core_manager.cpp 1.9 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <condition_variable>
  5. #include <mutex>
  6. #include "common/logging/log.h"
  7. #ifdef ARCHITECTURE_x86_64
  8. #include "core/arm/dynarmic/arm_dynarmic.h"
  9. #endif
  10. #include "core/arm/exclusive_monitor.h"
  11. #include "core/arm/unicorn/arm_unicorn.h"
  12. #include "core/core.h"
  13. #include "core/core_manager.h"
  14. #include "core/core_timing.h"
  15. #include "core/hle/kernel/kernel.h"
  16. #include "core/hle/kernel/physical_core.h"
  17. #include "core/hle/kernel/scheduler.h"
  18. #include "core/hle/kernel/thread.h"
  19. #include "core/hle/lock.h"
  20. #include "core/settings.h"
  21. namespace Core {
  22. CoreManager::CoreManager(System& system, std::size_t core_index)
  23. : global_scheduler{system.GlobalScheduler()}, physical_core{system.Kernel().PhysicalCore(
  24. core_index)},
  25. core_timing{system.CoreTiming()}, core_index{core_index} {}
  26. CoreManager::~CoreManager() = default;
  27. void CoreManager::RunLoop(bool tight_loop) {
  28. Reschedule();
  29. // If we don't have a currently active thread then don't execute instructions,
  30. // instead advance to the next event and try to yield to the next thread
  31. if (Kernel::GetCurrentThread() == nullptr) {
  32. LOG_TRACE(Core, "Core-{} idling", core_index);
  33. core_timing.Idle();
  34. } else {
  35. if (tight_loop) {
  36. physical_core.Run();
  37. } else {
  38. physical_core.Step();
  39. }
  40. }
  41. core_timing.Advance();
  42. Reschedule();
  43. }
  44. void CoreManager::SingleStep() {
  45. return RunLoop(false);
  46. }
  47. void CoreManager::PrepareReschedule() {
  48. physical_core.Stop();
  49. }
  50. void CoreManager::Reschedule() {
  51. // Lock the global kernel mutex when we manipulate the HLE state
  52. std::lock_guard lock(HLE::g_hle_lock);
  53. global_scheduler.SelectThread(core_index);
  54. physical_core.Scheduler().TryDoContextSwitch();
  55. }
  56. } // namespace Core