emulated_controller.cpp 46 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "common/thread.h"
  4. #include "core/hid/emulated_controller.h"
  5. #include "core/hid/input_converter.h"
  6. namespace Core::HID {
  7. constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
  8. constexpr s32 HID_TRIGGER_MAX = 0x7fff;
  9. EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
  10. EmulatedController::~EmulatedController() = default;
  11. NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
  12. switch (type) {
  13. case Settings::ControllerType::ProController:
  14. return NpadStyleIndex::ProController;
  15. case Settings::ControllerType::DualJoyconDetached:
  16. return NpadStyleIndex::JoyconDual;
  17. case Settings::ControllerType::LeftJoycon:
  18. return NpadStyleIndex::JoyconLeft;
  19. case Settings::ControllerType::RightJoycon:
  20. return NpadStyleIndex::JoyconRight;
  21. case Settings::ControllerType::Handheld:
  22. return NpadStyleIndex::Handheld;
  23. case Settings::ControllerType::GameCube:
  24. return NpadStyleIndex::GameCube;
  25. case Settings::ControllerType::Pokeball:
  26. return NpadStyleIndex::Pokeball;
  27. case Settings::ControllerType::NES:
  28. return NpadStyleIndex::NES;
  29. case Settings::ControllerType::SNES:
  30. return NpadStyleIndex::SNES;
  31. case Settings::ControllerType::N64:
  32. return NpadStyleIndex::N64;
  33. case Settings::ControllerType::SegaGenesis:
  34. return NpadStyleIndex::SegaGenesis;
  35. default:
  36. return NpadStyleIndex::ProController;
  37. }
  38. }
  39. Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
  40. switch (type) {
  41. case NpadStyleIndex::ProController:
  42. return Settings::ControllerType::ProController;
  43. case NpadStyleIndex::JoyconDual:
  44. return Settings::ControllerType::DualJoyconDetached;
  45. case NpadStyleIndex::JoyconLeft:
  46. return Settings::ControllerType::LeftJoycon;
  47. case NpadStyleIndex::JoyconRight:
  48. return Settings::ControllerType::RightJoycon;
  49. case NpadStyleIndex::Handheld:
  50. return Settings::ControllerType::Handheld;
  51. case NpadStyleIndex::GameCube:
  52. return Settings::ControllerType::GameCube;
  53. case NpadStyleIndex::Pokeball:
  54. return Settings::ControllerType::Pokeball;
  55. case NpadStyleIndex::NES:
  56. return Settings::ControllerType::NES;
  57. case NpadStyleIndex::SNES:
  58. return Settings::ControllerType::SNES;
  59. case NpadStyleIndex::N64:
  60. return Settings::ControllerType::N64;
  61. case NpadStyleIndex::SegaGenesis:
  62. return Settings::ControllerType::SegaGenesis;
  63. default:
  64. return Settings::ControllerType::ProController;
  65. }
  66. }
  67. void EmulatedController::ReloadFromSettings() {
  68. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  69. const auto& player = Settings::values.players.GetValue()[player_index];
  70. for (std::size_t index = 0; index < player.buttons.size(); ++index) {
  71. button_params[index] = Common::ParamPackage(player.buttons[index]);
  72. }
  73. for (std::size_t index = 0; index < player.analogs.size(); ++index) {
  74. stick_params[index] = Common::ParamPackage(player.analogs[index]);
  75. }
  76. for (std::size_t index = 0; index < player.motions.size(); ++index) {
  77. motion_params[index] = Common::ParamPackage(player.motions[index]);
  78. }
  79. controller.colors_state.fullkey = {
  80. .body = GetNpadColor(player.body_color_left),
  81. .button = GetNpadColor(player.button_color_left),
  82. };
  83. controller.colors_state.left = {
  84. .body = GetNpadColor(player.body_color_left),
  85. .button = GetNpadColor(player.button_color_left),
  86. };
  87. controller.colors_state.left = {
  88. .body = GetNpadColor(player.body_color_right),
  89. .button = GetNpadColor(player.button_color_right),
  90. };
  91. // Other or debug controller should always be a pro controller
  92. if (npad_id_type != NpadIdType::Other) {
  93. SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
  94. } else {
  95. SetNpadStyleIndex(NpadStyleIndex::ProController);
  96. }
  97. if (player.connected) {
  98. Connect();
  99. } else {
  100. Disconnect();
  101. }
  102. ReloadInput();
  103. }
  104. void EmulatedController::LoadDevices() {
  105. // TODO(german77): Use more buttons to detect the correct device
  106. const auto left_joycon = button_params[Settings::NativeButton::DRight];
  107. const auto right_joycon = button_params[Settings::NativeButton::A];
  108. // Triggers for GC controllers
  109. trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
  110. trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
  111. battery_params[LeftIndex] = left_joycon;
  112. battery_params[RightIndex] = right_joycon;
  113. battery_params[LeftIndex].Set("battery", true);
  114. battery_params[RightIndex].Set("battery", true);
  115. camera_params = Common::ParamPackage{"engine:camera,camera:1"};
  116. output_params[LeftIndex] = left_joycon;
  117. output_params[RightIndex] = right_joycon;
  118. output_params[2] = camera_params;
  119. output_params[LeftIndex].Set("output", true);
  120. output_params[RightIndex].Set("output", true);
  121. output_params[2].Set("output", true);
  122. LoadTASParams();
  123. std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
  124. button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
  125. button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
  126. std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
  127. stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
  128. stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
  129. std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
  130. motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
  131. motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
  132. std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
  133. Common::Input::CreateDevice<Common::Input::InputDevice>);
  134. std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
  135. Common::Input::CreateDevice<Common::Input::InputDevice>);
  136. camera_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(camera_params);
  137. std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
  138. Common::Input::CreateDevice<Common::Input::OutputDevice>);
  139. // Initialize TAS devices
  140. std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
  141. Common::Input::CreateDevice<Common::Input::InputDevice>);
  142. std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
  143. Common::Input::CreateDevice<Common::Input::InputDevice>);
  144. }
  145. void EmulatedController::LoadTASParams() {
  146. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  147. Common::ParamPackage common_params{};
  148. common_params.Set("engine", "tas");
  149. common_params.Set("port", static_cast<int>(player_index));
  150. for (auto& param : tas_button_params) {
  151. param = common_params;
  152. }
  153. for (auto& param : tas_stick_params) {
  154. param = common_params;
  155. }
  156. // TODO(german77): Replace this with an input profile or something better
  157. tas_button_params[Settings::NativeButton::A].Set("button", 0);
  158. tas_button_params[Settings::NativeButton::B].Set("button", 1);
  159. tas_button_params[Settings::NativeButton::X].Set("button", 2);
  160. tas_button_params[Settings::NativeButton::Y].Set("button", 3);
  161. tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
  162. tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
  163. tas_button_params[Settings::NativeButton::L].Set("button", 6);
  164. tas_button_params[Settings::NativeButton::R].Set("button", 7);
  165. tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
  166. tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
  167. tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
  168. tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
  169. tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
  170. tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
  171. tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
  172. tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
  173. tas_button_params[Settings::NativeButton::SL].Set("button", 16);
  174. tas_button_params[Settings::NativeButton::SR].Set("button", 17);
  175. tas_button_params[Settings::NativeButton::Home].Set("button", 18);
  176. tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
  177. tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
  178. tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
  179. tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
  180. tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
  181. }
  182. void EmulatedController::ReloadInput() {
  183. // If you load any device here add the equivalent to the UnloadInput() function
  184. LoadDevices();
  185. for (std::size_t index = 0; index < button_devices.size(); ++index) {
  186. if (!button_devices[index]) {
  187. continue;
  188. }
  189. const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
  190. button_devices[index]->SetCallback({
  191. .on_change =
  192. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  193. SetButton(callback, index, uuid);
  194. },
  195. });
  196. button_devices[index]->ForceUpdate();
  197. }
  198. for (std::size_t index = 0; index < stick_devices.size(); ++index) {
  199. if (!stick_devices[index]) {
  200. continue;
  201. }
  202. const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
  203. stick_devices[index]->SetCallback({
  204. .on_change =
  205. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  206. SetStick(callback, index, uuid);
  207. },
  208. });
  209. stick_devices[index]->ForceUpdate();
  210. }
  211. for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
  212. if (!trigger_devices[index]) {
  213. continue;
  214. }
  215. const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
  216. trigger_devices[index]->SetCallback({
  217. .on_change =
  218. [this, index, uuid](const Common::Input::CallbackStatus& callback) {
  219. SetTrigger(callback, index, uuid);
  220. },
  221. });
  222. trigger_devices[index]->ForceUpdate();
  223. }
  224. for (std::size_t index = 0; index < battery_devices.size(); ++index) {
  225. if (!battery_devices[index]) {
  226. continue;
  227. }
  228. battery_devices[index]->SetCallback({
  229. .on_change =
  230. [this, index](const Common::Input::CallbackStatus& callback) {
  231. SetBattery(callback, index);
  232. },
  233. });
  234. battery_devices[index]->ForceUpdate();
  235. }
  236. for (std::size_t index = 0; index < motion_devices.size(); ++index) {
  237. if (!motion_devices[index]) {
  238. continue;
  239. }
  240. motion_devices[index]->SetCallback({
  241. .on_change =
  242. [this, index](const Common::Input::CallbackStatus& callback) {
  243. SetMotion(callback, index);
  244. },
  245. });
  246. motion_devices[index]->ForceUpdate();
  247. }
  248. if (camera_devices) {
  249. camera_devices->SetCallback({
  250. .on_change =
  251. [this](const Common::Input::CallbackStatus& callback) { SetCamera(callback); },
  252. });
  253. camera_devices->ForceUpdate();
  254. }
  255. // Use a common UUID for TAS
  256. static constexpr Common::UUID TAS_UUID = Common::UUID{
  257. {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
  258. // Register TAS devices. No need to force update
  259. for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
  260. if (!tas_button_devices[index]) {
  261. continue;
  262. }
  263. tas_button_devices[index]->SetCallback({
  264. .on_change =
  265. [this, index](const Common::Input::CallbackStatus& callback) {
  266. SetButton(callback, index, TAS_UUID);
  267. },
  268. });
  269. }
  270. for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
  271. if (!tas_stick_devices[index]) {
  272. continue;
  273. }
  274. tas_stick_devices[index]->SetCallback({
  275. .on_change =
  276. [this, index](const Common::Input::CallbackStatus& callback) {
  277. SetStick(callback, index, TAS_UUID);
  278. },
  279. });
  280. }
  281. }
  282. void EmulatedController::UnloadInput() {
  283. for (auto& button : button_devices) {
  284. button.reset();
  285. }
  286. for (auto& stick : stick_devices) {
  287. stick.reset();
  288. }
  289. for (auto& motion : motion_devices) {
  290. motion.reset();
  291. }
  292. for (auto& trigger : trigger_devices) {
  293. trigger.reset();
  294. }
  295. for (auto& battery : battery_devices) {
  296. battery.reset();
  297. }
  298. for (auto& output : output_devices) {
  299. output.reset();
  300. }
  301. for (auto& button : tas_button_devices) {
  302. button.reset();
  303. }
  304. for (auto& stick : tas_stick_devices) {
  305. stick.reset();
  306. }
  307. }
  308. void EmulatedController::EnableConfiguration() {
  309. is_configuring = true;
  310. tmp_is_connected = is_connected;
  311. tmp_npad_type = npad_type;
  312. }
  313. void EmulatedController::DisableConfiguration() {
  314. is_configuring = false;
  315. // Apply temporary npad type to the real controller
  316. if (tmp_npad_type != npad_type) {
  317. if (is_connected) {
  318. Disconnect();
  319. }
  320. SetNpadStyleIndex(tmp_npad_type);
  321. }
  322. // Apply temporary connected status to the real controller
  323. if (tmp_is_connected != is_connected) {
  324. if (tmp_is_connected) {
  325. Connect();
  326. return;
  327. }
  328. Disconnect();
  329. }
  330. }
  331. void EmulatedController::EnableSystemButtons() {
  332. std::scoped_lock lock{mutex};
  333. system_buttons_enabled = true;
  334. }
  335. void EmulatedController::DisableSystemButtons() {
  336. std::scoped_lock lock{mutex};
  337. system_buttons_enabled = false;
  338. }
  339. void EmulatedController::ResetSystemButtons() {
  340. std::scoped_lock lock{mutex};
  341. controller.home_button_state.home.Assign(false);
  342. controller.capture_button_state.capture.Assign(false);
  343. }
  344. bool EmulatedController::IsConfiguring() const {
  345. return is_configuring;
  346. }
  347. void EmulatedController::SaveCurrentConfig() {
  348. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  349. auto& player = Settings::values.players.GetValue()[player_index];
  350. player.connected = is_connected;
  351. player.controller_type = MapNPadToSettingsType(npad_type);
  352. for (std::size_t index = 0; index < player.buttons.size(); ++index) {
  353. player.buttons[index] = button_params[index].Serialize();
  354. }
  355. for (std::size_t index = 0; index < player.analogs.size(); ++index) {
  356. player.analogs[index] = stick_params[index].Serialize();
  357. }
  358. for (std::size_t index = 0; index < player.motions.size(); ++index) {
  359. player.motions[index] = motion_params[index].Serialize();
  360. }
  361. }
  362. void EmulatedController::RestoreConfig() {
  363. if (!is_configuring) {
  364. return;
  365. }
  366. ReloadFromSettings();
  367. }
  368. std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(
  369. EmulatedDeviceIndex device_index) const {
  370. std::vector<Common::ParamPackage> devices;
  371. for (const auto& param : button_params) {
  372. if (!param.Has("engine")) {
  373. continue;
  374. }
  375. const auto devices_it = std::find_if(
  376. devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
  377. return param.Get("engine", "") == param_.Get("engine", "") &&
  378. param.Get("guid", "") == param_.Get("guid", "") &&
  379. param.Get("port", 0) == param_.Get("port", 0) &&
  380. param.Get("pad", 0) == param_.Get("pad", 0);
  381. });
  382. if (devices_it != devices.end()) {
  383. continue;
  384. }
  385. Common::ParamPackage device{};
  386. device.Set("engine", param.Get("engine", ""));
  387. device.Set("guid", param.Get("guid", ""));
  388. device.Set("port", param.Get("port", 0));
  389. device.Set("pad", param.Get("pad", 0));
  390. devices.push_back(device);
  391. }
  392. for (const auto& param : stick_params) {
  393. if (!param.Has("engine")) {
  394. continue;
  395. }
  396. if (param.Get("engine", "") == "analog_from_button") {
  397. continue;
  398. }
  399. const auto devices_it = std::find_if(
  400. devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
  401. return param.Get("engine", "") == param_.Get("engine", "") &&
  402. param.Get("guid", "") == param_.Get("guid", "") &&
  403. param.Get("port", 0) == param_.Get("port", 0) &&
  404. param.Get("pad", 0) == param_.Get("pad", 0);
  405. });
  406. if (devices_it != devices.end()) {
  407. continue;
  408. }
  409. Common::ParamPackage device{};
  410. device.Set("engine", param.Get("engine", ""));
  411. device.Set("guid", param.Get("guid", ""));
  412. device.Set("port", param.Get("port", 0));
  413. device.Set("pad", param.Get("pad", 0));
  414. devices.push_back(device);
  415. }
  416. return devices;
  417. }
  418. Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
  419. if (index >= button_params.size()) {
  420. return {};
  421. }
  422. return button_params[index];
  423. }
  424. Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
  425. if (index >= stick_params.size()) {
  426. return {};
  427. }
  428. return stick_params[index];
  429. }
  430. Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
  431. if (index >= motion_params.size()) {
  432. return {};
  433. }
  434. return motion_params[index];
  435. }
  436. void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
  437. if (index >= button_params.size()) {
  438. return;
  439. }
  440. button_params[index] = std::move(param);
  441. ReloadInput();
  442. }
  443. void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
  444. if (index >= stick_params.size()) {
  445. return;
  446. }
  447. stick_params[index] = std::move(param);
  448. ReloadInput();
  449. }
  450. void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
  451. if (index >= motion_params.size()) {
  452. return;
  453. }
  454. motion_params[index] = std::move(param);
  455. ReloadInput();
  456. }
  457. void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
  458. Common::UUID uuid) {
  459. if (index >= controller.button_values.size()) {
  460. return;
  461. }
  462. std::unique_lock lock{mutex};
  463. bool value_changed = false;
  464. const auto new_status = TransformToButton(callback);
  465. auto& current_status = controller.button_values[index];
  466. // Only read button values that have the same uuid or are pressed once
  467. if (current_status.uuid != uuid) {
  468. if (!new_status.value) {
  469. return;
  470. }
  471. }
  472. current_status.toggle = new_status.toggle;
  473. current_status.uuid = uuid;
  474. // Update button status with current
  475. if (!current_status.toggle) {
  476. current_status.locked = false;
  477. if (current_status.value != new_status.value) {
  478. current_status.value = new_status.value;
  479. value_changed = true;
  480. }
  481. } else {
  482. // Toggle button and lock status
  483. if (new_status.value && !current_status.locked) {
  484. current_status.locked = true;
  485. current_status.value = !current_status.value;
  486. value_changed = true;
  487. }
  488. // Unlock button ready for next press
  489. if (!new_status.value && current_status.locked) {
  490. current_status.locked = false;
  491. }
  492. }
  493. if (!value_changed) {
  494. return;
  495. }
  496. if (is_configuring) {
  497. controller.npad_button_state.raw = NpadButton::None;
  498. controller.debug_pad_button_state.raw = 0;
  499. lock.unlock();
  500. TriggerOnChange(ControllerTriggerType::Button, false);
  501. return;
  502. }
  503. switch (index) {
  504. case Settings::NativeButton::A:
  505. controller.npad_button_state.a.Assign(current_status.value);
  506. controller.debug_pad_button_state.a.Assign(current_status.value);
  507. break;
  508. case Settings::NativeButton::B:
  509. controller.npad_button_state.b.Assign(current_status.value);
  510. controller.debug_pad_button_state.b.Assign(current_status.value);
  511. break;
  512. case Settings::NativeButton::X:
  513. controller.npad_button_state.x.Assign(current_status.value);
  514. controller.debug_pad_button_state.x.Assign(current_status.value);
  515. break;
  516. case Settings::NativeButton::Y:
  517. controller.npad_button_state.y.Assign(current_status.value);
  518. controller.debug_pad_button_state.y.Assign(current_status.value);
  519. break;
  520. case Settings::NativeButton::LStick:
  521. controller.npad_button_state.stick_l.Assign(current_status.value);
  522. break;
  523. case Settings::NativeButton::RStick:
  524. controller.npad_button_state.stick_r.Assign(current_status.value);
  525. break;
  526. case Settings::NativeButton::L:
  527. controller.npad_button_state.l.Assign(current_status.value);
  528. controller.debug_pad_button_state.l.Assign(current_status.value);
  529. break;
  530. case Settings::NativeButton::R:
  531. controller.npad_button_state.r.Assign(current_status.value);
  532. controller.debug_pad_button_state.r.Assign(current_status.value);
  533. break;
  534. case Settings::NativeButton::ZL:
  535. controller.npad_button_state.zl.Assign(current_status.value);
  536. controller.debug_pad_button_state.zl.Assign(current_status.value);
  537. break;
  538. case Settings::NativeButton::ZR:
  539. controller.npad_button_state.zr.Assign(current_status.value);
  540. controller.debug_pad_button_state.zr.Assign(current_status.value);
  541. break;
  542. case Settings::NativeButton::Plus:
  543. controller.npad_button_state.plus.Assign(current_status.value);
  544. controller.debug_pad_button_state.plus.Assign(current_status.value);
  545. break;
  546. case Settings::NativeButton::Minus:
  547. controller.npad_button_state.minus.Assign(current_status.value);
  548. controller.debug_pad_button_state.minus.Assign(current_status.value);
  549. break;
  550. case Settings::NativeButton::DLeft:
  551. controller.npad_button_state.left.Assign(current_status.value);
  552. controller.debug_pad_button_state.d_left.Assign(current_status.value);
  553. break;
  554. case Settings::NativeButton::DUp:
  555. controller.npad_button_state.up.Assign(current_status.value);
  556. controller.debug_pad_button_state.d_up.Assign(current_status.value);
  557. break;
  558. case Settings::NativeButton::DRight:
  559. controller.npad_button_state.right.Assign(current_status.value);
  560. controller.debug_pad_button_state.d_right.Assign(current_status.value);
  561. break;
  562. case Settings::NativeButton::DDown:
  563. controller.npad_button_state.down.Assign(current_status.value);
  564. controller.debug_pad_button_state.d_down.Assign(current_status.value);
  565. break;
  566. case Settings::NativeButton::SL:
  567. controller.npad_button_state.left_sl.Assign(current_status.value);
  568. controller.npad_button_state.right_sl.Assign(current_status.value);
  569. break;
  570. case Settings::NativeButton::SR:
  571. controller.npad_button_state.left_sr.Assign(current_status.value);
  572. controller.npad_button_state.right_sr.Assign(current_status.value);
  573. break;
  574. case Settings::NativeButton::Home:
  575. if (!system_buttons_enabled) {
  576. break;
  577. }
  578. controller.home_button_state.home.Assign(current_status.value);
  579. break;
  580. case Settings::NativeButton::Screenshot:
  581. if (!system_buttons_enabled) {
  582. break;
  583. }
  584. controller.capture_button_state.capture.Assign(current_status.value);
  585. break;
  586. }
  587. lock.unlock();
  588. if (!is_connected) {
  589. if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
  590. Connect();
  591. }
  592. if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
  593. Connect();
  594. }
  595. }
  596. TriggerOnChange(ControllerTriggerType::Button, true);
  597. }
  598. void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
  599. Common::UUID uuid) {
  600. if (index >= controller.stick_values.size()) {
  601. return;
  602. }
  603. std::unique_lock lock{mutex};
  604. const auto stick_value = TransformToStick(callback);
  605. // Only read stick values that have the same uuid or are over the threshold to avoid flapping
  606. if (controller.stick_values[index].uuid != uuid) {
  607. if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
  608. return;
  609. }
  610. }
  611. controller.stick_values[index] = stick_value;
  612. controller.stick_values[index].uuid = uuid;
  613. if (is_configuring) {
  614. controller.analog_stick_state.left = {};
  615. controller.analog_stick_state.right = {};
  616. lock.unlock();
  617. TriggerOnChange(ControllerTriggerType::Stick, false);
  618. return;
  619. }
  620. const AnalogStickState stick{
  621. .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
  622. .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
  623. };
  624. switch (index) {
  625. case Settings::NativeAnalog::LStick:
  626. controller.analog_stick_state.left = stick;
  627. controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
  628. controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
  629. controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
  630. controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
  631. break;
  632. case Settings::NativeAnalog::RStick:
  633. controller.analog_stick_state.right = stick;
  634. controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
  635. controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
  636. controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
  637. controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
  638. break;
  639. }
  640. lock.unlock();
  641. TriggerOnChange(ControllerTriggerType::Stick, true);
  642. }
  643. void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback,
  644. std::size_t index, Common::UUID uuid) {
  645. if (index >= controller.trigger_values.size()) {
  646. return;
  647. }
  648. std::unique_lock lock{mutex};
  649. const auto trigger_value = TransformToTrigger(callback);
  650. // Only read trigger values that have the same uuid or are pressed once
  651. if (controller.trigger_values[index].uuid != uuid) {
  652. if (!trigger_value.pressed.value) {
  653. return;
  654. }
  655. }
  656. controller.trigger_values[index] = trigger_value;
  657. controller.trigger_values[index].uuid = uuid;
  658. if (is_configuring) {
  659. controller.gc_trigger_state.left = 0;
  660. controller.gc_trigger_state.right = 0;
  661. lock.unlock();
  662. TriggerOnChange(ControllerTriggerType::Trigger, false);
  663. return;
  664. }
  665. const auto& trigger = controller.trigger_values[index];
  666. switch (index) {
  667. case Settings::NativeTrigger::LTrigger:
  668. controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
  669. controller.npad_button_state.zl.Assign(trigger.pressed.value);
  670. break;
  671. case Settings::NativeTrigger::RTrigger:
  672. controller.gc_trigger_state.right =
  673. static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
  674. controller.npad_button_state.zr.Assign(trigger.pressed.value);
  675. break;
  676. }
  677. lock.unlock();
  678. TriggerOnChange(ControllerTriggerType::Trigger, true);
  679. }
  680. void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback,
  681. std::size_t index) {
  682. if (index >= controller.motion_values.size()) {
  683. return;
  684. }
  685. std::unique_lock lock{mutex};
  686. auto& raw_status = controller.motion_values[index].raw_status;
  687. auto& emulated = controller.motion_values[index].emulated;
  688. raw_status = TransformToMotion(callback);
  689. emulated.SetAcceleration(Common::Vec3f{
  690. raw_status.accel.x.value,
  691. raw_status.accel.y.value,
  692. raw_status.accel.z.value,
  693. });
  694. emulated.SetGyroscope(Common::Vec3f{
  695. raw_status.gyro.x.value,
  696. raw_status.gyro.y.value,
  697. raw_status.gyro.z.value,
  698. });
  699. emulated.SetGyroThreshold(raw_status.gyro.x.properties.threshold);
  700. emulated.UpdateRotation(raw_status.delta_timestamp);
  701. emulated.UpdateOrientation(raw_status.delta_timestamp);
  702. force_update_motion = raw_status.force_update;
  703. if (is_configuring) {
  704. lock.unlock();
  705. TriggerOnChange(ControllerTriggerType::Motion, false);
  706. return;
  707. }
  708. auto& motion = controller.motion_state[index];
  709. motion.accel = emulated.GetAcceleration();
  710. motion.gyro = emulated.GetGyroscope();
  711. motion.rotation = emulated.GetRotations();
  712. motion.orientation = emulated.GetOrientation();
  713. motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
  714. lock.unlock();
  715. TriggerOnChange(ControllerTriggerType::Motion, true);
  716. }
  717. void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback,
  718. std::size_t index) {
  719. if (index >= controller.battery_values.size()) {
  720. return;
  721. }
  722. std::unique_lock lock{mutex};
  723. controller.battery_values[index] = TransformToBattery(callback);
  724. if (is_configuring) {
  725. lock.unlock();
  726. TriggerOnChange(ControllerTriggerType::Battery, false);
  727. return;
  728. }
  729. bool is_charging = false;
  730. bool is_powered = false;
  731. NpadBatteryLevel battery_level = 0;
  732. switch (controller.battery_values[index]) {
  733. case Common::Input::BatteryLevel::Charging:
  734. is_charging = true;
  735. is_powered = true;
  736. battery_level = 6;
  737. break;
  738. case Common::Input::BatteryLevel::Medium:
  739. battery_level = 6;
  740. break;
  741. case Common::Input::BatteryLevel::Low:
  742. battery_level = 4;
  743. break;
  744. case Common::Input::BatteryLevel::Critical:
  745. battery_level = 2;
  746. break;
  747. case Common::Input::BatteryLevel::Empty:
  748. battery_level = 0;
  749. break;
  750. case Common::Input::BatteryLevel::None:
  751. case Common::Input::BatteryLevel::Full:
  752. default:
  753. is_powered = true;
  754. battery_level = 8;
  755. break;
  756. }
  757. switch (index) {
  758. case LeftIndex:
  759. controller.battery_state.left = {
  760. .is_powered = is_powered,
  761. .is_charging = is_charging,
  762. .battery_level = battery_level,
  763. };
  764. break;
  765. case RightIndex:
  766. controller.battery_state.right = {
  767. .is_powered = is_powered,
  768. .is_charging = is_charging,
  769. .battery_level = battery_level,
  770. };
  771. break;
  772. case DualIndex:
  773. controller.battery_state.dual = {
  774. .is_powered = is_powered,
  775. .is_charging = is_charging,
  776. .battery_level = battery_level,
  777. };
  778. break;
  779. }
  780. lock.unlock();
  781. TriggerOnChange(ControllerTriggerType::Battery, true);
  782. }
  783. void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) {
  784. std::unique_lock lock{mutex};
  785. controller.camera_values = TransformToCamera(callback);
  786. if (is_configuring) {
  787. lock.unlock();
  788. TriggerOnChange(ControllerTriggerType::IrSensor, false);
  789. return;
  790. }
  791. controller.camera_state.sample++;
  792. controller.camera_state.format =
  793. static_cast<Core::IrSensor::ImageTransferProcessorFormat>(controller.camera_values.format);
  794. controller.camera_state.data = controller.camera_values.data;
  795. lock.unlock();
  796. TriggerOnChange(ControllerTriggerType::IrSensor, true);
  797. }
  798. bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
  799. if (device_index >= output_devices.size()) {
  800. return false;
  801. }
  802. if (!output_devices[device_index]) {
  803. return false;
  804. }
  805. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  806. const auto& player = Settings::values.players.GetValue()[player_index];
  807. const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
  808. if (!player.vibration_enabled) {
  809. return false;
  810. }
  811. // Exponential amplification is too strong at low amplitudes. Switch to a linear
  812. // amplification if strength is set below 0.7f
  813. const Common::Input::VibrationAmplificationType type =
  814. strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential
  815. : Common::Input::VibrationAmplificationType::Linear;
  816. const Common::Input::VibrationStatus status = {
  817. .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
  818. .low_frequency = vibration.low_frequency,
  819. .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
  820. .high_frequency = vibration.high_frequency,
  821. .type = type,
  822. };
  823. return output_devices[device_index]->SetVibration(status) ==
  824. Common::Input::VibrationError::None;
  825. }
  826. bool EmulatedController::TestVibration(std::size_t device_index) {
  827. if (device_index >= output_devices.size()) {
  828. return false;
  829. }
  830. if (!output_devices[device_index]) {
  831. return false;
  832. }
  833. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  834. const auto& player = Settings::values.players.GetValue()[player_index];
  835. if (!player.vibration_enabled) {
  836. return false;
  837. }
  838. const Common::Input::VibrationStatus test_vibration = {
  839. .low_amplitude = 0.001f,
  840. .low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
  841. .high_amplitude = 0.001f,
  842. .high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
  843. .type = Common::Input::VibrationAmplificationType::Test,
  844. };
  845. const Common::Input::VibrationStatus zero_vibration = {
  846. .low_amplitude = DEFAULT_VIBRATION_VALUE.low_amplitude,
  847. .low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency,
  848. .high_amplitude = DEFAULT_VIBRATION_VALUE.high_amplitude,
  849. .high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency,
  850. .type = Common::Input::VibrationAmplificationType::Test,
  851. };
  852. // Send a slight vibration to test for rumble support
  853. output_devices[device_index]->SetVibration(test_vibration);
  854. // Wait for about 15ms to ensure the controller is ready for the stop command
  855. std::this_thread::sleep_for(std::chrono::milliseconds(15));
  856. // Stop any vibration and return the result
  857. return output_devices[device_index]->SetVibration(zero_vibration) ==
  858. Common::Input::VibrationError::None;
  859. }
  860. bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) {
  861. LOG_INFO(Service_HID, "Set polling mode {}", polling_mode);
  862. auto& output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
  863. return output_device->SetPollingMode(polling_mode) == Common::Input::PollingError::None;
  864. }
  865. bool EmulatedController::SetCameraFormat(
  866. Core::IrSensor::ImageTransferProcessorFormat camera_format) {
  867. LOG_INFO(Service_HID, "Set camera format {}", camera_format);
  868. auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
  869. auto& camera_output_device = output_devices[2];
  870. if (right_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
  871. camera_format)) == Common::Input::CameraError::None) {
  872. return true;
  873. }
  874. // Fallback to Qt camera if native device doesn't have support
  875. return camera_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
  876. camera_format)) == Common::Input::CameraError::None;
  877. }
  878. void EmulatedController::SetLedPattern() {
  879. for (auto& device : output_devices) {
  880. if (!device) {
  881. continue;
  882. }
  883. const LedPattern pattern = GetLedPattern();
  884. const Common::Input::LedStatus status = {
  885. .led_1 = pattern.position1 != 0,
  886. .led_2 = pattern.position2 != 0,
  887. .led_3 = pattern.position3 != 0,
  888. .led_4 = pattern.position4 != 0,
  889. };
  890. device->SetLED(status);
  891. }
  892. }
  893. void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) {
  894. supported_style_tag = supported_styles;
  895. if (!is_connected) {
  896. return;
  897. }
  898. if (IsControllerSupported()) {
  899. return;
  900. }
  901. Disconnect();
  902. // Fallback fullkey controllers to Pro controllers
  903. if (IsControllerFullkey() && supported_style_tag.fullkey) {
  904. LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
  905. SetNpadStyleIndex(NpadStyleIndex::ProController);
  906. Connect();
  907. return;
  908. }
  909. LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller",
  910. npad_type);
  911. }
  912. bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
  913. std::scoped_lock lock{mutex};
  914. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  915. switch (type) {
  916. case NpadStyleIndex::ProController:
  917. case NpadStyleIndex::GameCube:
  918. case NpadStyleIndex::NES:
  919. case NpadStyleIndex::SNES:
  920. case NpadStyleIndex::N64:
  921. case NpadStyleIndex::SegaGenesis:
  922. return true;
  923. default:
  924. return false;
  925. }
  926. }
  927. bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
  928. std::scoped_lock lock{mutex};
  929. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  930. switch (type) {
  931. case NpadStyleIndex::ProController:
  932. return supported_style_tag.fullkey;
  933. case NpadStyleIndex::Handheld:
  934. return supported_style_tag.handheld;
  935. case NpadStyleIndex::JoyconDual:
  936. return supported_style_tag.joycon_dual;
  937. case NpadStyleIndex::JoyconLeft:
  938. return supported_style_tag.joycon_left;
  939. case NpadStyleIndex::JoyconRight:
  940. return supported_style_tag.joycon_right;
  941. case NpadStyleIndex::GameCube:
  942. return supported_style_tag.gamecube;
  943. case NpadStyleIndex::Pokeball:
  944. return supported_style_tag.palma;
  945. case NpadStyleIndex::NES:
  946. return supported_style_tag.lark;
  947. case NpadStyleIndex::SNES:
  948. return supported_style_tag.lucia;
  949. case NpadStyleIndex::N64:
  950. return supported_style_tag.lagoon;
  951. case NpadStyleIndex::SegaGenesis:
  952. return supported_style_tag.lager;
  953. default:
  954. return false;
  955. }
  956. }
  957. void EmulatedController::Connect(bool use_temporary_value) {
  958. if (!IsControllerSupported(use_temporary_value)) {
  959. const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
  960. LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
  961. return;
  962. }
  963. std::unique_lock lock{mutex};
  964. if (is_configuring) {
  965. tmp_is_connected = true;
  966. lock.unlock();
  967. TriggerOnChange(ControllerTriggerType::Connected, false);
  968. return;
  969. }
  970. if (is_connected) {
  971. return;
  972. }
  973. is_connected = true;
  974. lock.unlock();
  975. TriggerOnChange(ControllerTriggerType::Connected, true);
  976. }
  977. void EmulatedController::Disconnect() {
  978. std::unique_lock lock{mutex};
  979. if (is_configuring) {
  980. tmp_is_connected = false;
  981. lock.unlock();
  982. TriggerOnChange(ControllerTriggerType::Disconnected, false);
  983. return;
  984. }
  985. if (!is_connected) {
  986. return;
  987. }
  988. is_connected = false;
  989. lock.unlock();
  990. TriggerOnChange(ControllerTriggerType::Disconnected, true);
  991. }
  992. bool EmulatedController::IsConnected(bool get_temporary_value) const {
  993. std::scoped_lock lock{mutex};
  994. if (get_temporary_value && is_configuring) {
  995. return tmp_is_connected;
  996. }
  997. return is_connected;
  998. }
  999. bool EmulatedController::IsVibrationEnabled() const {
  1000. const auto player_index = NpadIdTypeToIndex(npad_id_type);
  1001. const auto& player = Settings::values.players.GetValue()[player_index];
  1002. return player.vibration_enabled;
  1003. }
  1004. NpadIdType EmulatedController::GetNpadIdType() const {
  1005. std::scoped_lock lock{mutex};
  1006. return npad_id_type;
  1007. }
  1008. NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
  1009. std::scoped_lock lock{mutex};
  1010. if (get_temporary_value && is_configuring) {
  1011. return tmp_npad_type;
  1012. }
  1013. return npad_type;
  1014. }
  1015. void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
  1016. std::unique_lock lock{mutex};
  1017. if (is_configuring) {
  1018. if (tmp_npad_type == npad_type_) {
  1019. return;
  1020. }
  1021. tmp_npad_type = npad_type_;
  1022. lock.unlock();
  1023. TriggerOnChange(ControllerTriggerType::Type, false);
  1024. return;
  1025. }
  1026. if (npad_type == npad_type_) {
  1027. return;
  1028. }
  1029. if (is_connected) {
  1030. LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
  1031. NpadIdTypeToIndex(npad_id_type));
  1032. }
  1033. npad_type = npad_type_;
  1034. lock.unlock();
  1035. TriggerOnChange(ControllerTriggerType::Type, true);
  1036. }
  1037. LedPattern EmulatedController::GetLedPattern() const {
  1038. switch (npad_id_type) {
  1039. case NpadIdType::Player1:
  1040. return LedPattern{1, 0, 0, 0};
  1041. case NpadIdType::Player2:
  1042. return LedPattern{1, 1, 0, 0};
  1043. case NpadIdType::Player3:
  1044. return LedPattern{1, 1, 1, 0};
  1045. case NpadIdType::Player4:
  1046. return LedPattern{1, 1, 1, 1};
  1047. case NpadIdType::Player5:
  1048. return LedPattern{1, 0, 0, 1};
  1049. case NpadIdType::Player6:
  1050. return LedPattern{1, 0, 1, 0};
  1051. case NpadIdType::Player7:
  1052. return LedPattern{1, 0, 1, 1};
  1053. case NpadIdType::Player8:
  1054. return LedPattern{0, 1, 1, 0};
  1055. default:
  1056. return LedPattern{0, 0, 0, 0};
  1057. }
  1058. }
  1059. ButtonValues EmulatedController::GetButtonsValues() const {
  1060. std::scoped_lock lock{mutex};
  1061. return controller.button_values;
  1062. }
  1063. SticksValues EmulatedController::GetSticksValues() const {
  1064. std::scoped_lock lock{mutex};
  1065. return controller.stick_values;
  1066. }
  1067. TriggerValues EmulatedController::GetTriggersValues() const {
  1068. std::scoped_lock lock{mutex};
  1069. return controller.trigger_values;
  1070. }
  1071. ControllerMotionValues EmulatedController::GetMotionValues() const {
  1072. std::scoped_lock lock{mutex};
  1073. return controller.motion_values;
  1074. }
  1075. ColorValues EmulatedController::GetColorsValues() const {
  1076. std::scoped_lock lock{mutex};
  1077. return controller.color_values;
  1078. }
  1079. BatteryValues EmulatedController::GetBatteryValues() const {
  1080. std::scoped_lock lock{mutex};
  1081. return controller.battery_values;
  1082. }
  1083. CameraValues EmulatedController::GetCameraValues() const {
  1084. std::scoped_lock lock{mutex};
  1085. return controller.camera_values;
  1086. }
  1087. HomeButtonState EmulatedController::GetHomeButtons() const {
  1088. std::scoped_lock lock{mutex};
  1089. if (is_configuring) {
  1090. return {};
  1091. }
  1092. return controller.home_button_state;
  1093. }
  1094. CaptureButtonState EmulatedController::GetCaptureButtons() const {
  1095. std::scoped_lock lock{mutex};
  1096. if (is_configuring) {
  1097. return {};
  1098. }
  1099. return controller.capture_button_state;
  1100. }
  1101. NpadButtonState EmulatedController::GetNpadButtons() const {
  1102. std::scoped_lock lock{mutex};
  1103. if (is_configuring) {
  1104. return {};
  1105. }
  1106. return controller.npad_button_state;
  1107. }
  1108. DebugPadButton EmulatedController::GetDebugPadButtons() const {
  1109. std::scoped_lock lock{mutex};
  1110. if (is_configuring) {
  1111. return {};
  1112. }
  1113. return controller.debug_pad_button_state;
  1114. }
  1115. AnalogSticks EmulatedController::GetSticks() const {
  1116. std::unique_lock lock{mutex};
  1117. if (is_configuring) {
  1118. return {};
  1119. }
  1120. // Some drivers like stick from buttons need constant refreshing
  1121. for (auto& device : stick_devices) {
  1122. if (!device) {
  1123. continue;
  1124. }
  1125. lock.unlock();
  1126. device->SoftUpdate();
  1127. lock.lock();
  1128. }
  1129. return controller.analog_stick_state;
  1130. }
  1131. NpadGcTriggerState EmulatedController::GetTriggers() const {
  1132. std::scoped_lock lock{mutex};
  1133. if (is_configuring) {
  1134. return {};
  1135. }
  1136. return controller.gc_trigger_state;
  1137. }
  1138. MotionState EmulatedController::GetMotions() const {
  1139. std::unique_lock lock{mutex};
  1140. // Some drivers like mouse motion need constant refreshing
  1141. if (force_update_motion) {
  1142. for (auto& device : motion_devices) {
  1143. if (!device) {
  1144. continue;
  1145. }
  1146. lock.unlock();
  1147. device->ForceUpdate();
  1148. lock.lock();
  1149. }
  1150. }
  1151. return controller.motion_state;
  1152. }
  1153. ControllerColors EmulatedController::GetColors() const {
  1154. std::scoped_lock lock{mutex};
  1155. return controller.colors_state;
  1156. }
  1157. BatteryLevelState EmulatedController::GetBattery() const {
  1158. std::scoped_lock lock{mutex};
  1159. return controller.battery_state;
  1160. }
  1161. const CameraState& EmulatedController::GetCamera() const {
  1162. std::scoped_lock lock{mutex};
  1163. return controller.camera_state;
  1164. }
  1165. NpadColor EmulatedController::GetNpadColor(u32 color) {
  1166. return {
  1167. .r = static_cast<u8>((color >> 16) & 0xFF),
  1168. .g = static_cast<u8>((color >> 8) & 0xFF),
  1169. .b = static_cast<u8>(color & 0xFF),
  1170. .a = 0xff,
  1171. };
  1172. }
  1173. void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
  1174. std::scoped_lock lock{callback_mutex};
  1175. for (const auto& poller_pair : callback_list) {
  1176. const ControllerUpdateCallback& poller = poller_pair.second;
  1177. if (!is_npad_service_update && poller.is_npad_service) {
  1178. continue;
  1179. }
  1180. if (poller.on_change) {
  1181. poller.on_change(type);
  1182. }
  1183. }
  1184. }
  1185. int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
  1186. std::scoped_lock lock{callback_mutex};
  1187. callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
  1188. return last_callback_key++;
  1189. }
  1190. void EmulatedController::DeleteCallback(int key) {
  1191. std::scoped_lock lock{callback_mutex};
  1192. const auto& iterator = callback_list.find(key);
  1193. if (iterator == callback_list.end()) {
  1194. LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
  1195. return;
  1196. }
  1197. callback_list.erase(iterator);
  1198. }
  1199. } // namespace Core::HID