| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- // Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
- // Licensed under GPLv2+
- // Refer to the license.txt file included.
- #pragma once
- #include <chrono>
- #include <functional>
- #include <memory>
- #include <mutex>
- #include <optional>
- #include <string>
- #include <vector>
- #include "common/common_types.h"
- #include "common/threadsafe_queue.h"
- namespace Core::Timing {
- /// A callback that may be scheduled for a particular core timing event.
- using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
- /// Contains the characteristics of a particular event.
- struct EventType {
- EventType(TimedCallback&& callback, std::string&& name)
- : callback{std::move(callback)}, name{std::move(name)} {}
- /// The event's callback function.
- TimedCallback callback;
- /// A pointer to the name of the event.
- const std::string name;
- };
- /**
- * This is a system to schedule events into the emulated machine's future. Time is measured
- * in main CPU clock cycles.
- *
- * To schedule an event, you first have to register its type. This is where you pass in the
- * callback. You then schedule events using the type id you get back.
- *
- * The int cyclesLate that the callbacks get is how many cycles late it was.
- * So to schedule a new event on a regular basis:
- * inside callback:
- * ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
- */
- class CoreTiming {
- public:
- CoreTiming();
- ~CoreTiming();
- CoreTiming(const CoreTiming&) = delete;
- CoreTiming(CoreTiming&&) = delete;
- CoreTiming& operator=(const CoreTiming&) = delete;
- CoreTiming& operator=(CoreTiming&&) = delete;
- /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
- /// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
- void Initialize();
- /// Tears down all timing related functionality.
- void Shutdown();
- /// After the first Advance, the slice lengths and the downcount will be reduced whenever an
- /// event is scheduled earlier than the current values.
- ///
- /// Scheduling from a callback will not update the downcount until the Advance() completes.
- void ScheduleEvent(s64 cycles_into_future, const std::shared_ptr<EventType>& event_type,
- u64 userdata = 0);
- void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata);
- /// We only permit one event of each type in the queue at a time.
- void RemoveEvent(const std::shared_ptr<EventType>& event_type);
- void ForceExceptionCheck(s64 cycles);
- /// This should only be called from the emu thread, if you are calling it any other thread,
- /// you are doing something evil
- u64 GetTicks() const;
- u64 GetIdleTicks() const;
- void AddTicks(u64 ticks);
- /// Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
- /// the previous timing slice and begins the next one, you must Advance from the previous
- /// slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
- /// Advance() is required to initialize the slice length before the first cycle of emulated
- /// instructions is executed.
- void Advance();
- /// Pretend that the main CPU has executed enough cycles to reach the next event.
- void Idle();
- std::chrono::microseconds GetGlobalTimeUs() const;
- void ResetRun();
- s64 GetDowncount() const;
- void SwitchContext(u64 new_context) {
- current_context = new_context;
- }
- bool CanCurrentContextRun() const {
- return time_slice[current_context] > 0;
- }
- std::optional<u64> NextAvailableCore(const s64 needed_ticks) const;
- private:
- struct Event;
- /// Clear all pending events. This should ONLY be done on exit.
- void ClearPendingEvents();
- static constexpr u64 num_cpu_cores = 4;
- s64 global_timer = 0;
- s64 idled_cycles = 0;
- s64 slice_length = 0;
- u64 accumulated_ticks = 0;
- std::array<s64, num_cpu_cores> downcounts{};
- // Slice of time assigned to each core per run.
- std::array<s64, num_cpu_cores> time_slice{};
- u64 current_context = 0;
- // Are we in a function that has been called from Advance()
- // If events are scheduled from a function that gets called from Advance(),
- // don't change slice_length and downcount.
- bool is_global_timer_sane = false;
- // The queue is a min-heap using std::make_heap/push_heap/pop_heap.
- // We don't use std::priority_queue because we need to be able to serialize, unserialize and
- // erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
- // accomodated by the standard adaptor class.
- std::vector<Event> event_queue;
- u64 event_fifo_id = 0;
- std::shared_ptr<EventType> ev_lost;
- std::mutex inner_mutex;
- };
- /// Creates a core timing event with the given name and callback.
- ///
- /// @param name The name of the core timing event to create.
- /// @param callback The callback to execute for the event.
- ///
- /// @returns An EventType instance representing the created event.
- ///
- std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
- } // namespace Core::Timing
|