| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 |
- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #include "common/common_types.h"
- #include "common/log.h"
- #include "core/core.h"
- #include "core/mem_map.h"
- #include "core/hle/hle.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/service/gsp.h"
- #include "core/hw/gpu.h"
- #include "video_core/command_processor.h"
- #include "video_core/video_core.h"
- namespace GPU {
- Regs g_regs;
- u32 g_cur_line = 0; ///< Current vertical screen line
- u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
- template <typename T>
- inline void Read(T &var, const u32 raw_addr) {
- u32 addr = raw_addr - 0x1EF00000;
- int index = addr / 4;
- // Reads other than u32 are untested, so I'd rather have them abort than silently fail
- if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
- ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
- return;
- }
- var = g_regs[addr / 4];
- }
- template <typename T>
- inline void Write(u32 addr, const T data) {
- addr -= 0x1EF00000;
- int index = addr / 4;
- // Writes other than u32 are untested, so I'd rather have them abort than silently fail
- if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
- ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
- return;
- }
- g_regs[index] = data;
- switch (index) {
- // Memory fills are triggered once the fill value is written.
- // NOTE: This is not verified.
- case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3):
- case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3):
- {
- const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value));
- const auto& config = g_regs.memory_fill_config[is_second_filler];
- // TODO: Not sure if this check should be done at GSP level instead
- if (config.address_start) {
- // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
- u32* start = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
- u32* end = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));
- for (u32* ptr = start; ptr < end; ++ptr)
- *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
- DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
- }
- break;
- }
- case GPU_REG_INDEX(display_transfer_config.trigger):
- {
- const auto& config = g_regs.display_transfer_config;
- if (config.trigger & 1) {
- u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
- u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
- for (int y = 0; y < config.output_height; ++y) {
- // TODO: Why does the register seem to hold twice the framebuffer width?
- for (int x = 0; x < config.output_width; ++x) {
- struct {
- int r, g, b, a;
- } source_color = { 0, 0, 0, 0 };
- switch (config.input_format) {
- case Regs::FramebufferFormat::RGBA8:
- {
- // TODO: Most likely got the component order messed up.
- u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
- source_color.r = srcptr[0]; // blue
- source_color.g = srcptr[1]; // green
- source_color.b = srcptr[2]; // red
- source_color.a = srcptr[3]; // alpha
- break;
- }
- default:
- ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
- break;
- }
- switch (config.output_format) {
- /*case Regs::FramebufferFormat::RGBA8:
- {
- // TODO: Untested
- u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
- dstptr[0] = source_color.r;
- dstptr[1] = source_color.g;
- dstptr[2] = source_color.b;
- dstptr[3] = source_color.a;
- break;
- }*/
- case Regs::FramebufferFormat::RGB8:
- {
- // TODO: Most likely got the component order messed up.
- u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
- dstptr[0] = source_color.r; // blue
- dstptr[1] = source_color.g; // green
- dstptr[2] = source_color.b; // red
- break;
- }
- default:
- ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
- break;
- }
- }
- }
- DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x",
- config.output_height * config.output_width * 4,
- config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
- config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
- config.output_format.Value());
- }
- break;
- }
- // Seems like writing to this register triggers processing
- case GPU_REG_INDEX(command_processor_config.trigger):
- {
- const auto& config = g_regs.command_processor_config;
- if (config.trigger & 1)
- {
- u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
- u32 size = config.size << 3;
- Pica::CommandProcessor::ProcessCommandList(buffer, size);
- }
- break;
- }
- default:
- break;
- }
- }
- // Explicitly instantiate template functions because we aren't defining this in the header:
- template void Read<u64>(u64 &var, const u32 addr);
- template void Read<u32>(u32 &var, const u32 addr);
- template void Read<u16>(u16 &var, const u32 addr);
- template void Read<u8>(u8 &var, const u32 addr);
- template void Write<u64>(u32 addr, const u64 data);
- template void Write<u32>(u32 addr, const u32 data);
- template void Write<u16>(u32 addr, const u16 data);
- template void Write<u8>(u32 addr, const u8 data);
- /// Update hardware
- void Update() {
- auto& framebuffer_top = g_regs.framebuffer_config[0];
- u64 current_ticks = Core::g_app_core->GetTicks();
- // Synchronize line...
- if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
- g_cur_line++;
- g_last_line_ticks = current_ticks;
- }
- // Synchronize frame...
- if (g_cur_line >= framebuffer_top.height) {
- g_cur_line = 0;
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
- VideoCore::g_renderer->SwapBuffers();
- Kernel::WaitCurrentThread(WAITTYPE_VBLANK);
- HLE::Reschedule(__func__);
- }
- }
- /// Initialize hardware
- void Init() {
- g_cur_line = 0;
- g_last_line_ticks = Core::g_app_core->GetTicks();
- auto& framebuffer_top = g_regs.framebuffer_config[0];
- auto& framebuffer_sub = g_regs.framebuffer_config[1];
- // Setup default framebuffer addresses (located in VRAM)
- // .. or at least these are the ones used by system applets.
- // There's probably a smarter way to come up with addresses
- // like this which does not require hardcoding.
- framebuffer_top.address_left1 = 0x181E6000;
- framebuffer_top.address_left2 = 0x1822C800;
- framebuffer_top.address_right1 = 0x18273000;
- framebuffer_top.address_right2 = 0x182B9800;
- framebuffer_sub.address_left1 = 0x1848F000;
- //framebuffer_sub.address_left2 = unknown;
- framebuffer_sub.address_right1 = 0x184C7800;
- //framebuffer_sub.address_right2 = unknown;
- framebuffer_top.width = 240;
- framebuffer_top.height = 400;
- framebuffer_top.stride = 3 * 240;
- framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
- framebuffer_top.active_fb = 0;
- framebuffer_sub.width = 240;
- framebuffer_sub.height = 320;
- framebuffer_sub.stride = 3 * 240;
- framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
- framebuffer_sub.active_fb = 0;
- NOTICE_LOG(GPU, "initialized OK");
- }
- /// Shutdown hardware
- void Shutdown() {
- NOTICE_LOG(GPU, "shutdown OK");
- }
- } // namespace
|