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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "video_core/gpu.h"
- #include "video_core/gpu_thread.h"
- namespace VideoCore {
- class RendererBase;
- } // namespace VideoCore
- namespace VideoCommon {
- /// Implementation of GPU interface that runs the GPU asynchronously
- class GPUAsynch : public Tegra::GPU {
- public:
- explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
- ~GPUAsynch() override;
- void Start() override;
- void PushGPUEntries(Tegra::CommandList&& entries) override;
- void SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
- void FlushRegion(CacheAddr addr, u64 size) override;
- void InvalidateRegion(CacheAddr addr, u64 size) override;
- void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
- protected:
- void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
- private:
- GPUThread::ThreadManager gpu_thread;
- };
- } // namespace VideoCommon
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