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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <chrono>
- #include <iterator>
- #include <mutex>
- #include <numeric>
- #include <sstream>
- #include <thread>
- #include <fmt/chrono.h>
- #include <fmt/format.h>
- #include "common/fs/file.h"
- #include "common/fs/fs.h"
- #include "common/fs/path_util.h"
- #include "common/settings.h"
- #include "core/perf_stats.h"
- using namespace std::chrono_literals;
- using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
- using std::chrono::duration_cast;
- using std::chrono::microseconds;
- // Purposefully ignore the first five frames, as there's a significant amount of overhead in
- // booting that we shouldn't account for
- constexpr std::size_t IgnoreFrames = 5;
- namespace Core {
- PerfStats::PerfStats(u64 title_id_) : title_id(title_id_) {}
- PerfStats::~PerfStats() {
- if (!Settings::values.record_frame_times || title_id == 0) {
- return;
- }
- const std::time_t t = std::time(nullptr);
- std::ostringstream stream;
- std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index,
- std::ostream_iterator<double>(stream, "\n"));
- const auto path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir);
- // %F Date format expanded is "%Y-%m-%d"
- const auto filename = fmt::format("{:%F-%H-%M}_{:016X}.csv", *std::localtime(&t), title_id);
- const auto filepath = path / filename;
- if (Common::FS::CreateParentDir(filepath)) {
- Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Write,
- Common::FS::FileType::TextFile);
- void(file.WriteString(stream.str()));
- }
- }
- void PerfStats::BeginSystemFrame() {
- std::scoped_lock lock{object_mutex};
- frame_begin = Clock::now();
- }
- void PerfStats::EndSystemFrame() {
- std::scoped_lock lock{object_mutex};
- auto frame_end = Clock::now();
- const auto frame_time = frame_end - frame_begin;
- if (current_index < perf_history.size()) {
- perf_history[current_index++] =
- std::chrono::duration<double, std::milli>(frame_time).count();
- }
- accumulated_frametime += frame_time;
- system_frames += 1;
- previous_frame_length = frame_end - previous_frame_end;
- previous_frame_end = frame_end;
- }
- void PerfStats::EndGameFrame() {
- game_frames.fetch_add(1, std::memory_order_relaxed);
- }
- double PerfStats::GetMeanFrametime() const {
- std::scoped_lock lock{object_mutex};
- if (current_index <= IgnoreFrames) {
- return 0;
- }
- const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
- perf_history.begin() + current_index, 0.0);
- return sum / static_cast<double>(current_index - IgnoreFrames);
- }
- PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
- std::scoped_lock lock{object_mutex};
- const auto now = Clock::now();
- // Walltime elapsed since stats were reset
- const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
- const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
- const auto current_frames = static_cast<double>(game_frames.load(std::memory_order_relaxed));
- const auto current_fps = current_frames / interval;
- const PerfStatsResults results{
- .system_fps = static_cast<double>(system_frames) / interval,
- .average_game_fps = (current_fps + previous_fps) / 2.0,
- .frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
- static_cast<double>(system_frames),
- .emulation_speed = system_us_per_second.count() / 1'000'000.0,
- };
- // Reset counters
- reset_point = now;
- reset_point_system_us = current_system_time_us;
- accumulated_frametime = Clock::duration::zero();
- system_frames = 0;
- game_frames.store(0, std::memory_order_relaxed);
- previous_fps = current_fps;
- return results;
- }
- double PerfStats::GetLastFrameTimeScale() const {
- std::scoped_lock lock{object_mutex};
- constexpr double FRAME_LENGTH = 1.0 / 60;
- return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
- }
- void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
- if (!Settings::values.use_speed_limit.GetValue() ||
- Settings::values.use_multi_core.GetValue()) {
- return;
- }
- auto now = Clock::now();
- const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
- // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
- // speed percent or it will clamp too much and prevent this from properly limiting to that
- // percent. High values means it'll take longer after a slow frame to recover and start
- // limiting
- const microseconds max_lag_time_us = duration_cast<microseconds>(
- std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
- speed_limiting_delta_err += duration_cast<microseconds>(
- std::chrono::duration<double, std::chrono::microseconds::period>(
- (current_system_time_us - previous_system_time_us) / sleep_scale));
- speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
- speed_limiting_delta_err =
- std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
- if (speed_limiting_delta_err > microseconds::zero()) {
- std::this_thread::sleep_for(speed_limiting_delta_err);
- auto now_after_sleep = Clock::now();
- speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
- now = now_after_sleep;
- }
- previous_system_time_us = current_system_time_us;
- previous_walltime = now;
- }
- } // namespace Core
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