input_converter.cpp 13 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <random>
  5. #include "common/input.h"
  6. #include "core/hid/input_converter.h"
  7. namespace Core::HID {
  8. Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) {
  9. Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None};
  10. switch (callback.type) {
  11. case Common::Input::InputType::Analog:
  12. case Common::Input::InputType::Trigger: {
  13. const auto value = TransformToTrigger(callback).analog.value;
  14. battery = Common::Input::BatteryLevel::Empty;
  15. if (value > 0.2f) {
  16. battery = Common::Input::BatteryLevel::Critical;
  17. }
  18. if (value > 0.4f) {
  19. battery = Common::Input::BatteryLevel::Low;
  20. }
  21. if (value > 0.6f) {
  22. battery = Common::Input::BatteryLevel::Medium;
  23. }
  24. if (value > 0.8f) {
  25. battery = Common::Input::BatteryLevel::Full;
  26. }
  27. if (value >= 0.95f) {
  28. battery = Common::Input::BatteryLevel::Charging;
  29. }
  30. break;
  31. }
  32. case Common::Input::InputType::Button:
  33. battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging
  34. : Common::Input::BatteryLevel::Critical;
  35. break;
  36. case Common::Input::InputType::Battery:
  37. battery = callback.battery_status;
  38. break;
  39. default:
  40. LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type);
  41. break;
  42. }
  43. return battery;
  44. }
  45. Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) {
  46. Common::Input::ButtonStatus status{};
  47. switch (callback.type) {
  48. case Common::Input::InputType::Analog:
  49. status.value = TransformToTrigger(callback).pressed.value;
  50. status.toggle = callback.analog_status.properties.toggle;
  51. break;
  52. case Common::Input::InputType::Trigger:
  53. status.value = TransformToTrigger(callback).pressed.value;
  54. break;
  55. case Common::Input::InputType::Button:
  56. status = callback.button_status;
  57. break;
  58. default:
  59. LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
  60. break;
  61. }
  62. if (status.inverted) {
  63. status.value = !status.value;
  64. }
  65. return status;
  66. }
  67. Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) {
  68. Common::Input::MotionStatus status{};
  69. switch (callback.type) {
  70. case Common::Input::InputType::Button: {
  71. Common::Input::AnalogProperties properties{
  72. .deadzone = 0.0f,
  73. .range = 1.0f,
  74. .offset = 0.0f,
  75. };
  76. status.delta_timestamp = 5000;
  77. status.force_update = true;
  78. status.accel.x = {
  79. .value = 0.0f,
  80. .raw_value = 0.0f,
  81. .properties = properties,
  82. };
  83. status.accel.y = {
  84. .value = 0.0f,
  85. .raw_value = 0.0f,
  86. .properties = properties,
  87. };
  88. status.accel.z = {
  89. .value = 0.0f,
  90. .raw_value = -1.0f,
  91. .properties = properties,
  92. };
  93. status.gyro.x = {
  94. .value = 0.0f,
  95. .raw_value = 0.0f,
  96. .properties = properties,
  97. };
  98. status.gyro.y = {
  99. .value = 0.0f,
  100. .raw_value = 0.0f,
  101. .properties = properties,
  102. };
  103. status.gyro.z = {
  104. .value = 0.0f,
  105. .raw_value = 0.0f,
  106. .properties = properties,
  107. };
  108. if (TransformToButton(callback).value) {
  109. std::random_device device;
  110. std::mt19937 gen(device());
  111. std::uniform_int_distribution<s16> distribution(-5000, 5000);
  112. status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  113. status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  114. status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  115. status.gyro.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  116. status.gyro.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  117. status.gyro.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
  118. }
  119. break;
  120. }
  121. case Common::Input::InputType::Motion:
  122. status = callback.motion_status;
  123. break;
  124. default:
  125. LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
  126. break;
  127. }
  128. SanitizeAnalog(status.accel.x, false);
  129. SanitizeAnalog(status.accel.y, false);
  130. SanitizeAnalog(status.accel.z, false);
  131. SanitizeAnalog(status.gyro.x, false);
  132. SanitizeAnalog(status.gyro.y, false);
  133. SanitizeAnalog(status.gyro.z, false);
  134. return status;
  135. }
  136. Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) {
  137. Common::Input::StickStatus status{};
  138. switch (callback.type) {
  139. case Common::Input::InputType::Stick:
  140. status = callback.stick_status;
  141. break;
  142. default:
  143. LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type);
  144. break;
  145. }
  146. SanitizeStick(status.x, status.y, true);
  147. const auto& properties_x = status.x.properties;
  148. const auto& properties_y = status.y.properties;
  149. const float x = status.x.value;
  150. const float y = status.y.value;
  151. // Set directional buttons
  152. status.right = x > properties_x.threshold;
  153. status.left = x < -properties_x.threshold;
  154. status.up = y > properties_y.threshold;
  155. status.down = y < -properties_y.threshold;
  156. return status;
  157. }
  158. Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) {
  159. Common::Input::TouchStatus status{};
  160. switch (callback.type) {
  161. case Common::Input::InputType::Touch:
  162. status = callback.touch_status;
  163. break;
  164. case Common::Input::InputType::Stick:
  165. status.x = callback.stick_status.x;
  166. status.y = callback.stick_status.y;
  167. break;
  168. default:
  169. LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type);
  170. break;
  171. }
  172. SanitizeAnalog(status.x, true);
  173. SanitizeAnalog(status.y, true);
  174. float& x = status.x.value;
  175. float& y = status.y.value;
  176. // Adjust if value is inverted
  177. x = status.x.properties.inverted ? 1.0f + x : x;
  178. y = status.y.properties.inverted ? 1.0f + y : y;
  179. // clamp value
  180. x = std::clamp(x, 0.0f, 1.0f);
  181. y = std::clamp(y, 0.0f, 1.0f);
  182. // Limit id to maximum number of fingers
  183. status.id = std::clamp(status.id, 0, 16);
  184. if (status.pressed.inverted) {
  185. status.pressed.value = !status.pressed.value;
  186. }
  187. return status;
  188. }
  189. Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) {
  190. Common::Input::TriggerStatus status{};
  191. float& raw_value = status.analog.raw_value;
  192. bool calculate_button_value = true;
  193. switch (callback.type) {
  194. case Common::Input::InputType::Analog:
  195. status.analog.properties = callback.analog_status.properties;
  196. raw_value = callback.analog_status.raw_value;
  197. break;
  198. case Common::Input::InputType::Button:
  199. status.analog.properties.range = 1.0f;
  200. status.analog.properties.inverted = callback.button_status.inverted;
  201. raw_value = callback.button_status.value ? 1.0f : 0.0f;
  202. break;
  203. case Common::Input::InputType::Trigger:
  204. status = callback.trigger_status;
  205. calculate_button_value = false;
  206. break;
  207. default:
  208. LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
  209. break;
  210. }
  211. SanitizeAnalog(status.analog, true);
  212. const auto& properties = status.analog.properties;
  213. float& value = status.analog.value;
  214. // Set button status
  215. if (calculate_button_value) {
  216. status.pressed.value = value > properties.threshold;
  217. }
  218. // Adjust if value is inverted
  219. value = properties.inverted ? 1.0f + value : value;
  220. // clamp value
  221. value = std::clamp(value, 0.0f, 1.0f);
  222. return status;
  223. }
  224. Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback) {
  225. Common::Input::AnalogStatus status{};
  226. switch (callback.type) {
  227. case Common::Input::InputType::Analog:
  228. status.properties = callback.analog_status.properties;
  229. status.raw_value = callback.analog_status.raw_value;
  230. break;
  231. default:
  232. LOG_ERROR(Input, "Conversion from type {} to analog not implemented", callback.type);
  233. break;
  234. }
  235. SanitizeAnalog(status, false);
  236. // Adjust if value is inverted
  237. status.value = status.properties.inverted ? -status.value : status.value;
  238. return status;
  239. }
  240. Common::Input::CameraStatus TransformToCamera(const Common::Input::CallbackStatus& callback) {
  241. Common::Input::CameraStatus camera{};
  242. switch (callback.type) {
  243. case Common::Input::InputType::IrSensor:
  244. camera = {
  245. .format = callback.camera_status,
  246. .data = callback.raw_data,
  247. };
  248. break;
  249. default:
  250. LOG_ERROR(Input, "Conversion from type {} to camera not implemented", callback.type);
  251. break;
  252. }
  253. return camera;
  254. }
  255. Common::Input::NfcStatus TransformToNfc(const Common::Input::CallbackStatus& callback) {
  256. Common::Input::NfcStatus nfc{};
  257. switch (callback.type) {
  258. case Common::Input::InputType::Nfc:
  259. nfc = {
  260. .state = callback.nfc_status,
  261. .data = callback.raw_data,
  262. };
  263. break;
  264. default:
  265. LOG_ERROR(Input, "Conversion from type {} to NFC not implemented", callback.type);
  266. break;
  267. }
  268. return nfc;
  269. }
  270. void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) {
  271. const auto& properties = analog.properties;
  272. float& raw_value = analog.raw_value;
  273. float& value = analog.value;
  274. if (!std::isnormal(raw_value)) {
  275. raw_value = 0;
  276. }
  277. // Apply center offset
  278. raw_value -= properties.offset;
  279. // Set initial values to be formated
  280. value = raw_value;
  281. // Calculate vector size
  282. const float r = std::abs(value);
  283. // Return zero if value is smaller than the deadzone
  284. if (r <= properties.deadzone || properties.deadzone == 1.0f) {
  285. analog.value = 0;
  286. return;
  287. }
  288. // Adjust range of value
  289. const float deadzone_factor =
  290. 1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone);
  291. value = value * deadzone_factor / properties.range;
  292. // Invert direction if needed
  293. if (properties.inverted) {
  294. value = -value;
  295. }
  296. // Clamp value
  297. if (clamp_value) {
  298. value = std::clamp(value, -1.0f, 1.0f);
  299. }
  300. }
  301. void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
  302. bool clamp_value) {
  303. const auto& properties_x = analog_x.properties;
  304. const auto& properties_y = analog_y.properties;
  305. float& raw_x = analog_x.raw_value;
  306. float& raw_y = analog_y.raw_value;
  307. float& x = analog_x.value;
  308. float& y = analog_y.value;
  309. if (!std::isnormal(raw_x)) {
  310. raw_x = 0;
  311. }
  312. if (!std::isnormal(raw_y)) {
  313. raw_y = 0;
  314. }
  315. // Apply center offset
  316. raw_x += properties_x.offset;
  317. raw_y += properties_y.offset;
  318. // Apply X scale correction from offset
  319. if (std::abs(properties_x.offset) < 0.75f) {
  320. if (raw_x > 0) {
  321. raw_x /= 1 + properties_x.offset;
  322. } else {
  323. raw_x /= 1 - properties_x.offset;
  324. }
  325. }
  326. // Apply Y scale correction from offset
  327. if (std::abs(properties_y.offset) < 0.75f) {
  328. if (raw_y > 0) {
  329. raw_y /= 1 + properties_y.offset;
  330. } else {
  331. raw_y /= 1 - properties_y.offset;
  332. }
  333. }
  334. // Invert direction if needed
  335. raw_x = properties_x.inverted ? -raw_x : raw_x;
  336. raw_y = properties_y.inverted ? -raw_y : raw_y;
  337. // Set initial values to be formated
  338. x = raw_x;
  339. y = raw_y;
  340. // Calculate vector size
  341. float r = x * x + y * y;
  342. r = std::sqrt(r);
  343. // TODO(German77): Use deadzone and range of both axis
  344. // Return zero if values are smaller than the deadzone
  345. if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) {
  346. x = 0;
  347. y = 0;
  348. return;
  349. }
  350. // Adjust range of joystick
  351. const float deadzone_factor =
  352. 1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone);
  353. x = x * deadzone_factor / properties_x.range;
  354. y = y * deadzone_factor / properties_x.range;
  355. r = r * deadzone_factor / properties_x.range;
  356. // Normalize joystick
  357. if (clamp_value && r > 1.0f) {
  358. x /= r;
  359. y /= r;
  360. }
  361. }
  362. } // namespace Core::HID