core.cpp 32 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <atomic>
  5. #include <exception>
  6. #include <memory>
  7. #include <utility>
  8. #include "audio_core/audio_core.h"
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/settings_enums.h"
  14. #include "common/string_util.h"
  15. #include "core/arm/exclusive_monitor.h"
  16. #include "core/core.h"
  17. #include "core/core_timing.h"
  18. #include "core/cpu_manager.h"
  19. #include "core/debugger/debugger.h"
  20. #include "core/device_memory.h"
  21. #include "core/file_sys/bis_factory.h"
  22. #include "core/file_sys/mode.h"
  23. #include "core/file_sys/patch_manager.h"
  24. #include "core/file_sys/registered_cache.h"
  25. #include "core/file_sys/romfs_factory.h"
  26. #include "core/file_sys/savedata_factory.h"
  27. #include "core/file_sys/vfs_concat.h"
  28. #include "core/file_sys/vfs_real.h"
  29. #include "core/gpu_dirty_memory_manager.h"
  30. #include "core/hid/hid_core.h"
  31. #include "core/hle/kernel/k_memory_manager.h"
  32. #include "core/hle/kernel/k_process.h"
  33. #include "core/hle/kernel/k_resource_limit.h"
  34. #include "core/hle/kernel/k_scheduler.h"
  35. #include "core/hle/kernel/kernel.h"
  36. #include "core/hle/kernel/physical_core.h"
  37. #include "core/hle/service/am/applets/applets.h"
  38. #include "core/hle/service/apm/apm_controller.h"
  39. #include "core/hle/service/filesystem/filesystem.h"
  40. #include "core/hle/service/glue/glue_manager.h"
  41. #include "core/hle/service/service.h"
  42. #include "core/hle/service/sm/sm.h"
  43. #include "core/hle/service/time/time_manager.h"
  44. #include "core/internal_network/network.h"
  45. #include "core/loader/loader.h"
  46. #include "core/memory.h"
  47. #include "core/memory/cheat_engine.h"
  48. #include "core/perf_stats.h"
  49. #include "core/reporter.h"
  50. #include "core/telemetry_session.h"
  51. #include "core/tools/freezer.h"
  52. #include "network/network.h"
  53. #include "video_core/host1x/host1x.h"
  54. #include "video_core/renderer_base.h"
  55. #include "video_core/video_core.h"
  56. MICROPROFILE_DEFINE(ARM_CPU0, "ARM", "CPU 0", MP_RGB(255, 64, 64));
  57. MICROPROFILE_DEFINE(ARM_CPU1, "ARM", "CPU 1", MP_RGB(255, 64, 64));
  58. MICROPROFILE_DEFINE(ARM_CPU2, "ARM", "CPU 2", MP_RGB(255, 64, 64));
  59. MICROPROFILE_DEFINE(ARM_CPU3, "ARM", "CPU 3", MP_RGB(255, 64, 64));
  60. namespace Core {
  61. namespace {
  62. FileSys::StorageId GetStorageIdForFrontendSlot(
  63. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  64. if (!slot.has_value()) {
  65. return FileSys::StorageId::None;
  66. }
  67. switch (*slot) {
  68. case FileSys::ContentProviderUnionSlot::UserNAND:
  69. return FileSys::StorageId::NandUser;
  70. case FileSys::ContentProviderUnionSlot::SysNAND:
  71. return FileSys::StorageId::NandSystem;
  72. case FileSys::ContentProviderUnionSlot::SDMC:
  73. return FileSys::StorageId::SdCard;
  74. case FileSys::ContentProviderUnionSlot::FrontendManual:
  75. return FileSys::StorageId::Host;
  76. default:
  77. return FileSys::StorageId::None;
  78. }
  79. }
  80. } // Anonymous namespace
  81. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  82. const std::string& path) {
  83. // To account for split 00+01+etc files.
  84. std::string dir_name;
  85. std::string filename;
  86. Common::SplitPath(path, &dir_name, &filename, nullptr);
  87. if (filename == "00") {
  88. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  89. std::vector<FileSys::VirtualFile> concat;
  90. for (u32 i = 0; i < 0x10; ++i) {
  91. const auto file_name = fmt::format("{:02X}", i);
  92. auto next = dir->GetFile(file_name);
  93. if (next != nullptr) {
  94. concat.push_back(std::move(next));
  95. } else {
  96. next = dir->GetFile(file_name);
  97. if (next == nullptr) {
  98. break;
  99. }
  100. concat.push_back(std::move(next));
  101. }
  102. }
  103. if (concat.empty()) {
  104. return nullptr;
  105. }
  106. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
  107. }
  108. if (Common::FS::IsDir(path)) {
  109. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  110. }
  111. return vfs->OpenFile(path, FileSys::Mode::Read);
  112. }
  113. struct System::Impl {
  114. explicit Impl(System& system)
  115. : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
  116. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system},
  117. gpu_dirty_memory_write_manager{} {
  118. memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
  119. }
  120. void Initialize(System& system) {
  121. device_memory = std::make_unique<Core::DeviceMemory>();
  122. is_multicore = Settings::values.use_multi_core.GetValue();
  123. extended_memory_layout =
  124. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  125. core_timing.SetMulticore(is_multicore);
  126. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  127. RefreshTime();
  128. // Create a default fs if one doesn't already exist.
  129. if (virtual_filesystem == nullptr) {
  130. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  131. }
  132. if (content_provider == nullptr) {
  133. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  134. }
  135. // Create default implementations of applets if one is not provided.
  136. applet_manager.SetDefaultAppletsIfMissing();
  137. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  138. kernel.SetMulticore(is_multicore);
  139. cpu_manager.SetMulticore(is_multicore);
  140. cpu_manager.SetAsyncGpu(is_async_gpu);
  141. }
  142. void ReinitializeIfNecessary(System& system) {
  143. const bool must_reinitialize =
  144. is_multicore != Settings::values.use_multi_core.GetValue() ||
  145. extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
  146. Settings::MemoryLayout::Memory_4Gb);
  147. if (!must_reinitialize) {
  148. return;
  149. }
  150. LOG_DEBUG(Kernel, "Re-initializing");
  151. is_multicore = Settings::values.use_multi_core.GetValue();
  152. extended_memory_layout =
  153. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  154. Initialize(system);
  155. }
  156. void RefreshTime() {
  157. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  158. const auto current_time =
  159. std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  160. Settings::values.custom_rtc_differential =
  161. (Settings::values.custom_rtc_enabled ? Settings::values.custom_rtc.GetValue()
  162. : current_time) -
  163. current_time;
  164. }
  165. void Run() {
  166. std::unique_lock<std::mutex> lk(suspend_guard);
  167. kernel.SuspendApplication(false);
  168. core_timing.SyncPause(false);
  169. is_paused.store(false, std::memory_order_relaxed);
  170. }
  171. void Pause() {
  172. std::unique_lock<std::mutex> lk(suspend_guard);
  173. core_timing.SyncPause(true);
  174. kernel.SuspendApplication(true);
  175. is_paused.store(true, std::memory_order_relaxed);
  176. }
  177. bool IsPaused() const {
  178. return is_paused.load(std::memory_order_relaxed);
  179. }
  180. std::unique_lock<std::mutex> StallApplication() {
  181. std::unique_lock<std::mutex> lk(suspend_guard);
  182. kernel.SuspendApplication(true);
  183. core_timing.SyncPause(true);
  184. return lk;
  185. }
  186. void UnstallApplication() {
  187. if (!IsPaused()) {
  188. core_timing.SyncPause(false);
  189. kernel.SuspendApplication(false);
  190. }
  191. }
  192. void SetNVDECActive(bool is_nvdec_active) {
  193. nvdec_active = is_nvdec_active;
  194. }
  195. bool GetNVDECActive() {
  196. return nvdec_active;
  197. }
  198. void InitializeDebugger(System& system, u16 port) {
  199. debugger = std::make_unique<Debugger>(system, port);
  200. }
  201. SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
  202. LOG_DEBUG(Core, "initialized OK");
  203. // Setting changes may require a full system reinitialization (e.g., disabling multicore).
  204. ReinitializeIfNecessary(system);
  205. memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
  206. kernel.Initialize();
  207. cpu_manager.Initialize();
  208. /// Reset all glue registrations
  209. arp_manager.ResetAll();
  210. telemetry_session = std::make_unique<Core::TelemetrySession>();
  211. host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
  212. gpu_core = VideoCore::CreateGPU(emu_window, system);
  213. if (!gpu_core) {
  214. return SystemResultStatus::ErrorVideoCore;
  215. }
  216. audio_core = std::make_unique<AudioCore::AudioCore>(system);
  217. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  218. services = std::make_unique<Service::Services>(service_manager, system);
  219. // Initialize time manager, which must happen after kernel is created
  220. time_manager.Initialize();
  221. is_powered_on = true;
  222. exit_lock = false;
  223. microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
  224. microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
  225. microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
  226. microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
  227. LOG_DEBUG(Core, "Initialized OK");
  228. return SystemResultStatus::Success;
  229. }
  230. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  231. const std::string& filepath, u64 program_id,
  232. std::size_t program_index) {
  233. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  234. program_id, program_index);
  235. if (!app_loader) {
  236. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  237. return SystemResultStatus::ErrorGetLoader;
  238. }
  239. SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
  240. if (init_result != SystemResultStatus::Success) {
  241. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  242. static_cast<int>(init_result));
  243. ShutdownMainProcess();
  244. return init_result;
  245. }
  246. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  247. // Create a resource limit for the process.
  248. const auto physical_memory_size =
  249. kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
  250. auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size);
  251. // Create the process.
  252. auto main_process = Kernel::KProcess::Create(system.Kernel());
  253. ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
  254. Kernel::KProcess::ProcessType::Userland, resource_limit)
  255. .IsSuccess());
  256. Kernel::KProcess::Register(system.Kernel(), main_process);
  257. kernel.MakeApplicationProcess(main_process);
  258. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  259. if (load_result != Loader::ResultStatus::Success) {
  260. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  261. ShutdownMainProcess();
  262. return static_cast<SystemResultStatus>(
  263. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  264. }
  265. AddGlueRegistrationForProcess(*app_loader, *main_process);
  266. kernel.InitializeCores();
  267. // Initialize cheat engine
  268. if (cheat_engine) {
  269. cheat_engine->Initialize();
  270. }
  271. // All threads are started, begin main process execution, now that we're in the clear.
  272. main_process->Run(load_parameters->main_thread_priority,
  273. load_parameters->main_thread_stack_size);
  274. if (Settings::values.gamecard_inserted) {
  275. if (Settings::values.gamecard_current_game) {
  276. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  277. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  278. const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
  279. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  280. }
  281. }
  282. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  283. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  284. }
  285. perf_stats = std::make_unique<PerfStats>(program_id);
  286. // Reset counters and set time origin to current frame
  287. GetAndResetPerfStats();
  288. perf_stats->BeginSystemFrame();
  289. std::string name = "Unknown Game";
  290. if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
  291. LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
  292. }
  293. std::string title_version;
  294. const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
  295. system.GetContentProvider());
  296. const auto metadata = pm.GetControlMetadata();
  297. if (metadata.first != nullptr) {
  298. title_version = metadata.first->GetVersionString();
  299. }
  300. if (auto room_member = room_network.GetRoomMember().lock()) {
  301. Network::GameInfo game_info;
  302. game_info.name = name;
  303. game_info.id = program_id;
  304. game_info.version = title_version;
  305. room_member->SendGameInfo(game_info);
  306. }
  307. status = SystemResultStatus::Success;
  308. return status;
  309. }
  310. void ShutdownMainProcess() {
  311. SetShuttingDown(true);
  312. // Log last frame performance stats if game was loaded
  313. if (perf_stats) {
  314. const auto perf_results = GetAndResetPerfStats();
  315. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  316. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  317. perf_results.emulation_speed * 100.0);
  318. telemetry_session->AddField(performance, "Shutdown_Framerate",
  319. perf_results.average_game_fps);
  320. telemetry_session->AddField(performance, "Shutdown_Frametime",
  321. perf_results.frametime * 1000.0);
  322. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  323. perf_stats->GetMeanFrametime());
  324. }
  325. is_powered_on = false;
  326. exit_lock = false;
  327. if (gpu_core != nullptr) {
  328. gpu_core->NotifyShutdown();
  329. }
  330. kernel.SuspendApplication(true);
  331. if (services) {
  332. services->KillNVNFlinger();
  333. }
  334. kernel.CloseServices();
  335. services.reset();
  336. service_manager.reset();
  337. cheat_engine.reset();
  338. telemetry_session.reset();
  339. time_manager.Shutdown();
  340. core_timing.ClearPendingEvents();
  341. app_loader.reset();
  342. audio_core.reset();
  343. gpu_core.reset();
  344. host1x_core.reset();
  345. perf_stats.reset();
  346. kernel.ShutdownCores();
  347. cpu_manager.Shutdown();
  348. debugger.reset();
  349. kernel.Shutdown();
  350. memory.Reset();
  351. if (auto room_member = room_network.GetRoomMember().lock()) {
  352. Network::GameInfo game_info{};
  353. room_member->SendGameInfo(game_info);
  354. }
  355. LOG_DEBUG(Core, "Shutdown OK");
  356. }
  357. bool IsShuttingDown() const {
  358. return is_shutting_down;
  359. }
  360. void SetShuttingDown(bool shutting_down) {
  361. is_shutting_down = shutting_down;
  362. }
  363. Loader::ResultStatus GetGameName(std::string& out) const {
  364. if (app_loader == nullptr)
  365. return Loader::ResultStatus::ErrorNotInitialized;
  366. return app_loader->ReadTitle(out);
  367. }
  368. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  369. std::vector<u8> nacp_data;
  370. FileSys::NACP nacp;
  371. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  372. nacp_data = nacp.GetRawBytes();
  373. } else {
  374. nacp_data.resize(sizeof(FileSys::RawNACP));
  375. }
  376. Service::Glue::ApplicationLaunchProperty launch{};
  377. launch.title_id = process.GetProgramId();
  378. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  379. launch.version = pm.GetGameVersion().value_or(0);
  380. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  381. // current_process_game_card use correct StorageId
  382. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  383. launch.title_id, FileSys::ContentRecordType::Program));
  384. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  385. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  386. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  387. }
  388. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  389. status = new_status;
  390. if (details) {
  391. status_details = details;
  392. }
  393. }
  394. PerfStatsResults GetAndResetPerfStats() {
  395. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  396. }
  397. mutable std::mutex suspend_guard;
  398. std::atomic_bool is_paused{};
  399. std::atomic<bool> is_shutting_down{};
  400. Timing::CoreTiming core_timing;
  401. Kernel::KernelCore kernel;
  402. /// RealVfsFilesystem instance
  403. FileSys::VirtualFilesystem virtual_filesystem;
  404. /// ContentProviderUnion instance
  405. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  406. Service::FileSystem::FileSystemController fs_controller;
  407. /// AppLoader used to load the current executing application
  408. std::unique_ptr<Loader::AppLoader> app_loader;
  409. std::unique_ptr<Tegra::GPU> gpu_core;
  410. std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
  411. std::unique_ptr<Core::DeviceMemory> device_memory;
  412. std::unique_ptr<AudioCore::AudioCore> audio_core;
  413. Core::Memory::Memory memory;
  414. Core::HID::HIDCore hid_core;
  415. Network::RoomNetwork room_network;
  416. CpuManager cpu_manager;
  417. std::atomic_bool is_powered_on{};
  418. bool exit_lock = false;
  419. bool nvdec_active{};
  420. Reporter reporter;
  421. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  422. std::unique_ptr<Tools::Freezer> memory_freezer;
  423. std::array<u8, 0x20> build_id{};
  424. /// Frontend applets
  425. Service::AM::Applets::AppletManager applet_manager;
  426. /// APM (Performance) services
  427. Service::APM::Controller apm_controller{core_timing};
  428. /// Service State
  429. Service::Glue::ARPManager arp_manager;
  430. Service::Time::TimeManager time_manager;
  431. /// Service manager
  432. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  433. /// Services
  434. std::unique_ptr<Service::Services> services;
  435. /// Telemetry session for this emulation session
  436. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  437. /// Network instance
  438. Network::NetworkInstance network_instance;
  439. /// Debugger
  440. std::unique_ptr<Core::Debugger> debugger;
  441. SystemResultStatus status = SystemResultStatus::Success;
  442. std::string status_details = "";
  443. std::unique_ptr<Core::PerfStats> perf_stats;
  444. Core::SpeedLimiter speed_limiter;
  445. bool is_multicore{};
  446. bool is_async_gpu{};
  447. bool extended_memory_layout{};
  448. ExecuteProgramCallback execute_program_callback;
  449. ExitCallback exit_callback;
  450. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  451. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
  452. std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
  453. gpu_dirty_memory_write_manager{};
  454. };
  455. System::System() : impl{std::make_unique<Impl>(*this)} {}
  456. System::~System() = default;
  457. CpuManager& System::GetCpuManager() {
  458. return impl->cpu_manager;
  459. }
  460. const CpuManager& System::GetCpuManager() const {
  461. return impl->cpu_manager;
  462. }
  463. void System::Initialize() {
  464. impl->Initialize(*this);
  465. }
  466. void System::Run() {
  467. impl->Run();
  468. }
  469. void System::Pause() {
  470. impl->Pause();
  471. }
  472. bool System::IsPaused() const {
  473. return impl->IsPaused();
  474. }
  475. void System::InvalidateCpuInstructionCaches() {
  476. impl->kernel.InvalidateAllInstructionCaches();
  477. }
  478. void System::InvalidateCpuInstructionCacheRange(u64 addr, std::size_t size) {
  479. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  480. }
  481. void System::ShutdownMainProcess() {
  482. impl->ShutdownMainProcess();
  483. }
  484. bool System::IsShuttingDown() const {
  485. return impl->IsShuttingDown();
  486. }
  487. void System::SetShuttingDown(bool shutting_down) {
  488. impl->SetShuttingDown(shutting_down);
  489. }
  490. void System::DetachDebugger() {
  491. if (impl->debugger) {
  492. impl->debugger->NotifyShutdown();
  493. }
  494. }
  495. std::unique_lock<std::mutex> System::StallApplication() {
  496. return impl->StallApplication();
  497. }
  498. void System::UnstallApplication() {
  499. impl->UnstallApplication();
  500. }
  501. void System::SetNVDECActive(bool is_nvdec_active) {
  502. impl->SetNVDECActive(is_nvdec_active);
  503. }
  504. bool System::GetNVDECActive() {
  505. return impl->GetNVDECActive();
  506. }
  507. void System::InitializeDebugger() {
  508. impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
  509. }
  510. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  511. u64 program_id, std::size_t program_index) {
  512. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  513. }
  514. bool System::IsPoweredOn() const {
  515. return impl->is_powered_on.load(std::memory_order::relaxed);
  516. }
  517. void System::PrepareReschedule(const u32 core_index) {
  518. impl->kernel.PrepareReschedule(core_index);
  519. }
  520. Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() {
  521. const std::size_t core = impl->kernel.GetCurrentHostThreadID();
  522. return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES
  523. ? core
  524. : Core::Hardware::NUM_CPU_CORES - 1];
  525. }
  526. /// Provides a constant reference to the current gou dirty memory manager.
  527. const Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() const {
  528. const std::size_t core = impl->kernel.GetCurrentHostThreadID();
  529. return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES
  530. ? core
  531. : Core::Hardware::NUM_CPU_CORES - 1];
  532. }
  533. size_t System::GetCurrentHostThreadID() const {
  534. return impl->kernel.GetCurrentHostThreadID();
  535. }
  536. void System::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) {
  537. for (auto& manager : impl->gpu_dirty_memory_write_manager) {
  538. manager.Gather(callback);
  539. }
  540. }
  541. PerfStatsResults System::GetAndResetPerfStats() {
  542. return impl->GetAndResetPerfStats();
  543. }
  544. TelemetrySession& System::TelemetrySession() {
  545. return *impl->telemetry_session;
  546. }
  547. const TelemetrySession& System::TelemetrySession() const {
  548. return *impl->telemetry_session;
  549. }
  550. ARM_Interface& System::CurrentArmInterface() {
  551. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  552. }
  553. const ARM_Interface& System::CurrentArmInterface() const {
  554. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  555. }
  556. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  557. return impl->kernel.CurrentPhysicalCore();
  558. }
  559. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  560. return impl->kernel.CurrentPhysicalCore();
  561. }
  562. /// Gets the global scheduler
  563. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  564. return impl->kernel.GlobalSchedulerContext();
  565. }
  566. /// Gets the global scheduler
  567. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  568. return impl->kernel.GlobalSchedulerContext();
  569. }
  570. Kernel::KProcess* System::ApplicationProcess() {
  571. return impl->kernel.ApplicationProcess();
  572. }
  573. Core::DeviceMemory& System::DeviceMemory() {
  574. return *impl->device_memory;
  575. }
  576. const Core::DeviceMemory& System::DeviceMemory() const {
  577. return *impl->device_memory;
  578. }
  579. const Kernel::KProcess* System::ApplicationProcess() const {
  580. return impl->kernel.ApplicationProcess();
  581. }
  582. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  583. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  584. }
  585. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  586. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  587. }
  588. ExclusiveMonitor& System::Monitor() {
  589. return impl->kernel.GetExclusiveMonitor();
  590. }
  591. const ExclusiveMonitor& System::Monitor() const {
  592. return impl->kernel.GetExclusiveMonitor();
  593. }
  594. Memory::Memory& System::ApplicationMemory() {
  595. return impl->memory;
  596. }
  597. const Core::Memory::Memory& System::ApplicationMemory() const {
  598. return impl->memory;
  599. }
  600. Tegra::GPU& System::GPU() {
  601. return *impl->gpu_core;
  602. }
  603. const Tegra::GPU& System::GPU() const {
  604. return *impl->gpu_core;
  605. }
  606. Tegra::Host1x::Host1x& System::Host1x() {
  607. return *impl->host1x_core;
  608. }
  609. const Tegra::Host1x::Host1x& System::Host1x() const {
  610. return *impl->host1x_core;
  611. }
  612. VideoCore::RendererBase& System::Renderer() {
  613. return impl->gpu_core->Renderer();
  614. }
  615. const VideoCore::RendererBase& System::Renderer() const {
  616. return impl->gpu_core->Renderer();
  617. }
  618. Kernel::KernelCore& System::Kernel() {
  619. return impl->kernel;
  620. }
  621. const Kernel::KernelCore& System::Kernel() const {
  622. return impl->kernel;
  623. }
  624. HID::HIDCore& System::HIDCore() {
  625. return impl->hid_core;
  626. }
  627. const HID::HIDCore& System::HIDCore() const {
  628. return impl->hid_core;
  629. }
  630. AudioCore::AudioCore& System::AudioCore() {
  631. return *impl->audio_core;
  632. }
  633. const AudioCore::AudioCore& System::AudioCore() const {
  634. return *impl->audio_core;
  635. }
  636. Timing::CoreTiming& System::CoreTiming() {
  637. return impl->core_timing;
  638. }
  639. const Timing::CoreTiming& System::CoreTiming() const {
  640. return impl->core_timing;
  641. }
  642. Core::PerfStats& System::GetPerfStats() {
  643. return *impl->perf_stats;
  644. }
  645. const Core::PerfStats& System::GetPerfStats() const {
  646. return *impl->perf_stats;
  647. }
  648. Core::SpeedLimiter& System::SpeedLimiter() {
  649. return impl->speed_limiter;
  650. }
  651. const Core::SpeedLimiter& System::SpeedLimiter() const {
  652. return impl->speed_limiter;
  653. }
  654. u64 System::GetApplicationProcessProgramID() const {
  655. return impl->kernel.ApplicationProcess()->GetProgramId();
  656. }
  657. Loader::ResultStatus System::GetGameName(std::string& out) const {
  658. return impl->GetGameName(out);
  659. }
  660. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  661. impl->SetStatus(new_status, details);
  662. }
  663. const std::string& System::GetStatusDetails() const {
  664. return impl->status_details;
  665. }
  666. Loader::AppLoader& System::GetAppLoader() {
  667. return *impl->app_loader;
  668. }
  669. const Loader::AppLoader& System::GetAppLoader() const {
  670. return *impl->app_loader;
  671. }
  672. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  673. impl->virtual_filesystem = std::move(vfs);
  674. }
  675. FileSys::VirtualFilesystem System::GetFilesystem() const {
  676. return impl->virtual_filesystem;
  677. }
  678. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  679. const std::array<u8, 32>& build_id, u64 main_region_begin,
  680. u64 main_region_size) {
  681. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  682. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  683. }
  684. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  685. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  686. }
  687. void System::SetDefaultAppletFrontendSet() {
  688. impl->applet_manager.SetDefaultAppletFrontendSet();
  689. }
  690. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  691. return impl->applet_manager;
  692. }
  693. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  694. return impl->applet_manager;
  695. }
  696. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  697. impl->content_provider = std::move(provider);
  698. }
  699. FileSys::ContentProvider& System::GetContentProvider() {
  700. return *impl->content_provider;
  701. }
  702. const FileSys::ContentProvider& System::GetContentProvider() const {
  703. return *impl->content_provider;
  704. }
  705. FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
  706. return *impl->content_provider;
  707. }
  708. const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
  709. return *impl->content_provider;
  710. }
  711. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  712. return impl->fs_controller;
  713. }
  714. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  715. return impl->fs_controller;
  716. }
  717. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  718. FileSys::ContentProvider* provider) {
  719. impl->content_provider->SetSlot(slot, provider);
  720. }
  721. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  722. impl->content_provider->ClearSlot(slot);
  723. }
  724. const Reporter& System::GetReporter() const {
  725. return impl->reporter;
  726. }
  727. Service::Glue::ARPManager& System::GetARPManager() {
  728. return impl->arp_manager;
  729. }
  730. const Service::Glue::ARPManager& System::GetARPManager() const {
  731. return impl->arp_manager;
  732. }
  733. Service::APM::Controller& System::GetAPMController() {
  734. return impl->apm_controller;
  735. }
  736. const Service::APM::Controller& System::GetAPMController() const {
  737. return impl->apm_controller;
  738. }
  739. Service::Time::TimeManager& System::GetTimeManager() {
  740. return impl->time_manager;
  741. }
  742. const Service::Time::TimeManager& System::GetTimeManager() const {
  743. return impl->time_manager;
  744. }
  745. void System::SetExitLock(bool locked) {
  746. impl->exit_lock = locked;
  747. }
  748. bool System::GetExitLock() const {
  749. return impl->exit_lock;
  750. }
  751. void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
  752. impl->build_id = id;
  753. }
  754. const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
  755. return impl->build_id;
  756. }
  757. Service::SM::ServiceManager& System::ServiceManager() {
  758. return *impl->service_manager;
  759. }
  760. const Service::SM::ServiceManager& System::ServiceManager() const {
  761. return *impl->service_manager;
  762. }
  763. void System::RegisterCoreThread(std::size_t id) {
  764. impl->kernel.RegisterCoreThread(id);
  765. }
  766. void System::RegisterHostThread() {
  767. impl->kernel.RegisterHostThread();
  768. }
  769. void System::EnterCPUProfile() {
  770. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  771. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_cpu[core]);
  772. }
  773. void System::ExitCPUProfile() {
  774. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  775. MicroProfileLeave(impl->microprofile_cpu[core], impl->dynarmic_ticks[core]);
  776. }
  777. bool System::IsMulticore() const {
  778. return impl->is_multicore;
  779. }
  780. bool System::DebuggerEnabled() const {
  781. return Settings::values.use_gdbstub.GetValue();
  782. }
  783. Core::Debugger& System::GetDebugger() {
  784. return *impl->debugger;
  785. }
  786. const Core::Debugger& System::GetDebugger() const {
  787. return *impl->debugger;
  788. }
  789. Network::RoomNetwork& System::GetRoomNetwork() {
  790. return impl->room_network;
  791. }
  792. const Network::RoomNetwork& System::GetRoomNetwork() const {
  793. return impl->room_network;
  794. }
  795. void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
  796. return impl->kernel.RunServer(std::move(server_manager));
  797. }
  798. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  799. impl->execute_program_callback = std::move(callback);
  800. }
  801. void System::ExecuteProgram(std::size_t program_index) {
  802. if (impl->execute_program_callback) {
  803. impl->execute_program_callback(program_index);
  804. } else {
  805. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  806. }
  807. }
  808. void System::RegisterExitCallback(ExitCallback&& callback) {
  809. impl->exit_callback = std::move(callback);
  810. }
  811. void System::Exit() {
  812. if (impl->exit_callback) {
  813. impl->exit_callback();
  814. } else {
  815. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  816. }
  817. }
  818. void System::ApplySettings() {
  819. impl->RefreshTime();
  820. if (IsPoweredOn()) {
  821. Renderer().RefreshBaseSettings();
  822. }
  823. }
  824. } // namespace Core