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gl_rasterizer.cpp
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22f3a7e94c
HWRasterizer: Texture forwarding
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il y a 10 ans |
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gl_rasterizer.h
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22f3a7e94c
HWRasterizer: Texture forwarding
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il y a 10 ans |
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gl_rasterizer_cache.cpp
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22f3a7e94c
HWRasterizer: Texture forwarding
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il y a 10 ans |
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gl_rasterizer_cache.h
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22f3a7e94c
HWRasterizer: Texture forwarding
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il y a 10 ans |
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gl_resource_manager.h
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c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
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il y a 10 ans |
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gl_shader_gen.cpp
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9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
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il y a 10 ans |
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gl_shader_gen.h
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240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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il y a 10 ans |
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gl_shader_util.cpp
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74186a5f01
gl_shader_gen: Use explicit locations for vertex shader attributes.
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il y a 10 ans |
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gl_shader_util.h
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afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
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il y a 10 ans |
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gl_state.cpp
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22f3a7e94c
HWRasterizer: Texture forwarding
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il y a 10 ans |
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gl_state.h
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22f3a7e94c
HWRasterizer: Texture forwarding
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il y a 10 ans |
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pica_to_gl.h
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c26b141407
Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
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il y a 10 ans |
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renderer_opengl.cpp
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22f3a7e94c
HWRasterizer: Texture forwarding
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il y a 10 ans |
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renderer_opengl.h
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22f3a7e94c
HWRasterizer: Texture forwarding
|
il y a 10 ans |