zstd_compression.cpp 1.6 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <algorithm>
  6. #include <zstd.h>
  7. #include "common/assert.h"
  8. #include "common/zstd_compression.h"
  9. namespace Common::Compression {
  10. std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
  11. compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
  12. const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
  13. std::vector<u8> compressed(max_compressed_size);
  14. const std::size_t compressed_size =
  15. ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
  16. if (ZSTD_isError(compressed_size)) {
  17. // Compression failed
  18. return {};
  19. }
  20. compressed.resize(compressed_size);
  21. return compressed;
  22. }
  23. std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
  24. return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
  25. }
  26. std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
  27. const std::size_t decompressed_size =
  28. ZSTD_getDecompressedSize(compressed.data(), compressed.size());
  29. std::vector<u8> decompressed(decompressed_size);
  30. const std::size_t uncompressed_result_size = ZSTD_decompress(
  31. decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
  32. if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
  33. // Decompression failed
  34. return {};
  35. }
  36. return decompressed;
  37. }
  38. } // namespace Common::Compression