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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "core/core.h"
- #include "core/hardware_interrupt_manager.h"
- #include "video_core/gpu_asynch.h"
- #include "video_core/gpu_thread.h"
- #include "video_core/renderer_base.h"
- namespace VideoCommon {
- GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
- : GPU(system, renderer, true), gpu_thread{system} {}
- GPUAsynch::~GPUAsynch() = default;
- void GPUAsynch::Start() {
- gpu_thread.StartThread(renderer, *dma_pusher);
- }
- void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
- gpu_thread.SubmitList(std::move(entries));
- }
- void GPUAsynch::SwapBuffers(
- std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
- gpu_thread.SwapBuffers(std::move(framebuffer));
- }
- void GPUAsynch::FlushRegion(CacheAddr addr, u64 size) {
- gpu_thread.FlushRegion(addr, size);
- }
- void GPUAsynch::InvalidateRegion(CacheAddr addr, u64 size) {
- gpu_thread.InvalidateRegion(addr, size);
- }
- void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
- gpu_thread.FlushAndInvalidateRegion(addr, size);
- }
- void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
- auto& interrupt_manager = system.InterruptManager();
- interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
- }
- } // namespace VideoCommon
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