audio_buffers.h 9.3 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <array>
  5. #include <mutex>
  6. #include <span>
  7. #include <vector>
  8. #include <boost/container/static_vector.hpp>
  9. #include "audio_buffer.h"
  10. #include "audio_core/device/device_session.h"
  11. #include "core/core_timing.h"
  12. namespace AudioCore {
  13. constexpr s32 BufferAppendLimit = 4;
  14. /**
  15. * A ringbuffer of N audio buffers.
  16. * The buffer contains 3 sections:
  17. * Appended - Buffers added to the ring, but have yet to be sent to the audio backend.
  18. * Registered - Buffers sent to the backend and queued for playback.
  19. * Released - Buffers which have been played, and can now be recycled.
  20. * Any others are free/untracked.
  21. *
  22. * @tparam N - Maximum number of buffers in the ring.
  23. */
  24. template <size_t N>
  25. class AudioBuffers {
  26. public:
  27. explicit AudioBuffers(size_t limit) : append_limit{static_cast<u32>(limit)} {}
  28. /**
  29. * Append a new audio buffer to the ring.
  30. *
  31. * @param buffer - The new buffer.
  32. */
  33. void AppendBuffer(const AudioBuffer& buffer) {
  34. std::scoped_lock l{lock};
  35. buffers[appended_index] = buffer;
  36. appended_count++;
  37. appended_index = (appended_index + 1) % append_limit;
  38. }
  39. /**
  40. * Register waiting buffers, up to a maximum of BufferAppendLimit.
  41. *
  42. * @param out_buffers - The buffers which were registered.
  43. */
  44. void RegisterBuffers(boost::container::static_vector<AudioBuffer, N>& out_buffers) {
  45. std::scoped_lock l{lock};
  46. const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
  47. BufferAppendLimit - registered_count)};
  48. for (s32 i = 0; i < to_register; i++) {
  49. s32 index{appended_index - appended_count};
  50. if (index < 0) {
  51. index += N;
  52. }
  53. out_buffers.push_back(buffers[index]);
  54. registered_count++;
  55. registered_index = (registered_index + 1) % append_limit;
  56. appended_count--;
  57. if (appended_count == 0) {
  58. break;
  59. }
  60. }
  61. }
  62. /**
  63. * Release a single buffer. Must be already registered.
  64. *
  65. * @param index - The buffer index to release.
  66. * @param timestamp - The released timestamp for this buffer.
  67. */
  68. void ReleaseBuffer(s32 index, s64 timestamp) {
  69. std::scoped_lock l{lock};
  70. buffers[index].played_timestamp = timestamp;
  71. registered_count--;
  72. released_count++;
  73. released_index = (released_index + 1) % append_limit;
  74. }
  75. /**
  76. * Release all registered buffers.
  77. *
  78. * @param core_timing - The CoreTiming instance
  79. * @param session - The device session
  80. *
  81. * @return If any buffer was released.
  82. */
  83. bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session,
  84. bool force) {
  85. std::scoped_lock l{lock};
  86. bool buffer_released{false};
  87. while (registered_count > 0) {
  88. auto index{registered_index - registered_count};
  89. if (index < 0) {
  90. index += N;
  91. }
  92. // Check with the backend if this buffer can be released yet.
  93. // If we're shutting down, we don't care if it's been played or not.
  94. if (!force && !session.IsBufferConsumed(buffers[index])) {
  95. break;
  96. }
  97. ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count());
  98. buffer_released = true;
  99. }
  100. return buffer_released || registered_count == 0;
  101. }
  102. /**
  103. * Get all released buffers.
  104. *
  105. * @param tags - Container to be filled with the released buffers' tags.
  106. * @return The number of buffers released.
  107. */
  108. u32 GetReleasedBuffers(std::span<u64> tags) {
  109. std::scoped_lock l{lock};
  110. u32 released{0};
  111. while (released_count > 0) {
  112. auto index{released_index - released_count};
  113. if (index < 0) {
  114. index += N;
  115. }
  116. auto& buffer{buffers[index]};
  117. released_count--;
  118. auto tag{buffer.tag};
  119. buffer.played_timestamp = 0;
  120. buffer.samples = 0;
  121. buffer.tag = 0;
  122. buffer.size = 0;
  123. if (tag == 0) {
  124. break;
  125. }
  126. if (released < tags.size()) {
  127. tags[released] = tag;
  128. }
  129. released++;
  130. if (released >= tags.size()) {
  131. break;
  132. }
  133. }
  134. return released;
  135. }
  136. /**
  137. * Get all appended and registered buffers.
  138. *
  139. * @param buffers_flushed - Output vector for the buffers which are released.
  140. * @param max_buffers - Maximum number of buffers to released.
  141. * @return The number of buffers released.
  142. */
  143. u32 GetRegisteredAppendedBuffers(
  144. boost::container::static_vector<AudioBuffer, N>& buffers_flushed, u32 max_buffers) {
  145. std::scoped_lock l{lock};
  146. if (registered_count + appended_count == 0) {
  147. return 0;
  148. }
  149. size_t buffers_to_flush{
  150. std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
  151. if (buffers_to_flush == 0) {
  152. return 0;
  153. }
  154. while (registered_count > 0) {
  155. auto index{registered_index - registered_count};
  156. if (index < 0) {
  157. index += N;
  158. }
  159. buffers_flushed.push_back(buffers[index]);
  160. registered_count--;
  161. released_count++;
  162. released_index = (released_index + 1) % append_limit;
  163. if (buffers_flushed.size() >= buffers_to_flush) {
  164. break;
  165. }
  166. }
  167. while (appended_count > 0) {
  168. auto index{appended_index - appended_count};
  169. if (index < 0) {
  170. index += N;
  171. }
  172. buffers_flushed.push_back(buffers[index]);
  173. appended_count--;
  174. released_count++;
  175. released_index = (released_index + 1) % append_limit;
  176. if (buffers_flushed.size() >= buffers_to_flush) {
  177. break;
  178. }
  179. }
  180. return static_cast<u32>(buffers_flushed.size());
  181. }
  182. /**
  183. * Check if the given tag is in the buffers.
  184. *
  185. * @param tag - Unique tag of the buffer to search for.
  186. * @return True if the buffer is still in the ring, otherwise false.
  187. */
  188. bool ContainsBuffer(const u64 tag) const {
  189. std::scoped_lock l{lock};
  190. const auto registered_buffers{appended_count + registered_count + released_count};
  191. if (registered_buffers == 0) {
  192. return false;
  193. }
  194. auto index{released_index - released_count};
  195. if (index < 0) {
  196. index += append_limit;
  197. }
  198. for (s32 i = 0; i < registered_buffers; i++) {
  199. if (buffers[index].tag == tag) {
  200. return true;
  201. }
  202. index = (index + 1) % append_limit;
  203. }
  204. return false;
  205. }
  206. /**
  207. * Get the number of active buffers in the ring.
  208. * That is, appended, registered and released buffers.
  209. *
  210. * @return Number of active buffers.
  211. */
  212. u32 GetAppendedRegisteredCount() const {
  213. std::scoped_lock l{lock};
  214. return appended_count + registered_count;
  215. }
  216. /**
  217. * Get the total number of active buffers in the ring.
  218. * That is, appended, registered and released buffers.
  219. *
  220. * @return Number of active buffers.
  221. */
  222. u32 GetTotalBufferCount() const {
  223. std::scoped_lock l{lock};
  224. return static_cast<u32>(appended_count + registered_count + released_count);
  225. }
  226. /**
  227. * Flush all of the currently appended and registered buffers
  228. *
  229. * @param buffers_released - Output count for the number of buffers released.
  230. * @return True if buffers were successfully flushed, otherwise false.
  231. */
  232. bool FlushBuffers(u32& buffers_released) {
  233. std::scoped_lock l{lock};
  234. boost::container::static_vector<AudioBuffer, N> buffers_flushed{};
  235. buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit);
  236. if (registered_count > 0) {
  237. return false;
  238. }
  239. if (static_cast<u32>(released_count + appended_count) > append_limit) {
  240. return false;
  241. }
  242. return true;
  243. }
  244. u64 GetNextTimestamp() const {
  245. // Iterate backwards through the buffer queue, and take the most recent buffer's end
  246. std::scoped_lock l{lock};
  247. auto index{appended_index - 1};
  248. if (index < 0) {
  249. index += append_limit;
  250. }
  251. return buffers[index].end_timestamp;
  252. }
  253. private:
  254. /// Buffer lock
  255. mutable std::recursive_mutex lock{};
  256. /// The audio buffers
  257. std::array<AudioBuffer, N> buffers{};
  258. /// Current released index
  259. s32 released_index{};
  260. /// Number of released buffers
  261. s32 released_count{};
  262. /// Current registered index
  263. s32 registered_index{};
  264. /// Number of registered buffers
  265. s32 registered_count{};
  266. /// Current appended index
  267. s32 appended_index{};
  268. /// Number of appended buffers
  269. s32 appended_count{};
  270. /// Maximum number of buffers (default 32)
  271. u32 append_limit{};
  272. };
  273. } // namespace AudioCore