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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <utility>
- #include "common/common_types.h"
- #include "core/frontend/framebuffer_layout.h"
- namespace Core::Frontend {
- /// Information for the Graphics Backends signifying what type of screen pointer is in
- /// WindowInformation
- enum class WindowSystemType {
- Headless,
- Windows,
- X11,
- Wayland,
- };
- /**
- * Represents a drawing context that supports graphics operations.
- */
- class GraphicsContext {
- public:
- virtual ~GraphicsContext();
- /// Inform the driver to swap the front/back buffers and present the current image
- virtual void SwapBuffers() {}
- /// Makes the graphics context current for the caller thread
- virtual void MakeCurrent() {}
- /// Releases (dunno if this is the "right" word) the context from the caller thread
- virtual void DoneCurrent() {}
- class Scoped {
- public:
- [[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
- context.MakeCurrent();
- }
- ~Scoped() {
- if (active) {
- context.DoneCurrent();
- }
- }
- /// In the event that context was destroyed before the Scoped is destroyed, this provides a
- /// mechanism to prevent calling a destroyed object's method during the deconstructor
- void Cancel() {
- active = false;
- }
- private:
- GraphicsContext& context;
- bool active{true};
- };
- /// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
- /// ends
- [[nodiscard]] Scoped Acquire() {
- return Scoped{*this};
- }
- };
- /**
- * Abstraction class used to provide an interface between emulation code and the frontend
- * (e.g. SDL, QGLWidget, GLFW, etc...).
- *
- * Design notes on the interaction between EmuWindow and the emulation core:
- * - Generally, decisions on anything visible to the user should be left up to the GUI.
- * For example, the emulation core should not try to dictate some window title or size.
- * This stuff is not the core's business and only causes problems with regards to thread-safety
- * anyway.
- * - Under certain circumstances, it may be desirable for the core to politely request the GUI
- * to set e.g. a minimum window size. However, the GUI should always be free to ignore any
- * such hints.
- * - EmuWindow may expose some of its state as read-only to the emulation core, however care
- * should be taken to make sure the provided information is self-consistent. This requires
- * some sort of synchronization (most of this is still a TODO).
- * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
- * re-read the upper points again and think about it if you don't see this.
- */
- class EmuWindow {
- public:
- /// Data structure to store emuwindow configuration
- struct WindowConfig {
- bool fullscreen = false;
- int res_width = 0;
- int res_height = 0;
- std::pair<u32, u32> min_client_area_size;
- };
- /// Data describing host window system information
- struct WindowSystemInfo {
- // Window system type. Determines which GL context or Vulkan WSI is used.
- WindowSystemType type = WindowSystemType::Headless;
- // Connection to a display server. This is used on X11 and Wayland platforms.
- void* display_connection = nullptr;
- // Render surface. This is a pointer to the native window handle, which depends
- // on the platform. e.g. HWND for Windows, Window for X11. If the surface is
- // set to nullptr, the video backend will run in headless mode.
- void* render_surface = nullptr;
- // Scale of the render surface. For hidpi systems, this will be >1.
- float render_surface_scale = 1.0f;
- };
- /// Called from GPU thread when a frame is displayed.
- virtual void OnFrameDisplayed() {}
- /**
- * Returns a GraphicsContext that the frontend provides to be used for rendering.
- */
- virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const = 0;
- /// Returns if window is shown (not minimized)
- virtual bool IsShown() const = 0;
- /**
- * Returns currently active configuration.
- * @note Accesses to the returned object need not be consistent because it may be modified in
- * another thread
- */
- const WindowConfig& GetActiveConfig() const {
- return active_config;
- }
- /**
- * Requests the internal configuration to be replaced by the specified argument at some point in
- * the future.
- * @note This method is thread-safe, because it delays configuration changes to the GUI event
- * loop. Hence there is no guarantee on when the requested configuration will be active.
- */
- void SetConfig(const WindowConfig& val) {
- config = val;
- }
- /**
- * Returns system information about the drawing area.
- */
- const WindowSystemInfo& GetWindowInfo() const {
- return window_info;
- }
- /**
- * Gets the framebuffer layout (width, height, and screen regions)
- * @note This method is thread-safe
- */
- const Layout::FramebufferLayout& GetFramebufferLayout() const {
- return framebuffer_layout;
- }
- /**
- * Convenience method to update the current frame layout
- * Read from the current settings to determine which layout to use.
- */
- void UpdateCurrentFramebufferLayout(u32 width, u32 height);
- protected:
- explicit EmuWindow();
- virtual ~EmuWindow();
- /**
- * Processes any pending configuration changes from the last SetConfig call.
- * This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration
- * field changed.
- * @note Implementations will usually want to call this from the GUI thread.
- * @todo Actually call this in existing implementations.
- */
- void ProcessConfigurationChanges() {
- // TODO: For proper thread safety, we should eventually implement a proper
- // multiple-writer/single-reader queue...
- if (config.min_client_area_size != active_config.min_client_area_size) {
- OnMinimalClientAreaChangeRequest(config.min_client_area_size);
- config.min_client_area_size = active_config.min_client_area_size;
- }
- }
- /**
- * Update framebuffer layout with the given parameter.
- * @note EmuWindow implementations will usually use this in window resize event handlers.
- */
- void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
- framebuffer_layout = layout;
- }
- /**
- * Update internal client area size with the given parameter.
- * @note EmuWindow implementations will usually use this in window resize event handlers.
- */
- void NotifyClientAreaSizeChanged(std::pair<u32, u32> size) {
- client_area_width = size.first;
- client_area_height = size.second;
- }
- /**
- * Converts a screen postion into the equivalent touchscreen position.
- */
- std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
- WindowSystemInfo window_info;
- private:
- /**
- * Handler called when the minimal client area was requested to be changed via SetConfig.
- * For the request to be honored, EmuWindow implementations will usually reimplement this
- * function.
- */
- virtual void OnMinimalClientAreaChangeRequest(std::pair<u32, u32>) {
- // By default, ignore this request and do nothing.
- }
- /**
- * Clip the provided coordinates to be inside the touchscreen area.
- */
- std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
- Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
- u32 client_area_width; ///< Current client width, should be set by window impl.
- u32 client_area_height; ///< Current client height, should be set by window impl.
- WindowConfig config; ///< Internal configuration (changes pending for being applied in
- /// ProcessConfigurationChanges)
- WindowConfig active_config; ///< Internal active configuration
- };
- } // namespace Core::Frontend
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