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- // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <span>
- #include "audio_core/renderer/system.h"
- #include "core/hle/service/audio/errors.h"
- namespace Core {
- class System;
- }
- namespace Kernel {
- class KTransferMemory;
- class KProcess;
- } // namespace Kernel
- namespace AudioCore {
- struct AudioRendererParameterInternal;
- namespace Renderer {
- class Manager;
- /**
- * Audio Renderer, wraps the main audio system and is mainly responsible for handling service calls.
- */
- class Renderer {
- public:
- explicit Renderer(Core::System& system, Manager& manager, Kernel::KEvent* rendered_event);
- /**
- * Initialize the renderer.
- * Registers the system with the Renderer::Manager, allocates workbuffers and initializes
- * everything to a default state.
- *
- * @param params - Input parameters to initialize the system with.
- * @param transfer_memory - Game-supplied memory for all workbuffers. Unused.
- * @param transfer_memory_size - Size of the transfer memory. Unused.
- * @param process_handle - Process handle, also used for memory.
- * @param applet_resource_user_id - Applet id for this renderer. Unused.
- * @param session_id - Session id of this renderer.
- * @return Result code.
- */
- Result Initialize(const AudioRendererParameterInternal& params,
- Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
- Kernel::KProcess* process_handle, u64 applet_resource_user_id,
- s32 session_id);
- /**
- * Finalize the renderer for shutdown.
- */
- void Finalize();
- /**
- * Get the renderer's system.
- *
- * @return Reference to the system.
- */
- System& GetSystem();
- /**
- * Start the renderer.
- */
- void Start();
- /**
- * Stop the renderer.
- */
- void Stop();
- /**
- * Update the audio renderer with new information.
- * Called via RequestUpdate from the AudRen:U service.
- *
- * @param input - Input buffer containing the new data.
- * @param performance - Optional performance buffer for outputting performance metrics.
- * @param output - Output data from the renderer.
- * @return Result code.
- */
- Result RequestUpdate(std::span<const u8> input, std::span<u8> performance,
- std::span<u8> output);
- private:
- /// System core
- Core::System& core;
- /// Manager this renderer is registered with
- Manager& manager;
- /// Is the audio renderer initialized?
- bool initialized{};
- /// Is the system registered with the manager?
- bool system_registered{};
- /// Audio render system, main driver of audio rendering
- System system;
- };
- } // namespace Renderer
- } // namespace AudioCore
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