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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <cstring>
- #include <optional>
- #include "common/assert.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "video_core/dirty_flags.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/gpu.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/textures/texture.h"
- namespace Tegra::Engines {
- using VideoCore::QueryType;
- /// First register id that is actually a Macro call.
- constexpr u32 MacroRegistersStart = 0xE00;
- Maxwell3D::Maxwell3D(Core::System& system_, MemoryManager& memory_manager_)
- : system{system_}, memory_manager{memory_manager_}, macro_engine{GetMacroEngine(*this)},
- upload_state{memory_manager, regs.upload} {
- dirty.flags.flip();
- InitializeRegisterDefaults();
- }
- Maxwell3D::~Maxwell3D() = default;
- void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
- rasterizer = rasterizer_;
- upload_state.BindRasterizer(rasterizer_);
- }
- void Maxwell3D::InitializeRegisterDefaults() {
- // Initializes registers to their default values - what games expect them to be at boot. This is
- // for certain registers that may not be explicitly set by games.
- // Reset all registers to zero
- std::memset(®s, 0, sizeof(regs));
- // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
- // needed for ARMS.
- for (auto& viewport : regs.viewports) {
- viewport.depth_range_near = 0.0f;
- viewport.depth_range_far = 1.0f;
- }
- for (auto& viewport : regs.viewport_transform) {
- viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
- viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
- viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
- viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
- }
- // Doom and Bomberman seems to use the uninitialized registers and just enable blend
- // so initialize blend registers with sane values
- regs.blend.color_op = Regs::Blend::Equation::Add_D3D;
- regs.blend.color_source = Regs::Blend::Factor::One_D3D;
- regs.blend.color_dest = Regs::Blend::Factor::Zero_D3D;
- regs.blend.alpha_op = Regs::Blend::Equation::Add_D3D;
- regs.blend.alpha_source = Regs::Blend::Factor::One_D3D;
- regs.blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
- for (auto& blend : regs.blend_per_target) {
- blend.color_op = Regs::Blend::Equation::Add_D3D;
- blend.color_source = Regs::Blend::Factor::One_D3D;
- blend.color_dest = Regs::Blend::Factor::Zero_D3D;
- blend.alpha_op = Regs::Blend::Equation::Add_D3D;
- blend.alpha_source = Regs::Blend::Factor::One_D3D;
- blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
- }
- regs.stencil_front_op.fail = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL;
- regs.stencil_front_func_mask = 0xFFFFFFFF;
- regs.stencil_front_mask = 0xFFFFFFFF;
- regs.stencil_two_side_enable = 1;
- regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL;
- regs.stencil_back_func_mask = 0xFFFFFFFF;
- regs.stencil_back_mask = 0xFFFFFFFF;
- regs.depth_test_func = Regs::ComparisonOp::Always_GL;
- regs.gl_front_face = Regs::FrontFace::CounterClockWise;
- regs.gl_cull_face = Regs::CullFace::Back;
- // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
- // register carrying a default value. Assume it's OpenGL's default (1).
- regs.point_size = 1.0f;
- // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
- // default of enabled fixes rendering here.
- for (auto& color_mask : regs.color_mask) {
- color_mask.R.Assign(1);
- color_mask.G.Assign(1);
- color_mask.B.Assign(1);
- color_mask.A.Assign(1);
- }
- for (auto& format : regs.vertex_attrib_format) {
- format.constant.Assign(1);
- }
- // NVN games expect these values to be enabled at boot
- regs.rasterize_enable = 1;
- regs.color_target_mrt_enable = 1;
- regs.framebuffer_srgb = 1;
- regs.line_width_aliased = 1.0f;
- regs.line_width_smooth = 1.0f;
- regs.gl_front_face = Maxwell3D::Regs::FrontFace::ClockWise;
- regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
- regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
- shadow_state = regs;
- draw_command[MAXWELL3D_REG_INDEX(draw.end)] = true;
- draw_command[MAXWELL3D_REG_INDEX(draw.begin)] = true;
- draw_command[MAXWELL3D_REG_INDEX(vertex_buffer.first)] = true;
- draw_command[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
- draw_command[MAXWELL3D_REG_INDEX(index_buffer.first)] = true;
- draw_command[MAXWELL3D_REG_INDEX(index_buffer.count)] = true;
- draw_command[MAXWELL3D_REG_INDEX(draw_inline_index)] = true;
- draw_command[MAXWELL3D_REG_INDEX(inline_index_2x16.even)] = true;
- draw_command[MAXWELL3D_REG_INDEX(inline_index_4x8.index0)] = true;
- draw_command[MAXWELL3D_REG_INDEX(draw.instance_id)] = true;
- }
- void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) {
- if (executing_macro == 0) {
- // A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
- "Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
- }
- macro_params.insert(macro_params.end(), base_start, base_start + amount);
- // Call the macro when there are no more parameters in the command buffer
- if (is_last_call) {
- CallMacroMethod(executing_macro, macro_params);
- macro_params.clear();
- }
- }
- u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) {
- // Keep track of the register value in shadow_state when requested.
- const auto control = shadow_state.shadow_ram_control;
- if (control == Regs::ShadowRamControl::Track ||
- control == Regs::ShadowRamControl::TrackWithFilter) {
- shadow_state.reg_array[method] = argument;
- return argument;
- }
- if (control == Regs::ShadowRamControl::Replay) {
- return shadow_state.reg_array[method];
- }
- return argument;
- }
- void Maxwell3D::ProcessDirtyRegisters(u32 method, u32 argument) {
- if (regs.reg_array[method] == argument) {
- return;
- }
- regs.reg_array[method] = argument;
- for (const auto& table : dirty.tables) {
- dirty.flags[table[method]] = true;
- }
- }
- void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument,
- bool is_last_call) {
- switch (method) {
- case MAXWELL3D_REG_INDEX(wait_for_idle):
- return rasterizer->WaitForIdle();
- case MAXWELL3D_REG_INDEX(shadow_ram_control):
- shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(nonshadow_argument);
- return;
- case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr):
- return macro_engine->ClearCode(regs.load_mme.instruction_ptr);
- case MAXWELL3D_REG_INDEX(load_mme.instruction):
- return macro_engine->AddCode(regs.load_mme.instruction_ptr, argument);
- case MAXWELL3D_REG_INDEX(load_mme.start_address):
- return ProcessMacroBind(argument);
- case MAXWELL3D_REG_INDEX(falcon[4]):
- return ProcessFirmwareCall4();
- case MAXWELL3D_REG_INDEX(const_buffer.buffer):
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
- return ProcessCBData(argument);
- case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config):
- return ProcessCBBind(0);
- case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config):
- return ProcessCBBind(1);
- case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config):
- return ProcessCBBind(2);
- case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config):
- return ProcessCBBind(3);
- case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config):
- return ProcessCBBind(4);
- case MAXWELL3D_REG_INDEX(index_buffer32_first):
- regs.index_buffer.count = regs.index_buffer32_first.count;
- regs.index_buffer.first = regs.index_buffer32_first.first;
- dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
- return ProcessDraw();
- case MAXWELL3D_REG_INDEX(index_buffer16_first):
- regs.index_buffer.count = regs.index_buffer16_first.count;
- regs.index_buffer.first = regs.index_buffer16_first.first;
- dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
- return ProcessDraw();
- case MAXWELL3D_REG_INDEX(index_buffer8_first):
- regs.index_buffer.count = regs.index_buffer8_first.count;
- regs.index_buffer.first = regs.index_buffer8_first.first;
- dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
- return ProcessDraw();
- case MAXWELL3D_REG_INDEX(topology_override):
- use_topology_override = true;
- return;
- case MAXWELL3D_REG_INDEX(clear_surface):
- return ProcessClearBuffers(1);
- case MAXWELL3D_REG_INDEX(report_semaphore.query):
- return ProcessQueryGet();
- case MAXWELL3D_REG_INDEX(render_enable.mode):
- return ProcessQueryCondition();
- case MAXWELL3D_REG_INDEX(clear_report_value):
- return ProcessCounterReset();
- case MAXWELL3D_REG_INDEX(sync_info):
- return ProcessSyncPoint();
- case MAXWELL3D_REG_INDEX(launch_dma):
- return upload_state.ProcessExec(regs.launch_dma.memory_layout.Value() ==
- Regs::LaunchDMA::Layout::Pitch);
- case MAXWELL3D_REG_INDEX(inline_data):
- upload_state.ProcessData(argument, is_last_call);
- return;
- case MAXWELL3D_REG_INDEX(fragment_barrier):
- return rasterizer->FragmentBarrier();
- case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache):
- rasterizer->InvalidateGPUCache();
- return rasterizer->WaitForIdle();
- case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
- return rasterizer->TiledCacheBarrier();
- }
- }
- void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters) {
- // Reset the current macro.
- executing_macro = 0;
- // Lookup the macro offset
- const u32 entry =
- ((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
- // Execute the current macro.
- macro_engine->Execute(macro_positions[entry], parameters);
- ProcessDeferredDraw();
- }
- void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
- // It is an error to write to a register other than the current macro's ARG register before
- // it has finished execution.
- if (executing_macro != 0) {
- ASSERT(method == executing_macro + 1);
- }
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- ProcessMacro(method, &method_argument, 1, is_last_call);
- return;
- }
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid Maxwell3D register, increase the size of the Regs structure");
- const u32 argument = ProcessShadowRam(method, method_argument);
- ProcessDirtyRegisters(method, argument);
- if (draw_command[method]) {
- regs.reg_array[method] = method_argument;
- deferred_draw_method.push_back(method);
- auto update_inline_index = [&](const u32 index) {
- inline_index_draw_indexes.push_back(static_cast<u8>(index & 0x000000ff));
- inline_index_draw_indexes.push_back(static_cast<u8>((index & 0x0000ff00) >> 8));
- inline_index_draw_indexes.push_back(static_cast<u8>((index & 0x00ff0000) >> 16));
- inline_index_draw_indexes.push_back(static_cast<u8>((index & 0xff000000) >> 24));
- draw_mode = DrawMode::InlineIndex;
- };
- switch (method) {
- case MAXWELL3D_REG_INDEX(draw.end):
- switch (draw_mode) {
- case DrawMode::General:
- ProcessDraw(1);
- break;
- case DrawMode::InlineIndex:
- regs.index_buffer.count = static_cast<u32>(inline_index_draw_indexes.size() / 4);
- regs.index_buffer.format = Regs::IndexFormat::UnsignedInt;
- ProcessDraw(1);
- inline_index_draw_indexes.clear();
- break;
- case DrawMode::Instance:
- break;
- }
- break;
- case MAXWELL3D_REG_INDEX(draw_inline_index):
- update_inline_index(method_argument);
- break;
- case MAXWELL3D_REG_INDEX(inline_index_2x16.even):
- update_inline_index(regs.inline_index_2x16.even);
- update_inline_index(regs.inline_index_2x16.odd);
- break;
- case MAXWELL3D_REG_INDEX(inline_index_4x8.index0):
- update_inline_index(regs.inline_index_4x8.index0);
- update_inline_index(regs.inline_index_4x8.index1);
- update_inline_index(regs.inline_index_4x8.index2);
- update_inline_index(regs.inline_index_4x8.index3);
- break;
- case MAXWELL3D_REG_INDEX(draw.instance_id):
- draw_mode =
- (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) ||
- (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Unchanged)
- ? DrawMode::Instance
- : DrawMode::General;
- break;
- }
- } else {
- ProcessDeferredDraw();
- ProcessMethodCall(method, argument, method_argument, is_last_call);
- }
- }
- void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
- u32 methods_pending) {
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- ProcessMacro(method, base_start, amount, amount == methods_pending);
- return;
- }
- switch (method) {
- case MAXWELL3D_REG_INDEX(const_buffer.buffer):
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
- ProcessCBMultiData(base_start, amount);
- break;
- case MAXWELL3D_REG_INDEX(inline_data):
- upload_state.ProcessData(base_start, static_cast<size_t>(amount));
- return;
- default:
- for (std::size_t i = 0; i < amount; i++) {
- CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1);
- }
- break;
- }
- }
- void Maxwell3D::ProcessTopologyOverride() {
- using PrimitiveTopology = Maxwell3D::Regs::PrimitiveTopology;
- using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride;
- PrimitiveTopology topology{};
- switch (regs.topology_override) {
- case PrimitiveTopologyOverride::None:
- topology = regs.draw.topology;
- break;
- case PrimitiveTopologyOverride::Points:
- topology = PrimitiveTopology::Points;
- break;
- case PrimitiveTopologyOverride::Lines:
- topology = PrimitiveTopology::Lines;
- break;
- case PrimitiveTopologyOverride::LineStrip:
- topology = PrimitiveTopology::LineStrip;
- break;
- default:
- topology = static_cast<PrimitiveTopology>(regs.topology_override);
- break;
- }
- if (use_topology_override) {
- regs.draw.topology.Assign(topology);
- }
- }
- void Maxwell3D::ProcessMacroUpload(u32 data) {
- macro_engine->AddCode(regs.load_mme.instruction_ptr++, data);
- }
- void Maxwell3D::ProcessMacroBind(u32 data) {
- macro_positions[regs.load_mme.start_address_ptr++] = data;
- }
- void Maxwell3D::ProcessFirmwareCall4() {
- LOG_WARNING(HW_GPU, "(STUBBED) called");
- // Firmware call 4 is a blob that changes some registers depending on its parameters.
- // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
- regs.shadow_scratch[0] = 1;
- }
- void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
- const GPUVAddr sequence_address{regs.report_semaphore.Address()};
- if (long_query) {
- memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
- memory_manager.Write<u64>(sequence_address, payload);
- } else {
- memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
- }
- }
- void Maxwell3D::ProcessQueryGet() {
- // TODO(Subv): Support the other query units.
- if (regs.report_semaphore.query.location != Regs::ReportSemaphore::Location::All) {
- LOG_DEBUG(HW_GPU, "Locations other than ALL are unimplemented");
- }
- switch (regs.report_semaphore.query.operation) {
- case Regs::ReportSemaphore::Operation::Release:
- if (regs.report_semaphore.query.short_query != 0) {
- const GPUVAddr sequence_address{regs.report_semaphore.Address()};
- const u32 payload = regs.report_semaphore.payload;
- std::function<void()> operation([this, sequence_address, payload] {
- memory_manager.Write<u32>(sequence_address, payload);
- });
- rasterizer->SignalFence(std::move(operation));
- } else {
- struct LongQueryResult {
- u64_le value;
- u64_le timestamp;
- };
- const GPUVAddr sequence_address{regs.report_semaphore.Address()};
- const u32 payload = regs.report_semaphore.payload;
- [this, sequence_address, payload] {
- memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
- memory_manager.Write<u64>(sequence_address, payload);
- }();
- }
- break;
- case Regs::ReportSemaphore::Operation::Acquire:
- // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
- // matches the current payload.
- UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
- break;
- case Regs::ReportSemaphore::Operation::ReportOnly:
- if (const std::optional<u64> result = GetQueryResult()) {
- // If the query returns an empty optional it means it's cached and deferred.
- // In this case we have a non-empty result, so we stamp it immediately.
- StampQueryResult(*result, regs.report_semaphore.query.short_query == 0);
- }
- break;
- case Regs::ReportSemaphore::Operation::Trap:
- UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
- break;
- default:
- UNIMPLEMENTED_MSG("Unknown query operation");
- break;
- }
- }
- void Maxwell3D::ProcessQueryCondition() {
- const GPUVAddr condition_address{regs.render_enable.Address()};
- switch (regs.render_enable.mode) {
- case Regs::RenderEnable::Mode::True: {
- execute_on = true;
- break;
- }
- case Regs::RenderEnable::Mode::False: {
- execute_on = false;
- break;
- }
- case Regs::RenderEnable::Mode::Conditional: {
- Regs::ReportSemaphore::Compare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
- break;
- }
- case Regs::RenderEnable::Mode::IfEqual: {
- Regs::ReportSemaphore::Compare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on =
- cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
- break;
- }
- case Regs::RenderEnable::Mode::IfNotEqual: {
- Regs::ReportSemaphore::Compare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on =
- cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
- break;
- }
- default: {
- UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
- execute_on = true;
- break;
- }
- }
- }
- void Maxwell3D::ProcessCounterReset() {
- switch (regs.clear_report_value) {
- case Regs::ClearReport::ZPassPixelCount:
- rasterizer->ResetCounter(QueryType::SamplesPassed);
- break;
- default:
- LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.clear_report_value);
- break;
- }
- }
- void Maxwell3D::ProcessSyncPoint() {
- const u32 sync_point = regs.sync_info.sync_point.Value();
- const u32 cache_flush = regs.sync_info.clean_l2.Value();
- if (cache_flush != 0) {
- rasterizer->InvalidateGPUCache();
- }
- rasterizer->SignalSyncPoint(sync_point);
- }
- std::optional<u64> Maxwell3D::GetQueryResult() {
- switch (regs.report_semaphore.query.report) {
- case Regs::ReportSemaphore::Report::Payload:
- return regs.report_semaphore.payload;
- case Regs::ReportSemaphore::Report::ZPassPixelCount64:
- // Deferred.
- rasterizer->Query(regs.report_semaphore.Address(), QueryType::SamplesPassed,
- system.GPU().GetTicks());
- return std::nullopt;
- default:
- LOG_DEBUG(HW_GPU, "Unimplemented query report type {}",
- regs.report_semaphore.query.report.Value());
- return 1;
- }
- }
- void Maxwell3D::ProcessCBBind(size_t stage_index) {
- // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
- const auto& bind_data = regs.bind_groups[stage_index];
- auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.shader_slot];
- buffer.enabled = bind_data.valid.Value() != 0;
- buffer.address = regs.const_buffer.Address();
- buffer.size = regs.const_buffer.size;
- const bool is_enabled = bind_data.valid.Value() != 0;
- if (!is_enabled) {
- rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.shader_slot);
- return;
- }
- const GPUVAddr gpu_addr = regs.const_buffer.Address();
- const u32 size = regs.const_buffer.size;
- rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.shader_slot, gpu_addr, size);
- }
- void Maxwell3D::ProcessCBMultiData(const u32* start_base, u32 amount) {
- // Write the input value to the current const buffer at the current position.
- const GPUVAddr buffer_address = regs.const_buffer.Address();
- ASSERT(buffer_address != 0);
- // Don't allow writing past the end of the buffer.
- ASSERT(regs.const_buffer.offset <= regs.const_buffer.size);
- const GPUVAddr address{buffer_address + regs.const_buffer.offset};
- const size_t copy_size = amount * sizeof(u32);
- memory_manager.WriteBlock(address, start_base, copy_size);
- // Increment the current buffer position.
- regs.const_buffer.offset += static_cast<u32>(copy_size);
- }
- void Maxwell3D::ProcessCBData(u32 value) {
- ProcessCBMultiData(&value, 1);
- }
- Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
- const GPUVAddr tic_address_gpu{regs.tex_header.Address() +
- tic_index * sizeof(Texture::TICEntry)};
- Texture::TICEntry tic_entry;
- memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
- return tic_entry;
- }
- Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
- const GPUVAddr tsc_address_gpu{regs.tex_sampler.Address() +
- tsc_index * sizeof(Texture::TSCEntry)};
- Texture::TSCEntry tsc_entry;
- memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
- return tsc_entry;
- }
- u32 Maxwell3D::GetRegisterValue(u32 method) const {
- ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
- return regs.reg_array[method];
- }
- void Maxwell3D::ProcessClearBuffers(u32 layer_count) {
- rasterizer->Clear(layer_count);
- }
- void Maxwell3D::ProcessDraw(u32 instance_count) {
- LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
- regs.vertex_buffer.count);
- ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
- // Both instance configuration registers can not be set at the same time.
- ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
- regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
- "Illegal combination of instancing parameters");
- ProcessTopologyOverride();
- const bool is_indexed = regs.index_buffer.count && !regs.vertex_buffer.count;
- if (ShouldExecute()) {
- rasterizer->Draw(is_indexed, instance_count);
- }
- if (is_indexed) {
- regs.index_buffer.count = 0;
- } else {
- regs.vertex_buffer.count = 0;
- }
- }
- void Maxwell3D::ProcessDeferredDraw() {
- if (draw_mode != DrawMode::Instance || deferred_draw_method.empty()) {
- return;
- }
- u32 method_count = static_cast<u32>(deferred_draw_method.size());
- u32 instance_count = 1;
- u32 vertex_buffer_count = 0;
- u32 index_buffer_count = 0;
- for (u32 index = 0; index < method_count; ++index) {
- u32 method = deferred_draw_method[index];
- if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count)) {
- instance_count = ++vertex_buffer_count;
- } else if (method == MAXWELL3D_REG_INDEX(index_buffer.count)) {
- instance_count = ++index_buffer_count;
- }
- }
- ASSERT_MSG(!(vertex_buffer_count && index_buffer_count), "Instance both indexed and direct?");
- ProcessDraw(instance_count);
- deferred_draw_method.clear();
- }
- } // namespace Tegra::Engines
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