texture_cache.h 71 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <unordered_set>
  6. #include "common/alignment.h"
  7. #include "common/settings.h"
  8. #include "video_core/dirty_flags.h"
  9. #include "video_core/engines/kepler_compute.h"
  10. #include "video_core/texture_cache/image_view_base.h"
  11. #include "video_core/texture_cache/samples_helper.h"
  12. #include "video_core/texture_cache/texture_cache_base.h"
  13. #include "video_core/texture_cache/util.h"
  14. namespace VideoCommon {
  15. using Tegra::Texture::SwizzleSource;
  16. using Tegra::Texture::TextureType;
  17. using Tegra::Texture::TICEntry;
  18. using Tegra::Texture::TSCEntry;
  19. using VideoCore::Surface::GetFormatType;
  20. using VideoCore::Surface::IsCopyCompatible;
  21. using VideoCore::Surface::PixelFormat;
  22. using VideoCore::Surface::PixelFormatFromDepthFormat;
  23. using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
  24. using VideoCore::Surface::SurfaceType;
  25. using namespace Common::Literals;
  26. template <class P>
  27. TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_,
  28. Tegra::Engines::Maxwell3D& maxwell3d_,
  29. Tegra::Engines::KeplerCompute& kepler_compute_,
  30. Tegra::MemoryManager& gpu_memory_)
  31. : runtime{runtime_}, rasterizer{rasterizer_}, maxwell3d{maxwell3d_},
  32. kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_} {
  33. // Configure null sampler
  34. TSCEntry sampler_descriptor{};
  35. sampler_descriptor.min_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  36. sampler_descriptor.mag_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  37. sampler_descriptor.mipmap_filter.Assign(Tegra::Texture::TextureMipmapFilter::Linear);
  38. sampler_descriptor.cubemap_anisotropy.Assign(1);
  39. // Make sure the first index is reserved for the null resources
  40. // This way the null resource becomes a compile time constant
  41. void(slot_images.insert(NullImageParams{}));
  42. void(slot_image_views.insert(runtime, NullImageViewParams{}));
  43. void(slot_samplers.insert(runtime, sampler_descriptor));
  44. if constexpr (HAS_DEVICE_MEMORY_INFO) {
  45. const auto device_memory = runtime.GetDeviceLocalMemory();
  46. const u64 possible_expected_memory = (device_memory * 3) / 10;
  47. const u64 possible_critical_memory = (device_memory * 6) / 10;
  48. expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
  49. critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
  50. minimum_memory = 0;
  51. } else {
  52. // On OpenGL we can be more conservatives as the driver takes care.
  53. expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
  54. critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
  55. minimum_memory = expected_memory;
  56. }
  57. }
  58. template <class P>
  59. void TextureCache<P>::RunGarbageCollector() {
  60. const bool high_priority_mode = total_used_memory >= expected_memory;
  61. const bool aggressive_mode = total_used_memory >= critical_memory;
  62. const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
  63. size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
  64. const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
  65. if (num_iterations == 0) {
  66. return true;
  67. }
  68. --num_iterations;
  69. auto& image = slot_images[image_id];
  70. const bool must_download = image.IsSafeDownload();
  71. if (!high_priority_mode && must_download) {
  72. return false;
  73. }
  74. if (must_download) {
  75. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  76. const auto copies = FullDownloadCopies(image.info);
  77. image.DownloadMemory(map, copies);
  78. runtime.Finish();
  79. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
  80. }
  81. if (True(image.flags & ImageFlagBits::Tracked)) {
  82. UntrackImage(image, image_id);
  83. }
  84. UnregisterImage(image_id);
  85. DeleteImage(image_id);
  86. return false;
  87. };
  88. lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
  89. }
  90. template <class P>
  91. void TextureCache<P>::TickFrame() {
  92. if (total_used_memory > minimum_memory) {
  93. RunGarbageCollector();
  94. }
  95. sentenced_images.Tick();
  96. sentenced_framebuffers.Tick();
  97. sentenced_image_view.Tick();
  98. runtime.TickFrame();
  99. ++frame_tick;
  100. }
  101. template <class P>
  102. const typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) const noexcept {
  103. return slot_image_views[id];
  104. }
  105. template <class P>
  106. typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
  107. return slot_image_views[id];
  108. }
  109. template <class P>
  110. const typename P::Image& TextureCache<P>::GetImage(ImageId id) const noexcept {
  111. return slot_images[id];
  112. }
  113. template <class P>
  114. typename P::Image& TextureCache<P>::GetImage(ImageId id) noexcept {
  115. return slot_images[id];
  116. }
  117. template <class P>
  118. void TextureCache<P>::MarkModification(ImageId id) noexcept {
  119. MarkModification(slot_images[id]);
  120. }
  121. template <class P>
  122. template <bool has_blacklists>
  123. void TextureCache<P>::FillGraphicsImageViews(std::span<ImageViewInOut> views) {
  124. FillImageViews<has_blacklists>(graphics_image_table, graphics_image_view_ids, views);
  125. }
  126. template <class P>
  127. void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
  128. FillImageViews<true>(compute_image_table, compute_image_view_ids, views);
  129. }
  130. template <class P>
  131. typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
  132. if (index > graphics_sampler_table.Limit()) {
  133. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  134. return &slot_samplers[NULL_SAMPLER_ID];
  135. }
  136. const auto [descriptor, is_new] = graphics_sampler_table.Read(index);
  137. SamplerId& id = graphics_sampler_ids[index];
  138. if (is_new) {
  139. id = FindSampler(descriptor);
  140. }
  141. return &slot_samplers[id];
  142. }
  143. template <class P>
  144. typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
  145. if (index > compute_sampler_table.Limit()) {
  146. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  147. return &slot_samplers[NULL_SAMPLER_ID];
  148. }
  149. const auto [descriptor, is_new] = compute_sampler_table.Read(index);
  150. SamplerId& id = compute_sampler_ids[index];
  151. if (is_new) {
  152. id = FindSampler(descriptor);
  153. }
  154. return &slot_samplers[id];
  155. }
  156. template <class P>
  157. void TextureCache<P>::SynchronizeGraphicsDescriptors() {
  158. using SamplerIndex = Tegra::Engines::Maxwell3D::Regs::SamplerIndex;
  159. const bool linked_tsc = maxwell3d.regs.sampler_index == SamplerIndex::ViaHeaderIndex;
  160. const u32 tic_limit = maxwell3d.regs.tic.limit;
  161. const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d.regs.tsc.limit;
  162. if (graphics_sampler_table.Synchornize(maxwell3d.regs.tsc.Address(), tsc_limit)) {
  163. graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  164. }
  165. if (graphics_image_table.Synchornize(maxwell3d.regs.tic.Address(), tic_limit)) {
  166. graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  167. }
  168. }
  169. template <class P>
  170. void TextureCache<P>::SynchronizeComputeDescriptors() {
  171. const bool linked_tsc = kepler_compute.launch_description.linked_tsc;
  172. const u32 tic_limit = kepler_compute.regs.tic.limit;
  173. const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute.regs.tsc.limit;
  174. const GPUVAddr tsc_gpu_addr = kepler_compute.regs.tsc.Address();
  175. if (compute_sampler_table.Synchornize(tsc_gpu_addr, tsc_limit)) {
  176. compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  177. }
  178. if (compute_image_table.Synchornize(kepler_compute.regs.tic.Address(), tic_limit)) {
  179. compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  180. }
  181. }
  182. template <class P>
  183. void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
  184. using namespace VideoCommon::Dirty;
  185. auto& flags = maxwell3d.dirty.flags;
  186. if (!flags[Dirty::RenderTargets]) {
  187. for (size_t index = 0; index < NUM_RT; ++index) {
  188. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  189. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  190. }
  191. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  192. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  193. return;
  194. }
  195. u32 scale_rating;
  196. bool rescaled;
  197. std::array<ImageId, NUM_RT> tmp_color_images{};
  198. ImageId tmp_depth_image{};
  199. do {
  200. flags[Dirty::RenderTargets] = false;
  201. has_deleted_images = false;
  202. // Render target control is used on all render targets, so force look ups when this one is
  203. // up
  204. const bool force = flags[Dirty::RenderTargetControl];
  205. flags[Dirty::RenderTargetControl] = false;
  206. scale_rating = 0;
  207. bool any_rescaled = false;
  208. bool can_rescale = true;
  209. bool any_blacklisted = false;
  210. const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
  211. if (view_id) {
  212. const auto& view = slot_image_views[view_id];
  213. const auto image_id = view.image_id;
  214. id_save = image_id;
  215. auto& image = slot_images[image_id];
  216. can_rescale &= ImageCanRescale(image);
  217. any_blacklisted |= True(image.flags & ImageFlagBits::Blacklisted);
  218. any_rescaled |= True(image.flags & ImageFlagBits::Rescaled);
  219. scale_rating = std::max<u32>(scale_rating, image.scale_tick <= frame_tick
  220. ? image.scale_rating + 1U
  221. : image.scale_rating);
  222. } else {
  223. id_save = CORRUPT_ID;
  224. }
  225. };
  226. for (size_t index = 0; index < NUM_RT; ++index) {
  227. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  228. if (flags[Dirty::ColorBuffer0 + index] || force) {
  229. flags[Dirty::ColorBuffer0 + index] = false;
  230. BindRenderTarget(&color_buffer_id, FindColorBuffer(index, is_clear));
  231. }
  232. check_rescale(color_buffer_id, tmp_color_images[index]);
  233. }
  234. if (flags[Dirty::ZetaBuffer] || force) {
  235. flags[Dirty::ZetaBuffer] = false;
  236. BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
  237. }
  238. check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
  239. if (can_rescale) {
  240. rescaled = any_rescaled || scale_rating >= 2;
  241. const auto scale_up = [this](ImageId image_id) {
  242. if (image_id != CORRUPT_ID) {
  243. Image& image = slot_images[image_id];
  244. ScaleUp(image);
  245. }
  246. };
  247. if (rescaled) {
  248. for (size_t index = 0; index < NUM_RT; ++index) {
  249. scale_up(tmp_color_images[index]);
  250. }
  251. scale_up(tmp_depth_image);
  252. }
  253. } else {
  254. rescaled = false;
  255. const auto scale_down = [this, any_blacklisted](ImageId image_id) {
  256. if (image_id != CORRUPT_ID) {
  257. Image& image = slot_images[image_id];
  258. ScaleDown(image);
  259. if (any_blacklisted) {
  260. image.flags |= ImageFlagBits::Blacklisted;
  261. }
  262. }
  263. };
  264. for (size_t index = 0; index < NUM_RT; ++index) {
  265. scale_down(tmp_color_images[index]);
  266. }
  267. scale_down(tmp_depth_image);
  268. scale_rating = 0;
  269. }
  270. } while (has_deleted_images);
  271. // Rescale End
  272. const auto set_rating = [this, scale_rating](ImageId image_id) {
  273. if (image_id != CORRUPT_ID) {
  274. Image& image = slot_images[image_id];
  275. image.scale_rating = scale_rating;
  276. image.scale_tick = frame_tick + 1;
  277. }
  278. };
  279. for (size_t index = 0; index < NUM_RT; ++index) {
  280. set_rating(tmp_color_images[index]);
  281. }
  282. set_rating(tmp_depth_image);
  283. if (is_rescaling != rescaled) {
  284. flags[Dirty::RescaleViewports] = true;
  285. flags[Dirty::RescaleScissors] = true;
  286. is_rescaling = rescaled;
  287. }
  288. for (size_t index = 0; index < NUM_RT; ++index) {
  289. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  290. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  291. }
  292. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  293. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  294. for (size_t index = 0; index < NUM_RT; ++index) {
  295. render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index));
  296. }
  297. u32 up_scale = 1;
  298. u32 down_shift = 0;
  299. if (is_rescaling) {
  300. up_scale = Settings::values.resolution_info.up_scale;
  301. down_shift = Settings::values.resolution_info.down_shift;
  302. }
  303. render_targets.size = Extent2D{
  304. (maxwell3d.regs.render_area.width * up_scale) >> down_shift,
  305. (maxwell3d.regs.render_area.height * up_scale) >> down_shift,
  306. };
  307. flags[Dirty::DepthBiasGlobal] = true;
  308. }
  309. template <class P>
  310. typename P::Framebuffer* TextureCache<P>::GetFramebuffer() {
  311. return &slot_framebuffers[GetFramebufferId(render_targets)];
  312. }
  313. template <class P>
  314. template <bool has_blacklists>
  315. void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
  316. std::span<ImageViewId> cached_image_view_ids,
  317. std::span<ImageViewInOut> views) {
  318. bool has_blacklisted;
  319. do {
  320. has_deleted_images = false;
  321. if constexpr (has_blacklists) {
  322. has_blacklisted = false;
  323. }
  324. for (ImageViewInOut& view : views) {
  325. view.id = VisitImageView(table, cached_image_view_ids, view.index);
  326. if constexpr (has_blacklists) {
  327. if (view.blacklist && view.id != NULL_IMAGE_VIEW_ID) {
  328. const ImageViewBase& image_view{slot_image_views[view.id]};
  329. has_blacklisted |= BlackListImage(image_view.image_id);
  330. }
  331. }
  332. }
  333. } while (has_deleted_images || (has_blacklists && has_blacklisted));
  334. }
  335. template <class P>
  336. ImageViewId TextureCache<P>::VisitImageView(DescriptorTable<TICEntry>& table,
  337. std::span<ImageViewId> cached_image_view_ids,
  338. u32 index) {
  339. if (index > table.Limit()) {
  340. LOG_DEBUG(HW_GPU, "Invalid image view index={}", index);
  341. return NULL_IMAGE_VIEW_ID;
  342. }
  343. const auto [descriptor, is_new] = table.Read(index);
  344. ImageViewId& image_view_id = cached_image_view_ids[index];
  345. if (is_new) {
  346. image_view_id = FindImageView(descriptor);
  347. }
  348. if (image_view_id != NULL_IMAGE_VIEW_ID) {
  349. PrepareImageView(image_view_id, false, false);
  350. }
  351. return image_view_id;
  352. }
  353. template <class P>
  354. FramebufferId TextureCache<P>::GetFramebufferId(const RenderTargets& key) {
  355. const auto [pair, is_new] = framebuffers.try_emplace(key);
  356. FramebufferId& framebuffer_id = pair->second;
  357. if (!is_new) {
  358. return framebuffer_id;
  359. }
  360. std::array<ImageView*, NUM_RT> color_buffers;
  361. std::ranges::transform(key.color_buffer_ids, color_buffers.begin(),
  362. [this](ImageViewId id) { return id ? &slot_image_views[id] : nullptr; });
  363. ImageView* const depth_buffer =
  364. key.depth_buffer_id ? &slot_image_views[key.depth_buffer_id] : nullptr;
  365. framebuffer_id = slot_framebuffers.insert(runtime, color_buffers, depth_buffer, key);
  366. return framebuffer_id;
  367. }
  368. template <class P>
  369. void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) {
  370. ForEachImageInRegion(cpu_addr, size, [this](ImageId image_id, Image& image) {
  371. if (True(image.flags & ImageFlagBits::CpuModified)) {
  372. return;
  373. }
  374. image.flags |= ImageFlagBits::CpuModified;
  375. if (True(image.flags & ImageFlagBits::Tracked)) {
  376. UntrackImage(image, image_id);
  377. }
  378. });
  379. }
  380. template <class P>
  381. void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
  382. std::vector<ImageId> images;
  383. ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) {
  384. if (!image.IsSafeDownload()) {
  385. return;
  386. }
  387. image.flags &= ~ImageFlagBits::GpuModified;
  388. images.push_back(image_id);
  389. });
  390. if (images.empty()) {
  391. return;
  392. }
  393. std::ranges::sort(images, [this](ImageId lhs, ImageId rhs) {
  394. return slot_images[lhs].modification_tick < slot_images[rhs].modification_tick;
  395. });
  396. for (const ImageId image_id : images) {
  397. Image& image = slot_images[image_id];
  398. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  399. const auto copies = FullDownloadCopies(image.info);
  400. image.DownloadMemory(map, copies);
  401. runtime.Finish();
  402. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
  403. }
  404. }
  405. template <class P>
  406. void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) {
  407. std::vector<ImageId> deleted_images;
  408. ForEachImageInRegion(cpu_addr, size, [&](ImageId id, Image&) { deleted_images.push_back(id); });
  409. for (const ImageId id : deleted_images) {
  410. Image& image = slot_images[id];
  411. if (True(image.flags & ImageFlagBits::Tracked)) {
  412. UntrackImage(image, id);
  413. }
  414. UnregisterImage(id);
  415. DeleteImage(id);
  416. }
  417. }
  418. template <class P>
  419. void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) {
  420. std::vector<ImageId> deleted_images;
  421. ForEachImageInRegionGPU(gpu_addr, size,
  422. [&](ImageId id, Image&) { deleted_images.push_back(id); });
  423. for (const ImageId id : deleted_images) {
  424. Image& image = slot_images[id];
  425. if (True(image.flags & ImageFlagBits::Remapped)) {
  426. continue;
  427. }
  428. image.flags |= ImageFlagBits::Remapped;
  429. if (True(image.flags & ImageFlagBits::Tracked)) {
  430. UntrackImage(image, id);
  431. }
  432. }
  433. }
  434. template <class P>
  435. void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
  436. const Tegra::Engines::Fermi2D::Surface& src,
  437. const Tegra::Engines::Fermi2D::Config& copy) {
  438. const BlitImages images = GetBlitImages(dst, src);
  439. const ImageId dst_id = images.dst_id;
  440. const ImageId src_id = images.src_id;
  441. PrepareImage(src_id, false, false);
  442. PrepareImage(dst_id, true, false);
  443. Image& dst_image = slot_images[dst_id];
  444. const Image& src_image = slot_images[src_id];
  445. const bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  446. bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  447. if (is_src_rescaled && !is_dst_rescaled) {
  448. if (ImageCanRescale(dst_image)) {
  449. is_dst_rescaled = dst_image.ScaleUp();
  450. }
  451. }
  452. const auto& resolution = Settings::values.resolution_info;
  453. const auto scale_up = [&](u32 value) -> u32 {
  454. if (value == 0) {
  455. return 0U;
  456. }
  457. return std::max<u32>((value * resolution.up_scale) >> resolution.down_shift, 1U);
  458. };
  459. const auto scale_region = [&](Region2D& region) {
  460. region.start.x = scale_up(region.start.x);
  461. region.start.y = scale_up(region.start.y);
  462. region.end.x = scale_up(region.end.x);
  463. region.end.y = scale_up(region.end.y);
  464. };
  465. // TODO: Deduplicate
  466. const std::optional src_base = src_image.TryFindBase(src.Address());
  467. const SubresourceRange src_range{.base = src_base.value(), .extent = {1, 1}};
  468. const ImageViewInfo src_view_info(ImageViewType::e2D, images.src_format, src_range);
  469. const auto [src_framebuffer_id, src_view_id] = RenderTargetFromImage(src_id, src_view_info);
  470. const auto [src_samples_x, src_samples_y] = SamplesLog2(src_image.info.num_samples);
  471. Region2D src_region{
  472. Offset2D{.x = copy.src_x0 >> src_samples_x, .y = copy.src_y0 >> src_samples_y},
  473. Offset2D{.x = copy.src_x1 >> src_samples_x, .y = copy.src_y1 >> src_samples_y},
  474. };
  475. if (is_src_rescaled) {
  476. scale_region(src_region);
  477. }
  478. const std::optional dst_base = dst_image.TryFindBase(dst.Address());
  479. const SubresourceRange dst_range{.base = dst_base.value(), .extent = {1, 1}};
  480. const ImageViewInfo dst_view_info(ImageViewType::e2D, images.dst_format, dst_range);
  481. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  482. const auto [dst_samples_x, dst_samples_y] = SamplesLog2(dst_image.info.num_samples);
  483. Region2D dst_region{
  484. Offset2D{.x = copy.dst_x0 >> dst_samples_x, .y = copy.dst_y0 >> dst_samples_y},
  485. Offset2D{.x = copy.dst_x1 >> dst_samples_x, .y = copy.dst_y1 >> dst_samples_y},
  486. };
  487. if (is_dst_rescaled) {
  488. scale_region(dst_region);
  489. }
  490. // Always call this after src_framebuffer_id was queried, as the address might be invalidated.
  491. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  492. if constexpr (FRAMEBUFFER_BLITS) {
  493. // OpenGL blits from framebuffers, not images
  494. Framebuffer* const src_framebuffer = &slot_framebuffers[src_framebuffer_id];
  495. runtime.BlitFramebuffer(dst_framebuffer, src_framebuffer, dst_region, src_region,
  496. copy.filter, copy.operation);
  497. } else {
  498. // Vulkan can blit images, but it lacks format reinterpretations
  499. // Provide a framebuffer in case it's necessary
  500. ImageView& dst_view = slot_image_views[dst_view_id];
  501. ImageView& src_view = slot_image_views[src_view_id];
  502. runtime.BlitImage(dst_framebuffer, dst_view, src_view, dst_region, src_region, copy.filter,
  503. copy.operation);
  504. }
  505. }
  506. template <class P>
  507. typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(VAddr cpu_addr) {
  508. // TODO: Properly implement this
  509. const auto it = page_table.find(cpu_addr >> PAGE_BITS);
  510. if (it == page_table.end()) {
  511. return nullptr;
  512. }
  513. const auto& image_map_ids = it->second;
  514. for (const ImageMapId map_id : image_map_ids) {
  515. const ImageMapView& map = slot_map_views[map_id];
  516. const ImageBase& image = slot_images[map.image_id];
  517. if (image.cpu_addr != cpu_addr) {
  518. continue;
  519. }
  520. if (image.image_view_ids.empty()) {
  521. continue;
  522. }
  523. return &slot_image_views[image.image_view_ids.at(0)];
  524. }
  525. return nullptr;
  526. }
  527. template <class P>
  528. bool TextureCache<P>::HasUncommittedFlushes() const noexcept {
  529. return !uncommitted_downloads.empty();
  530. }
  531. template <class P>
  532. bool TextureCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  533. return !committed_downloads.empty() && !committed_downloads.front().empty();
  534. }
  535. template <class P>
  536. void TextureCache<P>::CommitAsyncFlushes() {
  537. // This is intentionally passing the value by copy
  538. committed_downloads.push(uncommitted_downloads);
  539. uncommitted_downloads.clear();
  540. }
  541. template <class P>
  542. void TextureCache<P>::PopAsyncFlushes() {
  543. if (committed_downloads.empty()) {
  544. return;
  545. }
  546. const std::span<const ImageId> download_ids = committed_downloads.front();
  547. if (download_ids.empty()) {
  548. committed_downloads.pop();
  549. return;
  550. }
  551. size_t total_size_bytes = 0;
  552. for (const ImageId image_id : download_ids) {
  553. total_size_bytes += slot_images[image_id].unswizzled_size_bytes;
  554. }
  555. auto download_map = runtime.DownloadStagingBuffer(total_size_bytes);
  556. const size_t original_offset = download_map.offset;
  557. for (const ImageId image_id : download_ids) {
  558. Image& image = slot_images[image_id];
  559. const auto copies = FullDownloadCopies(image.info);
  560. image.DownloadMemory(download_map, copies);
  561. download_map.offset += image.unswizzled_size_bytes;
  562. }
  563. // Wait for downloads to finish
  564. runtime.Finish();
  565. download_map.offset = original_offset;
  566. std::span<u8> download_span = download_map.mapped_span;
  567. for (const ImageId image_id : download_ids) {
  568. const ImageBase& image = slot_images[image_id];
  569. const auto copies = FullDownloadCopies(image.info);
  570. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, download_span);
  571. download_map.offset += image.unswizzled_size_bytes;
  572. download_span = download_span.subspan(image.unswizzled_size_bytes);
  573. }
  574. committed_downloads.pop();
  575. }
  576. template <class P>
  577. bool TextureCache<P>::IsRescaling() const noexcept {
  578. return is_rescaling;
  579. }
  580. template <class P>
  581. bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  582. bool is_modified = false;
  583. ForEachImageInRegion(addr, size, [&is_modified](ImageId, ImageBase& image) {
  584. if (False(image.flags & ImageFlagBits::GpuModified)) {
  585. return false;
  586. }
  587. is_modified = true;
  588. return true;
  589. });
  590. return is_modified;
  591. }
  592. template <class P>
  593. void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
  594. if (False(image.flags & ImageFlagBits::CpuModified)) {
  595. // Only upload modified images
  596. return;
  597. }
  598. image.flags &= ~ImageFlagBits::CpuModified;
  599. TrackImage(image, image_id);
  600. if (image.info.num_samples > 1) {
  601. LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
  602. return;
  603. }
  604. auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
  605. UploadImageContents(image, staging);
  606. runtime.InsertUploadMemoryBarrier();
  607. }
  608. template <class P>
  609. template <typename StagingBuffer>
  610. void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging) {
  611. const std::span<u8> mapped_span = staging.mapped_span;
  612. const GPUVAddr gpu_addr = image.gpu_addr;
  613. if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
  614. gpu_memory.ReadBlockUnsafe(gpu_addr, mapped_span.data(), mapped_span.size_bytes());
  615. const auto uploads = FullUploadSwizzles(image.info);
  616. runtime.AccelerateImageUpload(image, staging, uploads);
  617. } else if (True(image.flags & ImageFlagBits::Converted)) {
  618. std::vector<u8> unswizzled_data(image.unswizzled_size_bytes);
  619. auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, unswizzled_data);
  620. ConvertImage(unswizzled_data, image.info, mapped_span, copies);
  621. image.UploadMemory(staging, copies);
  622. } else {
  623. const auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, mapped_span);
  624. image.UploadMemory(staging, copies);
  625. }
  626. }
  627. template <class P>
  628. ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) {
  629. if (!IsValidEntry(gpu_memory, config)) {
  630. return NULL_IMAGE_VIEW_ID;
  631. }
  632. const auto [pair, is_new] = image_views.try_emplace(config);
  633. ImageViewId& image_view_id = pair->second;
  634. if (is_new) {
  635. image_view_id = CreateImageView(config);
  636. }
  637. return image_view_id;
  638. }
  639. template <class P>
  640. ImageViewId TextureCache<P>::CreateImageView(const TICEntry& config) {
  641. const ImageInfo info(config);
  642. if (info.type == ImageType::Buffer) {
  643. const ImageViewInfo view_info(config, 0);
  644. return slot_image_views.insert(runtime, info, view_info, config.Address());
  645. }
  646. const u32 layer_offset = config.BaseLayer() * info.layer_stride;
  647. const GPUVAddr image_gpu_addr = config.Address() - layer_offset;
  648. const ImageId image_id = FindOrInsertImage(info, image_gpu_addr);
  649. if (!image_id) {
  650. return NULL_IMAGE_VIEW_ID;
  651. }
  652. ImageBase& image = slot_images[image_id];
  653. const SubresourceBase base = image.TryFindBase(config.Address()).value();
  654. ASSERT(base.level == 0);
  655. const ImageViewInfo view_info(config, base.layer);
  656. const ImageViewId image_view_id = FindOrEmplaceImageView(image_id, view_info);
  657. ImageViewBase& image_view = slot_image_views[image_view_id];
  658. image_view.flags |= ImageViewFlagBits::Strong;
  659. image.flags |= ImageFlagBits::Strong;
  660. return image_view_id;
  661. }
  662. template <class P>
  663. ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  664. RelaxedOptions options) {
  665. if (const ImageId image_id = FindImage(info, gpu_addr, options); image_id) {
  666. return image_id;
  667. }
  668. return InsertImage(info, gpu_addr, options);
  669. }
  670. template <class P>
  671. ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
  672. RelaxedOptions options) {
  673. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  674. if (!cpu_addr) {
  675. cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
  676. if (!cpu_addr) {
  677. return ImageId{};
  678. }
  679. }
  680. const bool broken_views = runtime.HasBrokenTextureViewFormats();
  681. const bool native_bgr = runtime.HasNativeBgr();
  682. ImageId image_id;
  683. const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
  684. if (True(existing_image.flags & ImageFlagBits::Remapped)) {
  685. return false;
  686. }
  687. if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) {
  688. const bool strict_size = False(options & RelaxedOptions::Size) &&
  689. True(existing_image.flags & ImageFlagBits::Strong);
  690. const ImageInfo& existing = existing_image.info;
  691. if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
  692. existing.pitch == info.pitch &&
  693. IsPitchLinearSameSize(existing, info, strict_size) &&
  694. IsViewCompatible(existing.format, info.format, broken_views, native_bgr)) {
  695. image_id = existing_image_id;
  696. return true;
  697. }
  698. } else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views,
  699. native_bgr)) {
  700. image_id = existing_image_id;
  701. return true;
  702. }
  703. return false;
  704. };
  705. ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
  706. return image_id;
  707. }
  708. template <class P>
  709. bool TextureCache<P>::BlackListImage(ImageId image_id) {
  710. auto& image = slot_images[image_id];
  711. if (True(image.flags & ImageFlagBits::Blacklisted)) {
  712. return false;
  713. }
  714. image.flags |= ImageFlagBits::Blacklisted;
  715. ScaleDown(image);
  716. return true;
  717. }
  718. template <class P>
  719. bool TextureCache<P>::ImageCanRescale(ImageBase& image) {
  720. if (True(image.flags & ImageFlagBits::Blacklisted)) {
  721. return false;
  722. }
  723. if (True(image.flags & (ImageFlagBits::Rescaled | ImageFlagBits::RescaleChecked))) {
  724. return true;
  725. }
  726. if (!image.info.rescaleable) {
  727. image.flags &= ~ImageFlagBits::RescaleChecked;
  728. return false;
  729. }
  730. image.flags |= ImageFlagBits::RescaleChecked;
  731. for (const auto& alias : image.aliased_images) {
  732. Image& other_image = slot_images[alias.id];
  733. if (!ImageCanRescale(other_image)) {
  734. image.flags &= ~ImageFlagBits::RescaleChecked;
  735. return false;
  736. }
  737. }
  738. image.flags &= ~ImageFlagBits::RescaleChecked;
  739. return true;
  740. }
  741. template <class P>
  742. void TextureCache<P>::InvalidateScale(Image& image) {
  743. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  744. auto& dirty = maxwell3d.dirty.flags;
  745. dirty[Dirty::RenderTargets] = true;
  746. dirty[Dirty::ZetaBuffer] = true;
  747. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  748. dirty[Dirty::ColorBuffer0 + rt] = true;
  749. }
  750. for (const ImageViewId image_view_id : image_view_ids) {
  751. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  752. if (render_targets.depth_buffer_id == image_view_id) {
  753. render_targets.depth_buffer_id = ImageViewId{};
  754. }
  755. }
  756. RemoveImageViewReferences(image_view_ids);
  757. RemoveFramebuffers(image_view_ids);
  758. for (const ImageViewId image_view_id : image_view_ids) {
  759. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  760. slot_image_views.erase(image_view_id);
  761. }
  762. image.image_view_ids.clear();
  763. image.image_view_infos.clear();
  764. if constexpr (ENABLE_VALIDATION) {
  765. std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
  766. std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
  767. }
  768. graphics_image_table.Invalidate();
  769. compute_image_table.Invalidate();
  770. has_deleted_images = true;
  771. }
  772. template <class P>
  773. bool TextureCache<P>::ScaleUp(Image& image) {
  774. const bool rescaled = image.ScaleUp();
  775. if (!rescaled) {
  776. return false;
  777. }
  778. InvalidateScale(image);
  779. return true;
  780. }
  781. template <class P>
  782. bool TextureCache<P>::ScaleDown(Image& image) {
  783. const bool rescaled = image.ScaleDown();
  784. if (!rescaled) {
  785. return false;
  786. }
  787. InvalidateScale(image);
  788. return true;
  789. }
  790. template <class P>
  791. ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  792. RelaxedOptions options) {
  793. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  794. if (!cpu_addr) {
  795. const auto size = CalculateGuestSizeInBytes(info);
  796. cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, size);
  797. if (!cpu_addr) {
  798. const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space;
  799. virtual_invalid_space += Common::AlignUp(size, 32);
  800. cpu_addr = std::optional<VAddr>(fake_addr);
  801. }
  802. }
  803. ASSERT_MSG(cpu_addr, "Tried to insert an image to an invalid gpu_addr=0x{:x}", gpu_addr);
  804. const ImageId image_id = JoinImages(info, gpu_addr, *cpu_addr);
  805. const Image& image = slot_images[image_id];
  806. // Using "image.gpu_addr" instead of "gpu_addr" is important because it might be different
  807. const auto [it, is_new] = image_allocs_table.try_emplace(image.gpu_addr);
  808. if (is_new) {
  809. it->second = slot_image_allocs.insert();
  810. }
  811. slot_image_allocs[it->second].images.push_back(image_id);
  812. return image_id;
  813. }
  814. template <class P>
  815. ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) {
  816. ImageInfo new_info = info;
  817. const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
  818. const bool broken_views = runtime.HasBrokenTextureViewFormats();
  819. const bool native_bgr = runtime.HasNativeBgr();
  820. std::vector<ImageId> overlap_ids;
  821. std::unordered_set<ImageId> overlaps_found;
  822. std::vector<ImageId> left_aliased_ids;
  823. std::vector<ImageId> right_aliased_ids;
  824. std::unordered_set<ImageId> ignore_textures;
  825. std::vector<ImageId> bad_overlap_ids;
  826. std::vector<ImageId> all_siblings;
  827. const bool this_is_linear = info.type == ImageType::Linear;
  828. const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
  829. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  830. ignore_textures.insert(overlap_id);
  831. return;
  832. }
  833. const bool overlap_is_linear = overlap.info.type == ImageType::Linear;
  834. if (this_is_linear != overlap_is_linear) {
  835. return;
  836. }
  837. if (this_is_linear && overlap_is_linear) {
  838. if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
  839. // Alias linear images with the same pitch
  840. left_aliased_ids.push_back(overlap_id);
  841. }
  842. return;
  843. }
  844. overlaps_found.insert(overlap_id);
  845. static constexpr bool strict_size = true;
  846. const std::optional<OverlapResult> solution = ResolveOverlap(
  847. new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
  848. if (solution) {
  849. gpu_addr = solution->gpu_addr;
  850. cpu_addr = solution->cpu_addr;
  851. new_info.resources = solution->resources;
  852. overlap_ids.push_back(overlap_id);
  853. all_siblings.push_back(overlap_id);
  854. return;
  855. }
  856. static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
  857. const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
  858. if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
  859. left_aliased_ids.push_back(overlap_id);
  860. overlap.flags |= ImageFlagBits::Alias;
  861. all_siblings.push_back(overlap_id);
  862. } else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
  863. broken_views, native_bgr)) {
  864. right_aliased_ids.push_back(overlap_id);
  865. overlap.flags |= ImageFlagBits::Alias;
  866. all_siblings.push_back(overlap_id);
  867. } else {
  868. bad_overlap_ids.push_back(overlap_id);
  869. overlap.flags |= ImageFlagBits::BadOverlap;
  870. }
  871. };
  872. ForEachImageInRegion(cpu_addr, size_bytes, region_check);
  873. const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
  874. if (!overlaps_found.contains(overlap_id)) {
  875. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  876. ignore_textures.insert(overlap_id);
  877. }
  878. if (overlap.gpu_addr == gpu_addr && overlap.guest_size_bytes == size_bytes) {
  879. ignore_textures.insert(overlap_id);
  880. }
  881. }
  882. };
  883. ForEachSparseImageInRegion(gpu_addr, size_bytes, region_check_gpu);
  884. bool can_rescale = info.rescaleable;
  885. bool any_rescaled = false;
  886. bool any_blacklisted = false;
  887. for (const ImageId sibling_id : all_siblings) {
  888. if (!can_rescale) {
  889. break;
  890. }
  891. Image& sibling = slot_images[sibling_id];
  892. can_rescale &= ImageCanRescale(sibling);
  893. any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
  894. any_blacklisted |= True(sibling.flags & ImageFlagBits::Blacklisted);
  895. }
  896. can_rescale &= any_rescaled;
  897. if (can_rescale) {
  898. for (const ImageId sibling_id : all_siblings) {
  899. Image& sibling = slot_images[sibling_id];
  900. ScaleUp(sibling);
  901. }
  902. } else {
  903. for (const ImageId sibling_id : all_siblings) {
  904. Image& sibling = slot_images[sibling_id];
  905. ScaleDown(sibling);
  906. if (any_blacklisted) {
  907. sibling.flags |= ImageFlagBits::Blacklisted;
  908. }
  909. }
  910. }
  911. const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
  912. Image& new_image = slot_images[new_image_id];
  913. if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
  914. new_image.flags |= ImageFlagBits::Sparse;
  915. }
  916. for (const ImageId overlap_id : ignore_textures) {
  917. Image& overlap = slot_images[overlap_id];
  918. if (True(overlap.flags & ImageFlagBits::GpuModified)) {
  919. UNIMPLEMENTED();
  920. }
  921. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  922. UntrackImage(overlap, overlap_id);
  923. }
  924. UnregisterImage(overlap_id);
  925. DeleteImage(overlap_id);
  926. }
  927. // TODO: Only upload what we need
  928. RefreshContents(new_image, new_image_id);
  929. if (can_rescale) {
  930. ScaleUp(new_image);
  931. } else {
  932. ScaleDown(new_image);
  933. }
  934. for (const ImageId overlap_id : overlap_ids) {
  935. Image& overlap = slot_images[overlap_id];
  936. if (overlap.info.num_samples != new_image.info.num_samples) {
  937. LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
  938. } else {
  939. const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
  940. auto copies = MakeShrinkImageCopies(new_info, overlap.info, base);
  941. runtime.CopyImage(new_image, overlap, std::move(copies));
  942. }
  943. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  944. UntrackImage(overlap, overlap_id);
  945. }
  946. UnregisterImage(overlap_id);
  947. DeleteImage(overlap_id);
  948. }
  949. ImageBase& new_image_base = new_image;
  950. for (const ImageId aliased_id : right_aliased_ids) {
  951. ImageBase& aliased = slot_images[aliased_id];
  952. AddImageAlias(new_image_base, aliased, new_image_id, aliased_id);
  953. new_image.flags |= ImageFlagBits::Alias;
  954. }
  955. for (const ImageId aliased_id : left_aliased_ids) {
  956. ImageBase& aliased = slot_images[aliased_id];
  957. AddImageAlias(aliased, new_image_base, aliased_id, new_image_id);
  958. new_image.flags |= ImageFlagBits::Alias;
  959. }
  960. for (const ImageId aliased_id : bad_overlap_ids) {
  961. ImageBase& aliased = slot_images[aliased_id];
  962. aliased.overlapping_images.push_back(new_image_id);
  963. new_image.overlapping_images.push_back(aliased_id);
  964. new_image.flags |= ImageFlagBits::BadOverlap;
  965. }
  966. RegisterImage(new_image_id);
  967. return new_image_id;
  968. }
  969. template <class P>
  970. typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
  971. const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src) {
  972. static constexpr auto FIND_OPTIONS = RelaxedOptions::Format | RelaxedOptions::Samples;
  973. const GPUVAddr dst_addr = dst.Address();
  974. const GPUVAddr src_addr = src.Address();
  975. ImageInfo dst_info(dst);
  976. ImageInfo src_info(src);
  977. ImageId dst_id;
  978. ImageId src_id;
  979. do {
  980. has_deleted_images = false;
  981. dst_id = FindImage(dst_info, dst_addr, FIND_OPTIONS);
  982. src_id = FindImage(src_info, src_addr, FIND_OPTIONS);
  983. const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr;
  984. const ImageBase* const src_image = src_id ? &slot_images[src_id] : nullptr;
  985. DeduceBlitImages(dst_info, src_info, dst_image, src_image);
  986. if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
  987. continue;
  988. }
  989. if (!dst_id) {
  990. dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
  991. }
  992. if (!src_id) {
  993. src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
  994. }
  995. } while (has_deleted_images);
  996. return BlitImages{
  997. .dst_id = dst_id,
  998. .src_id = src_id,
  999. .dst_format = dst_info.format,
  1000. .src_format = src_info.format,
  1001. };
  1002. }
  1003. template <class P>
  1004. SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
  1005. if (std::ranges::all_of(config.raw, [](u64 value) { return value == 0; })) {
  1006. return NULL_SAMPLER_ID;
  1007. }
  1008. const auto [pair, is_new] = samplers.try_emplace(config);
  1009. if (is_new) {
  1010. pair->second = slot_samplers.insert(runtime, config);
  1011. }
  1012. return pair->second;
  1013. }
  1014. template <class P>
  1015. ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
  1016. const auto& regs = maxwell3d.regs;
  1017. if (index >= regs.rt_control.count) {
  1018. return ImageViewId{};
  1019. }
  1020. const auto& rt = regs.rt[index];
  1021. const GPUVAddr gpu_addr = rt.Address();
  1022. if (gpu_addr == 0) {
  1023. return ImageViewId{};
  1024. }
  1025. if (rt.format == Tegra::RenderTargetFormat::NONE) {
  1026. return ImageViewId{};
  1027. }
  1028. const ImageInfo info(regs, index);
  1029. return FindRenderTargetView(info, gpu_addr, is_clear);
  1030. }
  1031. template <class P>
  1032. ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) {
  1033. const auto& regs = maxwell3d.regs;
  1034. if (!regs.zeta_enable) {
  1035. return ImageViewId{};
  1036. }
  1037. const GPUVAddr gpu_addr = regs.zeta.Address();
  1038. if (gpu_addr == 0) {
  1039. return ImageViewId{};
  1040. }
  1041. const ImageInfo info(regs);
  1042. return FindRenderTargetView(info, gpu_addr, is_clear);
  1043. }
  1044. template <class P>
  1045. ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
  1046. bool is_clear) {
  1047. const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{};
  1048. const ImageId image_id = FindOrInsertImage(info, gpu_addr, options);
  1049. if (!image_id) {
  1050. return NULL_IMAGE_VIEW_ID;
  1051. }
  1052. Image& image = slot_images[image_id];
  1053. const ImageViewType view_type = RenderTargetImageViewType(info);
  1054. SubresourceBase base;
  1055. if (image.info.type == ImageType::Linear) {
  1056. base = SubresourceBase{.level = 0, .layer = 0};
  1057. } else {
  1058. base = image.TryFindBase(gpu_addr).value();
  1059. }
  1060. const s32 layers = image.info.type == ImageType::e3D ? info.size.depth : info.resources.layers;
  1061. const SubresourceRange range{
  1062. .base = base,
  1063. .extent = {.levels = 1, .layers = layers},
  1064. };
  1065. return FindOrEmplaceImageView(image_id, ImageViewInfo(view_type, info.format, range));
  1066. }
  1067. template <class P>
  1068. template <typename Func>
  1069. void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func) {
  1070. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1071. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1072. boost::container::small_vector<ImageId, 32> images;
  1073. boost::container::small_vector<ImageMapId, 32> maps;
  1074. ForEachCPUPage(cpu_addr, size, [this, &images, &maps, cpu_addr, size, func](u64 page) {
  1075. const auto it = page_table.find(page);
  1076. if (it == page_table.end()) {
  1077. if constexpr (BOOL_BREAK) {
  1078. return false;
  1079. } else {
  1080. return;
  1081. }
  1082. }
  1083. for (const ImageMapId map_id : it->second) {
  1084. ImageMapView& map = slot_map_views[map_id];
  1085. if (map.picked) {
  1086. continue;
  1087. }
  1088. if (!map.Overlaps(cpu_addr, size)) {
  1089. continue;
  1090. }
  1091. map.picked = true;
  1092. maps.push_back(map_id);
  1093. Image& image = slot_images[map.image_id];
  1094. if (True(image.flags & ImageFlagBits::Picked)) {
  1095. continue;
  1096. }
  1097. image.flags |= ImageFlagBits::Picked;
  1098. images.push_back(map.image_id);
  1099. if constexpr (BOOL_BREAK) {
  1100. if (func(map.image_id, image)) {
  1101. return true;
  1102. }
  1103. } else {
  1104. func(map.image_id, image);
  1105. }
  1106. }
  1107. if constexpr (BOOL_BREAK) {
  1108. return false;
  1109. }
  1110. });
  1111. for (const ImageId image_id : images) {
  1112. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1113. }
  1114. for (const ImageMapId map_id : maps) {
  1115. slot_map_views[map_id].picked = false;
  1116. }
  1117. }
  1118. template <class P>
  1119. template <typename Func>
  1120. void TextureCache<P>::ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func) {
  1121. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1122. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1123. boost::container::small_vector<ImageId, 8> images;
  1124. ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
  1125. const auto it = gpu_page_table.find(page);
  1126. if (it == gpu_page_table.end()) {
  1127. if constexpr (BOOL_BREAK) {
  1128. return false;
  1129. } else {
  1130. return;
  1131. }
  1132. }
  1133. for (const ImageId image_id : it->second) {
  1134. Image& image = slot_images[image_id];
  1135. if (True(image.flags & ImageFlagBits::Picked)) {
  1136. continue;
  1137. }
  1138. if (!image.OverlapsGPU(gpu_addr, size)) {
  1139. continue;
  1140. }
  1141. image.flags |= ImageFlagBits::Picked;
  1142. images.push_back(image_id);
  1143. if constexpr (BOOL_BREAK) {
  1144. if (func(image_id, image)) {
  1145. return true;
  1146. }
  1147. } else {
  1148. func(image_id, image);
  1149. }
  1150. }
  1151. if constexpr (BOOL_BREAK) {
  1152. return false;
  1153. }
  1154. });
  1155. for (const ImageId image_id : images) {
  1156. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1157. }
  1158. }
  1159. template <class P>
  1160. template <typename Func>
  1161. void TextureCache<P>::ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func) {
  1162. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1163. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1164. boost::container::small_vector<ImageId, 8> images;
  1165. ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
  1166. const auto it = sparse_page_table.find(page);
  1167. if (it == sparse_page_table.end()) {
  1168. if constexpr (BOOL_BREAK) {
  1169. return false;
  1170. } else {
  1171. return;
  1172. }
  1173. }
  1174. for (const ImageId image_id : it->second) {
  1175. Image& image = slot_images[image_id];
  1176. if (True(image.flags & ImageFlagBits::Picked)) {
  1177. continue;
  1178. }
  1179. if (!image.OverlapsGPU(gpu_addr, size)) {
  1180. continue;
  1181. }
  1182. image.flags |= ImageFlagBits::Picked;
  1183. images.push_back(image_id);
  1184. if constexpr (BOOL_BREAK) {
  1185. if (func(image_id, image)) {
  1186. return true;
  1187. }
  1188. } else {
  1189. func(image_id, image);
  1190. }
  1191. }
  1192. if constexpr (BOOL_BREAK) {
  1193. return false;
  1194. }
  1195. });
  1196. for (const ImageId image_id : images) {
  1197. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1198. }
  1199. }
  1200. template <class P>
  1201. template <typename Func>
  1202. void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
  1203. using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
  1204. static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
  1205. const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
  1206. for (auto& segment : segments) {
  1207. const auto gpu_addr = segment.first;
  1208. const auto size = segment.second;
  1209. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  1210. ASSERT(cpu_addr);
  1211. if constexpr (RETURNS_BOOL) {
  1212. if (func(gpu_addr, *cpu_addr, size)) {
  1213. break;
  1214. }
  1215. } else {
  1216. func(gpu_addr, *cpu_addr, size);
  1217. }
  1218. }
  1219. }
  1220. template <class P>
  1221. ImageViewId TextureCache<P>::FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info) {
  1222. Image& image = slot_images[image_id];
  1223. if (const ImageViewId image_view_id = image.FindView(info); image_view_id) {
  1224. return image_view_id;
  1225. }
  1226. const ImageViewId image_view_id = slot_image_views.insert(runtime, info, image_id, image);
  1227. image.InsertView(info, image_view_id);
  1228. return image_view_id;
  1229. }
  1230. template <class P>
  1231. void TextureCache<P>::RegisterImage(ImageId image_id) {
  1232. ImageBase& image = slot_images[image_id];
  1233. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered),
  1234. "Trying to register an already registered image");
  1235. image.flags |= ImageFlagBits::Registered;
  1236. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1237. if ((IsPixelFormatASTC(image.info.format) &&
  1238. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1239. True(image.flags & ImageFlagBits::Converted)) {
  1240. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1241. }
  1242. total_used_memory += Common::AlignUp(tentative_size, 1024);
  1243. image.lru_index = lru_cache.Insert(image_id, frame_tick);
  1244. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1245. [this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
  1246. if (False(image.flags & ImageFlagBits::Sparse)) {
  1247. auto map_id =
  1248. slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id);
  1249. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes,
  1250. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1251. image.map_view_id = map_id;
  1252. return;
  1253. }
  1254. std::vector<ImageViewId> sparse_maps{};
  1255. ForEachSparseSegment(
  1256. image, [this, image_id, &sparse_maps](GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1257. auto map_id = slot_map_views.insert(gpu_addr, cpu_addr, size, image_id);
  1258. ForEachCPUPage(cpu_addr, size,
  1259. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1260. sparse_maps.push_back(map_id);
  1261. });
  1262. sparse_views.emplace(image_id, std::move(sparse_maps));
  1263. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1264. [this, image_id](u64 page) { sparse_page_table[page].push_back(image_id); });
  1265. }
  1266. template <class P>
  1267. void TextureCache<P>::UnregisterImage(ImageId image_id) {
  1268. Image& image = slot_images[image_id];
  1269. ASSERT_MSG(True(image.flags & ImageFlagBits::Registered),
  1270. "Trying to unregister an already registered image");
  1271. image.flags &= ~ImageFlagBits::Registered;
  1272. image.flags &= ~ImageFlagBits::BadOverlap;
  1273. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1274. if ((IsPixelFormatASTC(image.info.format) &&
  1275. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1276. True(image.flags & ImageFlagBits::Converted)) {
  1277. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1278. }
  1279. total_used_memory -= Common::AlignUp(tentative_size, 1024);
  1280. lru_cache.Free(image.lru_index);
  1281. const auto& clear_page_table =
  1282. [this, image_id](
  1283. u64 page,
  1284. std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>>& selected_page_table) {
  1285. const auto page_it = selected_page_table.find(page);
  1286. if (page_it == selected_page_table.end()) {
  1287. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1288. return;
  1289. }
  1290. std::vector<ImageId>& image_ids = page_it->second;
  1291. const auto vector_it = std::ranges::find(image_ids, image_id);
  1292. if (vector_it == image_ids.end()) {
  1293. UNREACHABLE_MSG("Unregistering unregistered image in page=0x{:x}",
  1294. page << PAGE_BITS);
  1295. return;
  1296. }
  1297. image_ids.erase(vector_it);
  1298. };
  1299. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1300. [this, &clear_page_table](u64 page) { clear_page_table(page, gpu_page_table); });
  1301. if (False(image.flags & ImageFlagBits::Sparse)) {
  1302. const auto map_id = image.map_view_id;
  1303. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
  1304. const auto page_it = page_table.find(page);
  1305. if (page_it == page_table.end()) {
  1306. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1307. return;
  1308. }
  1309. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1310. const auto vector_it = std::ranges::find(image_map_ids, map_id);
  1311. if (vector_it == image_map_ids.end()) {
  1312. UNREACHABLE_MSG("Unregistering unregistered image in page=0x{:x}",
  1313. page << PAGE_BITS);
  1314. return;
  1315. }
  1316. image_map_ids.erase(vector_it);
  1317. });
  1318. slot_map_views.erase(map_id);
  1319. return;
  1320. }
  1321. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
  1322. clear_page_table(page, sparse_page_table);
  1323. });
  1324. auto it = sparse_views.find(image_id);
  1325. ASSERT(it != sparse_views.end());
  1326. auto& sparse_maps = it->second;
  1327. for (auto& map_view_id : sparse_maps) {
  1328. const auto& map_range = slot_map_views[map_view_id];
  1329. const VAddr cpu_addr = map_range.cpu_addr;
  1330. const std::size_t size = map_range.size;
  1331. ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) {
  1332. const auto page_it = page_table.find(page);
  1333. if (page_it == page_table.end()) {
  1334. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1335. return;
  1336. }
  1337. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1338. auto vector_it = image_map_ids.begin();
  1339. while (vector_it != image_map_ids.end()) {
  1340. ImageMapView& map = slot_map_views[*vector_it];
  1341. if (map.image_id != image_id) {
  1342. vector_it++;
  1343. continue;
  1344. }
  1345. if (!map.picked) {
  1346. map.picked = true;
  1347. }
  1348. vector_it = image_map_ids.erase(vector_it);
  1349. }
  1350. });
  1351. slot_map_views.erase(map_view_id);
  1352. }
  1353. sparse_views.erase(it);
  1354. }
  1355. template <class P>
  1356. void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
  1357. ASSERT(False(image.flags & ImageFlagBits::Tracked));
  1358. image.flags |= ImageFlagBits::Tracked;
  1359. if (False(image.flags & ImageFlagBits::Sparse)) {
  1360. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
  1361. return;
  1362. }
  1363. if (True(image.flags & ImageFlagBits::Registered)) {
  1364. auto it = sparse_views.find(image_id);
  1365. ASSERT(it != sparse_views.end());
  1366. auto& sparse_maps = it->second;
  1367. for (auto& map_view_id : sparse_maps) {
  1368. const auto& map = slot_map_views[map_view_id];
  1369. const VAddr cpu_addr = map.cpu_addr;
  1370. const std::size_t size = map.size;
  1371. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1372. }
  1373. return;
  1374. }
  1375. ForEachSparseSegment(image,
  1376. [this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1377. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1378. });
  1379. }
  1380. template <class P>
  1381. void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
  1382. ASSERT(True(image.flags & ImageFlagBits::Tracked));
  1383. image.flags &= ~ImageFlagBits::Tracked;
  1384. if (False(image.flags & ImageFlagBits::Sparse)) {
  1385. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
  1386. return;
  1387. }
  1388. ASSERT(True(image.flags & ImageFlagBits::Registered));
  1389. auto it = sparse_views.find(image_id);
  1390. ASSERT(it != sparse_views.end());
  1391. auto& sparse_maps = it->second;
  1392. for (auto& map_view_id : sparse_maps) {
  1393. const auto& map = slot_map_views[map_view_id];
  1394. const VAddr cpu_addr = map.cpu_addr;
  1395. const std::size_t size = map.size;
  1396. rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
  1397. }
  1398. }
  1399. template <class P>
  1400. void TextureCache<P>::DeleteImage(ImageId image_id) {
  1401. ImageBase& image = slot_images[image_id];
  1402. const GPUVAddr gpu_addr = image.gpu_addr;
  1403. const auto alloc_it = image_allocs_table.find(gpu_addr);
  1404. if (alloc_it == image_allocs_table.end()) {
  1405. UNREACHABLE_MSG("Trying to delete an image alloc that does not exist in address 0x{:x}",
  1406. gpu_addr);
  1407. return;
  1408. }
  1409. const ImageAllocId alloc_id = alloc_it->second;
  1410. std::vector<ImageId>& alloc_images = slot_image_allocs[alloc_id].images;
  1411. const auto alloc_image_it = std::ranges::find(alloc_images, image_id);
  1412. if (alloc_image_it == alloc_images.end()) {
  1413. UNREACHABLE_MSG("Trying to delete an image that does not exist");
  1414. return;
  1415. }
  1416. ASSERT_MSG(False(image.flags & ImageFlagBits::Tracked), "Image was not untracked");
  1417. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered), "Image was not unregistered");
  1418. // Mark render targets as dirty
  1419. auto& dirty = maxwell3d.dirty.flags;
  1420. dirty[Dirty::RenderTargets] = true;
  1421. dirty[Dirty::ZetaBuffer] = true;
  1422. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  1423. dirty[Dirty::ColorBuffer0 + rt] = true;
  1424. }
  1425. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  1426. for (const ImageViewId image_view_id : image_view_ids) {
  1427. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  1428. if (render_targets.depth_buffer_id == image_view_id) {
  1429. render_targets.depth_buffer_id = ImageViewId{};
  1430. }
  1431. }
  1432. RemoveImageViewReferences(image_view_ids);
  1433. RemoveFramebuffers(image_view_ids);
  1434. for (const AliasedImage& alias : image.aliased_images) {
  1435. ImageBase& other_image = slot_images[alias.id];
  1436. [[maybe_unused]] const size_t num_removed_aliases =
  1437. std::erase_if(other_image.aliased_images, [image_id](const AliasedImage& other_alias) {
  1438. return other_alias.id == image_id;
  1439. });
  1440. other_image.CheckAliasState();
  1441. ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}",
  1442. num_removed_aliases);
  1443. }
  1444. for (const ImageId overlap_id : image.overlapping_images) {
  1445. ImageBase& other_image = slot_images[overlap_id];
  1446. [[maybe_unused]] const size_t num_removed_overlaps = std::erase_if(
  1447. other_image.overlapping_images,
  1448. [image_id](const ImageId other_overlap_id) { return other_overlap_id == image_id; });
  1449. other_image.CheckBadOverlapState();
  1450. ASSERT_MSG(num_removed_overlaps == 1, "Invalid number of removed overlapps: {}",
  1451. num_removed_overlaps);
  1452. }
  1453. for (const ImageViewId image_view_id : image_view_ids) {
  1454. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  1455. slot_image_views.erase(image_view_id);
  1456. }
  1457. sentenced_images.Push(std::move(slot_images[image_id]));
  1458. slot_images.erase(image_id);
  1459. alloc_images.erase(alloc_image_it);
  1460. if (alloc_images.empty()) {
  1461. image_allocs_table.erase(alloc_it);
  1462. }
  1463. if constexpr (ENABLE_VALIDATION) {
  1464. std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
  1465. std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
  1466. }
  1467. graphics_image_table.Invalidate();
  1468. compute_image_table.Invalidate();
  1469. has_deleted_images = true;
  1470. }
  1471. template <class P>
  1472. void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) {
  1473. auto it = image_views.begin();
  1474. while (it != image_views.end()) {
  1475. const auto found = std::ranges::find(removed_views, it->second);
  1476. if (found != removed_views.end()) {
  1477. it = image_views.erase(it);
  1478. } else {
  1479. ++it;
  1480. }
  1481. }
  1482. }
  1483. template <class P>
  1484. void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_views) {
  1485. auto it = framebuffers.begin();
  1486. while (it != framebuffers.end()) {
  1487. if (it->first.Contains(removed_views)) {
  1488. it = framebuffers.erase(it);
  1489. } else {
  1490. ++it;
  1491. }
  1492. }
  1493. }
  1494. template <class P>
  1495. void TextureCache<P>::MarkModification(ImageBase& image) noexcept {
  1496. image.flags |= ImageFlagBits::GpuModified;
  1497. image.modification_tick = ++modification_tick;
  1498. }
  1499. template <class P>
  1500. void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
  1501. boost::container::small_vector<const AliasedImage*, 1> aliased_images;
  1502. Image& image = slot_images[image_id];
  1503. bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
  1504. bool any_blacklisted = True(image.flags & ImageFlagBits::Blacklisted);
  1505. u64 most_recent_tick = image.modification_tick;
  1506. for (const AliasedImage& aliased : image.aliased_images) {
  1507. ImageBase& aliased_image = slot_images[aliased.id];
  1508. if (image.modification_tick < aliased_image.modification_tick) {
  1509. most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
  1510. aliased_images.push_back(&aliased);
  1511. any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
  1512. any_blacklisted |= True(aliased_image.flags & ImageFlagBits::Blacklisted);
  1513. }
  1514. }
  1515. if (aliased_images.empty()) {
  1516. return;
  1517. }
  1518. const bool can_rescale = ImageCanRescale(image);
  1519. if (any_rescaled) {
  1520. if (can_rescale) {
  1521. ScaleUp(image);
  1522. } else {
  1523. ScaleDown(image);
  1524. if (any_blacklisted) {
  1525. image.flags |= ImageFlagBits::Blacklisted;
  1526. }
  1527. }
  1528. }
  1529. image.modification_tick = most_recent_tick;
  1530. std::ranges::sort(aliased_images, [this](const AliasedImage* lhs, const AliasedImage* rhs) {
  1531. const ImageBase& lhs_image = slot_images[lhs->id];
  1532. const ImageBase& rhs_image = slot_images[rhs->id];
  1533. return lhs_image.modification_tick < rhs_image.modification_tick;
  1534. });
  1535. for (const AliasedImage* const aliased : aliased_images) {
  1536. if (any_rescaled) {
  1537. Image& aliased_image = slot_images[aliased->id];
  1538. if (can_rescale) {
  1539. ScaleUp(aliased_image);
  1540. } else {
  1541. ScaleDown(aliased_image);
  1542. if (any_blacklisted) {
  1543. aliased_image.flags |= ImageFlagBits::Blacklisted;
  1544. }
  1545. }
  1546. }
  1547. CopyImage(image_id, aliased->id, aliased->copies);
  1548. }
  1549. }
  1550. template <class P>
  1551. void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool invalidate) {
  1552. Image& image = slot_images[image_id];
  1553. if (invalidate) {
  1554. image.flags &= ~(ImageFlagBits::CpuModified | ImageFlagBits::GpuModified);
  1555. if (False(image.flags & ImageFlagBits::Tracked)) {
  1556. TrackImage(image, image_id);
  1557. }
  1558. } else {
  1559. RefreshContents(image, image_id);
  1560. SynchronizeAliases(image_id);
  1561. }
  1562. if (is_modification) {
  1563. MarkModification(image);
  1564. }
  1565. lru_cache.Touch(image.lru_index, frame_tick);
  1566. }
  1567. template <class P>
  1568. void TextureCache<P>::PrepareImageView(ImageViewId image_view_id, bool is_modification,
  1569. bool invalidate) {
  1570. if (!image_view_id) {
  1571. return;
  1572. }
  1573. const ImageViewBase& image_view = slot_image_views[image_view_id];
  1574. if (image_view.IsBuffer()) {
  1575. return;
  1576. }
  1577. PrepareImage(image_view.image_id, is_modification, invalidate);
  1578. }
  1579. template <class P>
  1580. void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<ImageCopy> copies) {
  1581. Image& dst = slot_images[dst_id];
  1582. Image& src = slot_images[src_id];
  1583. const bool is_rescaled = True(src.flags & ImageFlagBits::Rescaled);
  1584. if (is_rescaled) {
  1585. ASSERT(True(dst.flags & ImageFlagBits::Rescaled));
  1586. const bool both_2d{src.info.type == ImageType::e2D && dst.info.type == ImageType::e2D};
  1587. const auto& resolution = Settings::values.resolution_info;
  1588. const auto scale_up = [&](u32 value) -> u32 {
  1589. if (value == 0) {
  1590. return 0U;
  1591. }
  1592. return std::max<u32>((value * resolution.up_scale) >> resolution.down_shift, 1U);
  1593. };
  1594. for (auto& copy : copies) {
  1595. copy.src_offset.x = scale_up(copy.src_offset.x);
  1596. copy.dst_offset.x = scale_up(copy.dst_offset.x);
  1597. copy.extent.width = scale_up(copy.extent.width);
  1598. if (both_2d) {
  1599. copy.src_offset.y = scale_up(copy.src_offset.y);
  1600. copy.dst_offset.y = scale_up(copy.dst_offset.y);
  1601. copy.extent.height = scale_up(copy.extent.height);
  1602. }
  1603. }
  1604. }
  1605. const auto dst_format_type = GetFormatType(dst.info.format);
  1606. const auto src_format_type = GetFormatType(src.info.format);
  1607. if (src_format_type == dst_format_type) {
  1608. if constexpr (HAS_EMULATED_COPIES) {
  1609. if (!runtime.CanImageBeCopied(dst, src)) {
  1610. return runtime.EmulateCopyImage(dst, src, copies);
  1611. }
  1612. }
  1613. return runtime.CopyImage(dst, src, copies);
  1614. }
  1615. UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
  1616. UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
  1617. for (const ImageCopy& copy : copies) {
  1618. UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
  1619. UNIMPLEMENTED_IF(copy.src_subresource.num_layers != 1);
  1620. UNIMPLEMENTED_IF(copy.src_offset != Offset3D{});
  1621. UNIMPLEMENTED_IF(copy.dst_offset != Offset3D{});
  1622. const SubresourceBase dst_base{
  1623. .level = copy.dst_subresource.base_level,
  1624. .layer = copy.dst_subresource.base_layer,
  1625. };
  1626. const SubresourceBase src_base{
  1627. .level = copy.src_subresource.base_level,
  1628. .layer = copy.src_subresource.base_layer,
  1629. };
  1630. const SubresourceExtent dst_extent{.levels = 1, .layers = 1};
  1631. const SubresourceExtent src_extent{.levels = 1, .layers = 1};
  1632. const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent};
  1633. const SubresourceRange src_range{.base = src_base, .extent = src_extent};
  1634. const ImageViewInfo dst_view_info(ImageViewType::e2D, dst.info.format, dst_range);
  1635. const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range);
  1636. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  1637. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  1638. const ImageViewId src_view_id = FindOrEmplaceImageView(src_id, src_view_info);
  1639. ImageView& dst_view = slot_image_views[dst_view_id];
  1640. ImageView& src_view = slot_image_views[src_view_id];
  1641. [[maybe_unused]] const Extent3D expected_size{
  1642. .width = std::min(dst_view.size.width, src_view.size.width),
  1643. .height = std::min(dst_view.size.height, src_view.size.height),
  1644. .depth = std::min(dst_view.size.depth, src_view.size.depth),
  1645. };
  1646. UNIMPLEMENTED_IF(copy.extent != expected_size);
  1647. runtime.ConvertImage(dst_framebuffer, dst_view, src_view);
  1648. }
  1649. }
  1650. template <class P>
  1651. void TextureCache<P>::BindRenderTarget(ImageViewId* old_id, ImageViewId new_id) {
  1652. if (*old_id == new_id) {
  1653. return;
  1654. }
  1655. if (*old_id) {
  1656. const ImageViewBase& old_view = slot_image_views[*old_id];
  1657. if (True(old_view.flags & ImageViewFlagBits::PreemtiveDownload)) {
  1658. uncommitted_downloads.push_back(old_view.image_id);
  1659. }
  1660. }
  1661. *old_id = new_id;
  1662. }
  1663. template <class P>
  1664. std::pair<FramebufferId, ImageViewId> TextureCache<P>::RenderTargetFromImage(
  1665. ImageId image_id, const ImageViewInfo& view_info) {
  1666. const ImageViewId view_id = FindOrEmplaceImageView(image_id, view_info);
  1667. const ImageBase& image = slot_images[image_id];
  1668. const bool is_rescaled = True(image.flags & ImageFlagBits::Rescaled);
  1669. const bool is_color = GetFormatType(image.info.format) == SurfaceType::ColorTexture;
  1670. const ImageViewId color_view_id = is_color ? view_id : ImageViewId{};
  1671. const ImageViewId depth_view_id = is_color ? ImageViewId{} : view_id;
  1672. Extent3D extent = MipSize(image.info.size, view_info.range.base.level);
  1673. if (is_rescaled) {
  1674. const auto& resolution = Settings::values.resolution_info;
  1675. const auto scale_up = [&](u32 value) {
  1676. return std::max<u32>((value * resolution.up_scale) >> resolution.down_shift, 1U);
  1677. };
  1678. extent.width = scale_up(extent.width);
  1679. if (image.info.type == ImageType::e2D) {
  1680. extent.height = scale_up(extent.height);
  1681. }
  1682. }
  1683. const u32 num_samples = image.info.num_samples;
  1684. const auto [samples_x, samples_y] = SamplesLog2(num_samples);
  1685. const FramebufferId framebuffer_id = GetFramebufferId(RenderTargets{
  1686. .color_buffer_ids = {color_view_id},
  1687. .depth_buffer_id = depth_view_id,
  1688. .size = {extent.width >> samples_x, extent.height >> samples_y},
  1689. });
  1690. return {framebuffer_id, view_id};
  1691. }
  1692. template <class P>
  1693. bool TextureCache<P>::IsFullClear(ImageViewId id) {
  1694. if (!id) {
  1695. return true;
  1696. }
  1697. const ImageViewBase& image_view = slot_image_views[id];
  1698. const ImageBase& image = slot_images[image_view.image_id];
  1699. const Extent3D size = image_view.size;
  1700. const auto& regs = maxwell3d.regs;
  1701. const auto& scissor = regs.scissor_test[0];
  1702. if (image.info.resources.levels > 1 || image.info.resources.layers > 1) {
  1703. // Images with multiple resources can't be cleared in a single call
  1704. return false;
  1705. }
  1706. if (regs.clear_flags.scissor == 0) {
  1707. // If scissor testing is disabled, the clear is always full
  1708. return true;
  1709. }
  1710. // Make sure the clear covers all texels in the subresource
  1711. return scissor.min_x == 0 && scissor.min_y == 0 && scissor.max_x >= size.width &&
  1712. scissor.max_y >= size.height;
  1713. }
  1714. } // namespace VideoCommon