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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #include "common/common_types.h"
- #include "core/hw/hw.h"
- #include "core/hw/gpu.h"
- #include "core/hw/ndma.h"
- namespace HW {
- enum {
- VADDR_HASH = 0x1EC01000,
- VADDR_CSND = 0x1EC03000,
- VADDR_DSP = 0x1EC40000,
- VADDR_PDN = 0x1EC41000,
- VADDR_CODEC = 0x1EC41000,
- VADDR_SPI = 0x1EC42000,
- VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
- VADDR_I2C = 0x1EC44000,
- VADDR_CODEC_2 = 0x1EC45000,
- VADDR_HID = 0x1EC46000,
- VADDR_PAD = 0x1EC46000,
- VADDR_PTM = 0x1EC46000,
- VADDR_GPIO = 0x1EC47000,
- VADDR_I2C_2 = 0x1EC48000,
- VADDR_SPI_3 = 0x1EC60000,
- VADDR_I2C_3 = 0x1EC61000,
- VADDR_MIC = 0x1EC62000,
- VADDR_PXI = 0x1EC63000, // 0xFFFD2000
- //VADDR_NTRCARD
- VADDR_CDMA = 0xFFFDA000, // CoreLink DMA-330? Info
- VADDR_DSP_2 = 0x1ED03000,
- VADDR_HASH_2 = 0x1EE01000,
- VADDR_GPU = 0x1EF00000,
- };
- template <typename T>
- inline void Read(T &var, const u32 addr) {
- switch (addr & 0xFFFFF000) {
- // TODO(bunnei): What is the virtual address of NDMA?
- // case VADDR_NDMA:
- // NDMA::Read(var, addr);
- // break;
- case VADDR_GPU:
- GPU::Read(var, addr);
- break;
- default:
- ERROR_LOG(HW, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
- }
- }
- template <typename T>
- inline void Write(u32 addr, const T data) {
- switch (addr & 0xFFFFF000) {
- // TODO(bunnei): What is the virtual address of NDMA?
- // case VADDR_NDMA
- // NDMA::Write(addr, data);
- // break;
- case VADDR_GPU:
- GPU::Write(addr, data);
- break;
- default:
- ERROR_LOG(HW, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
- }
- }
- // Explicitly instantiate template functions because we aren't defining this in the header:
- template void Read<u64>(u64 &var, const u32 addr);
- template void Read<u32>(u32 &var, const u32 addr);
- template void Read<u16>(u16 &var, const u32 addr);
- template void Read<u8>(u8 &var, const u32 addr);
- template void Write<u64>(u32 addr, const u64 data);
- template void Write<u32>(u32 addr, const u32 data);
- template void Write<u16>(u32 addr, const u16 data);
- template void Write<u8>(u32 addr, const u8 data);
- /// Update hardware
- void Update() {
- GPU::Update();
- NDMA::Update();
- }
- /// Initialize hardware
- void Init() {
- GPU::Init();
- NDMA::Init();
- NOTICE_LOG(HW, "initialized OK");
- }
- /// Shutdown hardware
- void Shutdown() {
- NOTICE_LOG(HW, "shutdown OK");
- }
- }
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