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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/logging/log.h"
- #include "common/math_util.h"
- #include "common/settings.h"
- #include "core/core_timing.h"
- #include "core/frontend/emu_window.h"
- #include "core/hle/service/hid/controllers/gesture.h"
- namespace Service::HID {
- constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3BA00;
- // HW is around 700, value is set to 400 to make it easier to trigger with mouse
- constexpr f32 swipe_threshold = 400.0f; // Threshold in pixels/s
- constexpr f32 angle_threshold = 0.015f; // Threshold in radians
- constexpr f32 pinch_threshold = 0.5f; // Threshold in pixels
- constexpr f32 press_delay = 0.5f; // Time in seconds
- constexpr f32 double_tap_delay = 0.35f; // Time in seconds
- constexpr f32 Square(s32 num) {
- return static_cast<f32>(num * num);
- }
- Controller_Gesture::Controller_Gesture(Core::System& system_) : ControllerBase(system_) {}
- Controller_Gesture::~Controller_Gesture() = default;
- void Controller_Gesture::OnInit() {
- for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
- mouse_finger_id[id] = MAX_POINTS;
- keyboard_finger_id[id] = MAX_POINTS;
- udp_finger_id[id] = MAX_POINTS;
- }
- shared_memory.header.entry_count = 0;
- force_update = true;
- }
- void Controller_Gesture::OnRelease() {}
- void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
- std::size_t size) {
- shared_memory.header.timestamp = core_timing.GetCPUTicks();
- shared_memory.header.total_entry_count = 17;
- if (!IsControllerActivated()) {
- shared_memory.header.entry_count = 0;
- shared_memory.header.last_entry_index = 0;
- return;
- }
- ReadTouchInput();
- GestureProperties gesture = GetGestureProperties();
- f32 time_difference = static_cast<f32>(shared_memory.header.timestamp - last_update_timestamp) /
- (1000 * 1000 * 1000);
- // Only update if necesary
- if (!ShouldUpdateGesture(gesture, time_difference)) {
- return;
- }
- last_update_timestamp = shared_memory.header.timestamp;
- UpdateGestureSharedMemory(data, size, gesture, time_difference);
- }
- void Controller_Gesture::ReadTouchInput() {
- const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
- const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
- for (std::size_t id = 0; id < mouse_status.size(); ++id) {
- mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
- udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
- }
- if (Settings::values.use_touch_from_button) {
- const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
- for (std::size_t id = 0; id < mouse_status.size(); ++id) {
- keyboard_finger_id[id] =
- UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
- }
- }
- }
- bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
- f32 time_difference) {
- const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
- if (force_update) {
- force_update = false;
- return true;
- }
- // Update if coordinates change
- for (size_t id = 0; id < MAX_POINTS; id++) {
- if (gesture.points[id] != last_gesture.points[id]) {
- return true;
- }
- }
- // Update on press and hold event after 0.5 seconds
- if (last_entry.type == TouchType::Touch && last_entry.point_count == 1 &&
- time_difference > press_delay) {
- return enable_press_and_tap;
- }
- return false;
- }
- void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size,
- GestureProperties& gesture,
- f32 time_difference) {
- TouchType type = TouchType::Idle;
- Attribute attributes{};
- const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
- shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
- auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
- if (shared_memory.header.entry_count < 16) {
- shared_memory.header.entry_count++;
- }
- cur_entry.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number2 = cur_entry.sampling_number;
- // Reset values to default
- cur_entry.delta_x = 0;
- cur_entry.delta_y = 0;
- cur_entry.vel_x = 0;
- cur_entry.vel_y = 0;
- cur_entry.direction = Direction::None;
- cur_entry.rotation_angle = 0;
- cur_entry.scale = 0;
- if (gesture.active_points > 0) {
- if (last_gesture.active_points == 0) {
- NewGesture(gesture, type, attributes);
- } else {
- UpdateExistingGesture(gesture, type, time_difference);
- }
- } else {
- EndGesture(gesture, last_gesture, type, attributes, time_difference);
- }
- // Apply attributes
- cur_entry.detection_count = gesture.detection_count;
- cur_entry.type = type;
- cur_entry.attributes = attributes;
- cur_entry.pos = gesture.mid_point;
- cur_entry.point_count = static_cast<s32>(gesture.active_points);
- for (size_t id = 0; id < MAX_POINTS; id++) {
- cur_entry.points[id].x = gesture.points[id].x;
- cur_entry.points[id].y = gesture.points[id].y;
- }
- last_gesture = gesture;
- std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
- }
- void Controller_Gesture::NewGesture(GestureProperties& gesture, TouchType& type,
- Attribute& attributes) {
- const auto& last_entry =
- shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
- gesture.detection_count++;
- type = TouchType::Touch;
- // New touch after cancel is not considered new
- if (last_entry.type != TouchType::Cancel) {
- attributes.is_new_touch.Assign(1);
- enable_press_and_tap = true;
- }
- }
- void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, TouchType& type,
- f32 time_difference) {
- const auto& last_entry =
- shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
- // Promote to pan type if touch moved
- for (size_t id = 0; id < MAX_POINTS; id++) {
- if (gesture.points[id] != last_gesture.points[id]) {
- type = TouchType::Pan;
- break;
- }
- }
- // Number of fingers changed cancel the last event and clear data
- if (gesture.active_points != last_gesture.active_points) {
- type = TouchType::Cancel;
- enable_press_and_tap = false;
- gesture.active_points = 0;
- gesture.mid_point = {};
- gesture.points.fill({});
- return;
- }
- // Calculate extra parameters of panning
- if (type == TouchType::Pan) {
- UpdatePanEvent(gesture, last_gesture, type, time_difference);
- return;
- }
- // Promote to press type
- if (last_entry.type == TouchType::Touch) {
- type = TouchType::Press;
- }
- }
- void Controller_Gesture::EndGesture(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type,
- Attribute& attributes, f32 time_difference) {
- const auto& last_entry =
- shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
- if (last_gesture_props.active_points != 0) {
- switch (last_entry.type) {
- case TouchType::Touch:
- if (enable_press_and_tap) {
- SetTapEvent(gesture, last_gesture_props, type, attributes);
- return;
- }
- type = TouchType::Cancel;
- force_update = true;
- break;
- case TouchType::Press:
- case TouchType::Tap:
- case TouchType::Swipe:
- case TouchType::Pinch:
- case TouchType::Rotate:
- type = TouchType::Complete;
- force_update = true;
- break;
- case TouchType::Pan:
- EndPanEvent(gesture, last_gesture_props, type, time_difference);
- break;
- default:
- break;
- }
- return;
- }
- if (last_entry.type == TouchType::Complete || last_entry.type == TouchType::Cancel) {
- gesture.detection_count++;
- }
- }
- void Controller_Gesture::SetTapEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type,
- Attribute& attributes) {
- type = TouchType::Tap;
- gesture = last_gesture_props;
- force_update = true;
- f32 tap_time_difference =
- static_cast<f32>(last_update_timestamp - last_tap_timestamp) / (1000 * 1000 * 1000);
- last_tap_timestamp = last_update_timestamp;
- if (tap_time_difference < double_tap_delay) {
- attributes.is_double_tap.Assign(1);
- }
- }
- void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type,
- f32 time_difference) {
- auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
- const auto& last_entry =
- shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
- cur_entry.delta_x = gesture.mid_point.x - last_entry.pos.x;
- cur_entry.delta_y = gesture.mid_point.y - last_entry.pos.y;
- cur_entry.vel_x = static_cast<f32>(cur_entry.delta_x) / time_difference;
- cur_entry.vel_y = static_cast<f32>(cur_entry.delta_y) / time_difference;
- last_pan_time_difference = time_difference;
- // Promote to pinch type
- if (std::abs(gesture.average_distance - last_gesture_props.average_distance) >
- pinch_threshold) {
- type = TouchType::Pinch;
- cur_entry.scale = gesture.average_distance / last_gesture_props.average_distance;
- }
- const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) /
- (1 + (gesture.angle * last_gesture_props.angle)));
- // Promote to rotate type
- if (std::abs(angle_between_two_lines) > angle_threshold) {
- type = TouchType::Rotate;
- cur_entry.scale = 0;
- cur_entry.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
- }
- }
- void Controller_Gesture::EndPanEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type,
- f32 time_difference) {
- auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
- const auto& last_entry =
- shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
- cur_entry.vel_x =
- static_cast<f32>(last_entry.delta_x) / (last_pan_time_difference + time_difference);
- cur_entry.vel_y =
- static_cast<f32>(last_entry.delta_y) / (last_pan_time_difference + time_difference);
- const f32 curr_vel =
- std::sqrt((cur_entry.vel_x * cur_entry.vel_x) + (cur_entry.vel_y * cur_entry.vel_y));
- // Set swipe event with parameters
- if (curr_vel > swipe_threshold) {
- SetSwipeEvent(gesture, last_gesture_props, type);
- return;
- }
- // End panning without swipe
- type = TouchType::Complete;
- cur_entry.vel_x = 0;
- cur_entry.vel_y = 0;
- force_update = true;
- }
- void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type) {
- auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
- const auto& last_entry =
- shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
- type = TouchType::Swipe;
- gesture = last_gesture_props;
- force_update = true;
- cur_entry.delta_x = last_entry.delta_x;
- cur_entry.delta_y = last_entry.delta_y;
- if (std::abs(cur_entry.delta_x) > std::abs(cur_entry.delta_y)) {
- if (cur_entry.delta_x > 0) {
- cur_entry.direction = Direction::Right;
- return;
- }
- cur_entry.direction = Direction::Left;
- return;
- }
- if (cur_entry.delta_y > 0) {
- cur_entry.direction = Direction::Down;
- return;
- }
- cur_entry.direction = Direction::Up;
- }
- void Controller_Gesture::OnLoadInputDevices() {
- touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
- touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
- touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
- }
- std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const {
- // Dont assign any touch input to a point if disabled
- if (!Settings::values.touchscreen.enabled) {
- return std::nullopt;
- }
- std::size_t first_free_id = 0;
- while (first_free_id < MAX_POINTS) {
- if (!fingers[first_free_id].pressed) {
- return first_free_id;
- } else {
- first_free_id++;
- }
- }
- return std::nullopt;
- }
- std::size_t Controller_Gesture::UpdateTouchInputEvent(
- const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
- const auto& [x, y, pressed] = touch_input;
- if (finger_id > MAX_POINTS) {
- LOG_ERROR(Service_HID, "Invalid finger id {}", finger_id);
- return MAX_POINTS;
- }
- if (pressed) {
- if (finger_id == MAX_POINTS) {
- const auto first_free_id = GetUnusedFingerID();
- if (!first_free_id) {
- // Invalid finger id do nothing
- return MAX_POINTS;
- }
- finger_id = first_free_id.value();
- fingers[finger_id].pressed = true;
- }
- fingers[finger_id].x = x;
- fingers[finger_id].y = y;
- return finger_id;
- }
- if (finger_id != MAX_POINTS) {
- fingers[finger_id].pressed = false;
- }
- return MAX_POINTS;
- }
- Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() {
- GestureProperties gesture;
- std::array<Finger, MAX_POINTS> active_fingers;
- const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
- [](const auto& finger) { return finger.pressed; });
- gesture.active_points =
- static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
- for (size_t id = 0; id < gesture.active_points; ++id) {
- gesture.points[id].x =
- static_cast<s32>(active_fingers[id].x * Layout::ScreenUndocked::Width);
- gesture.points[id].y =
- static_cast<s32>(active_fingers[id].y * Layout::ScreenUndocked::Height);
- // Hack: There is no touch in docked but games still allow it
- if (Settings::values.use_docked_mode.GetValue()) {
- gesture.points[id].x =
- static_cast<s32>(active_fingers[id].x * Layout::ScreenDocked::Width);
- gesture.points[id].y =
- static_cast<s32>(active_fingers[id].y * Layout::ScreenDocked::Height);
- }
- gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points);
- gesture.mid_point.y += static_cast<s32>(gesture.points[id].y / gesture.active_points);
- }
- for (size_t id = 0; id < gesture.active_points; ++id) {
- const f32 distance = std::sqrt(Square(gesture.mid_point.x - gesture.points[id].x) +
- Square(gesture.mid_point.y - gesture.points[id].y));
- gesture.average_distance += distance / static_cast<f32>(gesture.active_points);
- }
- gesture.angle = std::atan2(static_cast<f32>(gesture.mid_point.y - gesture.points[0].y),
- static_cast<f32>(gesture.mid_point.x - gesture.points[0].x));
- gesture.detection_count = last_gesture.detection_count;
- return gesture;
- }
- } // namespace Service::HID
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