| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <chrono>
- #include "common/common_types.h"
- #include "core/hardware_properties.h"
- namespace Core::Timing {
- namespace detail {
- constexpr u64 CNTFREQ_ADJUSTED = Hardware::CNTFREQ / 1000;
- constexpr u64 BASE_CLOCK_RATE_ADJUSTED = Hardware::BASE_CLOCK_RATE / 1000;
- } // namespace detail
- [[nodiscard]] constexpr s64 msToCycles(std::chrono::milliseconds ms) {
- return ms.count() * detail::BASE_CLOCK_RATE_ADJUSTED;
- }
- [[nodiscard]] constexpr s64 usToCycles(std::chrono::microseconds us) {
- return us.count() * detail::BASE_CLOCK_RATE_ADJUSTED / 1000;
- }
- [[nodiscard]] constexpr s64 nsToCycles(std::chrono::nanoseconds ns) {
- return ns.count() * detail::BASE_CLOCK_RATE_ADJUSTED / 1000000;
- }
- [[nodiscard]] constexpr u64 msToClockCycles(std::chrono::milliseconds ms) {
- return static_cast<u64>(ms.count()) * detail::CNTFREQ_ADJUSTED;
- }
- [[nodiscard]] constexpr u64 usToClockCycles(std::chrono::microseconds us) {
- return us.count() * detail::CNTFREQ_ADJUSTED / 1000;
- }
- [[nodiscard]] constexpr u64 nsToClockCycles(std::chrono::nanoseconds ns) {
- return ns.count() * detail::CNTFREQ_ADJUSTED / 1000000;
- }
- [[nodiscard]] constexpr u64 CpuCyclesToClockCycles(u64 ticks) {
- return ticks * detail::CNTFREQ_ADJUSTED / detail::BASE_CLOCK_RATE_ADJUSTED;
- }
- [[nodiscard]] constexpr std::chrono::milliseconds CyclesToMs(s64 cycles) {
- return std::chrono::milliseconds(cycles / detail::BASE_CLOCK_RATE_ADJUSTED);
- }
- [[nodiscard]] constexpr std::chrono::nanoseconds CyclesToNs(s64 cycles) {
- return std::chrono::nanoseconds(cycles * 1000000 / detail::BASE_CLOCK_RATE_ADJUSTED);
- }
- [[nodiscard]] constexpr std::chrono::microseconds CyclesToUs(s64 cycles) {
- return std::chrono::microseconds(cycles * 1000 / detail::BASE_CLOCK_RATE_ADJUSTED);
- }
- } // namespace Core::Timing
|