uisettings.h 7.9 KB

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  1. // SPDX-FileCopyrightText: 2016 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <array>
  5. #include <atomic>
  6. #include <vector>
  7. #include <QByteArray>
  8. #include <QMetaType>
  9. #include <QString>
  10. #include <QStringList>
  11. #include <QVector>
  12. #include "common/common_types.h"
  13. #include "common/settings.h"
  14. #include "common/settings_enums.h"
  15. using Settings::Category;
  16. using Settings::ConfirmStop;
  17. using Settings::Setting;
  18. using Settings::SwitchableSetting;
  19. #ifndef CANNOT_EXPLICITLY_INSTANTIATE
  20. namespace Settings {
  21. extern template class Setting<bool>;
  22. extern template class Setting<std::string>;
  23. extern template class Setting<u16, true>;
  24. extern template class Setting<u32>;
  25. extern template class Setting<u8, true>;
  26. extern template class Setting<u8>;
  27. extern template class Setting<unsigned long long>;
  28. } // namespace Settings
  29. #endif
  30. namespace UISettings {
  31. bool IsDarkTheme();
  32. struct ContextualShortcut {
  33. QString keyseq;
  34. QString controller_keyseq;
  35. int context;
  36. bool repeat;
  37. };
  38. struct Shortcut {
  39. QString name;
  40. QString group;
  41. ContextualShortcut shortcut;
  42. };
  43. enum class Theme {
  44. Default,
  45. DefaultColorful,
  46. Dark,
  47. DarkColorful,
  48. MidnightBlue,
  49. MidnightBlueColorful,
  50. };
  51. using Themes = std::array<std::pair<const char*, const char*>, 6>;
  52. extern const Themes themes;
  53. struct GameDir {
  54. QString path;
  55. bool deep_scan = false;
  56. bool expanded = false;
  57. bool operator==(const GameDir& rhs) const {
  58. return path == rhs.path;
  59. }
  60. bool operator!=(const GameDir& rhs) const {
  61. return !operator==(rhs);
  62. }
  63. };
  64. struct Values {
  65. Settings::Linkage linkage{1000};
  66. QByteArray geometry;
  67. QByteArray state;
  68. QByteArray renderwindow_geometry;
  69. QByteArray gamelist_header_state;
  70. QByteArray microprofile_geometry;
  71. Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
  72. Category::UiLayout};
  73. Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
  74. Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
  75. Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
  76. Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
  77. Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
  78. Setting<bool> confirm_before_closing{
  79. linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
  80. true, true};
  81. SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
  82. ConfirmStop::Ask_Always,
  83. "confirmStop",
  84. Category::UiGeneral,
  85. Settings::Specialization::Default,
  86. true,
  87. true};
  88. Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
  89. Setting<bool> pause_when_in_background{linkage,
  90. false,
  91. "pauseWhenInBackground",
  92. Category::UiGeneral,
  93. Settings::Specialization::Default,
  94. true,
  95. true};
  96. Setting<bool> mute_when_in_background{
  97. linkage, false, "muteWhenInBackground", Category::Audio, Settings::Specialization::Default,
  98. true, true};
  99. Setting<bool> hide_mouse{
  100. linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
  101. true, true};
  102. Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
  103. Category::UiGeneral};
  104. // Set when Vulkan is known to crash the application
  105. bool has_broken_vulkan = false;
  106. Setting<bool> select_user_on_boot{linkage,
  107. false,
  108. "select_user_on_boot",
  109. Category::UiGeneral,
  110. Settings::Specialization::Default,
  111. true,
  112. true};
  113. Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
  114. // Discord RPC
  115. Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
  116. // logging
  117. Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
  118. // Screenshots
  119. Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
  120. Category::Screenshots};
  121. Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
  122. QString roms_path;
  123. QString symbols_path;
  124. QString game_dir_deprecated;
  125. bool game_dir_deprecated_deepscan;
  126. QVector<UISettings::GameDir> game_dirs;
  127. QStringList recent_files;
  128. QString language;
  129. QString theme;
  130. // Shortcut name <Shortcut, context>
  131. std::vector<Shortcut> shortcuts;
  132. Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
  133. // multiplayer settings
  134. Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
  135. Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
  136. Setting<u16, true> multiplayer_port{linkage, 24872, 0,
  137. UINT16_MAX, "port", Category::Multiplayer};
  138. Setting<std::string> multiplayer_room_nickname{
  139. linkage, {}, "room_nickname", Category::Multiplayer};
  140. Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
  141. Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
  142. Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
  143. UINT16_MAX, "room_port", Category::Multiplayer};
  144. Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
  145. Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
  146. Setting<std::string> multiplayer_room_description{
  147. linkage, {}, "room_description", Category::Multiplayer};
  148. std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
  149. // Game List
  150. Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
  151. Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
  152. Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
  153. Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
  154. Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
  155. std::atomic_bool is_game_list_reload_pending{false};
  156. Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
  157. Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
  158. QVector<u64> favorited_ids;
  159. // Compatibility List
  160. Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
  161. // Size & File Types Column
  162. Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
  163. Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
  164. // Play time
  165. Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
  166. bool configuration_applied;
  167. bool reset_to_defaults;
  168. bool shortcut_already_warned{false};
  169. };
  170. extern Values values;
  171. u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
  172. } // namespace UISettings
  173. Q_DECLARE_METATYPE(UISettings::GameDir*);