blit_image.cpp 2.7 KB

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  1. // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include "video_core/host_shaders/blit_color_float_frag.h"
  5. #include "video_core/host_shaders/full_screen_triangle_vert.h"
  6. #include "video_core/renderer_opengl/blit_image.h"
  7. #include "video_core/renderer_opengl/gl_shader_manager.h"
  8. #include "video_core/renderer_opengl/gl_shader_util.h"
  9. namespace OpenGL {
  10. BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_)
  11. : program_manager(program_manager_),
  12. full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)),
  13. blit_color_to_color_frag(
  14. CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {}
  15. BlitImageHelper::~BlitImageHelper() = default;
  16. void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
  17. const Region2D& dst_region, const Region2D& src_region,
  18. const Extent3D& src_size) {
  19. glEnable(GL_CULL_FACE);
  20. glDisable(GL_COLOR_LOGIC_OP);
  21. glDisable(GL_DEPTH_TEST);
  22. glDisable(GL_STENCIL_TEST);
  23. glDisable(GL_POLYGON_OFFSET_FILL);
  24. glDisable(GL_RASTERIZER_DISCARD);
  25. glDisable(GL_ALPHA_TEST);
  26. glDisablei(GL_BLEND, 0);
  27. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  28. glCullFace(GL_BACK);
  29. glFrontFace(GL_CW);
  30. glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
  31. glDepthRangeIndexed(0, 0.0, 0.0);
  32. program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle);
  33. glProgramUniform2f(full_screen_vert.handle, 0,
  34. static_cast<float>(src_region.end.x - src_region.start.x) /
  35. static_cast<float>(src_size.width),
  36. static_cast<float>(src_region.end.y - src_region.start.y) /
  37. static_cast<float>(src_size.height));
  38. glProgramUniform2f(full_screen_vert.handle, 1,
  39. static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
  40. static_cast<float>(src_region.start.y) /
  41. static_cast<float>(src_size.height));
  42. glViewport(std::min(dst_region.start.x, dst_region.end.x),
  43. std::min(dst_region.start.y, dst_region.end.y),
  44. std::abs(dst_region.end.x - dst_region.start.x),
  45. std::abs(dst_region.end.y - dst_region.start.y));
  46. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer);
  47. glBindSampler(0, src_sampler);
  48. glBindTextureUnit(0, src_image_view);
  49. glClear(GL_COLOR_BUFFER_BIT);
  50. glDrawArrays(GL_TRIANGLES, 0, 3);
  51. }
  52. } // namespace OpenGL