld is going from disconnected to connected
  566. if (!handheld.connected && handheld_connected) {
  567. UpdateController(controller_type, HANDHELD_INDEX, true);
  568. }
  569. handheld.connected = handheld_connected;
  570. }
  571. if (player.controller_type == controller_type && player.connected == player_connected) {
  572. // Set vibration devices in the event that the input device has changed.
  573. ConfigureVibration::SetVibrationDevices(player_index);
  574. return;
  575. }
  576. player.controller_type = controller_type;
  577. player.connected = player_connected;
  578. ConfigureVibration::SetVibrationDevices(player_index);
  579. if (!player.connected) {
  580. return;
  581. }
  582. UpdateController(controller_type, player_index, true);
  583. }
  584. void ConfigureInputPlayer::TryDisconnectSelectedController() {
  585. const auto& player = Settings::values.players.GetValue()[player_index];
  586. const auto controller_type =
  587. GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
  588. const auto player_connected = ui->groupConnectedController->isChecked() &&
  589. controller_type != Settings::ControllerType::Handheld;
  590. // Disconnect Handheld depending on Player 1's controller configuration.
  591. if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
  592. const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
  593. const auto handheld_connected = ui->groupConnectedController->isChecked() &&
  594. controller_type == Settings::ControllerType::Handheld;
  595. // Disconnect only if handheld is going from connected to disconnected
  596. if (handheld.connected && !handheld_connected) {
  597. UpdateController(controller_type, HANDHELD_INDEX, false);
  598. }
  599. return;
  600. }
  601. // Do not do anything if the controller configuration has not changed.
  602. if (player.controller_type == controller_type && player.connected == player_connected) {
  603. return;
  604. }
  605. // Do not disconnect if the controller is already disconnected
  606. if (!player.connected) {
  607. return;
  608. }
  609. // Disconnect the controller first.
  610. UpdateController(controller_type, player_index, false);
  611. }
  612. void ConfigureInputPlayer::showEvent(QShowEvent* event) {
  613. if (bottom_row == nullptr) {
  614. return;
  615. }
  616. QWidget::showEvent(event);
  617. ui->main->addWidget(bottom_row);
  618. }
  619. void ConfigureInputPlayer::changeEvent(QEvent* event) {
  620. if (event->type() == QEvent::LanguageChange) {
  621. RetranslateUI();
  622. }
  623. QWidget::changeEvent(event);
  624. }
  625. void ConfigureInputPlayer::RetranslateUI() {
  626. ui->retranslateUi(this);
  627. UpdateUI();
  628. }
  629. void ConfigureInputPlayer::LoadConfiguration() {
  630. auto& player = Settings::values.players.GetValue()[player_index];
  631. if (debug) {
  632. std::transform(Settings::values.debug_pad_buttons.begin(),
  633. Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
  634. [](const std::string& str) { return Common::ParamPackage(str); });
  635. std::transform(Settings::values.debug_pad_analogs.begin(),
  636. Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
  637. [](const std::string& str) { return Common::ParamPackage(str); });
  638. } else {
  639. std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
  640. [](const std::string& str) { return Common::ParamPackage(str); });
  641. std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
  642. [](const std::string& str) { return Common::ParamPackage(str); });
  643. std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
  644. [](const std::string& str) { return Common::ParamPackage(str); });
  645. }
  646. UpdateUI();
  647. UpdateInputDeviceCombobox();
  648. if (debug) {
  649. return;
  650. }
  651. ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
  652. ui->groupConnectedController->setChecked(
  653. player.connected ||
  654. (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
  655. }
  656. void ConfigureInputPlayer::ConnectPlayer(bool connected) {
  657. ui->groupConnectedController->setChecked(connected);
  658. }
  659. void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
  660. // Skip input device persistence if "Input Devices" is set to "Any".
  661. if (ui->comboDevices->currentIndex() == 0) {
  662. UpdateInputDevices();
  663. return;
  664. }
  665. // Find the first button that isn't empty.
  666. const auto button_param =
  667. std::find_if(buttons_param.begin(), buttons_param.end(),
  668. [](const Common::ParamPackage param) { return param.Has("engine"); });
  669. const bool buttons_empty = button_param == buttons_param.end();
  670. const auto current_engine = button_param->Get("engine", "");
  671. const auto current_guid = button_param->Get("guid", "");
  672. const auto current_port = button_param->Get("port", "");
  673. const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
  674. UpdateInputDevices();
  675. if (buttons_empty) {
  676. return;
  677. }
  678. const bool all_one_device =
  679. std::all_of(buttons_param.begin(), buttons_param.end(),
  680. [current_engine, current_guid, current_port,
  681. is_keyboard_mouse](const Common::ParamPackage param) {
  682. if (is_keyboard_mouse) {
  683. return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
  684. param.Get("engine", "") == "mouse";
  685. }
  686. return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
  687. param.Get("guid", "") == current_guid &&
  688. param.Get("port", "") == current_port);
  689. });
  690. if (all_one_device) {
  691. if (is_keyboard_mouse) {
  692. ui->comboDevices->setCurrentIndex(1);
  693. return;
  694. }
  695. const auto devices_it = std::find_if(
  696. input_devices.begin(), input_devices.end(),
  697. [current_engine, current_guid, current_port](const Common::ParamPackage param) {
  698. return param.Get("class", "") == current_engine &&
  699. param.Get("guid", "") == current_guid &&
  700. param.Get("port", "") == current_port;
  701. });
  702. const int device_index =
  703. devices_it != input_devices.end()
  704. ? static_cast<int>(std::distance(input_devices.begin(), devices_it))
  705. : 0;
  706. ui->comboDevices->setCurrentIndex(device_index);
  707. } else {
  708. ui->comboDevices->setCurrentIndex(0);
  709. }
  710. }
  711. void ConfigureInputPlayer::RestoreDefaults() {
  712. UpdateMappingWithDefaults();
  713. }
  714. void ConfigureInputPlayer::ClearAll() {
  715. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
  716. const auto* const button = button_map[button_id];
  717. if (button == nullptr) {
  718. continue;
  719. }
  720. buttons_param[button_id].Clear();
  721. }
  722. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
  723. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
  724. const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  725. if (analog_button == nullptr) {
  726. continue;
  727. }
  728. analogs_param[analog_id].Clear();
  729. }
  730. }
  731. for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
  732. const auto* const motion_button = motion_map[motion_id];
  733. if (motion_button == nullptr) {
  734. continue;
  735. }
  736. motions_param[motion_id].Clear();
  737. }
  738. UpdateUI();
  739. UpdateInputDevices();
  740. }
  741. void ConfigureInputPlayer::UpdateUI() {
  742. for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
  743. button_map[button]->setText(ButtonToText(buttons_param[button]));
  744. }
  745. for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
  746. motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
  747. }
  748. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
  749. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
  750. auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
  751. if (analog_button == nullptr) {
  752. continue;
  753. }
  754. analog_button->setText(
  755. AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
  756. }
  757. analog_map_modifier_button[analog_id]->setText(
  758. ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}));
  759. const auto deadzone_label = analog_map_deadzone_label[analog_id];
  760. const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
  761. const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
  762. const auto modifier_label = analog_map_modifier_label[analog_id];
  763. const auto modifier_slider = analog_map_modifier_slider[analog_id];
  764. const auto range_groupbox = analog_map_range_groupbox[analog_id];
  765. const auto range_spinbox = analog_map_range_spinbox[analog_id];
  766. int slider_value;
  767. auto& param = analogs_param[analog_id];
  768. const bool is_controller = param.Get("engine", "") == "sdl" ||
  769. param.Get("engine", "") == "gcpad" ||
  770. param.Get("engine", "") == "mouse";
  771. if (is_controller) {
  772. if (!param.Has("deadzone")) {
  773. param.Set("deadzone", 0.1f);
  774. }
  775. slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
  776. deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
  777. deadzone_slider->setValue(slider_value);
  778. if (!param.Has("range")) {
  779. param.Set("range", 1.0f);
  780. }
  781. range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
  782. } else {
  783. if (!param.Has("modifier_scale")) {
  784. param.Set("modifier_scale", 0.5f);
  785. }
  786. slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
  787. modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
  788. modifier_slider->setValue(slider_value);
  789. }
  790. deadzone_label->setVisible(is_controller);
  791. deadzone_slider->setVisible(is_controller);
  792. modifier_groupbox->setVisible(!is_controller);
  793. modifier_label->setVisible(!is_controller);
  794. modifier_slider->setVisible(!is_controller);
  795. range_groupbox->setVisible(is_controller);
  796. ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
  797. }
  798. }
  799. void ConfigureInputPlayer::SetConnectableControllers() {
  800. const auto add_controllers = [this](bool enable_all,
  801. Controller_NPad::NpadStyleSet npad_style_set = {}) {
  802. index_controller_type_pairs.clear();
  803. ui->comboControllerType->clear();
  804. if (enable_all || npad_style_set.fullkey == 1) {
  805. index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
  806. Settings::ControllerType::ProController);
  807. ui->comboControllerType->addItem(tr("Pro Controller"));
  808. }
  809. if (enable_all || npad_style_set.joycon_dual == 1) {
  810. index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
  811. Settings::ControllerType::DualJoyconDetached);
  812. ui->comboControllerType->addItem(tr("Dual Joycons"));
  813. }
  814. if (enable_all || npad_style_set.joycon_left == 1) {
  815. index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
  816. Settings::ControllerType::LeftJoycon);
  817. ui->comboControllerType->addItem(tr("Left Joycon"));
  818. }
  819. if (enable_all || npad_style_set.joycon_right == 1) {
  820. index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
  821. Settings::ControllerType::RightJoycon);
  822. ui->comboControllerType->addItem(tr("Right Joycon"));
  823. }
  824. if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
  825. index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
  826. Settings::ControllerType::Handheld);
  827. ui->comboControllerType->addItem(tr("Handheld"));
  828. }
  829. if (enable_all || npad_style_set.gamecube == 1) {
  830. index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
  831. Settings::ControllerType::GameCube);
  832. ui->comboControllerType->addItem(tr("GameCube Controller"));
  833. }
  834. };
  835. Core::System& system{Core::System::GetInstance()};
  836. if (!system.IsPoweredOn()) {
  837. add_controllers(true);
  838. return;
  839. }
  840. Service::SM::ServiceManager& sm = system.ServiceManager();
  841. auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
  842. HidController::NPad);
  843. add_controllers(false, npad.GetSupportedStyleSet());
  844. }
  845. Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
  846. const auto it =
  847. std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
  848. [index](const auto& pair) { return pair.first == index; });
  849. if (it == index_controller_type_pairs.end()) {
  850. return Settings::ControllerType::ProController;
  851. }
  852. return it->second;
  853. }
  854. int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
  855. const auto it =
  856. std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
  857. [type](const auto& pair) { return pair.second == type; });
  858. if (it == index_controller_type_pairs.end()) {
  859. return -1;
  860. }
  861. return it->first;
  862. }
  863. void ConfigureInputPlayer::UpdateInputDevices() {
  864. input_devices = input_subsystem->GetInputDevices();
  865. ui->comboDevices->clear();
  866. for (auto device : input_devices) {
  867. ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
  868. }
  869. }
  870. void ConfigureInputPlayer::UpdateControllerIcon() {
  871. // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
  872. // "nonstandard" to use an image through the icon support)
  873. const QString stylesheet = [this] {
  874. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
  875. case Settings::ControllerType::ProController:
  876. return QStringLiteral("image: url(:/controller/pro_controller%0)");
  877. case Settings::ControllerType::DualJoyconDetached:
  878. return QStringLiteral("image: url(:/controller/dual_joycon%0)");
  879. case Settings::ControllerType::LeftJoycon:
  880. return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
  881. case Settings::ControllerType::RightJoycon:
  882. return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
  883. case Settings::ControllerType::Handheld:
  884. return QStringLiteral("image: url(:/controller/handheld%0)");
  885. default:
  886. return QString{};
  887. }
  888. }();
  889. const QString theme = [] {
  890. if (QIcon::themeName().contains(QStringLiteral("dark"))) {
  891. return QStringLiteral("_dark");
  892. } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
  893. return QStringLiteral("_midnight");
  894. } else {
  895. return QString{};
  896. }
  897. }();
  898. ui->controllerFrame->SetControllerType(
  899. GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
  900. }
  901. void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
  902. auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
  903. if (debug) {
  904. layout = Settings::ControllerType::ProController;
  905. }
  906. // List of all the widgets that will be hidden by any of the following layouts that need
  907. // "unhidden" after the controller type changes
  908. const std::array<QWidget*, 11> layout_show = {
  909. ui->buttonShoulderButtonsSLSR,
  910. ui->horizontalSpacerShoulderButtonsWidget,
  911. ui->horizontalSpacerShoulderButtonsWidget2,
  912. ui->buttonShoulderButtonsLeft,
  913. ui->buttonMiscButtonsMinusScreenshot,
  914. ui->bottomLeft,
  915. ui->buttonShoulderButtonsRight,
  916. ui->buttonMiscButtonsPlusHome,
  917. ui->bottomRight,
  918. ui->buttonMiscButtonsMinusGroup,
  919. ui->buttonMiscButtonsScreenshotGroup,
  920. };
  921. for (auto* widget : layout_show) {
  922. widget->show();
  923. }
  924. std::vector<QWidget*> layout_hidden;
  925. switch (layout) {
  926. case Settings::ControllerType::ProController:
  927. case Settings::ControllerType::DualJoyconDetached:
  928. case Settings::ControllerType::Handheld:
  929. layout_hidden = {
  930. ui->buttonShoulderButtonsSLSR,
  931. ui->horizontalSpacerShoulderButtonsWidget2,
  932. };
  933. break;
  934. case Settings::ControllerType::LeftJoycon:
  935. layout_hidden = {
  936. ui->horizontalSpacerShoulderButtonsWidget2,
  937. ui->buttonShoulderButtonsRight,
  938. ui->buttonMiscButtonsPlusHome,
  939. ui->bottomRight,
  940. };
  941. break;
  942. case Settings::ControllerType::RightJoycon:
  943. layout_hidden = {
  944. ui->horizontalSpacerShoulderButtonsWidget,
  945. ui->buttonShoulderButtonsLeft,
  946. ui->buttonMiscButtonsMinusScreenshot,
  947. ui->bottomLeft,
  948. };
  949. break;
  950. case Settings::ControllerType::GameCube:
  951. layout_hidden = {
  952. ui->buttonShoulderButtonsSLSR,
  953. ui->horizontalSpacerShoulderButtonsWidget2,
  954. ui->buttonMiscButtonsMinusGroup,
  955. ui->buttonMiscButtonsScreenshotGroup,
  956. };
  957. break;
  958. }
  959. for (auto* widget : layout_hidden) {
  960. widget->hide();
  961. }
  962. }
  963. void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
  964. auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
  965. if (debug) {
  966. layout = Settings::ControllerType::ProController;
  967. }
  968. // List of all the widgets that will be disabled by any of the following layouts that need
  969. // "enabled" after the controller type changes
  970. const std::array<QWidget*, 4> layout_enable = {
  971. ui->buttonHome,
  972. ui->buttonLStickPressedGroup,
  973. ui->groupRStickPressed,
  974. ui->buttonShoulderButtonsButtonLGroup,
  975. };
  976. for (auto* widget : layout_enable) {
  977. widget->setEnabled(true);
  978. }
  979. std::vector<QWidget*> layout_disable;
  980. switch (layout) {
  981. case Settings::ControllerType::ProController:
  982. case Settings::ControllerType::DualJoyconDetached:
  983. case Settings::ControllerType::Handheld:
  984. case Settings::ControllerType::LeftJoycon:
  985. case Settings::ControllerType::RightJoycon:
  986. // TODO(wwylele): enable this when we actually emulate it
  987. layout_disable = {
  988. ui->buttonHome,
  989. };
  990. break;
  991. case Settings::ControllerType::GameCube:
  992. layout_disable = {
  993. ui->buttonHome,
  994. ui->buttonLStickPressedGroup,
  995. ui->groupRStickPressed,
  996. ui->buttonShoulderButtonsButtonLGroup,
  997. };
  998. break;
  999. }
  1000. for (auto* widget : layout_disable) {
  1001. widget->setEnabled(false);
  1002. }
  1003. }
  1004. void ConfigureInputPlayer::UpdateMotionButtons() {
  1005. if (debug) {
  1006. // Motion isn't used with the debug controller, hide both groupboxes.
  1007. ui->buttonMotionLeftGroup->hide();
  1008. ui->buttonMotionRightGroup->hide();
  1009. return;
  1010. }
  1011. // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
  1012. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
  1013. case Settings::ControllerType::ProController:
  1014. case Settings::ControllerType::LeftJoycon:
  1015. case Settings::ControllerType::Handheld:
  1016. // Show "Motion 1" and hide "Motion 2".
  1017. ui->buttonMotionLeftGroup->show();
  1018. ui->buttonMotionRightGroup->hide();
  1019. break;
  1020. case Settings::ControllerType::RightJoycon:
  1021. // Show "Motion 2" and hide "Motion 1".
  1022. ui->buttonMotionLeftGroup->hide();
  1023. ui->buttonMotionRightGroup->show();
  1024. break;
  1025. case Settings::ControllerType::GameCube:
  1026. // Hide both "Motion 1/2".
  1027. ui->buttonMotionLeftGroup->hide();
  1028. ui->buttonMotionRightGroup->hide();
  1029. break;
  1030. case Settings::ControllerType::DualJoyconDetached:
  1031. default:
  1032. // Show both "Motion 1/2".
  1033. ui->buttonMotionLeftGroup->show();
  1034. ui->buttonMotionRightGroup->show();
  1035. break;
  1036. }
  1037. }
  1038. void ConfigureInputPlayer::UpdateControllerButtonNames() {
  1039. auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
  1040. if (debug) {
  1041. layout = Settings::ControllerType::ProController;
  1042. }
  1043. switch (layout) {
  1044. case Settings::ControllerType::ProController:
  1045. case Settings::ControllerType::DualJoyconDetached:
  1046. case Settings::ControllerType::Handheld:
  1047. case Settings::ControllerType::LeftJoycon:
  1048. case Settings::ControllerType::RightJoycon:
  1049. ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
  1050. ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
  1051. ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
  1052. ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
  1053. ui->LStick->setTitle(tr("Left Stick"));
  1054. ui->RStick->setTitle(tr("Right Stick"));
  1055. break;
  1056. case Settings::ControllerType::GameCube:
  1057. ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
  1058. ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
  1059. ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
  1060. ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
  1061. ui->LStick->setTitle(tr("Control Stick"));
  1062. ui->RStick->setTitle(tr("C-Stick"));
  1063. break;
  1064. }
  1065. }
  1066. void ConfigureInputPlayer::UpdateMappingWithDefaults() {
  1067. if (ui->comboDevices->currentIndex() == 0) {
  1068. return;
  1069. }
  1070. if (ui->comboDevices->currentIndex() == 1) {
  1071. // Reset keyboard bindings
  1072. for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
  1073. buttons_param[button_id] = Common::ParamPackage{
  1074. InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
  1075. }
  1076. for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
  1077. for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
  1078. Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
  1079. Config::default_analogs[analog_id][sub_button_id])};
  1080. SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
  1081. }
  1082. analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
  1083. Config::default_stick_mod[analog_id]));
  1084. }
  1085. for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
  1086. motions_param[motion_id] = Common::ParamPackage{
  1087. InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
  1088. }
  1089. UpdateUI();
  1090. return;
  1091. }
  1092. // Reset controller bindings
  1093. const auto& device = input_devices[ui->comboDevices->currentIndex()];
  1094. auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
  1095. auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
  1096. auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
  1097. for (std::size_t i = 0; i < buttons_param.size(); ++i) {
  1098. buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
  1099. }
  1100. for (std::size_t i = 0; i < analogs_param.size(); ++i) {
  1101. analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
  1102. }
  1103. for (std::size_t i = 0; i < motions_param.size(); ++i) {
  1104. motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
  1105. }
  1106. UpdateUI();
  1107. }
  1108. void ConfigureInputPlayer::HandleClick(
  1109. QPushButton* button, std::size_t button_id,
  1110. std::function<void(const Common::ParamPackage&)> new_input_setter,
  1111. InputCommon::Polling::DeviceType type) {
  1112. if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
  1113. button->setText(tr("Shake!"));
  1114. } else {
  1115. button->setText(tr("[waiting]"));
  1116. }
  1117. button->setFocus();
  1118. // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
  1119. // controller, then they don't want keyboard/mouse input
  1120. want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
  1121. input_setter = new_input_setter;
  1122. device_pollers = input_subsystem->GetPollers(type);
  1123. for (auto& poller : device_pollers) {
  1124. poller->Start();
  1125. }
  1126. QWidget::grabMouse();
  1127. QWidget::grabKeyboard();
  1128. if (type == InputCommon::Polling::DeviceType::Button) {
  1129. input_subsystem->GetGCButtons()->BeginConfiguration();
  1130. } else {
  1131. input_subsystem->GetGCAnalogs()->BeginConfiguration();
  1132. }
  1133. if (type == InputCommon::Polling::DeviceType::Motion) {
  1134. input_subsystem->GetUDPMotions()->BeginConfiguration();
  1135. }
  1136. if (type == InputCommon::Polling::DeviceType::Button) {
  1137. input_subsystem->GetMouseButtons()->BeginConfiguration();
  1138. } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
  1139. input_subsystem->GetMouseAnalogs()->BeginConfiguration();
  1140. } else if (type == InputCommon::Polling::DeviceType::Motion) {
  1141. input_subsystem->GetMouseMotions()->BeginConfiguration();
  1142. } else {
  1143. input_subsystem->GetMouseTouch()->BeginConfiguration();
  1144. }
  1145. if (type == InputCommon::Polling::DeviceType::Button) {
  1146. ui->controllerFrame->BeginMappingButton(button_id);
  1147. } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
  1148. ui->controllerFrame->BeginMappingAnalog(button_id);
  1149. }
  1150. timeout_timer->start(2500); // Cancel after 2.5 seconds
  1151. poll_timer->start(50); // Check for new inputs every 50ms
  1152. }
  1153. void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
  1154. timeout_timer->stop();
  1155. poll_timer->stop();
  1156. for (auto& poller : device_pollers) {
  1157. poller->Stop();
  1158. }
  1159. QWidget::releaseMouse();
  1160. QWidget::releaseKeyboard();
  1161. input_subsystem->GetGCButtons()->EndConfiguration();
  1162. input_subsystem->GetGCAnalogs()->EndConfiguration();
  1163. input_subsystem->GetUDPMotions()->EndConfiguration();
  1164. input_subsystem->GetMouseButtons()->EndConfiguration();
  1165. input_subsystem->GetMouseAnalogs()->EndConfiguration();
  1166. input_subsystem->GetMouseMotions()->EndConfiguration();
  1167. input_subsystem->GetMouseTouch()->EndConfiguration();
  1168. if (!abort) {
  1169. (*input_setter)(params);
  1170. }
  1171. UpdateUI();
  1172. UpdateInputDeviceCombobox();
  1173. ui->controllerFrame->EndMapping();
  1174. input_setter = std::nullopt;
  1175. }
  1176. bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) const {
  1177. if (ui->comboDevices->currentIndex() == 0) {
  1178. return true;
  1179. }
  1180. // Keyboard/Mouse
  1181. if (ui->comboDevices->currentIndex() == 1) {
  1182. return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
  1183. }
  1184. const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
  1185. return params.Get("engine", "") == current_input_device.Get("class", "") &&
  1186. params.Get("guid", "") == current_input_device.Get("guid", "") &&
  1187. params.Get("port", "") == current_input_device.Get("port", "");
  1188. }
  1189. void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
  1190. if (!input_setter || !event) {
  1191. return;
  1192. }
  1193. const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
  1194. input_subsystem->GetMouse()->PressButton(0, 0, button);
  1195. }
  1196. void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
  1197. if (!input_setter || !event) {
  1198. return;
  1199. }
  1200. if (event->key() != Qt::Key_Escape) {
  1201. if (want_keyboard_mouse) {
  1202. SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
  1203. false);
  1204. } else {
  1205. // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
  1206. return;
  1207. }
  1208. }
  1209. SetPollingResult({}, true);
  1210. }
  1211. void ConfigureInputPlayer::CreateProfile() {
  1212. const auto profile_name =
  1213. LimitableInputDialog::GetText(this, tr("New Profile"), tr("Enter a profile name:"), 1, 20,
  1214. LimitableInputDialog::InputLimiter::Filesystem);
  1215. if (profile_name.isEmpty()) {
  1216. return;
  1217. }
  1218. if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) {
  1219. QMessageBox::critical(this, tr("Create Input Profile"),
  1220. tr("The given profile name is not valid!"));
  1221. return;
  1222. }
  1223. ApplyConfiguration();
  1224. if (!profiles->CreateProfile(profile_name.toStdString(), player_index)) {
  1225. QMessageBox::critical(this, tr("Create Input Profile"),
  1226. tr("Failed to create the input profile \"%1\"").arg(profile_name));
  1227. UpdateInputProfiles();
  1228. emit RefreshInputProfiles(player_index);
  1229. return;
  1230. }
  1231. emit RefreshInputProfiles(player_index);
  1232. ui->comboProfiles->addItem(profile_name);
  1233. ui->comboProfiles->setCurrentIndex(ui->comboProfiles->count() - 1);
  1234. }
  1235. void ConfigureInputPlayer::DeleteProfile() {
  1236. const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
  1237. if (profile_name.isEmpty()) {
  1238. return;
  1239. }
  1240. if (!profiles->DeleteProfile(profile_name.toStdString())) {
  1241. QMessageBox::critical(this, tr("Delete Input Profile"),
  1242. tr("Failed to delete the input profile \"%1\"").arg(profile_name));
  1243. UpdateInputProfiles();
  1244. emit RefreshInputProfiles(player_index);
  1245. return;
  1246. }
  1247. emit RefreshInputProfiles(player_index);
  1248. ui->comboProfiles->removeItem(ui->comboProfiles->currentIndex());
  1249. ui->comboProfiles->setCurrentIndex(-1);
  1250. }
  1251. void ConfigureInputPlayer::LoadProfile() {
  1252. const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
  1253. if (profile_name.isEmpty()) {
  1254. return;
  1255. }
  1256. ApplyConfiguration();
  1257. if (!profiles->LoadProfile(profile_name.toStdString(), player_index)) {
  1258. QMessageBox::critical(this, tr("Load Input Profile"),
  1259. tr("Failed to load the input profile \"%1\"").arg(profile_name));
  1260. UpdateInputProfiles();
  1261. emit RefreshInputProfiles(player_index);
  1262. return;
  1263. }
  1264. LoadConfiguration();
  1265. }
  1266. void ConfigureInputPlayer::SaveProfile() {
  1267. const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
  1268. if (profile_name.isEmpty()) {
  1269. return;
  1270. }
  1271. ApplyConfiguration();
  1272. if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
  1273. QMessageBox::critical(this, tr("Save Input Profile"),
  1274. tr("Failed to save the input profile \"%1\"").arg(profile_name));
  1275. UpdateInputProfiles();
  1276. emit RefreshInputProfiles(player_index);
  1277. return;
  1278. }
  1279. }
  1280. void ConfigureInputPlayer::UpdateInputProfiles() {
  1281. ui->comboProfiles->clear();
  1282. for (const auto& profile_name : profiles->GetInputProfileNames()) {
  1283. ui->comboProfiles->addItem(QString::fromStdString(profile_name));
  1284. }
  1285. ui->comboProfiles->setCurrentIndex(-1);
  1286. }