decoders.cpp 10 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <cmath>
  6. #include <cstring>
  7. #include <span>
  8. #include <utility>
  9. #include "common/alignment.h"
  10. #include "common/assert.h"
  11. #include "common/bit_util.h"
  12. #include "common/div_ceil.h"
  13. #include "video_core/gpu.h"
  14. #include "video_core/textures/decoders.h"
  15. #include "video_core/textures/texture.h"
  16. namespace Tegra::Texture {
  17. namespace {
  18. template <bool TO_LINEAR>
  19. void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
  20. u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
  21. // The origin of the transformation can be configured here, leave it as zero as the current API
  22. // doesn't expose it.
  23. static constexpr u32 origin_x = 0;
  24. static constexpr u32 origin_y = 0;
  25. static constexpr u32 origin_z = 0;
  26. // We can configure here a custom pitch
  27. // As it's not exposed 'width * bpp' will be the expected pitch.
  28. const u32 pitch = width * bytes_per_pixel;
  29. const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
  30. const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
  31. const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
  32. const u32 slice_size =
  33. Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size;
  34. const u32 block_height_mask = (1U << block_height) - 1;
  35. const u32 block_depth_mask = (1U << block_depth) - 1;
  36. const u32 x_shift = GOB_SIZE_SHIFT + block_height + block_depth;
  37. for (u32 slice = 0; slice < depth; ++slice) {
  38. const u32 z = slice + origin_z;
  39. const u32 offset_z = (z >> block_depth) * slice_size +
  40. ((z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height));
  41. for (u32 line = 0; line < height; ++line) {
  42. const u32 y = line + origin_y;
  43. const auto& table = SWIZZLE_TABLE[y % GOB_SIZE_Y];
  44. const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
  45. const u32 offset_y = (block_y >> block_height) * block_size +
  46. ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
  47. for (u32 column = 0; column < width; ++column) {
  48. const u32 x = (column + origin_x) * bytes_per_pixel;
  49. const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
  50. const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
  51. const u32 swizzled_offset = base_swizzled_offset + table[x % GOB_SIZE_X];
  52. const u32 unswizzled_offset =
  53. slice * pitch * height + line * pitch + column * bytes_per_pixel;
  54. u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
  55. const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
  56. std::memcpy(dst, src, bytes_per_pixel);
  57. }
  58. }
  59. }
  60. }
  61. } // Anonymous namespace
  62. void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
  63. u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
  64. u32 stride_alignment) {
  65. Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
  66. stride_alignment);
  67. }
  68. void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
  69. u32 height, u32 depth, u32 block_height, u32 block_depth,
  70. u32 stride_alignment) {
  71. Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth,
  72. stride_alignment);
  73. }
  74. void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
  75. u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
  76. u32 block_height_bit, u32 offset_x, u32 offset_y) {
  77. const u32 block_height = 1U << block_height_bit;
  78. const u32 image_width_in_gobs =
  79. (swizzled_width * bytes_per_pixel + (GOB_SIZE_X - 1)) / GOB_SIZE_X;
  80. for (u32 line = 0; line < subrect_height; ++line) {
  81. const u32 dst_y = line + offset_y;
  82. const u32 gob_address_y =
  83. (dst_y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
  84. ((dst_y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
  85. const auto& table = SWIZZLE_TABLE[dst_y % GOB_SIZE_Y];
  86. for (u32 x = 0; x < subrect_width; ++x) {
  87. const u32 dst_x = x + offset_x;
  88. const u32 gob_address =
  89. gob_address_y + (dst_x * bytes_per_pixel / GOB_SIZE_X) * GOB_SIZE * block_height;
  90. const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % GOB_SIZE_X];
  91. const u32 unswizzled_offset = line * source_pitch + x * bytes_per_pixel;
  92. const u8* const source_line = unswizzled_data + unswizzled_offset;
  93. u8* const dest_addr = swizzled_data + swizzled_offset;
  94. std::memcpy(dest_addr, source_line, bytes_per_pixel);
  95. }
  96. }
  97. }
  98. void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel,
  99. u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input) {
  100. const u32 stride = width * bytes_per_pixel;
  101. const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
  102. const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height);
  103. const u32 block_height_mask = (1U << block_height) - 1;
  104. const u32 x_shift = GOB_SIZE_SHIFT + block_height;
  105. for (u32 line = 0; line < line_count; ++line) {
  106. const u32 src_y = line + origin_y;
  107. const auto& table = SWIZZLE_TABLE[src_y % GOB_SIZE_Y];
  108. const u32 block_y = src_y >> GOB_SIZE_Y_SHIFT;
  109. const u32 src_offset_y = (block_y >> block_height) * block_size +
  110. ((block_y & block_height_mask) << GOB_SIZE_SHIFT);
  111. for (u32 column = 0; column < line_length_in; ++column) {
  112. const u32 src_x = (column + origin_x) * bytes_per_pixel;
  113. const u32 src_offset_x = (src_x >> GOB_SIZE_X_SHIFT) << x_shift;
  114. const u32 swizzled_offset = src_offset_y + src_offset_x + table[src_x % GOB_SIZE_X];
  115. const u32 unswizzled_offset = line * pitch + column * bytes_per_pixel;
  116. std::memcpy(output + unswizzled_offset, input + swizzled_offset, bytes_per_pixel);
  117. }
  118. }
  119. }
  120. void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
  121. u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
  122. u32 origin_y, u8* output, const u8* input) {
  123. UNIMPLEMENTED_IF(origin_x > 0);
  124. UNIMPLEMENTED_IF(origin_y > 0);
  125. const u32 stride = width * bytes_per_pixel;
  126. const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
  127. const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
  128. const u32 block_height_mask = (1U << block_height) - 1;
  129. const u32 x_shift = static_cast<u32>(GOB_SIZE_SHIFT) + block_height + block_depth;
  130. for (u32 line = 0; line < line_count; ++line) {
  131. const auto& table = SWIZZLE_TABLE[line % GOB_SIZE_Y];
  132. const u32 block_y = line / GOB_SIZE_Y;
  133. const u32 dst_offset_y =
  134. (block_y >> block_height) * block_size + (block_y & block_height_mask) * GOB_SIZE;
  135. for (u32 x = 0; x < line_length_in; ++x) {
  136. const u32 dst_offset =
  137. ((x / GOB_SIZE_X) << x_shift) + dst_offset_y + table[x % GOB_SIZE_X];
  138. const u32 src_offset = x * bytes_per_pixel + line * pitch;
  139. std::memcpy(output + dst_offset, input + src_offset, bytes_per_pixel);
  140. }
  141. }
  142. }
  143. void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
  144. const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
  145. u8* swizzle_data) {
  146. const u32 block_height = 1U << block_height_bit;
  147. const u32 image_width_in_gobs{(width + GOB_SIZE_X - 1) / GOB_SIZE_X};
  148. std::size_t count = 0;
  149. for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
  150. const std::size_t gob_address_y =
  151. (y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
  152. ((y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
  153. const auto& table = SWIZZLE_TABLE[y % GOB_SIZE_Y];
  154. for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
  155. const std::size_t gob_address =
  156. gob_address_y + (x / GOB_SIZE_X) * GOB_SIZE * block_height;
  157. const std::size_t swizzled_offset = gob_address + table[x % GOB_SIZE_X];
  158. const u8* source_line = source_data + count;
  159. u8* dest_addr = swizzle_data + swizzled_offset;
  160. count++;
  161. std::memcpy(dest_addr, source_line, 1);
  162. }
  163. }
  164. }
  165. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
  166. u32 block_height, u32 block_depth) {
  167. if (tiled) {
  168. const u32 aligned_width = Common::AlignUpLog2(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
  169. const u32 aligned_height = Common::AlignUpLog2(height, GOB_SIZE_Y_SHIFT + block_height);
  170. const u32 aligned_depth = Common::AlignUpLog2(depth, GOB_SIZE_Z_SHIFT + block_depth);
  171. return aligned_width * aligned_height * aligned_depth;
  172. } else {
  173. return width * height * depth * bytes_per_pixel;
  174. }
  175. }
  176. u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
  177. u32 bytes_per_pixel) {
  178. auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
  179. const u32 gobs_in_block = 1 << block_height;
  180. const u32 y_blocks = GOB_SIZE_Y << block_height;
  181. const u32 x_per_gob = GOB_SIZE_X / bytes_per_pixel;
  182. const u32 x_blocks = div_ceil(width, x_per_gob);
  183. const u32 block_size = GOB_SIZE * gobs_in_block;
  184. const u32 stride = block_size * x_blocks;
  185. const u32 base = (dst_y / y_blocks) * stride + (dst_x / x_per_gob) * block_size;
  186. const u32 relative_y = dst_y % y_blocks;
  187. return base + (relative_y / GOB_SIZE_Y) * GOB_SIZE;
  188. }
  189. } // namespace Tegra::Texture